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Dolomedes

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Posts posted by Dolomedes

  1. So our birdboys got updates. I've got some pics of scrolls but I'm not sure if you're allowed to post them or not here. If someone can clarify if that's ok I'll post em.

    Big news imo is that enlightened on foot remain at 95 pts. They now have a 4+ save too.

    New rules are that enemies within 3" can't issue or receive commands, and if you're going second in the battle round they get a straight +1 to wound.

    I think these guys are looking super strong for us for their points. I've been thinking about Bestigor vs Bullgor comparisons lately, but now I think these boys are weighing in too.

  2. 8 hours ago, The Red King said:

    I'm not usually the sunshine guy but arguing whether our 3 year old book with models old enough to drink ( I think) has a 53 or 60%win rate is a pretty good spot. Honestly I would hope we're closer to 50 than 60. I wanna feel like I won the game, not my army.

    For sure. For once we aren't the bottom 3 whipping boys.

    Now where did I put my wallet? 50 Bestigors is nowhere near enough...

  3. 7 minutes ago, Skreech Verminking said:

    Maybe, would be great though.

    although depedning what they would be putting in I guess the box might not sell.

    for example have you guys seen the doombull and bullgors?

    terrible models

    Agree with you about Bullgors, but the Doombull is sweet!

    Usually it's the Razorgor that gets a bad rep for being a terrible model:

    Razorgor - Warhammer - The Old World - Lexicanum

     

    BoC are long overdue a range refresh, but I don't think it'll be for a while, and probably not this year. A friend of mine that works for GW with the app teams says they're a little behind on their release schedule atm, and it's all hands on deck to get the DoT and Lumineth releases sorted for this year in AoS. The priority though is going to be 40k - some big changes are coming.
     

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  4. On 9/18/2022 at 3:51 AM, Lord Krungharr said:

    I have found that Gors actually make okay battleliners now with the extra rend; they are still pretty meh, but the new being able to strike whilst within 1/2" of other models in the unit who are within striking distance of the enemy helps a whole bunch with all 32mm 1" reach units.  Bestigors are absurdly good now, especially starting their move with 3" of a Shaman; rend-2 plus the striking thing makes them a super duper threat now, also excellent for a summoned unit, so with a Beastlord General, they could be your Battleline instead.

    I'd take a Ghorgon or two every time as they're super cheap for what you get with them, one doing extra rendy monster action, the other could get more Primordial Call points usually.

    The one Beast-magic combo that I've had used against me that blew my mind (and my megagargants up) was the Shaggoth with Master of Magic, casting Hailstorm, then the Beastlord he had used Arcane Tome to cast Ravenak's Gnashing Jaws, and the Wildfire Taurus was romping around too.  

    I predict however the points costs for some of the Beasts to increase with the next tome.  I also expectd the Herdstone ability to be nerfed a bit to start at a small distance like the old Herdstone and increase over turns.  The entire table getting the extra rend is frankly OP, especially when the units are so absurdly cheap now.  And Protect the Herdstone is about the easiest Grand Strategy to achieve, I am betting that gets altered too somehow, perhaps no enemies within a certain distance instead of it just being still-standing.

     

    @Lord Krungharr Nice insight on Gors. The shield Gors seem worthwhile for 70 points. A question for you or anyone else that's running Gors though - are you still using them as screens in turns 1 or 2? Or are you holding them back so you can cash in on their rend 2 power spike after turn 3? I've always found using the 10 man Gor units as screens is really effective early game, but now they've got some added utility after turn 3, they're a little more reliable as late game objective cappers.

    Bestigors were always good if used correctly, but now they're bonkers. I used them in a game on Saturday, but I quickly discovered that sword wielding Kurnoth hunters are even more bonkers. Although Bestigors are super killy now, they still need a little bit of screening and micro management.

    I tend not to use my Ghorgons much because they're a pain to transport and can be inconsistent. Their problem has always been the 5+ save, a quickly degrading profile, and tendency to get focus fired because they're terrifying. The new monstrous action looks like it'll make them usable though so I'll try taking it to my next battle.

