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KingChaos

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Posts posted by KingChaos

  1. 3 hours ago, Golub87 said:

    Not going to give you a list, but general guidelines:

    1. Do battlelines as cheap as possible. My start are 5 Chaos Warriors, but you can upgrade those to 10 Daemonettes if at the end of list building you have throwaway points. Daemonettes can be used as screens better, but are 20 pts more expensive. I fit in at least one block of 20 Marauders as they are best outflankers.

    2. Heroes are stars of the show. Keepers of Secrets and Contorted Epitomes are best we have. Hero on Exalted Chariot is great vs chaff. If you are willing to dip into StDs, Manticore and especially Karkadrak are decent options. Some people roll with Archaon. Not my cup of tea, but I can see it.

    3. Suballegiance that I find works best for me is Lurid Haze Invaders host from the Wrath of the Everchosen book. You get all the abilities from the regular Invaders Host. The artifact gives +1 wound, I just put it on a Keeper and toss it in the fane turn one for rrs to hit. General trait is... acceptable. Command ability is quite good, giving a unit +1 to save once per combat faze. The ability to outflank with d3 units is immense. I usually do that with Marauders and guarantee a first turn charge with them.  They usually cause enough distraction for really killy stuff (like Keepers) to get their charges on  turn 2. Sometimes those Marauders even kill support pieces.

    4. Battalions and artifacts are mandatory I think. Supreme Sybarites is the best one and the artifact I pick up is the Rod of Misrule. We are CP hungry. Keepers give out double activations. Giving out armor saves, various re-rolls, making sure that charges happen... Very very CP hungry. Battalion and artifact are there to give you those CPs that you need. Also, battalion will make you a 4-drop army, most of the time (all heroes go in it and then you have three battlelines).

    5. When it comes to summoning, Daemonettes and Seekers are best. 10 or 20 Daemonettes for that last minute objective grabbing, 5 Seekers a bit earlier (say turn 3), for their unparalleled mobility, allowing you to threaten stuff that is far away. Do not count on summoning Keepers unless you are playing SoBs or some other monster list.

    In general, focus on heroes, forget about troops, except what you must take. I love the Fiend models, but they just don't cut it. Try to not get bogged down with enemy screens (that is why outflank is so important in my game plans), but to hit key pieces. This will situate you for a much better late game, as you will have more depravity to summon reinforcements to hold the objectives and kill enemy troops. Again, outflanking helps with this, as the opponent will leave some openings that you can exploit.

    Cheers for the great advice, I think spreading towards the StD stuff is worthwhile. I have a Bela'kor that I sometimes add in, for armies with heavy hitters to nerf them a little so not against adding in StD. 

    But yeah, I shall take all that advice on board, especially the outflanking advice.

     

    • Like 1
  2. Hey Folks, 

    I am well aware we are awating on the big drop of our New Mortals, as is everyone, I await with bated breathe to see what we actually get! But, I was wondering if I could utilise some exsisting knowlegde? 

    I have tried a few lists but nothing seems to be clicking so far, I have at least one of every hero (Bar the Herold on Foot) and a decent amount of Demonettes, Seekers and 6 Fiends, Endless spells and the Fane (also just picked up the Shadow and Pain box, which i can see it not much use yet really) What is your go to 2k lists that could help a fellow Slaanesh player better his?

    Thanks for any advice!

  3. 5 minutes ago, meatpipeline said:

    Lord of Afflictions is my favorite fast moving hero.  All three keywords (mortal, rotbringer, daemon), so he can carry the Witherstave.  Fast movement, 5+ DPR, reasonable damage, heals himself.  Gives all rotbringer (BKs!) reroll ones to hit in a 7" aura, which is great with exploding 6s.  There is a lot of extra utility if you can use his command ability on Pusgoyles (if you want to go that way).   Radio Free Hammerhall posed a video recently which had a good overview of Pusgoyles plus the interactions with LoA.

    If you still want the daemon keyword, there are two cheaper fast moving options: Harbinger of Decay and Lord of Chaos on Daemonic Mount.  Both bring different things to an army, while carrying the Witherstave and moving quickly.

    For allies, Bela'kor is probably the best due to the power of his disruption ability.  I really like The Contorted Epitome as it gives you some magic disruption (reroll of denial / dispell), the warscroll spell is good (target D3 enemies, reroll 1s to hit on each, and has a decent damage output.

    Cheers for the video recomendation, I shall take a look. I do like the look of LoA both model and his Warscroll - so he probably will be in the line up. I will be probably getting a Harbinger of Decay as well, so will alternate them as needed, unless I find a list that works with both in! Thanks for the wisdom!

    I have the Contorted Eptimome in my Slannesh army and it is a great model, causes problems for the other side, as long as you can protect well. 

  4. 34 minutes ago, Hannibal said:

    In addition to what has already be mentioned by @Dreadmund I like to point out that a unit of 30 Plaguebearers is my best unit when it comes down to holding objectives or to slow down opponents. They are extremely ressilient though lack the damage output. On the other side they are just 20 points more than 10 Blightkings. And because you need Plaguebearers for summoning, why not just get some more.

    15 Chaos Knights fill a similar role, their defensive stats are almost equal, though they do not offer that minus to hit that Plaguebearers natively have.

