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LeonBox

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Everything posted by LeonBox

  1. That's a sexy warscroll, but I think giving them low bravery and then not only immunity to battleshock, but bonuses precisely because of the low bravery would be a bit OP. The attacks are way more in line that the sort of damage they should be doing. Mortal wounds ability is nice but not too OP (average 2 MW on the charge).
  2. I know there's always a disconnect between the fluff and the crunch, but honestly:
  3. Yep this sounds great and absolutely fills a role that we can't fill right now -- glass cannon shock troops that do massive damage on the charge and could realistically pose a threat to big enemy monsters. We absolutely suck for rend and have very little above -1 (the only things that spring to mind are Keeper claws at -2, Glutos' buddy's greatsword at -2 and Shalaxi's spear at -3). This is doubly bad news because we don't really have much in the way of mortal wound output either, so I find myself consistently bouncing off high-armour rend-ignoring enemies (and in 3.0, everything and its mother is +1 save ignoring -1 rend).
  4. At the very least they should do their MWs on the charge rather than at the end of the combat phase, given how fragile they are. Something to represent their sudden bloodlust, like a plus to charge, would also be nice.
  5. I feel ya, failing multiple short-range charges is the worst.
  6. Beautiful work but I second questioning your sanity! I don't know if I could handle painting two units at the same time (and in fact have handed my own Exalted Seekers off to a commission painter).
  7. Quite simply: if I take a strong list (Glutos, warded Keeper, Siggy, Invaders host) I win, and if not I lose. Glutos and Sigvald are generally MVPs -- Glutos is such a toolbox and pretty potent in combat if he gets a choice target, and Siggy murders anything he touches. The Keeper remains too swingy to be reliable in combat, and remains mostly useful as a cost-inefficient way to let Siggy double pile-in before the opponent can answer him. I haven't tried Painbringers yet as I have yet to finish painting mine and am reluctant to proxy.
  8. If your opponents harbour anything like the hatred mine do for the Enrapturess, she's gonna get focused hard. It's more expensive but I find the Epitome a better rod bearer because of its protection against ranged MWs.
  9. I did not, and I think he just made my purchase list. Getting tired of having absolutely no answer to the god models (I don't really want to buy/paint Archaon, frankly, but Be'lakor I think I can handle).
  10. Tonight, my regular opponent told me he would not be going LRL and would be taking a new mystery army that apparently was not competitive at all. "Fantastic," I thought to myself, "I can try that slightly silly exalted chariot list out again". I even took Shalaxi for the hell of it. So I rock up, ready for a fun, frothy game against not LRL, only to find his brand new army was... basically Nagash. Yet another unkillable uber-caster that roflstomps all casting attempts into the ground. His supporting cast were Ossiarch Bone Reapers, who apparently are not competitive, but I'm not sure that matters when you have an 8-cast +3 caster with a 2+/4++ save who ignores 1 rend as standard (Petrifex something or other?) and has very nasty melee/shooting attacks in addition to all his magic. Oh, and also Shalaxi was one-shotted with Hand of Dust fired though an umbral spell portal, which I was powerless to stop due to our lack of casting prowess (I didn't take Glutos). Lesson learned a second time: don't ever think about leaving Glutos and Siggy at home, kids. Although had I had Glutos, he could just as easily have been Hand of Dusted too.
  11. Much, much longer I'd say. I find big models so much easier to paint and get through one in perhaps 13-14 hours of solid painting. I don't know how many hours I spent on the blissbarbs, but I was painting them exclusively for over two weeks.
  12. 100% this. I got two boxes of blissbarbs, but the thought of opening that second box fills me with mortal dread. I may commission someone to paint them but I don't think I'll be able to do it myself.
  13. I had similar issues -- the leader head came out weird, and I had like two with missing thigh portions that I was completely unable to fix. The worse thing about the archers by a country mile, though, was painting them. They're detailed models, which is great. But they're detailed models, each with their own little trinkets and baubles, and it took me forever to fully finish them. There was always one last vial or severed head or hook hidden somewhere. I haven't touched either box of my exalted seekers yet, and I'm not looking forward to doing so after all I've heard about them.
