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MOMUS

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Posts posted by MOMUS

  1. 5 hours ago, Saturmorn Carvilli said:

    I think one of the big issues in Age of Sigmar is that the game hasn't well defined what role Battleline serves beyond being a more common type of unit for a faction.

     I don't think there's much chance to fixing them beyond having players eat their vegetables. 

    Play 5 games of the better part of valour without any battleline in your army and then tell me how sweet those vegetables are.

  2. On 8/26/2020 at 6:37 PM, OkayestDM said:

    I've been contemplating the function that battleline fulfills in AoS

    I'm not sure it currently serves a purpose in matched play.

    What are your thoughts? Is there an element to this that I'm missing?

    I can understand your thoughts pre GHB2020, but now they have specifically placed emphasis on battleline for scoring in the scenarios. 

    • Like 1
  3. Gotcha tactics is one of the more shameful behaviours you can see in this game and should be discouraged at all levels.

    I feel with the rise of alpha strike style armies in AoS the gotcha mechanic is definitely more prevalent, I usually warn newer players of this so they are less likely to get caught out by other players just looking to earn a scalp. 

    Its common courtesy in the UK to have a quick run down of units and abilities in the deployment phase, if you win a game due to your opponents lack of knowledge on X or Y, it’s not a win.

    • Like 2
    • LOVE IT! 1
  4. I think the living city rules have a lot of legs in competitive play, I’m trying to hone down my choices so far in practice games I’ve been taking:

     

    nomad prince, sorceress, drakesworn Templar

    2 scourgerunner, shadow warriors, greatswords, irondrakes, aetherwings, ballista, 2x10 wild riders, sis of the thorn, Flame Phoenix

    Swords, geminids, extra CP

    The drakesworn is a great pick for the living city, tough made tougher by healing, decent combat, rain of stars for reach, bow to take advantage of the CA and I usually give it the spear, so much utility in one model

    I think the prime is a good piece as an ally but would need to rebuild the whole list and I’m tempted to squeeze in a gyro or two to deal with hordes swifter.

     

  5. Chatting with some friends who are involved with GW business, they said it might be forge worlds succession plan to HH. 

    In which case they might follow the same format, campaign style books focussing on a few factions at a time with minis to support. (Maybe a ravening hordes book as a get-you-by).

    People wondering why GW has made this move, the most popular thread on this AoS forum is about the old world. KoW and T9A forums aren’t talking about the latest AoS news.

    • Like 2
  6. Living city is quite good at mitigating the books main weaknesses (no CP, not easy to get first turn)

    Attached is the list I’m thinking of, it’s essentially a change host -with elves (Tree Host?) Emphasis on mobility and threat range.

    Everything that can move fast or shoot long range would start on, while the archers and drycha would ambush. Mounted sisters will really help with endless spells getting exactly where I want, magic loads and then shoot loads more to wipe off units. Tried to have as many multiwound to benefit from regrow.

    19F8AD44-9725-4EB4-847F-F3998CBC5EB9.png

  7. I’m playing in a 1000pt doubles event in October with secondary and tertiary objectives.

    3 games with staggered points for major win - major loss

    secondary objectives are 5 points each, chosen once per game

    tertiary objectives are 1 point each but can be done every game for generic things (killing general)

    Ive thought about a couple ways to go with khorne, either loads of units for maximum tithe, or power units. In the end I’ve gone for the latter:

    WoKBT general

    BTUF

    priest

    3x5 dogs

    The thing I’m not sure on is whether to take the priest or star blood wrath, priest is all round better piece but one of the secondary objectives can be easily scored by skarr and his summon ability (need hero in opponents territory)  

    FBBD9717-0811-4659-B258-FFBAF03E0BC6.png

  8. I’m building 6 crushers and I chose the axes, I don’t think -1 rend is worth only hitting on 4s.

    For heavy shock cavalry they are pretty meh and lost the shield ability in this new book.