    I ran the Shaggoth with Gnarlblade in my game on Saturday to fill my monster slot. Turns 1-4 he camped the herdstone generating primordial call points by using Primordial Roar and wounding himself. I'd cast his healing spell after. That extra PC point is massive - reliably generating a chariot every turn is a powerful mechanic. Summoning Warhounds is also really strong if they have -2 rend, as your opponent has to react to it. On turn 4, I committed Shaggoth to combat with some Juggernauts that were trying to contest an objective. Shaggoth cast 'Sundering Blades' on himself and waded in. Shaggoth's axe was rend -4 (-1 base, -2 from stone, -1 from sundering blades) and damage 5 (3 base, +2 from Gnarlblade). In one swing he completely deleted 3 Juggernauts. For 155 points, I think it's fair to say that Shaggoth is probably undercosted for what it can do (summon 400 points then delete 300 of your opponents), and I think you're right about the incoming nerf.

    On 9/19/2022 at 4:59 PM, Popisdead said:

    I would honestly follow the AoS Coach on twitter.  He posts tournament lists and you can see the common threads from list to list.  I think someone was just 4th last night with a BoC that went 4/1 in a tourney.

    In 2022 BoC have a 60% WR in tournaments according to the Honest Wargamer's stats people.

    Shaggoth and 6 DrOgurs are in nearly all lists though.  Gashrak is still common.  I don't think Gors are in lists.  

    Dan Bradshaw,.. as of a month or go or so was 27/27 in the UK Masters scene but he had a heavy side of Tzaangor units which he's always had.  

    I haven't played my BoC yet in this edition (Sylvaneth got a new book and treelords and ancients really pull their weight and are BL so that was my focus this summer).

    Purple sun is gross.   Less so vs BoC but amazingly gross.  If you have one you have to field it.  Not so much for the rend but the "i rolled a 1, so archaon is removed from the table".

    I've checked out some lists on honest wargamer and I still can't quite believe our win rate. Have we ever done this well?

    I haven't dabbled much in the additional magic options, but if I can get some more regular games in I'll flex into a box and try out a purple sun. I'm glad it's been upgraded back to it's previous glory of a truly game changing spell if it goes off. As you'll probably remember, one of our only reliable strategies in 8th was leaning into getting Purple sun casted because there was literally nothing else in our army book that could do damage!

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  5. I've been away from the world of Beastmen for a few months (life, summer etc), but I've got my first game tomorrow with GHB 2022/3.

    Whilst theory crafting my list, I've stumbled across the updated rules. As a die hard Beastmen player, I didn't expect any rules updates at all because that's just what it is to play Beastmen - I gave up checking.  Fortunately my local GW still has a copy of the White Dwarf with the update in, so I'm off to pick it up.

    So it seems is that the herdstone is now disgustingly powerful with it's 'everything gets rend' ability.

    What tales have people got from the tabletop? What units have benefitted from this massive power upgrade? Are Gors worth taking yet? Give me your nerdiest meta takes - what works, what doesn't, what surprised you, what was a let down.

    Personally, I think the Bestigor brick in Gavespawn looks like it's back to being seriously powerful again. The mutating Gnarlblade Beastlord also looks like it should be making a return (rend -4!) . Warhounds and Centigors also looks like big winners from extra rend, as well as chariots.

    The ability to get extra primordial call points from monsters also seems huge. I take 3 chariots on my sideboard as they're only 3 points to summon - they can get right into the thick of things pretty quick (re-roll charges after summon), and make for great screens (4+ save).

    Has anyone had success stories with other summonable units?

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  6. I've only ever played BoC/Beastmen in AOS, so I don't have the opportunity to take one of these immortal save stacking units that people are concerned about. Even though I could ally one in via StD (Chaos Lord on Karkadrak with Chaos Sorcerer Lord), I don't want to, and here's why.

    In Warhammer Fantasy 8th edition, the End Times let Beastmen armies take in other Chaos units as allies. The Beastmen/BoC balance was even worse in 8th edition than it is now - playing Beasts was pretty much a guaranteed loss. I jumped at the chance to get some units from other factions that didn't die immediately, and bought myself a Daemon Prince. Hero Hammer was worse in 8th edition than it is now - you could effectively write a separate list just for your hero's gear setup. After a couple of evenings of swatting over the books, I worked out how to make my Daemon prince practically un-killable. It was on a 3+ save, 4+ ward, -2 to hit, it regenerated wounds in combat, and it could heal itself more with magic. On top of all that, it was pretty scary in combat, and it would reliably kill most things it went up against. The 'Unkillable Nurgle Daemon Prince' wasn't far off some of the things we're seeing in people's tournament lists now in our 'hero hammer' meta.

