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Archibald

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Posts posted by Archibald

  1. 5 hours ago, Dogmantra said:

    Not sure if I'm misunderstanding, but any leader will do to fill the Commander slot, even a Knight Incantor or something. Only subcommanders have to be below 10 wounds, commanders don't have to be above 10 wounds.

     

      

    Yes. It also worked that way in the FAQ that dropped with 3rd edition. People are speculating it will be changed in the upcoming FAQ, but for now it is pretty clearly intended.

    Thanks mate! I didn't knew that the commander could be any hero. That makes my listbuildung a lot easier.😅👍

  2. Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights
    - Mortal Realm: Ghur
    - Grand Strategy: Hold the Line
    - Triumphs: 

    Leaders
    Gardus Steel Soul (160)*
    Lord-Relictor (145)*
    - General
    - Command Trait: Staunch Defender  
    - Artefact: Mirrorshield  
    - Prayer: Translocation
    Celestant-Prime (325)*

    Battleline
    15 x Judicators with Boltstorm Crossbows (570)**
    - Reinforced x 2
    10 x Liberators (230)**
    - Heavens-wrought Weapon and Shield
    - 2x Grandhammers
    - Reinforced x 1
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    - 1x Grandhammers

    Units
    4 x Dracothian Guard Concussors (440)**
    - Reinforced x 1

    Core Battalions
    *Warlord
    **Hunters of the Heartlands

    Additional Enhancements
    Holy Command: Thunderbolt Volley
    Holy Command: Call for Aid

    Total: 1985 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 104
    Drops: 7

    I will be playing this list tomorrow against a tree friend friend. Really looking forward to test the Gardus castle and the 15 Xbow Judicators (finally get to test them out after all of the praising @Juicydid😄).

    • Thanks 1
    • Haha 1
  3. On 9/16/2021 at 11:19 AM, AaronWilson said:

    Hello fellow nurglings! I have recently purchased a Maggotkin army from a good friend (Nearly 7000 points) and I'm very excited to be joining the ranks.

    Excited to give the below a go! 

    simage.png.1e09e2fa0e4403c221cd5b25d26b987f.png

    I would exchange Slimux for a drone unit. He underperformed hard in the two games i used him. The drones can be pumped up to a very good hammer.

  4. 3 hours ago, Tommy_T said:

    Any tips on a good 1000pts list with daemons and/or mortal? Im new and about to start a 1000pts army :)

    Allegiance: Nurgle
    - Host of Chaos: Munificent Wanderers
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs: 

    Leaders
    Great Unclean One (350)**
    - General
    - Bile Blade & Doomsday Bell
    - Command Trait: One Last Gift  
    - Artefact: The Witherstave  
    - Lore of Virulence: Glorious Afflictions
    Sloppity Bilepiper Herald of Nurgle (130)**
    Spoilpox Scrivener Herald of Nurgle (125)**
    - Artefact: Mucktalon  

    Battleline
    10 x Plaguebearers (110)*
    10 x Plaguebearers (110)*
    10 x Plaguebearers (110)**

    Endless Spells & Invocations
    Emerald Lifeswarm (60)

    Core Battalions
    *Hunters of the Heartlands
    **Warlord

    Additional Enhancements
    Artefact

    Total: 995 / 1000
    Reinforced Units: 0 / 2
    Allies: 0 / 200
    Wounds: 56
    Drops: 6

    This is how i started my Nurgle Force. You have everthing you want from a deamon Nurgle army except for a drone hammer unit. Super fun to play. Some magic. A lot of cool buffs. Lot of flexibility.

    Nearly everything can be found  In the Broken Realms box.

  5. 1 minute ago, Sleepa said:

    You probably need the bodies the Protectors give you, especially since Gardus can't keep up with the Concussors if you want to take advantage of their speed.

    Are you planning to drop down with Scions, or use Stormkeep to let your Liberators hold an objective forever?

