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KK in HK

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Posts posted by KK in HK

  1. 5 hours ago, warhammernerd said:

    Which says a lot about how good those two subfactions are

    Just wondering, what makes LON good? I like Mannfred very much but not sure how to utilize LON.

     

  2. 10 hours ago, Neil Arthur Hotep said:

    There has not been an FAQ entry on this as far as I know. There are arguments for both of the possibilities you already mentioned.

    The case for rolling as many dice as you had casualties, twice: This is how battleshock works. If a skeleton dies, is resurrected and dies again, that's still two dead for the purpose of battleshock. Why should resurrection work differently?

    The case against: The wording of the rule specifies that if a skeleton died, you roll a die to return that skeleton. You can't return it if it has already been resurrected.

    it's up to you which you find more persuasive. It won't break the game either way.

    To me, the second interpretation is more persuasive since it is based on the wording of the rule itself.

    It is very possible that battleshock and skeleton resurrection works differently.

  3. 58 minutes ago, MKxJump said:

    Ah, makes sense. I'm torn now. Do I try the new stuff or just use Vyrkos? Gives me a lot to think about.

     

    Edit thought: I wonder if people will start running Black Knights to fill up battleline slots in Legion of Blood lists. Deathrattle keyword might push them ahead of the similarly priced Zombies and Dire Wolves.

    I think vyrkos is still better than legion of blood unless you desperately want to shut down opponents spell.

    As for black knight, they are still bad. They are worse than every other battleline choices. Skeleton is cheaper to fill battleline slot. Zombie horde has more wound and body and relies on hit 6 mortal wound anyway so the modifier doesn’t matter. Direwolf has double wound with similar speed and cost only 15 points more.

    • Like 2
  4. 22 minutes ago, MKxJump said:

    Interesting that the Vyrkos Vampires are "Vampire Lords" so should benefit from the Legion of Blood bonuses, unless I'm missing something. Does the wording say they need to be "Legion of Blood" Vampire Lords? +2 Attack on Radukar the Beast, and +2 to Casting on Belladamma might be good. Whether that's any better than the normal Vyrkos bonuses though is hard to say.

    The wording is Legion of blood vampire lord. 

  5. I am curious about if anyone has success on har kuron. It seems that the only dok unit worth to take is morathi. DOK units rely heavily on synergy so I don’t see how har kuron work except the spray combo which can be easily dodged by a smart opponent.

  6. 10 hours ago, KibaWildFang said:

    The whole Corpse Cart thing got me thinking of a list. I’ve wanted to use the CC for a while now, especially for the “supply caravan” flavor as a decent ally to FEC. But when I heard the lodestone got narrowed down to SBG only I begrudgingly gave up. Now I hear that the Brazier is actually a good aggressive option, that gave me the inspiration to make this list:

    Feast Day, Battle Regiment x2

    Archregent (general: Dark Wizardry, Deranged Transformation, maybe Dermal Robe)

    AGKoRTG (spectral host, gruesome bite, maybe Amulet of Destiny)

    Varghulf

    Ghast Courtier (the return of Sir Reginald?!)

    20 ghouls

    10 ghouls

    10 ghouls

    3x3 flayers

    2 Corpse Carts with Brazier

    Comes out to 2k exactly. To keep the area of effect up I decided to try 2 corpse carts in this list. Normally I’m a fan of the 20 man blob being the summon, but I can also summon in 20 more to bring out a full 60. One cart won’t be *as* protected, so I may cut it down to one and just have the blob of 20 and the ghast courtier guard it. But I know I love flayers so I threw in at least 3 units. Only have one big monster here. It could use 2 but I’d rather have a Varghulf on the main board than summon it in.

    I also realized that corpse carts would be a lovely addition to Morgaunt lists!

    Side note: i think master of magic (universal command trait) is better than dark wizardry.

    1) avoid miscast (double one)

    2) higher chance to cast/ unbind an important spell

    • Like 1
  7. DOK is an expensive army despite having a limited roaster. Snake list is cheaper than witch elf list.

    Shadow and pain box is good if you can sell/ trade the slannesh part and is interested in snake.

    start collecting box is also good as it gives you almost all the heroes you need.

    Gaming wise, in AOS3, unit has higher save than before because of the new command ability so mortal wound is more important than before. The most consistent mw output in dok list would be the shooting snake unit, which combo really well with morathi’s command ability  which let them shoot in hero phase.

    • LOVE IT! 1
  8.  

    1 hour ago, Ggom said:

    I would imagine that painting faces (and painting eyes) on a minimum of 50 models puts people off. It's easy to paint non human faces (like orcs, or ghouls or skaven) because our minds are less sensitive to deviations in how those faces look. Human faces, on the other hand - especially human faces that we expect to be beautiful - our minds are very sensitive to deviation there. If your paint gets chalky, or you end up with shadows not quite right, or you have googly pupils - those are infinitely more noticeable on a Witch elf face than, say, a skaven face. Consequently I think it's easy to give up early on in the painting process or decide that the army is not for you - simply because it's much harder to be satisfied with a paint job. 

    Honestly I wish DoK was an elite army, with how much time it takes to paint them. 

    Luckily i started the army by shadow and pain box set so most of my army are melusai.

  9. Not sure how popular/unpopular DOK is but one of the problems i have is that it doesn’t feel like a complete army to me. To me, it feels so weird when your battleline is some half naked elf with charging pose. 
     

    Love the story and Morathis though. And it seems that the only personality this army have is Morathi herself. Almost no other named character here. 

  10. The point difference between SQ on Cauldron and HQ on Cauldron is 50 (270-220 but SQ and HQ on foot is 10 (100-90). It seems that SQ on Cauldron is quite expensive? or did I miss something?

    Also, the book (p.67) said each Priest can chant each prayer that they know. Does that means a priest can chant 1 prayer from the general prayer list (2 if with blood sigil)  and 1 prayer from the warscroll and 1 for Animated Avatar (if Avatar is in the army)? I think the correct answer is 1 prayer per priest but want to make sure.  

  11. 36 minutes ago, UnholyRevenant said:

    Okay I'm lost. So is the Ironscale CA 2d6 run, so both added together, or is it 2d6 keeping the highest. If its 2d6 added together, does at the double only work for one die roll? Or does it just make the whole thing 6inches regardless.

    2d6 added together. At the double make the whole thing 6inches.

  12. 11 minutes ago, UnholyRevenant said:

    So it would be an 8inch move. Then the ironscale CA ability, say you didn't roll a very high and used a command point, this would become 12. So now we are at a 20inch move, plus being able to charge. Right?

    I don’t think so. The run roll result is treated as 6, regardless of the number of dice you have rolled.

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