    17 hours ago, Mutton said:

    Save stacking has literally ruined a number of 3.0 games in our group. It completely negates so many normal units and makes them useless against anything with a 3+ save or better. It turns the game into a slog, where high-defense units/heroes mosey around without a care in the world and never die, no matter how many resources you put into killing them. It's absolute nonsense that turns the game into the dark HeroHammer days of old.

    This.

    I took the 'Unkillable Nurgle Daemon Prince' for 3 games, then never played it again. Why? Because it consistently made my games unbelievably boring, and nobody enjoyed playing it. I decided to shelf it when it tanked a charge from a unit of 11 juggernauts of Khorne (they were terrifying back then), and held them for the entire game. Although I'd designed it with this opponent in mind (his unit of Juggernauts was crushing everyone in the local meta), it made for a rubbish play experience.

    Like most of you here, I don't get all that many games in. If I'm really lucky I could probably play a decent weekly 2k game a few weeks in a row, but typically it's more like two a month; one of which ends early or changes to 1k due to time restraints. I really don't want to waste the opportunity for a good game by sticking something that's basically immortal on the board. You know what will happen. Your game will be boring. The same principle works the other way too. If you've got a point and click MW spamming unit deleting army, your already limited games will get dull real quick.

    Furthermore, it will probably make you a worse player in the long run. If you get used to relying on your Immortal God-tier units, then you won't be paying attention to all the smaller interactions on the board that really decide games. You'll get in the habit of over or under committing. You'll stop thinking about the most important fundamental stat that wins games - movement. Before you know it, you'll end up losing to some upstart with a naff list containing 500 points of chaff to fill out the points requirement. These lists are usually whatever the latest army release is, and often they'll end up winning because they fluked some bizarre new mechanic. Before long, you find yourself rage posting 'This new faction is OP! It beat my God army!'. 

    Obviously what I've written applies to filthy casual games - the tournament scene will be different. I think the lesson will be learned though, and although save stacking/MW spamming are the meta right now, it's a matter of time until the correction comes. Don't get caught out.

      

     

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  7. 2 minutes ago, PJetski said:

    This is a really good strategy to waste points. Killaboss has no staying power, even if you give him an Amulet of Destiny he will probably die the turn he charges or immediately afterwards.

    For sure - it's a suicide Alpha Strike. Go for a low drop list and send him in to delete something. It could easily be a turn one 'Bring it down!' or 'Linebreaker'. Of course, you'd probably want to set it up so it doesn't just melt to 'Unleash hell'. Depending on the points cost, and your opponent's army, I think that's a powerful tool to have in a list.

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  8. 4 minutes ago, Neil Arthur Hotep said:

    Interesting. I would not consider him above 200. He deals comparable damage to a unit of Grave Guard with great weapons (at 10 attacks) and fills a similar role, but those guys are only 140. But maybe there will be synergies in the book that make him worth it.

    I'd put it at high 200s, maybe 300.

    Take one as a suicide alpha strike and use it with this:
    OrrukWarscrolls Sep09 SupaSneaky

  9. Just now, JackStreicher said:

    Imo it's good
    Up to 7 attacks hitting on 2s (all out attack), wounding on 3s, -2 ,3 damage. How is that bad?

    Agreed - if you can get it in, it'll wreck face. Problem is getting it in with only 5" move, and it inevitably being a potential pin cushion. If Kruleboyz get access to movement buffs, it could be terrifying.

    Pack them movement debuffs and some extra shooting lads!

  10. 8 hours ago, Popisdead said:

    Nothing is too sexy for goatmen

    This x1000. Could we get away with saying they're Harpy Tzaangors?

    8 hours ago, Popisdead said:

    Where are the rumours about BoC people are talking about?

