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Orkmann

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Posts posted by Orkmann

  1. 2 hours ago, zombiepiratexxx said:

    Yes, if you are doing multiple damage per wound, so a D2 weapon even if triggered by VEW would still go to D1. 

    Scaly skin doesnt work against mortal wounds per the faq. Reg. the Krulghast and DoK's invocation my understanding is that they wont be impacting VEW either, because mortals are not coming through the regular attacks sequence. The target just takes mortals equal to the damage characteristics of the weapon due the VEW allegience ability.

  2. On 2/22/2022 at 8:27 PM, Lord Krungharr said:

    Hmmm, guess I'll prioritize painting the Maniaks then and 5 Boarboys (have 2x10 foot Stikkas for other battlelines in Icebone).  Got a game this week and trying to get at least a few colors on them all for a not-boring looking match.  

    I might try out a few Wardokks too.  +1 save not-prayers frees up CPs for All Out Attack instead. 

    I like the dokks for their healing, which is great with the Wurrgog. Another thing is that I think it's worth to try the wardokks with a larger unit of stikka boyz, esp if you already have them painted. I was quite sad for my foot boyz when the tome released, but than I tried to run a unit of 30 and it worked very well. It's a lot of points but it changes how the army plays. The piggies hit hard but lack the staying power, while the big blob is super tanky, considering the waaagh and potential rallies. It also helps with Hold the Line, as GS can be an issue otherwise.

    • Thanks 1
  3. 3 hours ago, Aztok said:

    You know, Levitation is a good spell for Boltboyz because if they can't see something through terrain, a single cast fixes that issue. If I'm correct, it let's you see over the forest and shoot anything behind it, but maybe not within. I'll have to look it up, but I like it for my 2x6 boltboy lists.

    Edit: I can't seem to find where it says flying units can see through terrain, I could be completely wrong! Hope someone can come along and help, otherwise I'll make a thread and ask about it tomorrow in the rules section.

    It was a special rule in the aos2 version of the woods, but thats not the case anymore, so boltboys wont be able to see through the woods

  4. On 2/15/2022 at 11:05 AM, Keilerei said:

    I am attending a 1-day tournament in a few weeks and I wanted to share my list with you guys, and maybe get some input from you.

      Reveal hidden contents

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Get Dem Bones!
    - Triumphs: Bloodthirsty

    Leaders
    Maniak Weirdnob (100)*
    - General
    - Command Trait: Master of Magic
    - Mount Trait: Fast 'Un
    - Lore of the Savage Beast: Glowy Green Tusks
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Kragnos, The End of Empires (720)*

    Battleline
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas
    5 x Savage Boarboys (140)*
    - Chompas

    Units
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment

    Total: 1970 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 136
    Drops: 1
     

     

    I have seen a lot of Kraggy lists in action recently and I think he should work well in BSP. One thing I would consider to make room in the list for is the soulscream bridge and/or the lifeswarm. The first one is just increasing his threat range to the whole board and the latter can do wonders to keep him alive.

  5. 21 hours ago, Oreaper84 said:

    I am thinking either Waaagh or Hold the Line for my Grand Strategy. What are your opinions on the matter?

    What I've found is that it's worth to run a unit of 30 savages with a wardokk or two, and that helps with hold the line too. Its a lot of points but still a great anvil, so the rest of the army can focus on the offensive - eg. Im taking maniacs over boarboyz.

    • Like 2
  6. 11 hours ago, Jabbuk said:

    Been thinking about going Big Waaagh! For a while and I love you guys' lists in here. Thanks for sharing. Is it me or Arrowboys are absolutely excellent screens that can plink off wounds on a Monster? I mean they are 145pts for 10, that's about 70pts per wounds, which makes them cheaper than Hobgrot Slittaz. 

