Lich King
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Posts posted by Lich King
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Miscasts are back apparently
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7 minutes ago, Chainsaw said:
Did they remove the ability to have zombie dragons/terrorgheists as battleline in Avengorii? I cant find the rule in the battletome.
It’s in the back of book
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Arcane Bolt change : cast it then unleash it at the top of any phase . Within 12” it’s one mortal wound - within 3 “ it’s D3. Nagash can combo this like the new article states that’s probably why his points went up
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4 hours ago, Ghoooouls said:
Yea I may be jumping the gun as we have only seen small amounts of info.
It just seems very immersion-breaking for me. I can now have zombies drag enemies down and tear them apart, then turn them into zombies. Then the opponents commander can shout at the dead guy that is now a zombie and he somehow spawns into a second body and gets back up to fight himself as a zombie... just seems silly.
Bloodthirsters of insenate rage smashing people into explosions of gore.... but wait the general is shouting at us lads! Quick rebuild your bodies, find your organs and fight as if nothing happened!
Vampires and ghouls feasting on dead bodies.... but wait no! Come on lads get back up! Fight!
I totally agree with you - I guess their ownly reasoning would be those guys never truly died , were just harshly injured. And somehow muster up the spirit to fight - although yeah I am using your body now as my zombie … weird ..
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51 minutes ago, Ghoooouls said:
A little worried about these snippets of into we've seen. Predominantly the heal d3 heroic ability. This seems to be able to be done in each hero phase. So some heroes are going to be impossibly hard to kill.
Cast a spell on a hero and do d3 mortals? Oh well he can now heal those d3 mortals and then on his turn heal another d3 mortals. So an average of healing 4 wounds each battle round. Imagine that on something like kragnos etc. or even our own heroes like mannfred, average healing 4 wounds on top of d3 from killing and negating 1 wound each phase?
I feel like a lot of these commands/heroic actions should be once per battle. I guess we are yet to see a lot of rules, but some of them just seem silly.
I believe the heroic healing is done at the top of Hero phase where the rest of your hero stuff would be in the middle of it
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Get rid of double turn , get rid of battalions. Only allow scoring from the 2nd battle round and up. Maybe give that thing to monsters - those are really the only changes that should’ve been implemented .
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9 hours ago, Koradrel of Chrace said:
So, I kind of threw this together real quick, and certainly haven't worked the kinks out, but I was wondering if a list like this would be viable?
Kastelai Dynasty
Vlozd-435
Coven throne-310
Vamp-140
Vamp-140
10 Blood Knights-390
5 Blood Knights-195
5 Blood Knights-195
10 Skeletons-85
Red Banqueters-100
1985I haven't even begun to think about artifacts or command traits yet, as I just got the book.
And yes, this was an attempt to make an all vampire army! 😄
Drop Vlozd for Vhordrai
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Points reduction needed - however they do gain the nice buffs from Legion of Blood - since that’ll be deathrattle only.
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Aos just needs to keep rules more consistent across the board. Simply having Blood Knights being able To declare another charge if they wipes out the unit on same turn - and being able to pile in and attack later is more consistent with the Ironjaw rules .
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Yes but what about an Avengorii bloodline - can say Mannfred or Vhordrai count as the necessary Battleline for that faction? Being Vampire Monster , and the other having Zombie Dragon Keyword? I’m guessing no then since they get nothing of other bloodlines ?
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If you take a Named Character - they still get the bloodline’s keyword and therefore Battle Traits right? They just don’t have access to Command trait and artefacts. I see for example Legion of Night for Mannfred but if he goes in the Kastellai Bloodline he gets access to Kastellai keyword in addition to those two battle traits ?
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Warcom article is up - Deathrattle have amazing play in this game . Also - why Is there art of Morghasts alongside Neferata? I swear I feel like those will be faq’d in as they should ( they are deathlords)
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Two notes : how does the new vamp lord fly? Lifted by bats?
Also - many of our warscrolls gained significant buffs in the Save department : 3+’s.
I’m mostly bummed about the spells nerf but again : 3rd is around the corner. I’m sure this was written to coincide with that .
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We need to see sub allegiances and wait for 3rd. This book was obviously written for it ..
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1 minute ago, Malakithe said:
Huh...battalions with points still...so faction specific battalions are staying in matched play then?
It’s still second edition so for now ....
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Highland Miniatures are among the best 🥳
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If it doesn’t have a model it won’t be in the book . This is a model sales company . With 3rd around the corner - it’s highly likely unit champions ( our Kastellans) will be able to use command abilities .
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Mannfred’s old command ability was really amazing. I’m glad that this is very powerful if that one is going away, it was my favorite classic ability hands down. If he has both ...😏
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Morghasts are still my favorite models GW has ever done,they need to be at least ally-able.
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15 minutes ago, El Antiguo Guardián said:
New BK seems to be amazing. It´s a pity their base size, they´re like ossiarch cavalry and big units are soo god.
I´m so excited with this army.
Yeah I’m bummed about base sizes. I recently finished 5 of the Finecast ones to a decent quality and they are on the standard 60mm by 35 cav. Really am not going to rebase because they’re pinned down and all - if worse comes to worse if someone needs to face mine on 75s then I can slap them on top but for most games shouldn’t matter so much...
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what base size do you reckon that is ?
AoS3 - The points discussion
in Age of Sigmar Discussions
Posted
Same : )