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TimeToWaste85

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Posts posted by TimeToWaste85

  1. I dont think S2D are a great inclusion anymore (except daemon princes, soul grinders, 2 unmarked Underworld teams that get you a sorcerer and lord on daemon mount w/knight retinue). But I do love the idea I’ve seen about adding in Chineras from BoC. Those things have 4 attack profiles so benefit heavily from Bloodsecrator and Wrathmongers. 

  2. 2 hours ago, Perturbato said:

    As much as i hate the new Judgement and Priest, we need mortal wound output. So Curse + Wrath Axe is very costly but i don't know how to deal mortal wounds either way.

    Here is a list i'm working on :

    Allegiance: Khorne
    - Slaughterhost: The Bloodlords
    - Grand Strategy: Beast Master
    - Triumphs: reroll charge

    Leaders
    Bloodsecrator (125) in Warlord
    - General
    - Command Trait: Slaughterer's Thirst

    Slaves to Darkness Daemon Prince (210) in Warlord
    - Axe
    - Artefact: Amulet of Destiny (Universal Artefact)

    Chaos Lord on Daemonic Mount (155) in Warlord
    - Artefact: Mark of the slayer
    Slaughterpriest (110) in Warlord
    - Prayer: Bronzed Flesh
    - Prayer: Curse

    Slaughterpriest (110) in Warlord
    - Prayer: Killing Frenzy
    - Prayer: Heal

    Doombull (115) in Warlord
    - Artefact: Halo of Blood

    Battleline
    10 x Bloodreavers (80) in Hunters of the Heartlands
    - Meatripper Axes
    10 x Bloodreavers (80) in Hunters of the Heartlands
    - Meatripper Axes
    5 x Flesh Hounds (105) in Warlord

    Behemoths
    Slaughterbrute (165) in Alpha-Beast Pack
    Soul Grinder (235)
    Chaos Gargant (180) in Alpha-Beast Pack
    Chaos Gargant (180) in Alpha-Beast Pack

    Endless Spells & Invocations
    Hexgorger Skulls (60)
    Wrath-Axe (85)

    Core Battalions
    Warlord
    Warlord
    Hunters of the Heartlands
    Linebreaker

    Total: 1995 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 123

     

    Two blobs on the map :

    - one with gargants, slaughterbrute, doombull(+1 attack on gargants), lord on daemonic mount (art reroll 1 hit), priest with bronze flesh + curse + some bloodreavers for the curse if it ever happen

    - another blob with doggos, soul grinder, priest with killing frenzy + heal and daemon prince 

    - Bloodsecrator +4 move where needed or in the skull altar (depend of the map and the enemy monsters)

     

    If skulltaker stays non unique i take him with halo of blood and +4 move and i ditch the wrath axe and a slaughterpriest !

    Did they do a typo on Skulltaker? He’s been a unique/special character since he was created in WHFB 7th edition and throughout 2.0. Definitely a mistake. He is absolutely unique. 

  3.  

    6 hours ago, LeonBox said:

    So I could use a little advice. My opponent, hyper-competitive killjoy that he is, is going LRL again (I'm pretty damn tired of facing them at this point, it's basically every battle) and I could use some advice on a decent list to counter their shenanigans. I have to assume magic is basically a write-off, so I may go light on wizards and put the points elsewhere. I think Glutos is still a good choice because of his tankiness and debuff abilities, but I'm unsure about anything else. 

    I have a bonkers, untested idea: 33 man unit of Blissbarbs in Lurid Haze and Synessa. Have them teleport, have Synessa use her spell on the hero to get +1 to hit, and a command on the archers (as needed, possibly another +1 in case the enemy has a -1 to hit). That’s 61 shots in. If you ignore Teclis, those archers can still wipe a lot of things. Maybe worth a shot? We always talk about teleporting Sigvald (use him too, if possible), but I think it should be considered to drop a huge damage dealing ranged unit in their backfield. 

    • Like 1
  4. So I bought two Verminlords, just finished painting up the second (Deceiver), largely because of the Wrath of the Everchosen list, which now discontinued usage of Verminlords. Is there any reason for me to keep my Deceiver? Or should I dump it for some Chimera’s (for Khorne army)?

  5. 1000 points:

    Goretide

    bloodsecrator

    bloodstoker

    bloodreavers with axes

    bloodreavers with axes

    Magore’s fiends

    Garrek’s Reavers

    chimera with MoK

    chimera with MoK

    unit of Reavers gets flung into a unit that is a threat to the Chimeras turn 1, rest of army moves up, pop chimeras into units turn 2 and watch bloodbath ensue. If I actually get 8 BT points built up, summon ‘Thirster of Insensate Rage. Not sure much is surviving that at 1000pts. Underworld bands for cheap BT points, a dispel caddy, and artillery hunting. 

  6. 6 minutes ago, TimeToWaste85 said:

    I know some people used to do JuggerLord with Skullcrushers for Battleline and Varanguard of Khorne. Maybe a mix of Varanguard and Chaos Knights? 

    Threw together real fast a JuggerLord with 3 units of MS for battleline, 2 units of Chaos Knights and 2 units of Varanguard are 1565pts. 435pts still gives you options, and no allies have been used. Priest for bronzed flesh and allied wizard for mystic shield?

  7. 9 hours ago, kahadin said:

    I used Warhounds in the past, they are a favorite of mine, but now they are much smaller. I guess they still work... you might still be able to get a wide frontage on them.

    I'm thinking I dismissed Mighty Skullcrushers too soon. They are actually competitively priced per wound to our other battle line. Now that we lost our old battalions they have more function. They are pretty tough with no support. Faster and tougher than Blood warriors and blood reavers.