    There's a chaos book coming in October time, which has been confirmed by the GW release schedule. Apparently some people in the know have been posting pictures of goats or something, so it's been wildly speculated that it might be our time.

    https://spikeybits.com/2021/09/rumors-the-next-battletomes-for-age-of-sigmar.html

    2 hours ago, Apok said:

    Hello.

      I hate to tell You this, but the Spawns do not have the Brayherd Keyword, thus Can't ambush...

    More's the pity! I wasn't running them in ambush, but when they pop up after a hero dies, they still function in much the same way as an ambusher and pin down enemy units. 

  11. 2 hours ago, Popisdead said:

    haha i have 2 kids and a stressful job so the brain is fuzzy these days (add pandemic to that) but oh man i totally remember the images and probably have some still in my iPhoto under my BoC album saved.  

    It would make my day if you could find it - that was one of the best Beastmen related posts the internet has ever seen. 

    2 hours ago, Popisdead said:

    Speaking of Tzzangors i sat around during coffee break and rolled up Tzangor Enlightened.  Those are indeed good units.  Reach, fly, RRs (which appear to be going away).  Like you I held off to true cows and goats although I bought a box of Slaangors cause I love the kit and they are a joy to paint.  

    I feel now the pull of Tzangors.  However if indeed we get that rumoured book in the fall I know it would be a big shake up so i'm not going to buy them, instead convert with flying bases painted as eyes and a Bestigor on top.  My question is, are the Tzangor significantly than Bestigor models?  I was also tossing around the idea of making winged ones and proxying the old Malagor as a Tzaangor Shaman.  I would feel less dirty converting some winged beasties up also.

    I've pondered this too. I really don't like the Tzaangor models, but it's a dam good warscroll. I'm pretty sure the Tzaangor is bigger than a Bestigor, so it might look weird if we just stuck wings on a Bestigor. They're on 40mm bases.

    Here's the closest I can find for a decent conversion possibility so far:

    99120212016_DoKHeartrenders01.jpg

    Obviously these are far too sexy, but the wings and weapons would make for decent proxy bits. After a good look at the sprues, I can see the tails and wings would be pretty easy to stick on something else. Bestigors wouldn't make a good switch as their legs apart power stance with wings and a tail would make them look like they're out to just poop on their enemies.

    99120216003_BestigorHerdNEW02.jpg

    Just noticed the Bestigor box still comes with square bases, and it hasn't been repackaged for AoS. The 'Start Collecting BoC box is being pulled from stores too.

    Some might say I'm getting ahead of myself, but I'd say that I've just pretty much confirmed that we're getting new Bestigors, Pestigors and Khornigors in a month's time!

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  12. 4 minutes ago, Popisdead said:

    Who was it?  I'm still in touch with a couple of the other mods.  I would guess no; very few people from the old forums are still around. 

    Can't remember the name - I was hoping you'd know :D I think he made them with sprues, a box of Ungors, a box of Gors, and a box of Warhounds. Hounds were Tuskgor Proxies, the Gors and Ungors were the crew, the sprues made the chariot's frame and the wheels he got from toys. It was under a post that said 'Sprue you!'. I think Chariot spam might well be on, so I'm going to look for some cheap options for mass production.

    10 minutes ago, Popisdead said:

    On another note, AoS coach interviewed Eat_Bray_Love and he had some good points.  chaff onion to peel away and don't charge.  

    Shaggoth with Adamantine Scales and Amulet of Destiny is our tankiest hero.

    Making Dragon Ogres BL which are relatively harder to break and 6 cap an objective with the Shaggy well.

    Ugors, Gors, Bestigors give away Broken Ranks too easy (though I think 30 Bestigors has a chance outside Bravery)

    Non-BL chaff is great.  Warhounds (some sort of triangle where 8 are sideways in a line and the last two on either end wrap around?  even if you lose some they go down to 5,.. and are chaff), Raiders, Centigors are fast and able to get up there.  This was probably my biggest "oh yeah,. duh" moment.

    Khorne DP and a Shaggoth with Hailstorm and the Redeploy command can really slow down armies from moving and charging at you.  Be'lakor is also a really good addition to BoC.  

    Doombulls and Ghorgons pair well.  Also harkens back to 8th ed if you toss in a Razorgor.  