    I will probably field them (if ever) as grinders/sponges, 18 attacks 3s 3s and a 3+ armour save is good to grind.

  9. 1 hour ago, Xasz said:

    I applaud your optimism but except the weapons and a pair of hooves there is not much left after building Skarbrand.

    You'd have to improvise the whole torso (Skarbrand uses the generic one as base), wings and a good portion of the leg area.

    (I've build him recently and have the remaining sprue sitting in front of me...)

    Ah forgot about the abdomen, can’t remember how it goes together is it part of the basic legs or skarbrand has his own on his own legs?

  10. 14 hours ago, Xasz said:

    Hardly.

    Skarbrand has the weapon sprue from vanilla Bloodthristers alongside his very own.

    So you end up with a couple extra weapons and some meh bitz when you build Skarbrand normally.

    Actually looking closer at the sprue I think you can :)

    skarbrand comes with his own legs/arms/wings, so if you made him with no wings (can’t fly) you could build a whole bloodthirster providing you had the torso pieces (front/back/neck).

  11. Played a 2000pt tournament practice game against FEC (1king on ghiest), to switch things up a bit I took out both my usual bloodthirsters which allowed me , MLoK, karanak, 5dogs, mongers and a DP. 

    Game was relocation orb, very close thing. Think I could’ve had it with better movement, managed to axe of reality the ghiest. Really enjoy playing against ‘normal’ FEC lists, the extra summons they have make for some good tactical objective play.

    I was really impressed by karanak and the DP, using the reapers CA on them to attack twice allowed them to check through flayers multiple times. 

    Now working on a list with tyrants + karanak + something 

    • Like 1
  12. 19 hours ago, Dead Scribe said:

    Again - feature not bug.  It is an army that is an easier army to play, nothing wrong with that.  Not every army has to be hard to use.  If the design goal of AOS is to make the game accessible to everyone that also includes including factions that are also accessible and easy to use for everyone, as not everyone is a tactical mastermind.

     

    I would disagree that HoS are designed as an easier to play army, GW has many more tools available to them to create a ‘simple play’ faction rather than just give them a, in your words ‘bonkers ability’. The faction is niche, contains adult themes, difficult to paint, fiddly models to assemble. These factors don’t make it very accessible.

    SCE is an army that is designed to be easier to play, paint/assemble, wide range of unit types, constantly updated, included in starter boxes, poster boy for AoS material etc

    Depravity points are just a design oversight that will be corrected at some point in the future, easiest fix I could see would be to adjust the cost it requires to summon each unit.

  13. 48 minutes ago, Battlefury said:

    What? Why?

    It was one of the good and viable options for us... . Don't wanna get ranty, so I spare on a commend I would like to do right now.
     

    It’s terrible.

    Only a few pages back there was a discussion on how it is clearly overcosted?

    • Like 1
  14. My FLGS hosted a mini event this weekend two games of AoS under tournament conditions for all the regulars.

    I used the attached list, won both games due to a bit of luck, had a blast.

    i played mixed order with 4 ballista and tzeentch tzaangor coven.

     

    0F534D2F-2345-46DC-A8B8-2AE5BB56963B.jpeg

    • Like 1
  15. I’m looking for my next project.

    How much would you say the slaughterbrute is worth? 140? 120?

    Currently it sits at 180, the same as 5 Skull reapers, obvs not an exact science but...

    Same save, bravery doesn’t matter, I loose 3 wounds, but gain 5 movement. Attack profiles are 6, 2, 2 so that’s a loss of 10 attacks, damage output is difficult comparison. It does have high damage and tend 1, but looses the mortal wound ability. Also skullreapers have the inflict mortal wound on death ability and the brute does degrade almost instantly.

    I was thinking about running it bound to skarr, who can pop on and off the board to help it inflict mortal wounds.

    Anyone have any thoughts on the slaughter brute?

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