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Falkman

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Everything posted by Falkman

  1. Both the first and the last of those lists are illegal since they are lacking in battleline. Remember only Wardens are battleline baseline, and then for each Warden unit you take another unit of Sentinels or Dawnriders will also count as battleline.
  2. You seem to intentionally misunderstand the rule, yes. First of all it doesn’t say ”After set up, when models are touching base with 2 other models get shining company”. It says ”after set up[..] if the base of each model[..]then that unit becomes a shining company.” it then also clearly state that you lose the bonus as soon as you move out of formation. While you are technically correct that the entire game takes place after set up, the ”after set up” in the rule is clearly a trigger for when they gain the rule, not something meant to say ”hey this applies for the entire game” because if the rule was meant to work anytime you moved into base contact it would have said that, not used this overly complicated writing instead.
  3. As for keeping stonemages alive it’s hard to say. We know there’s an endless spell and Aetherquartz that can help with protection, and there’s the 4+ revival item from Iliatha. But we have not seen the regular command traits or artefacts.
  4. This is 2” melee range for a cavalry model in the second rank. So it’s technically doable but I think it will be hard to consistently fight in two ranks as cavalry.
  5. As long as you are in formation you cannot charge at all. So you have to move out of it in the movement phase if you plan on charging.
  6. You would have to move out of company formation in the turn 2 movement phase to be able to then charge in the turn 2 charge phase.
  7. I am guessing that the rest of the models will be released in August or September.
  8. The spell lore mentions him being able to choose a spell though, so somewhere there’s an error made by GW.
  9. That’s pretty much how all command abilities work? The rulebook says you need heroes in your army to use CAs, but it doesn’t say that the heroes are the ones actually using them. The regular three in the core book all seem to be used by the units themselves, they just need a hero nearby.
  10. The page with the spell lore mentions that the units can pick spells from the lore, so seems pretty clear. It could be an editing mistake I guess.
  11. The units have a self-buffing spell sure, but they can also pick a spell each from the spell lore as well so I think you will have a very flexible army when it comes to spell casting, and will be able to overcome most magic defenses simply through the sheer amount of spells you will be casting each turn. Attempting 7-8 spells per turn seems very doable, and that’s not counting Teclis.
  12. They don’t mean a new wave of surprise models, they just mean the rest of the army (ie Alarith, characters, bowmen etc).
  13. The Scinari and mountain cow is posted on the previous page. Also I think you got the Wardens wrong, they get +1 to wound and rend when they attack something that charged the same turn, not if it has already fought. Angriffsbewegung means charge move.
  14. So, Eltharion’s rules make no mention of spells, but the lore says he can take one 🤔 I sense a classic GW editing mishap.
  15. No, haven’t seen it posted yet, but the spell lore mentions that Eltharion can choose spells from it.
  16. And there is nothing in the unit rules that stops them from casting other spells so this does Indeed seem to be the case! Looks like an army with few warscrolls but with a lot of flexibility to make up for this.
  17. Eltharion being a mage on top of all his melee rules is pretty wild for only 220 pts.
  18. I’m just reposting the FB stuff. Mods gave him permission to post but seems like they had a change of heart because the post got taken down it seems.
  19. Stoneguard are always battleline in Ymetrica yes, but only there.
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