    I'll be honest though and say that I just want to find a purpose for them because I love their model and I painted them pretty good. I used to use them in BW in 2.0 along with an IJ force but BS has been nerfed so much, that it's hard to justify them. I have a block of 20 and I feel like they could be an excellent screen. What do you guys think?

    I think they are a bit expensive for screening and due to coherency they cant cover a huge area anyway. But I believe BSP is not that bad as the initial reviews suggested, even Bonegrinz can have game, with Kraggy or a gargant merc.

  7. 1 hour ago, NauticalSoup said:

    I've watched many, many games end at the top of turn 2 after a double-alpha out of the gate. 

    That is a feel bad scenario indeed, but I dont think you appreciate how alpha strike armies operate. If the turn order is fixed, those will just take the turn, kill half your army and/or remove key pieces in the top of turn 1 and now your suddenly playing a 1200p army vs 2000. What are the odds that you can recover from that, without the chance of doubling your opponent? Very thin, I'd say.

  8. 1 hour ago, NauticalSoup said:

    Having the first priority roll come in turn 3 is an interesting idea I hadn't heard before. It keeps the uncertainty factor while controlling for the worst aspect of the double, the alpha strike. Might give it a try. We've got some new players coming in and I know they already are skeptical about the double turn mechanic and I sympathize completely because while it doesn't particularly offend me, I just think it's bad game design that adds nothing but chagrin to the Sigmar experience.

    I think that would do quite the opposite: encouraging players to go all in top of t1. The roll off mechanism is actually mitigating the impact of alpha strike, esp alpha shooting, in the game, because the attacker is always risking getting doubled - even if the other side suffers heavy losses, he might crawl back into game with a double. With fixed turn order that risk is significantly lower.

    • Like 1
    • Confused 1
  9. I like the roll off mechanism of the game, but I found the drop count based initiative for round1 is not working in AoS, so I'd rather just roll off for round 1 too. This is sometime we actually do in friendly games (or the player with stronger list deliberatily goes for higher drops). I believe a lot of the negative experience is coming from games playing against a stronger army which is also lower drops, so can just safely give the turn away and the game can be over if they get the double. 

    • Like 8
  10. I think with the current point cost a single cabbage and a bunch of pigz in BT is the best general list for IJ. It gives you more bodies, more board control, more screening ability than two cabbages. The double cabbage list is strong ofc, and in some battleplans/match ups you dont need to worry about screening and stuff, but for me it feels it has less play in it.

  11. 6 hours ago, Garxia said:

    Boltboyz (3 in box) ---> 35€, unsurprisingly, the best box in the army is the most expensive.

     

    Is this the confirmed price? The rest of the range was quite reasonably priced, only real expensive is the bird, so may not be a surprise, but its still a lot for 3 32mm dudes.

  12. On 10/14/2021 at 8:50 PM, bonzai said:

    I miss my flying pigs and rock golem charges.

    Great summary on Drakkfoot. The only thing I'd add is that the dream of flying pigz isnt dead! I like the idea of a boar shaman (with fast un) supporting the piggies with levitate, in case they need to charge through some screen or run 6 to fly over stuff to capture an objective. 

  13. 27 minutes ago, Warmill said:

    Just had 2 real feels-bad games against a stormcast list, both ganes were over turn 2.

    Sounds rough man, hero phase shooting sucks, but thanks for sharing. What I'm seeing is that these sort of shooty castle builds are all over the place, thats why I prefer the one cabbage, 2 drop builds. Not helping against LRL or other one drop stuff, but if I have the turn choice I just screen out the heroes, give away the turn and an exciting t2 priority is guaranteed.

    • Like 1
  14. 3 hours ago, Malakree said:

    I realise this isn't possible for everyone but I would 100% run a second cabbage before I ran GG's outside of Bloodtoofs and their value in Bloodtoofs comes from the allegiance which lets you go over the top then tie down key enemy targets.

    Bloodtoofs Alphastrikes.
    Da Choppas does heavy infantry wave.
    Ironsunz does counter engage/initiation.