    With a unit of Plaguebearers and a Lord of Blights you can essentially give 2 units -1 / -2 to be hit in combat and/or shooting. Against shooting the bonus is even better but I don´t exactly it´s value right now. Have a look into your battletome.

    You need some fast moving heros in my opinion due to the fact that such a model allows for objective stealing via summoning. Something like: move 12" with your hero, summon a Feculent Gnarlmaw, then finally summon a unit of 5 Plaguebearers onto an objective. It allows for covering huge distances.

    I often try to field a cheap sorcerer just to put in the back lines far away from the opponent to be able to cast Foul Regenesis without fear of being canceled.

    On the other hand if that +2" is important to you strategy, just use the appropriate command trait.

    Interesting with the Plaguebearers, I did wonder if they could be used effectively as, maybe this is an unpopular opinion, I really like the models. So thats good to know, and maybe a great use along side BKs. 

    What sort of fast moving heros would you recomend? I did have a look at a sorcerer, and think I will pick one up to have in resevre for the battles that might need him. 

    On a side note, If I were to use allies I would take Potentially  Bela'kor due to the gnarly ability he has to distrupt units or heros that pose a threat. I have a feeling the friend that recomended him, regrets it. 

  5. 2 minutes ago, Dreadmund said:

    Nurgle might be a bit faster than you give them credit for!

    I'm playing a list atm with:
    Blessed Sons Subfaction
    Blight Cyst Battalion
    Lord of Blights
    GUO with Bell
    Harbinger of Decay
    Gutrot Spume
    20 x Blightkings
    10 x Blightkings
    5 x Blightkings
    5 x Blightkings

    Blessed Sons lets you give 1 unit the maximum run command ability for free per turn. That means that my unit of 20 Blightkings can go:

    4" from Move Characteristic
    +3" from GUO Bell
    +6" from run
    +1" from Blightking Musician
    +2" from Wheel if I can cast Foul Regenesis

    That makes a 16" run in the move phase. If at least 1 of your Blightkings is within 7" of a Feculent Gnarlmaw you can then run with another +1" from the musician.  My opponents almost always underestimate just how much ground these fatboys can cover when they want to and 20 Blightkings are a seriously scary threat to just just about everything.

    The marauders are even faster. They have 6" base move and an ability that lets you change your lowest dice roll for a charge into a 6 and get +1 to run and charge rolls from their drummer, so even if you roll snake eyes you're guaranteed an 8" charge. With all the other move bonuses you can give them from above, they can really rocket around the board.

    Yeah, Wow, did not realise they had that much move potential. That is some epic stats for movement. Great list as well! Seems like BK heavy is the way forward, they do seem pretty heavy hitters in combat, so I can see the attraction of taking 20 of them in one unit! 

    • Like 1
  6. 3 minutes ago, Dreadmund said:

    The flies you get from the start collecting box are considered pretty useless right now, but you can build one into a lord of afflictions and use bits from the other to make a home-made harbinger of decay, both of whom are good support heroes for a mortal army especially the harbinger. I got a chaos knight mount from ebay and added the rider from the blightlord to make mine, others use Varanguard mounts or even plague drones re-posed to look like gross spider creatures. If you aren't confident in your modelling abilities though, buy a harbinger he is a brilliant addition to a blightking heavy force. As for next steps, more Bightkings will always serve you well. They're very cheap (pointswise) and reliably kick out good damage and are hard to kill. If you don't want to go pure blightkings consider some Chaos Marauders who are a very reliable fast moving unit. A great unclean one with the Doomsday Bell is a brilliant support piece and general.  He can take the witherstave artefact which is excellent and his large base size makes him a great buffer for things like the Blessed Sons subfaction's free command ability. I'd also build him with the bileblade for +1 to cast and unbind so he can more reliably cast foul regenesis to move the wheel to something good. Finally you will want to pick up at least 2 Feculent Gnarlmaws and some plaguebearers for summoning. You get 1 gnarlmaw for free (essential) and I regularly summon 1 or 2 more throughout games to give myself the always important run-and-charge buff or to just put a big roadblock in the way of something important on my enemy's side. A Poxbringer is also a good investment for summoning because of the battleplans that require a hero to score, so you could consider getting a start collecting daemons box.

    Thanks for this, The creative side of this sounds interesting, little project for the side. Not sure on my modeling abilities to be totally honest, so may just pick him up, so he actually resembles the character. 

    Looks like a GUO is making its way into my army, Will invest in more BKs, but also look into the Chaos Mauraders as my only gripe with nurgle was it was slower, but I suppose coming from Slaanesh a lot of things will be slow! 

    Thanks for the Knowledge, Really helped with knowing what is necessary espcailly for the buffs. 

  7. Hey, 

    Quick Question, I am currently looking to build a Nurgle army, Already have 3k + points of Slaanesh so sticking with the Chaos Theme, But the more I look into the army for Nurgle the less it actually helps me knowing where to begin. 

    I already have a Maggotkin of Nurgle; Rotbringer Start Collecting box and another set of 5 BKs from a friend, but was wondering if anyone could help point me in my next direction to help get this army to 2k, also quite enjoy playing pure allainces, but open to playing allies aswell. I will mostly battle Mawtribes, Ironjawz, Fireslayers and Bonereapers (friends armies). 

    Thanks for any advice.

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