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LeonBox

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Posts posted by LeonBox

  1. Just got a Mindstealer Sphiranx and am looking forward to some utterly implausible Oldhammer-style fearbomb attempts with -2 bravery from the Sphiranx, -2 from Mask of Spiteful Beauty, Craving Stare and the full suite of Slaanesh bravery spells. Will it work? Not as long as command points exist, but it'll be a laugh to try anyway. 

    • Like 2
  2. 9 minutes ago, Enoby said:

    If anyone needs the official rule, here it is :)

    Many people roll attacks incorrectly (though it rarely matters), the correct way to roll on a model with 2+ weapons is:

    Weapon 1 > roll hit rolls > roll wound rolls > roll save rolls > see how many fail and keep it in mind

    Weapon 2 > roll hit rolls > roll wound rolls > roll save rolls > see how many fail and keep it in mind 

    (Repeat for any other attacks)

    Add up the failed saves and apply damage all as one. 

    This is basically just to stop someone taking away from the front so the attacker can't use the rest of their attacks. 

    It does leave Glutos in an odd position where his CA refers to "the attack" but with the rules as they are, we would never know what attack killed the model. 

    For example, if the model with the CA on it had 5 attacks at 1 damage and 1 attack at 5 damage, and they did 10 damage to a 6 wound model. We would never know if it was one of the 1 damage attacks that finished it off or the 5 damage attack so we wouldn't know what to heal. 

    Screenshot_20210228-163636_WH AoS.jpg

    I'm 100% happy to be wrong on this, as had my reading been correct, it would have made a strong ability very weak. 

    • Like 2
  3. 4 hours ago, Drazhoath said:

    Wounds gonna alocated when all attacks are made. So I think its the attack and not the weapon which is important.

    The ability says "if an enemy unit is destroyed by an attack made by that Hedonite unit and there are wounds that remain to be allocated to that enemy unit from that attack, heal up to the same number of wounds allocated to that Hedonite unit." (Emphasis mine.) 

    It seems pretty clear to me that you only get the benefit of a single attack, which limits it unless you're using a Keeper and kill something with impaling claws. 

  4. 3 hours ago, CeleFAZE said:

    I really look forward to a repricing of our points. Having the ability to field a decent mob of myrmadesh and symbaresh alongside slickblades is what I really want to get out of this book.

    Currently a list I'm considering is:

    Lord of Pain

    Bladebringer on Seeker Chariot

    Myrmadesh x10

    Symbaresh x10

    Symbaresh x10

    Slickblades x5

    Slickblades x5

    Nobles of Excess

    Seeker Cavalcade

    I'd really like to fit in a shardspeaker and upgrade the bladebringer to exalted, and maybe squeeze in some blissbarbs. With some point reductions a lot of that would be possible.

    I think the most jarring thing about the new book is that I want to build the kind of lists I used to, and that's just not what this tome is about. Having so few heroes makes the list feel naked, but I can actually field units that get to interact with the allegiance abilities in a more direct way, and that's pretty cool. It would be nice to be able to field more of the support pieces that let us really shine, and the new book forces disappointingly hard decisions.

    This is a nice, fluffy list that looks like it would be an absolute blast to play. It's a shame we don't have any mounted mortal heroes to complete the almost-wholly mortal list here. Of course, as you point out, it's a bigger shame you can't realistically field this list. 

    • Like 1
  5. 6 hours ago, Yokai said:

    The good folks over at Goonhammer did a re-evaluation of the battletome, two weeks later. It's a good read.

    Evaluating the new Hedonites of Slaanesh Battletome – Is the Army Any Good Now?

    Damn. I still don't have any of my new models (I live in China and it's moving slowly here) but it's sounding less and less like I'm gonna have a good time with them. I guess I'll prioritise building Glutos and the Slickblades since they sound like my best competitive options. 

    • Like 1
  6. What do people think about running Bladebringers on Seeker chariots as mobile Slickblade support? They can more or less keep up with them, they have acquiescence for re-rolling ones on the Slickblades' targets, and they can use their locus to prevent pile-ins on the Slickblades. Also (correct me if I'm wrong) but wouldn't they get a look out sir from the Slickblades? 

    • Like 1
  7. 23 minutes ago, BaronBanana said:

    Is magic-centric Slaanesh worth looking into?  Looking at the spells, they seem rather weak and most of the wizards seem like not worth their points

     

    I wouldn't say so. Outside of the (recently nerfed) Epitome and Glutos, we don't have any casters with bonuses. And yes, a lot of our spells leave much to be desired. 