  14. I don't know if anyone else has built one of the Twins yet, but their fingers are the most insanely fiddly things I've ever had to glue. They're tiny. Does anyone have any recommendations for handling them? I cannot get them into position properly to save my life.
  15. Absolutely, but it's such a strange example of the flip-flopping they so often do (battalion boxes released for Kragnos being invalidated by 3.0 mere weeks later, for instance). In this case, though, the flip-flopping happened on the same day!
  16. I completely missed the amendment to Invaders and have been playing the +2 because of the core rule errata. Why on earth would they make the multiple general thing explicit in the core rules and then specifically exempt us in a different document also released in the same day? How many armies even have multiple generals?
  17. You sound like you've got very unlucky with Glutos! I've had the odd game where he just whiffs everything but I usually get decent value out of him against rank and file, where those damage 3 claw attacks really shine. He suffers for lack of rend, but this is true of all of our stuff.
  18. This is also a strong incentive not to Lurid Haze Glutos, as he loses his ward save. It's also rough going second against a shooty army in turn 1, as he doesn't get his ward save until your hero phase.
  19. In fairness, I think Teclis is the real issue here rather than LRL (although playing against them repeatedly is rough). It's super difficult for Slaanesh to do anything to a well guarded Teclis, although I am giving a lot of thought to painting my Synessa up next for (a) her nasty ranged MW attack and (b) infinite-range Pavane and Whispers, both of which Teclis can't do anything about if he's beyond 30". Obviously cogs will be a necessity, possibly from the Epitome. Today's game was actually the most entertaining either of us have had since starting 3.0. A quick preface: our 3-person meta houseruled that we would ignore the double turn in 2.0 because we tried it a few times and it was incredibly unfun. However, given how CP generation works in 3.0, we figured we couldn't really ignore the double turn anymore, and so have adopted it for our 3.0 games. I've been very lucky with priority rolls in the 3 games we've had, and today I got the first double turn we've had in 3.0, which was bad news for my opponent -- but not as bad as either of us had thought it would be. Sigvald straight-up murdered his mountain cow (which, I won't lie, was very satisfying) as a result of the double turn, and Glutos also pulled his weight by killing a Cathallar and a unit of pikemen. The Keeper unfortunately did very little at all, which is generally how I find it goes with them. Despite the double turn, my opponent almost clawed it back through battleplans and Sevireth, who rivals Teclis for pure salt generated. Unless you take Synessa (another reason to get her painted up ASAP) we simply have no way of dealing with him, as he's uncatchable with his bonus 12" move in both shooting phases, and his 24" move means his threat range is crazy. His shooting is pretty potent as well, and he's got all his other shenanigans -- MWs on a 3+ on units he moves over, reducing pile-ins to 1", -1 to hit and MWs if he charges, retreat and charge, destroy faction terrain, yadda yadda yadda. Whoever writes the Lumineth rules is apparently just given carte blanche to go mental with them. We called it at the start of turn 4 after I won priority again -- I had summoned a second Keeper with DPs and he had Sevireth, 5 archers, Eltharion and a Loremaster left. Despite his low numbers the VPs were extremely close -- I think he was 4-5 ahead when we called it, but turn 4 would have seen his whole army bar Sevireth wiped out.
  20. You're probably right, but luckily he isn't going Teclis so I think I should have a fighting chance. Last time I played him and he didn't have Teclis I tabled him by the end of turn 2. I've gone with a stronger list than I did last time for obvious reasons: Allegiance: Slaanesh- Host: Lurid Haze Invaders Host (Host of Chaos)- Mortal Realm: Ghyran- Grand Strategy: Vendetta- Triumphs: BloodthirstyGlutos Orscollion, Lord of Gluttony (475) in Warlord- Host Option: General- Lore of Pain and Pleasure: Dark DelusionsSigvald, Prince of Slaanesh (265) in Battle Regiment- Host Option: GeneralThe Masque (135) in Warlord- General- Host Option: GeneralKeeper of Secrets (420) in Battle Regiment- Ritual Knife- Artefact: Amulet of Destiny (Universal Artefact)- Spell: Progeny of DamnationInfernal Enrapturess, Herald of Slaanesh (140) in Warlord- Artefact: Oil of Exultation11 x Blissbarb Archers (180) in Warlord5 x Hellstriders with Hellscourges (135) in Battle Regiment5 x Hellstriders with Hellscourges (135) in Battle RegimentDreadful Visage (90)WarlordBattle RegimentArtefactTotal: 1975 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 79 My opponent is very canny when it comes to keeping Teclis safe, and always screens him off extremely well precisely because of the threat of Sigvald. If I go second he may be forced to open up a bit and expose Teclis to danger, but I very much doubt he'd ever leave him in a position to be charged. Obviously it's academic for this match, since he's not taking him.