    Grashrak is a bit more tanky with his built in Look out Sir to his unit.  

    I caught this interview - it was a real good listen. It's nice to see that BoC players have been up against it for so long now that we're actually getting pretty handy at list writing to compensate.

    DO battleline is definitely a solid pick - shame they're out of stock. If you go for the Shaggoth as a general, Bestigors arn't battleline, so I'm thinking of playing around a bit more with them. A 20 stack still does me well for getting an objective when supported. I might try units of 10 with Bray Shamans in Gavespawn. I've had success with ambushing Gors and their re-roll, but I think people will soon get wise and screen it off.

    Warhounds are indeed great. As are chariots. I've not played Centigors yet, but I suspect they are too.

    I think Grashrak will be a solid pick now - his spell is improved this edition as it not only improves hit rolls, but it also opens up the opportunity to use all out defence/inspiring presence if it goes off, saving command points. Coupled with another unit, they're an easy 'Ferocious Advance' too (3 units running within 3").

    I'm not so keen on my warherd stuff in 3.0 - it's only ever died horribly.

    The Khrone DP and Belakor is neat, but I always feel a bit dirty taking stuff like that in a beasts army. It's like taking Tzaangors - ew. 

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  13. 1 minute ago, Ogregut said:

    I can't see BoC being merged with StD as they've got a battletome update in the upcoming white dwarf.

    Would be a bit silly to update Slaves in Sept white dwarf then release a new battletome in October with supercedes it

    It would also be silly to release a bunch of new rules then FAQ them twice shortly afterwards, but these things happen :D

    I think you're right though - I doubt it'll be StD. It's unconfirmed what we're getting in October, but my punt is that it'll be a broader brush stroke than just a new BoC book. Nurgle are before us in the pecking order at the moment, and they have some bonkers old rules that are borderline broken now due to old rule wording (no 'wholly within', and look up 'Blades of Putrefaction'). Not much of this was addressed on 3.0 launch. BoC still get mentions and have their own narrative, although it's a bit indistinct. Our scrolls have had some updates lately, so I don't think they've been entirely forgotten. I can't see us getting a full new model line though - maybe 1 or two kits. Maybe we'll get something like a Nurgle/Chaos allegiance book, with updates to all the existing Nurgle stuff, Clan Pestilens, and some BoC updates. I'm thinking that it'll be part way between a battletome and a broken realms book.

    Obviously this is purely theory, and it's entirely likely that I'm way out.

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  14. Perhaps it's the difficulty in categorising standards in this hobby that makes it attractive. It won't be long until people show up and say 'it's all subjective', 'play what you want', 'do what you and your friends happy' etc.

    I think painting standards are usually group dependant. I used to live in Manchester, and I had 2 GW stores within 20 minutes of me (Stockport & Arndale). The Manchester city centre store was famously competitive. People who played there regularly would have exquisitely painted armies, and on games nights, I'd feel nervous showing up with my mostly primed army. On fantasy nights, there were definitely 2 tiers of player - the noobs and the veterans. I'd never play the guys with the fully painted armies. This was back in 8th too, when an army sometimes consisted of hundreds of models. If I was gaming in Manchester, I'd franticly get paint on my minis days in advance, aiming to just be 'table top ready'. I never won a game in that store, but I did enjoy playing there, and the high standards certainly made me the player/painter I am today.

    The Stockport store could not be more different. It was very much a 'Timmy' store, and most people would show up on games nights with fluffy lists. People would regularly play unpainted minis just to see what they did. Loads of players in that store barely did any painting, but they were constantly hobbying away at the table, usually building or just chatting. I had just as much fun in Stockport as I did in Manchester, but the setting and the painting standards were miles apart. 

    Element games was only 25 minutes away too, and on tournament days I'd sometimes go and check out some of the best painted armies in the country. My jaw routinely dropped to the floor when I saw what I thought were the nicest minis I'd ever seen in my life described as 'rushed' or 'barely table top ready.' What some guys were doing in a week I hadn't achieved in 2 to 3 years of hobby (that's when I found out what an airbrush is).

