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Lord of the Isle

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  1. Well one aspect of this question is what would you do if you were big A?

    1 team up with the human upstart god and the few aelves sheltering with him, who include the remnants of Asuryan’s legacy?

    2 claim the mantle of Khaine and punish your usurping deceiving traitorous second wife? Maybe lead male Khainite slave uprising?

    3 burn the world and go Slaaneshi / pure Chaos?

    4 check out your most consistently anti Chaos descendants on Hysh and their new children, rescued from Slaanesh like you but mostly relatively purified? Note that Tyrion basically is you but blind and Buddhist. He also is the only other wielder of the Widowmaker

    5 check out your persistently surviving fallen son who has historically disgraced your legacy but who is perhaps even more like you than Tyrion. Help him redeem himself / take on his mother / fulfil his greatness?

    6 go it totally alone, maybe with a few wandering aelf followers of all kinds, like Alith Anar crossed with Ynnead type thing?

    7 check out Alarielle, who is also your descendant via Yvraine, and probably basically become Kurnoth

    8 (weirdest one?) hang out under the sea with your descendants’ rejected creations

    Personally I like the look of 2, 5, and 6 most; others may disagree or have other ideas?

    If you then consider ‘what does GW actually want to add from him’ I am guessing -

    1 development with one or more of the so far undealt with gods - Malerion, Tyrion, Kurnoth

    2 or a Grand Alliance mixed Aelves option

    3 or just possibly an incredibly scary leader for occasionally mentioned Chaos Aelves

    perfectly possible all this is a misreading and he isn’t even out of the belly tho!!!

     

    • Haha 1
  2. There are pros and cons to both ideas, yup.

    Vampire - fits with specifics of van Brecht’s character and history. Begins to involve Death.

    Malerion - further explains and expands ongoing aelven epic. More relevant to general godhood / realms scheme of saga.

    Not entirely sure which I want to be true more

    (there’s also the very left of field candidacy of Be’lakor but he would have to be up to something very elaborate)

    • Like 1
  3. 8 hours ago, MetaphoricDragon said:

    So I'm still hoping they eventually rectify the spell list and maybe a battalion, and I'm intrigued by the Flanking Forces mechanic.  I've seen some talk of flanking options, Coked up Dragon, Dark Riders, Chariots, and the normal Shadow Aelves.  But I'm curious what people are thinking to anchor the non flanking half?  Looks like the High Aelves don't want anything to do with Misthavn so Phoenix Guard don't count, so is the next best option Freeguild Greatswords and a General?  Other thoughts?

    Also in most general lists I see Drakespawn Knights and Chariots discouraged.  Does flanking open them up, or are the Horse versions still always the better choice?  


    I’m going for General & Greatswords, lots of Freeguild and some Darkling infantry including execs as ‘main army’. Feels very Misthavny.

    And yes I am taking the rules as an excuse to bring Drakespawn Knights as well as Dark Riders out of retirement 

    • Like 2
  4. Mally def has his hotheaded moments too, or at least had. And technically the chilled out Wood Elves were most right about everything!

    There are occasional sensible long termist elves in old lore. Phoenix King Caradryel comes to mind. New lore...not sure. Volturnos? And say what you like about Morathi, she’s played this one pretty well so far it seems, from her point of view anyway

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