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Lord of the Isle

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  1. I love above Araby idea!

    Demigryphs, Pistoliers, Dark Riders, Freeguild Guard, Corsairs, some cool scimitars Greatswords if poss?

    Maybe you could away with whackier proxies too. I have an Arabyan on a flying carpet who was initially going to be part of a Luminark and is now controlling a monstrous menagerie / hydra... (panther, ogor, winged nightmare all otherwise unemployed!!)

    • Like 1
  2. Well, as per recent background he can be half aelf half dragon - but can also be anything else! And more usually goes w Aelf of Dread Aspect for social chitchat. Like God the Father being an ineffable concept but settling for older Zeus w white beard to help worshippers’ comprehension

  3. Latest version -

     

    Freeguild General on foot (general)

    Assassin (may deep strike instead of hiding him? Thoughts?)

    Dreadlord on Dragon (deep striking)

    Fleetmaster (deep striking)

    2 Sorceresses on foot

    (this has ended up a bit wizard light so might make general a wizard via command ability?)

     

    10 Darkshards

    10 Corsairs w Handbows (deep striking)

    10 Corsairs w Blades (deep striking)

    20 Handgunners

    20 Crossbowmen (these are actually pretty cool human models, some of them Marksmen of Miragliano others Mordheim, and I can't quite bring myself to make them Handgunners or Darkshards despite benefits...)

    10 Freeguild Guard x 2

    10 Dark Riders (deep striking)

    10 Shadow Warriors (deep striking)

    10 Executioners

    10 or 20 Greatswords depending on other decisions (Freeguild General probably goes here)

    Hydra (deep striking)

    5 Drakespawn Knights (deep striking)

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