    I was lucky to have multiple groups around me and live in such a good spot for hobby. Ultimately, I found the paint standards categorising pointless, as it would completely change depending on what day of the week/store I was in. This also applied to play standards. Manchester's store was about as elite as it gets, but I'd still enjoy myself and the challenge of getting myself up to high standards. Stockport became my regular store, and I'd have the most fun there playing the dumbest stuff I could come up with in bonkers narrative games.

    'Gatekeeping' never existed. I thought it did at first, until I changed store. The group of people you hobby with sets your standards. Someone who's got 10 years practice at painting will be intimidating to someone just starting out, but the fact that there are people in the hobby that can set these high bars is what will keep people inspired day to day.

    What I'd like to know is this:

    Has anyone here ever seen anyone refuse to play against unpainted armies or ones that aren't some sort of 'table top ready'?

    I've never come across a single instance of this in my life, even though I convinced myself that this existed at one point. 

     

     

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  15. 59 minutes ago, Magnusaur said:

    Finally, how much of this speculation would have never taken form if they hadn't made Kragnos into a centaur? Why'd they go and make him a centaur? Why not just a super-big giant to slot in nicely with the Sons of Behemat - and every other army in Destruction? Could have been the guy still smashed dragon eggs and had to be put down long time ago. I think that part will always be weird to me... 

    It's even stranger to us Beastmen players. Kragnos is clearly Ghorros Warhoof, and should be leading a band of drunk Centigors. Unless of course, there's more to come.

    I would picture an Ork mountain God of Ghur to be more like a rogue idol. Something like this but more monstrous and less rocky. Maybe a rogue idol with wings or something.

    Rogue Idol of Gork orks forgeworld age of sigmar ...

    It's odd because they literally could have done anything. Kragnos is practically a God Beast. Why stick with the centaur, something that's thousands of years old, when they have a space to create a brand new unique IP?

    There is a chance that GW just completely forgot that they've already covered this ground - they have a habit of forgetting BoC exist :D

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  16. 2 minutes ago, nurglish said:

    Thank you for your advice! But can harbinger buff bullgors? Or you mean it buffs chaos warrior or blightkings to guadrd bullgors?

    I've been reading up since I made that post, and unfortunately, the Harbinger won't buff them as they lack the 'Mortal' keyword. You'll still have to screen them. The Glottkin is probably your best bet for giving Bullgors a bit of survivability, unless you're taking screening units from StD or BoC (the Nurgle book doesn't really have proper chaff screen units). The 'Fleshy Abundance' spell can give them an extra wound, 'Mystic Shield' can be cast on them, and the Glottkin's 'Horrific Opponent' rule can give enemies stuff -1 to hit. The Glottkin could function as an anvil to the Bullgor Hammer. There's also the +1 attack buff from the Glottkin, but I'd recommend using 'All out attack' on them for +1 to hit instead. As mentioned, that 4+ to hit on Bullgors is their biggest downside, and if you're committing them, there's a good chance you're sending them in to something scary that you really want dead. There's always Grashrak's spell for a +1 to hit though, which might leave you with a command point spare for all out defence.


    image.png.5a4d52e22ea89b08bdf03e9dc6e9eeb5.png 

    https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos_grashraks_despoilers_en.pdf

  17. 1 hour ago, Neil Arthur Hotep said:

    But I only care about this very strongly when it concerns armies I am really invested in. When it comes to books that I really only want for their utility value, such as the battletomes of armies I don't play, add-on books like Broken Realms or annualized rule books like the GHB, I would prefer the option to get just their rules components for cheap, even if that means losing out on the tactile, analogue aspect that I value in other parts of the hobby.

    I've bought a couple of the add on books in my time, and I usually find them to be a good investment. Sure you can just get the rules online, but sitting down and reading the books themselves too is usually worth it. The battleplans are often worth playing too if you've got a regular gaming buddy and you want to switch up from the GHB. Some of my best games have been when me and my buddy were playing through the Realmgate wars books each week.

    With shipping prices rising and tomes going up in price though, we'll have to see what happens with these add on books. £25 for one is a good buy, if you intend to actually read it, use updated rules, and play a couple of the battleplans. If things get much higher than £30 though, I'm not so sure, and realistically I just wouldn't get the same enjoyment from them as an app as I would from the book itself.