    It's not only about the alpha, gruntas are great for trading/skirmishing due to their speed. For instance in situations when some chaff is holding an objective which you need to take but you also know that whoever goes there will be dead in your opponents turn / or you simply not ready to fully commit.

    This is very much up to your playstyle, but running two cabbages feels like I'm too thin on the ground. Funnily this is exactly the same debate we used to have around the old book, only difference is that now the choice is btw single or double cabbage instead of taking one or none 🙂.

    The jury is still out there for the new book, but I believe with the old book the none-cabbage version was the more competitive choice.

    • Like 2
  15. In my eyes the main weakness of IJ in AoS2 was the lack rend. The only solution to deal with tanky armies used to be the cabbage with the metalrippa and hero phase fighting (against OBR). These options are gone now, so the extra rend of the brutes comes very handy. 

    Based on point cost and mathhamer, the gruntas are the most effecient in the army, which makes them a great generalist unit, esp due to their speed. I consider the brutes more of a specialist unit to deal with tanky targets. So in terms of list building, I like to take a unit of 10 brutes, arboyz to fill out the remaining bline slots (in Ironsunz) and as many MSU pigz as possible.

    • Like 1
  16. 2 hours ago, Nezzhil said:

    Spoilers from the new Orruk Warclans Battletome that implies something in my heart to the Warcry preview

     

      Reveal hidden contents

    Gordrakk captured a Realm Gate to Eightpoints, and he is infesting Eighpoints with a vanguard of Spider-riders now

     

    Nice one, I did miss that in the book. Even if this is not an indication of what will be released, I'm genuinly happy that the *named character in the spoiler* did actually achieve something. Last years been a bit rough on him 😆

  17. Malakree makes some great points here. You take the block of 30 savages if you want a big anvil in your army. While they have become very expensive, but that is somewhat compensated by the potential rallies and the base save increase to 5+. On the other hand, the wardokk cannot cast anymore if he attempts the dance so you need another wizard to cast mystic shield to really lean into their tankiness. Also, they damage output has dropped a lot in BW as they have lost one attack and the +1 to wound on the charge is less valuable than in BSP.

    It is to be seen on the field, but at this point I don't think they worth their cost. It depends on whether you want to bring a wurrgog for the BSP wizard slot, but if you look at the whole package it's 80+495=575 points and for 25 more you can now take 4×3 piggies, which is 60 wounds on a 4+ base. Granted, you wont have the big anvil, but the gruntas are fast multipurpose units, and they really work well with the new waaagh point generation (in aos2 you wanted a lot of bodies, now you need a lot of units). 

    • Like 1
  18. I think the maniak is still a good pick for its cost. Due to his speed and the access to fast un he will be able to keep up with the piggies and cast mystic shield or levitate depending on the situation.

    While the most obvious choice is putting the glowing tattoo on the wurrgog, there is also a cheeky play if you give it to the maniak. In the turn when you call the waaagh, move him 24 inches and tag something scary - then just make sure you roll those 2+ ward saves and that scary thing is potentially out of action for a turn. Not as good as the good old Big Rukk tagging with rerolling 4+ all game, but its as good as it gets.

    • Like 2
  19. 16 minutes ago, Malakree said:

    I personally think I'll always be aiming for 1 or 4/5 with the question being whether to take the extra drop for the warlord cp.

    The discussion was mainly about double cabbage lists so thats min 2 drops. I personally still prefer one cabbabe as that suits my playstyle better, but even with that one drop lists feel too limited on the number of units.

  20. 25 minutes ago, Nos said:

    They said you can "try it for free" which would suggest it's intended as a paid service sadly 

    I have no intension to subscribe for wh+, but I'd pay a smaller fee for the app only, if that's possible. I'm also getting the new orruk tome and it would be disappointing if I had to subscribe to wh+ to access the digital version.

    • Like 1
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