    • Thanks 1
  8. 2 hours ago, Koala said:

    I would like to add that, with the unfortunate exception of the Slaangors, the actual stats are solid. No riddiculous rules/interactions and no "this will never be healthy for the game, why does this even exist?" rules like the old loci.

    GW has shown they will freely adjust Point Costs, but they do not want to change warscrolls unless it is absolutely needed.

    So it should be fine in the long run (again, except for Slaangors, who have absolutely no Designes place in the battletome. Shame indeed).

    Let's assume that a Slaangor warscroll re-write is off the cards for now. What kind of point reduction would it take for them to be feasible? Or are they fundamentally broken? 

  9. 48 minutes ago, Enoby said:

    Why do you think the cavalcade is a one time use battalion? Except if the unit dies before they can use it again, you can retreat and pile in :) Just wondering if there's something I'm missing .

    I think he means the Exalted Speed Knights battalion, rather than the Cavalcade. The one that allows D6 units from the battalion to move 6" before the start of the battle. 

    • Like 1
  10.  

    11 hours ago, Enoby said:

    Just had a game against Gloomspite Gitz squig list (2 manglers, 1 colossal, rest are bounders who do 2 damage on a charge) using this intentionally awful list:

    Godseekers

    - Glutos 

    - Sigvald

    - Lord of Pain (general), retreat and charge

    - Shardspeaker

    - Painbringers ×5

    - Twin souls ×5 

    - Slickblade Seekers ×5

    - Blissbarb Archers ×11

    - Blissbarb Seekers ×5

    - Slaangors ×3

    Somehow, even with this list, I managed to win on shifting objectives. The game was a lot of scrums over the objectives. I got a total of 25 depravity over two turns before tabling the goblins. 

    Glutos was a massive tank - he survived two rounds in combat with a charging mangler squig and killed it despite fluffing a lot, and his -1 to hit aura provided much needed defence for the rest of the army (especially against squigs). Glutos used the battleshock immunity spell which I'd really recommend on him until he can switch it out on the 3rd battleround. 

    Slaangors and painbringers weren't great, but somehow kept a colossal squig in check until Glutos finished it off. 

    Slickblades were great, doing a good amount of damage to boingrot bounders and got a lot of depravity points from them. 

    Twin Souls lost two early from a charge, but killed four bounders and helped a summoned unit of fiends to kill the rest of the unit of 10. 

    The on foot archers died immediately on a charge but did some small damage beforehand. The blissbarb seekers were weirdly tanky with Glutos nearby. 

    Sigvald survived a mangler charge and did 9 damage in return, before he finished it off next turn. He was okay, but was stuck in a corner for a while.

    Overall, I had a lot of fun and it reminds me more of old AoS where combats weren't decided by who attacks first. It is much much more fun to me for combats to be decided over multiple rounds rather than in huge alpha strikes. Certainly this list wasn't optimal, but I'm kind of glad we don't have some crazy way to get 50 attacks at 2/2/-2/3  on a first turn charge or something.

    My man running Slaangors! Haven't seen anybody else run them yet. You said they weren't great, but were they as bad as you thought they'd be? Did you find the lack of speed on the footsloggers was an issue? 

    • Like 1
  11. 4 hours ago, AngryPanda said:

    Fiendbloods are the biggest miss, and the additional damage on their weapon profiles will do a lot to alleviate them; but even with 2 and 3 damage they’re still only a +5 save unit that hits on 4s.  Though the 3 wounds and high movement speed will help their survivability and threat range, it’s hard to gauge how efficient they will be without additional testing after the assumed changes are made. I am also hoping that within the campaign books that are being released, that they add a battalion that supports fiendbloods. I have a funny suspicion that they were rushed or changed last minute, and that’s why they were released so poorly, as every new unit released I’ve seen has always been associated to a battalion. 

    It's sorta baffling that those not using the gilded sword profile don't get double attacks with their claws (as I believe someone mentioned upthread). The warscroll even takes the time to differentiate between singular and plural claws but it's the same number of attacks regardless? 

    • Like 2
  12. If they take the spellcasting Mathlann dude though, he gets re-rolls to all casts and unbinds, so he's a pretty potent counter to a lot of our spellcasting capabilities. 