  21. So I could use a little advice. My opponent, hyper-competitive killjoy that he is, is going LRL again (I'm pretty damn tired of facing them at this point, it's basically every battle) and I could use some advice on a decent list to counter their shenanigans. I have to assume magic is basically a write-off, so I may go light on wizards and put the points elsewhere. I think Glutos is still a good choice because of his tankiness and debuff abilities, but I'm unsure about anything else.
  22. Unfortunately we're in a very small meta of 3 (I live in a Chinese city and the foreign community is small with the pandemic) so I'm unlikely to escape the spectre of Teclis! He's a super rough matchup for Slaanesh for sure; if he's kept well screened there's not really a lot you can do about him except resign yourself to getting roflstomped every hero phase.
  23. Well, this went pretty horribly. I thought I'd take something a bit daft and fun for once instead of always going with the Glutos/Sigvald power combo, and of course my opponent (who has many armies but has recently always gone LRL, the most salt-inducing army possible) went with a Teclis list. Sigh. The game was basically lost from the get-go (my list had no teeth outside of Dexcessa, and his deployment left her with no easy targets). I moved up with everything and screened with the 20 Chaos Warriors across the centre. Unfortunately he got Crippling Vertigo or something off (bravery test to move, charge or pile in) and charged them with the mountain cow thing, so he functionally screened me off with my own screen and my Bladebringer couldn't counter-charge. Also Total Eclipse was in effect for the entire battle (as was any other spell he wanted from Teclis, since I had no bonuses to cast and was unlikely to unbind on an 11+). I also failed to get off any spells at all the whole battle except Battle Rapture in one instance. Anyway, lesson learned. Always go with the strongest possible list instead of trying something new, because chances are your opponent will turn up with Teclis.
  24. Second 3.0 practice game tonight, and I'm going with an utterly insane list: Allegiance: Slaanesh - Host: Godseekers Host - Mortal Realm: Ulgu - Grand Strategy: Hold the Line - Triumphs: Bloodthirsty Leaders Bladebringer, Herald on Exalted Chariot (265) in Warlord - General - Command Trait: Speed-chaser - Artefact: Amulet of Destiny (Universal Artefact) - Universal Spell Lore: Flaming Weapon Chaos Sorcerer Lord (115) in Warlord - Universal Spell Lore: Levitate The Contorted Epitome (255) in Warlord - Artefact: Arcane Tome (Universal Artefact) - Lore of Slaanesh: Born of Damnation Dexcessa, The Talon of Slaanesh (280) Battleline 11 x Blissbarb Archers (180) in Warlord 5 x Hellstriders with Hellscourges (135) in Hunters of the Heartlands 5 x Hellstriders with Hellscourges (135) in Hunters of the Heartlands 30 x Chaos Warriors (600) in Hunters of the Heartlands - Halberd & Shield - Reinforced x 2 Endless Spells & Invocations The Burning Head (20) Core Battalions Warlord Hunters of the Heartlands Additional Enhancements Artefact Total: 1985 / 2000 Reinforced Units: 2 / 4 Allies: 0 / 400 Wounds: 123 The idea is that my opponent will be so utterly flummoxed by me taking a massive horde of Chaos Warriors that he won't really know what to do (he almost certainly won't have horde-nuking spells) and I'll easily storm up the centre whilst supported on the flanks by Dexcessa and the Bladebringer. The Sorc Lord will support the Chaos Warriors and the Epitome will cast Overwhelming Acquiescence and generic spells to help the flanking units. Edit: upon reflection I'll like take the Chaos Warriors as 20/10 to give myself a bit more flexibility. 30 is slow and prone to just being ignored.
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