    I was thinking about Stormkeep, so my Libs count as 3, which sounds awesome. And i could Translocate either Gardus to the Concussors or the Judicators to be in Range.

  6. I am tinkering on a 1k list against Sylvaneth. I have mostly Oldcast and just got me that juicy Gardus model, which is actually awesome now.

    I am deciding between this:

    hallowed Knights

    Gardus

    Lord Relictor (Translocation)

    10x Liberators

    5x Judicators (X-Bows)

    2x Concussors
     

    or

    Hallowed Knights

    Gardus

    Lord Relictor (Translocation)

    10x Liberators

    5x Judicators (X-Bows)

    5x Protectors

     

    What do you guys think? Concussors or Protectors?

  7. 7 hours ago, JCar09 said:

    Hello there I wanted to make sure of the interaction of One last gift and Witherstave.

    1º When the enemy gets a 6 to hit, he would suffer a mortal although then he repeats the dice (I imagine not)

    2º If the enemy has impact effects with 6 and with the witherstave he repeats and then takes another 6, what impact effect happens?

    3º IIf the enemy rolls a 5 and has +1 to hit, would he repeat that dice as well?

    Although it is a powerful object, it seems that it collides a bit with the command trait of mortals at 6 for making them repeat.

    3- No, he only repeats unmodified 6s. 

  8. 1 hour ago, Dolomedes said:

    I've been reading up since I made that post, and unfortunately, the Harbinger won't buff them as they lack the 'Mortal' keyword. You'll still have to screen them. The Glottkin is probably your best bet for giving Bullgors a bit of survivability, unless you're taking screening units from StD or BoC (the Nurgle book doesn't really have proper chaff screen units). The 'Fleshy Abundance' spell can give them an extra wound, 'Mystic Shield' can be cast on them, and the Glottkin's 'Horrific Opponent' rule can give enemies stuff -1 to hit. The Glottkin could function as an anvil to the Bullgor Hammer. There's also the +1 attack buff from the Glottkin, but I'd recommend using 'All out attack' on them for +1 to hit instead. As mentioned, that 4+ to hit on Bullgors is their biggest downside, and if you're committing them, there's a good chance you're sending them in to something scary that you really want dead. There's always Grashrak's spell for a +1 to hit though, which might leave you with a command point spare for all out defence.


    image.png.5a4d52e22ea89b08bdf03e9dc6e9eeb5.png 

    https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos_grashraks_despoilers_en.pdf

    The Lords of Nurgle CA of the Glottkin activates in the herophase, so you can get +1 attack and all out attack in the combatphase💪

  9. 20 hours ago, papary said:

    Yeah he’s great, only given him the one outing.

     

    first ever tournament next Sunday, taking this.

    Allegiance: Nurgle
    - Host of Chaos: Munificent Wanderers
    - Grand Strategy: Prized Sorcery
    - Triumphs: Bloodthirsty

    Leaders
    Rotigus (345)
    - Lore of Virulence: Glorious Afflictions
    Sloppity Bilepiper Herald of Nurgle(130)*
    Great Unclean One (350)*
    - General
    - Bile Blade & Doomsday Bell
    - Command Trait: One Last Gift  
    - Artefact: Mucktalon  
    - Lore of Virulence: Sumptuous Pestilence
    The Glottkin (395)
    - Lore of Malignance: Blades of Putrefaction
    Be'Lakor, the Dark Master (360)

    Battleline
    10 x Plaguebearers (110)*
    10 x Plaguebearers (110)*
    10 x Plaguebearers (110)*

    Units
    3 x Nurglings (90)

    Core Battalions
    *Battle Regiment

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 111
    Drops: 5
     

     

    Wouldn't have thought that someone could go even more monsterheavy than my Rotigus-GUO-Glottkin combo, but you did.😄

    List looks awesome and i am very interested in hearing from your results. Can't you go for Warlord instead of battle regiment to get the Witherstave? It saved me so hard in my last game, that i wouldn't ever leave without it again.

