First, thanks everyone for the great ideas and analysis in this discussion - really helpful to a new player (well, actually a quite old WFB player).
I’m building a living city army, based on old models I have, others I like, and ideas here esp from swarmofseals (love the maths).
Thinking of this list (*=things I already have)
LEADERS:
*Dreadlord on Black Dragon (general) (300)
Crossbow, Lance
Ironoak Artisan
Spear of the Hunt
*Celestial Hurricanum with battlemage (280)
Lifesurge
Battlemage Hysh (90)
Chain of Thorns
Arch-Reverent (100)
BATTLELINE
*10 x Handgunners (100)
10 x Handgunners (100)
*10 x Crossbowmen (100)
OTHER
10 x SotW (160)
*10 x Shadow Warriors (110)
5 x Freeguild Outriders (100)
1 x Scourgerunner Chariot (60)
3 x Kurnoth Hunters with Swords (200)
3 x Kurnoth Hunters with Bows (200)
Emerald Lifeswarm (50)
Extra Command Point (50)
I have very little battle experience, only playing against my 9yo in lockdown, but basic ideas in theory are:
After buffing shooting units in T1, the Hurricanum has option of rolling forward into the thick of things with Kurnoth Hunters as bodyguard
Dreadlord is distraction - would double move and charge in T1, perhaps with Shadow Warriors, to be disruptive.
Lots of small shooting units with give lots of options and ability to put just the right amount of damage where it matters
KH with bows I know aren’t popular, but I though with 30” range and buffed by Arch-Revenant and Hurricanum, they and the Marksmen can take out support heroes or soften up something big for the Dreadlord
Chariot, Outriders and KH with bows can all use shoot and move to get to an objective or get in the way of something important
When Dreadlord dies, Arch-Rev becomes general and gets Druid trait probably for an extra spellcaster.
Any suggestions /issues I should think about? As I say I’ve very little practical experience!