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Lich King

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Posts posted by Lich King

  1. 15 minutes ago, lskupien926 said:

    Im wondering if there is any more to show for the darkoath, as for every release of a new army/ second wave there has been at least one centerpiece model, and while the wilderfiend is great I dont think its big enough to constitute that.

    It’s a sub faction so they may not 

  2. 10 hours ago, Pizzaprez said:

    Not to be horribly negative, but I had a similar experience. 

    AoS 1.0 was great. FREE rules! Easy to understand! FREE rules! Once they worked through some of the silliest rules, like actually shouting at an opponent, 1.0 was fantastic. The entire WHFB range ported to a new game with (in my opinion) the best parts of Fantasy and 40k without the "fat" of 50,000 weapon profiles or a trillion special rules in an index. I loved the warscroll system and the fact that I could encourage my friends to get into the game with a $0 book tax.

    2.0 Was solid: I liked the tweaks and, though I didn't love the increased focus on battalions, Endless Spells alone were worth the upgrade. I feel like AoS could've hovered around 2.0 for quite awhile tbh. 

    3.0 GW lost me. Game will get updates to the core rules every less-than-five years and all the armies will need new books. Dropping a 3.0 tome that was a glorified FAQ+1 foot hero aint it for me, especially when that cost isn't offset with pages of new lore and art. I didn't love that the last fantasy Bretonnia book was almost a decade old but I also didn't hate that I wasn't always anticipating buying a new book that, in 2024, is the same price as a brand-new videogame. Without the new art or lore, I can't justify budgeting $60 for an FAQ.

    Endless spells and faction terrain are seemingly on the chopping block after being dropped for a couple years now, and the one billion commands/battalions/specific small things you need to keep track of had led to me just scaling the rules back to closer to 1.0 to play with new players and actually just play. I saw someone with a detailed printout checklist of all the things their necrons could do in each phase of a turn for 40k, and I feel like AoS is pretty much there too.

    When I gave OPR a fair shake/read, it is way closer to the "beer and pretzels" game AoS started off as: and that was the game that brought me back from my almost decade-long hiatus in miniatures games. With my friends finally ready to play miniatures games with me, I don't feel great pointing them at Age of Sigmar: the book tax alone is enough to make me chew on encouraging GW games. We're starting with Frostgrave and maybe OPR later!

    Age of Sigmar continues to be my favorite fantasy setting: cool narrative/worlds, fantastic toys to build and paint (some of the best EVER that GW has made!), but 3.0 was a big step towards making the game closer in complexity to 40k, which I don't love. 

    I'll still be there day 1 for the Chaos Duardin book; I want to read it!! but I can't say I see myself buying that book a second time.

    I’m a Competetive player by heart - and OPR is far more Competetive than anything gw makes - they only make combo simulators based on your rapid purchases. With OPR (Competetive rules ) it’s about how you actually move / activate your units similar to chess- not just playing out the combo written in your battle tome.

  3. The problem is that standard Ghouls are still going to be the overwhelming majority of models for most armies ( unless they have elite builds). So for that reason alone people are should look toward using Warcry/ Underworlds or even 3rd party Ghouls instead of the old ones..

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  4. 5 minutes ago, Noserenda said:

    I was always put off One page rules because the rules are more than one page, and if they are lying in the title... :P

    it originally was one page and the basic part can still fit - but the actual rules with Nuance are about 15 pages or so - totally free as well. They even have an extra “Competetive page “ I addition if you want full rules to that level - also free. They are coming out with a 3rd edition later this year which is going to compile everything under one umbrella so it’ll be even easier to read / get into : )

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