  10. On 8/21/2021 at 1:53 AM, Verminlord said:

    Hi, been thinking about dipping my toe into nurgle. Always loved Pusgoyls and would like to make them work. Them counting as 2 models each at 8 wounds is a nice bonus. Could something like this work? 

    Still undecided on whether to split up the plaguebearers or not.

      Hide contents

    Allegiance: Nurgle
    - Grand Strategy: Prized Sorcery
    Triumphs: Inspired
    Lord of Afflictions (180)*
    - General
    - Command Trait: Master of Magic
    - Artefact: Arcane Tome (Universal Artefact)
    - Lore of Malignance: Blades of Putrefaction
    Sloppity Bilepiper Herald of Nurgle (130)*
    Gutrot Spume (145)*
    Great Unclean One (350)***
    - Bile Blade & Doomsday Bell
    - Lore of Virulence: Favoured Poxes
    Great Unclean One (350)***
    - Bile Blade & Massive Bilesword
    - Artefact: The Endless Gift
    - Lore of Virulence: Glorious Afflictions
    4 x Pusgoyle Blightlords (370)**
    - Reinforced x 1
    5 x Putrid Blightkings (165)**
    20 x Plaguebearers (220)*
    - Reinforced x 1
    Emerald Lifeswarm (60)
    *Warlord
    **Hunters of the Heartlands
    ***Alpha-Beast Pack
    Artefact

    Total: 1970 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 120
    Drops: 8

     

    Nurgle mortals aka Blightkings and their heroes took a big hit in 3.0, but Pusgoyles are daemons and can be included in a munificent wanderers list.

     

  11. 43 minutes ago, Bibob45 said:

    Feeling kind of sad with the new FAQ. One last gift now triggers on their 1s instead of their 6s. 
    It used to be that every one was having fun around the table; You hit me and I hit you, joy!
    Now they will be twice as sad when they miss and we won't be happier when they hit.

    Sharing the joy of Nurgle just lost a bit of meaning today :(

    Didn't see that until now. I totally agree with you. That is really sad, that we will share less of grandfathers joy.

    I will have to try it out, before i will give my final judgement. But it feels like there are less 1s than 6s, because 1s are often rerolled...

  12. 9 hours ago, papary said:

     

    drones are nasty! if you went heavy on the pusgoyles i think you could make a mortal list work, combine with glotkin's CA and spell and they'd be very difficult to shift and hit pretty hard.  Pricy though. 

     

    something like might have legs....

     

    Allegiance: Nurgle - Host of Chaos: Blessed Sons - Grand Strategy: Dominating Presence - Triumphs:

     

    LEADERS Lord of Afflictions (180) - General - Command Trait: Foul Conqueror - Artefact: Blotshell Bileplate

    The Glottkin (395) - Lore of Malignance: Blades of Putrefaction

    Orghotts Daemonspew (220)

    Gutrot Spume (145)

    Harbinger of Decay (145)

     

    UNITS 2 x Pusgoyle Blightlords (185)

    2 x Pusgoyle Blightlords (185)

    2 x Pusgoyle Blightlords (185)

    5 x Putrid Blightkings (165)

    5 x Putrid Blightkings (165

    Hmm, i am not shure, but the list seems to lack staying power. Drones dropped like flies when they got focused and Pusgoyles will do the same i guess. The Harbinger only boosts the Glottkin and one Blightking unit, because you wanted to use Spume with one unit of Blightkings?

    The mobility of the Pusgoyles doesn't fit with the slow Glottkin i guess. The Benefit of Orgoths ability seems quite small. He should be buffing a unit with a good melee profile, which pure Nurgle seems to lack. And the Blightkings don't do much...

    I would LOVE to have a good argument to buy into Rotbringers, but they seem so weak compared to daemons or mixed Nurgle lists.😭😭

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