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Ragest

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Posts posted by Ragest

  1. 26 minutes ago, Ejecutor said:

    The question for me is. Refresh over new units? I would say new units 200%.

    image.png.5d2ec8fed9c7bce16ed320b9c3a0297d.png

    It is a WIP still, but to get a rough idea it is enough. You cannot put resources to refresh a kit from a range with so little kits unless there's a proper big refresh.

    Would that happen that big refresh for FS when there's other armies in more need? I doubt it. So the answer for me is the expansion of the range and 0 refreshes.

    Dok is even funnier if you analyze the content of those kits.

    The faction has 20 warscrolls, (without uw stuff that we know is leaving aos soon and the endless/invocation pack) and one of those is from warcry.

    With the 19 AoS focused warscrolls, we have 7 that come in the same box that is coming from fantasy. Hag, Slaughter, Avatar, Medusa and the three altars. That's more than the third part of the army. You can add witch aelves and the favourite of nobody warlocks to a total of 10 from 19, more than half the playable units are coming from fantasy, just the half if you want to add warcry.

  2. 2 minutes ago, novakai said:

    Monsterous Rampage

    Seems like rampages are now unique abilities in monster's warscrolls (we saw that on nagash)

    2 minutes ago, novakai said:

    heroic actions

    In this article (in the part about rally) they said that heroic actions are gone

    • Thanks 1
  3. 9 minutes ago, Ookami said:

    Guys, I’ve missed the point a bit, but… Do they really made pair weapons/shield options equal? This doesn’t make sense besides visual aesthetic. I can understand that spear and sword for example equal now, but shield or another weapon instead - this is pretty awkward. Too bad they didn’t think over this point. 

    Apparently yes, but warscrolls/datas from new edition boxes usually come with very little options, expanded when the index/battletime/codex is revealed, so maybe the shield/dual is the same when the box arrives or in spearhead, but I'm sure it won't be the case when the battletome arrives.

  4. 11 minutes ago, RollSixxess said:

    I don’t see a reason why GW doesn’t split Orruks into two factions to give Destruction another faction given how lacking they currently are

    To help his logistical problems, to control releases, to give deep into two small ranges, to just make one tome…

    Reallistically I can’t see one business reason to split them but many “players feel that”

  5. 6 minutes ago, Luperci said:

    Yeah no I'm fine with the change to health points, but nagash's ability should refer to the amount of health he has, rather than introducing a separate term where it isn't necessary 

    My problem with Nagash is that they show us how warscrolls work and some mechanics they have and suddenly nagash come with weird stuff like a skull symbol, damage points, power level, rampage, a weird big number with some color around and wizard (9), everything with any explanation about and I is too much shady information at the same time. 

    We will get used to this new terminology I guess.

  6. 11 minutes ago, Luperci said:

    I also thought that lol, "8 health points or less" is much easier to understand than "10 damage points or more"

    In other games or videogames is normal to make damages, for me is esier to say "that dude has 3 wounds" than "that dude has 15 remaining wounds"

  7. 17 minutes ago, Chikout said:

    It's here. Screenshot_20240406-013212.png.d471a0194ffdfaa54bd631587346fa30.png

    The article also says there are seven weapon ability USRs. I can only think of 4. Mortal wounds, exploding hits, auto wounds and ignore save modifiers. Anyone care to guess what they all are? 

    My bet

     

    1) Mortal - crits convert damage into mw

    2) Anti-X - improve the roll for getting a crit against certain keywords (intantry, monster...)

    3) Exploding - crits give extra hits

    4) Lance - improve certain characteristics when charging (+1 wnd/+1 rend...)

    5) Precission - rr 1s to hit

    6) Stabilyzed - +1 hit (ranged) if you didn't move

    7) Devastating wounds - improve rend when crit to wound.

  8. 9 minutes ago, Dindi said:

    Ehh I mean it's annoying for SCE players I imagine, buts not really the same compared to what BoC and Savage orcs are dealing with.

    So we must be competing in sadness or what.

    Is frustrating for every player affected, that's all.

    • Like 2
    • Thanks 6
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