    Not sure it its worth it over just 20 sacrificial blood reavers though.

    I still don't believe in their ability to hurt anything (Skullcrushers), but tough and fast battle line seems like an asset.

    Maybe its time for skullcrusher and chaos knight cavalry. With Khorne on Jug for the BL and some other support.

    I know some people used to do JuggerLord with Skullcrushers for Battleline and Varanguard of Khorne. Maybe a mix of Varanguard and Chaos Knights? 

  8. 25 minutes ago, Carnith said:
    26 minutes ago, Carnith said:

    So I had my first game of 3rd yesterday. I wanted to take slaanesh, I really did, but I struggled hard to figure out what you even take at 1k. 

    Sigvald

    synessa w/Cogs

    two units of hellstriders

    dread Pagent. 
     

    just under 1k and I would feel comfortable dropping that on a table 

  9. Second putting in Fecula. She costs the same as a regular sorcerer (pre update anyway), has better stats, comes with 2 bodyguards that she can push 50% of wounds onto, can heal every cast and could cast lifeswarm for more heals as needed. Talk about a caster who isn’t going anywhere. 

  10. 3 hours ago, azdimy said:

    In a setup where units cannot be more than 300pts (50% of the army) but the summoning does not abide by those restrictions I disagree.

    With a predatory endless spell wounding our own units and the subfaction abilities, it s 8DP a battleround on average. A KoS on turn 3 will absolutely wreck those small list on those 30x44 table

    Isn’t a KoS “pillow fisted” by common complaint these days? Sounds like an exalted bladebringer chariot would actually be scarier

  11. 20 minutes ago, Perturbato said:

    as an ally yes but not a unit that can have a mark of chaos (so no sorcerer)

    Slightly Untrue. Godsworn or Khagra’s Ravagers are both options. Or allied Bray Shaman/Maggotkin sorc. 

  12. 9 hours ago, Perturbato said:

    Hehe i played my mortal list versus Tzeentch and i got blasted by spells :( he played defensively and as it wasn't a game for a tornament i decided to go for him. It was nearly impossible to keep my khorne bubbles in trying to attack fast. Really hard to synergise.

    Do you have any anti-magic? Khorne has a lot (Karanak, Riptooth, Scyla, WoK thirster, etc). Or Goretide and slam a Goretide 30man BW unit in his face in a single shot (19-31” threat range)

  13. 2 hours ago, azdimy said:

    Starting a Path to Glory campaign this week end with my Hedonites.

    Here s  s the list I m bringing at 600pts

    Godseekers

    Lord of pain

    Warlord, arcane tome (flaming weapon), speed chaser

    11 blissbarb archers

    5 chaos knights w cursed lance

    8 Iron golems

    All of them in a Vanguard battallion 

    I suspect at low points that our summoning can really break the game and decided against depravity farming to avoid some drama, although D3 depravity from the general if he gets a charge is pretty good at those low point games. I suspect I can get about 12 DP by turn 4 so really late in game that it should not really break the game. We ll see

    I don’t think DP breaks the game at low points. Less units on the table, you generate way less DP. 600pt game is going to have 3-4 max units per side, and unless everything gets hit in that turn (unlikely), you’ll only generate a few DP. I think you’ll see 12 by turn 3 at best. One KoS or 30man unit of daemonettes shouldn’t break the game.  

    • Like 1
  14. Khorgas and Scyla both have an 8” pile-in, which is incredible at giving the finger to Unleash Hell. In addition, Goretide Blood Warriors and Bloodreavers have an average threat range of 24” and 25” respectively (using a Bloodstoker). MSU favors Khorne because units die quicker for BT points. And with minimal point increases compared to others, I’m confident Khorne is making out well this edition. Cheap chaff is also good if you want to press the BT route; look to Underworld Warbands for that (Magore’s for 3 Warriors and a dispel hound, Wurmspat ally for mystic shield that’ll give up two BTs and refuses to die without serious effort). 

  15. 30 minutes ago, Elazar The Glorified said:

    The limitations on stuff out of the Slaves to Darkness book with the Slaanesh keyword is 1 in every 2 isn't it? So your Soul Grinder list works from an is it legal perspective as long as the points work.

    Cool. It does fit and I have room for a spawn even (makes it 2k even)

    horrible? Awesome? You guys decide. I don’t own (or want) 33 Blissbarbs. Lol

    • Thanks 1
  16. Oooo, I got it. Run Syn with the Contorted Epitome to cast Cogs, 2 Infernal Enrapturesses, 2 soul grinders and 3 units of Blissbarbs. What’s the worst that could happen?

     

    edit: forgot Grinders are coalition and the limitations. Maybe a second IE and Dread Pagent brings the list to 1980. 

  17. 4 minutes ago, frenk_castle said:

    If you look at them as BT then I agree. I was more looking at them rules wise as a unit that may actually do something besides die. I do not like them. But I could be wrong off course. I was wrong more then once in my life. :)

    It’s a small thing, but Magore’s and Garrek’s squads are both Goretide; take the Goretide army, throw in a Stoker, and send them after small artillery pieces or wizards. Both units will mulch crew/wizards. Or even Skaven Weapon Teams. If you can only Unleash Hell once/turn, make them throw it away on a tiny unit. With a smaller board, Goretide-flung units of Reavers and Blood Warriors (Garrek and Magore count for these) are going to be great. 5-6” move, 9” run (stoker bonus+goretide flat 6”), 2D6+3” charge. And re-roll to wound rolls. They’re solid wizard hunters and they look unassuming. 

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