  18. 41 minutes ago, Iksdee said:

    I do like the physical aspect of this hobby aswell after a day of working behind a computer. But the problem for me is missing out on many rules. Yeah i can find them online but i dont have it all inside one battletome that i can brind to the table. Like with the broken realms rules or white dwarf releases i dont have access to the newer gloomspite gitz and nighthaunt rules within the battletome.  

    Pencils are your friend. There's usually space to update a warscroll if you've come across an update. I write the updated points in my tome too. The trouble I find is allegiance stuff - there's usually a lack of space on those pages. Of course the other issue is not wanting to get scribbles all over your fancy battletome. Then again, we get paint all over our expensive models, why not apply the same principle to your tome? As I mentioned earlier too, if you write down a scroll update yourself, you're much more likely to remember it.

  19. 19 minutes ago, cyrus said:

    Beastmen are pretty much confirmed in the new warhammer old world (which is specialist studio not aos studio)

    oSbCxUY.jpg

    This makes me very happy.

     

    24 minutes ago, Snorri Nelriksson said:

    The problem is Kragnos  not having something similar to fit not the Boc, and even in  that case, Kragnos has'nt a "beast of chaos" design (he's not gor headed for example and centigors were really different).

    Ghorros Warhoof - Wiki La Biblioteca del Viejo Mundo

    This is 'Ghorros Warhoof', a Centigor hero from the Old World. His club is called 'Mansmasher'. His retinue of Centigors would spend their days charging around getting drunk. Ghorros apparently fathered hundreds of Centigors. I agree that Kragnos doesn't have the 'Beast of Chaos design', but it's pretty obvious where the character design for him came from. If Centigors got a redo (which they might get as they're finecast and obscenely expensive) it wouldn't be too large a stretch to see them become aligned with Kragnos. Personally, I don't think it'll happen and they'll just become more chaosy instead.

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  20. 14 minutes ago, Neil Arthur Hotep said:

    I think part of why people are quick to want to lump in Beasts with Destruction is that both Beasts and Destruction have fairly weak themes. The strongest common themes that Destruction have are "might makes right" and not being city builders. It seems to me that the themes of Beasts fit fairly well in there, with them mostly rejecting the authority of the chaos gods and having a hatred for civilization.

    The established fluff for Beasts places them squarely into GA: Chaos, but their themes don't match up with that. They are awkward in GA: Chaos, and almost seem like they are just in there because someone arbitrarily decided that's where they go, not for any really good reasons. But personally, I think a new book and a few new kits could easily fix that. They don't have to leave GA: Chaos, they just need a real reason to be there.

    Agreed. Personally I see very little thematic difference between Kruleboyz and a standard Brayherd, and as mentioned in some other post I made somewhere, Destruction are certainly stepping on the toes of the Beastmen Aesthetic. SoB (monster spam), Kragnos (clearly a Centigor) & KruleBoyz (swamp horde Brayherd) all have elements barely distinguishable from Beastmen. Personally this is why I think if there's a BoC redo, it will be more Chaos themed. There's already god marked Beasts (Slaangor, Tzaangor), so I think it's likely we'll see more. They've done it before by giving us god marked battalions. in the End Times Beastmen could take marks, and in the fluff there's numerous god specific Beastmen Herds (notably Nurgle in Ghyran). If there's Beasts that are not God related, my hunch is that they'll be more mutated than what we have now (hopefully leaning into a Morghur Aesthetic). Dragon ogres still have a pretty unique theme that could easily be expanded if the will to do so is there. 

     

    27 minutes ago, Kadeton said:

    I would be quite intrigued by a faction with a "children of the forest" aesthetic that wasn't inherently "evil" or tied directly to Chaos. I would prefer that to be the Kurnothi, but I wouldn't mind at all if it was the Beastfolk, or even a combination of the two.

    This. A dark children of the forest Aesthetic is what drew me to Beasts in the first place. I've always been a fan of the old wood elves too. They don't necessarily have to be bad guys, just angry creatures that live in the forest and don't like trespassers. Problem is it's quite an obvious Tolkeinesque aesthetic, so GW probably won't go that way for IP reasons. It's much easier to just make them Chaos tainted.

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