    Who are your ambush targets for the Lurid Haze ability? I assume the Chaos Warriors are there for screening purposes -- who are they screening for? 

    Also why 2 Enrapturesses? Shooting tends not to be so great against IDK. 

  13. I'm beginning to think we need a FEC-style "add a model's wound characteristic value to its movement characteristic" spell. Siggy and the LoP are decent but that movement (and no run/charge, and losing the run & charge command trait from Godseekers) makes it hard to justify including them in any list that wants to take advantage of our speed. 

    • Thanks 1
  14. Hey guys, 

    I'd like to get your tactical input on dealing with the fishy elves. They're as fast as we are, they (almost all) fly, and they've got that brutal turn 3 Always Strikes First ability. What are you go-to tactics for dealing with them? How do you handle the updated turtle? 

  15. 17 hours ago, Golub87 said:

    Wow, all of this is actually super useful! Thank you.

    How would you rate Seekers vs shooting? for 150 pts, you get 5 of them. That is 10W with 5+ save and mediocre attacks (11x 3+/4+/-1/1 and 10x 3+/4+/-/1) but they have speed. 14" move, 2d6 run (that can easily get a RR in T1) and can run and charge with charge RR. Sounds exactly like what you advocate in your point 1.

    Points about terrain and Gluttos are also great.

    I think Seekers, whilst a little expensive, are great for tying up heavy-hitting shooters. They'll die, sure, but they'll hopefully keep some flak off your Keeper for one vital battle round whilst they do so. Their high bravery means they ain't running even if they lose 4 models, too. 

    • Like 2
  16. 1 hour ago, Drazhoath said:

    One short question:

    Do I roll against the unmodified bravery when I cast Dark Delusions or modified (Banners, +1 bravery per 10 models and so on)?

    The spell description says "bravery characteristic" so I think it goes against the modified version, since modifiers generally say "add/subtract x from the [trait] characteristic..." 

    37 minutes ago, herohammer said:

    I think the list is cavalcade not speed knights. He isn’t ambushing he is tagging combat from 6 inches.

    Edit-NVM he is lurid haze that is what you meant my bad.

    Yeah that's what I meant. Ambushing with 3 is a whole different kettle of fish to ambushing with 1. 

    • Thanks 1
  17. 1 hour ago, Sorrow said:

    The list is courtesy of @Enoby It is excellent in my opinion. 

    Invaders Lurid Haze

    Glutos (400pts)

    Syll'Esske (200pts) - general

    Lord of Pain

    11 Blissbarb Archers (160pts)

    11 Blissbarb Archers (160pts)

    11 Blissbarb Archers (160pts) 

    5 Slickglaive Seekers (200pts)

    5 Slickglaive Seekers (200pts)

    5 Slickglaive Seekers (200pts)

    Seeker Cavalcade (160pts) 

    Who were your priority ambush picks, and who did you have ambush if you only got 1 of the d3 units? 

  18. 43 minutes ago, EMMachine said:

    The Vanari Auralan Sentinals with indirect shooting and making mortal wounds could be fixed if only the aimed profile could make mortal wounds (They made similar stuff with Kharadron Overlords, where units can't use abilities while within a skywessel).

    Fantastic idea. It makes so much more sense that aimed attacks would cause MWs rather than the fantasy equivalent of spray-n'-pray.

    Regarding a unit shooting into the combat it's in -- maybe the "quick to fire" rule could make a reappearance. Throwing axes, javelins etc. can still be used if you're in combat, but big heavy weapons like longbows and handguns cannot. 

    • Like 2
  19. Shooting clearly needs a rework. I played WHFB for a long time before coming to AoS, and I was baffled by the lack of modifiers that apply to shooting. It also makes fly more of a liability than anything else most of the time, as you have zero chance of hiding fliers from shooters. Our meta is casual as hell and very tiny, and I'm almost always facing a Sylvaneth player with 3-4 units of Kurnoth Hunters who snipes every single one of my support heroes out by turn 2 at the latest. 

    Battleshock is also utterly useless right now. I've seen a few suggestions for a forced retreat throughout the thread, which I think is a great idea. Even the current rule is fine as long as there's not such easy access to battleshock immunity. Break tests could make or break you in WHFB if you didn't properly prepare for them. I'm not saying that AoS needs to be more like WHFB (I like how much faster it is) but it shouldn't have a key mechanic that's basically a non-issue 95% of the time. 

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