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TaurielBlack

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Everything posted by TaurielBlack

  1. Did some searching, on forums and Dr google, found a couple of links to some non-GW ones: https://darkfantasticmills.worldsecuresystems.com/shop.html?store-page=280mm-by-210mm-Oval-Base-p122462090&category=31908167 https://sarissa-precision.com/products/280x210mm-oval-base (If this post is inappropriate, please feel free to delete @Overread , not sure if this counts as advertising or not )
  2. Either make one or find a company that does oval bases that size, biggest GW does is the 170mm x 105mm
  3. Hey mate! You definitely raised some good points, and with those in mind, I've rewritten the list, running the horsemen as nurgle to help keep them alive just that little bit longer 😮 With those changes in mind, and also a minor tweak to the warshrine, here is the new list: Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersChaos Sorcerer Lord (110)- General- Command Trait: Master of Deception- Mark of Chaos: Nurgle- Spell: Mask of DarknessChaos Lord on Karkadrak (250)- Artefact: Dimensional Blade- Mark of Chaos: Khorne- Ravagers Command Trait: Flames of SpiteChaos Lord (110)- Reaperblade & Daemonbound Steel- Mark of Chaos: Khorne- Ravagers Command Trait: Bolstered by HateSlaves to Darkness Daemon Prince (210)- Sword- Artefact: Sword of Judgement- Mark of Chaos: KhorneBloodstoker (80)- AlliesBattleline40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Khorne5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Nurgle5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Nurgle10 x Chaos Knights (360)- Cursed Lance- Mark of Chaos: KhorneBehemothsChaos Warshrine (170)- Mark of Chaos: NurgleBattalionsGodsworn Champions of Ruin (180)Total: 1950 / 2000Extra Command Points: 1Allies: 80 / 400Wounds: 135
  4. Hey Ladies and Gents, Looking at trying to make a competitive, and yet still fun with this Slave to Darkness list, list is of course open to change that and I've never actually played with the Slaves to Darkness, so I've 0 idea on what makes a "hardcore, hard as nails, suuuuper competitive list" for the Slaves, also as I've have yet to procure most of the models, that and the 2020 general's handbook isn't out yet But putting that aside for now, list is as follows: Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersDarkoath Warqueen (90)- General- Command Trait: Favoured of the PantheonChaos Lord on Karkadrak (250)- Artefact: Sword of Judgement- Mark of Chaos: Khorne- Ravagers Command Trait: Flames of SpiteSlaves to Darkness Daemon Prince (210)- Sword- Artefact: Dimensional Blade- Mark of Chaos: KhorneChaos Sorcerer Lord (110)- Mark of Chaos: Nurgle- Spell: Mask of Darkness- Ravagers Command Trait: Master of DeceptionChaos Lord (110)- Reaperblade & Daemonbound Steel- Mark of Chaos: Khorne- Ravagers Command Trait: Bolstered by HateBattleline40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Khorne10 x Chaos Knights (360)- Cursed Lances- Mark of Chaos: Khorne5 x Chaos Warriors (100)- Hand Weapon & Shield- Mark of Chaos: Nurgle5 x Chaos Warriors (100)- Hand Weapon & Shield- Mark of Chaos: NurgleBehemothsChaos Warshrine (170)- Mark of Chaos: KhorneBattalionsGodsworn Champions of Ruin (180)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 135 Thoughts, changes you'd make etc, 100% welcome
  5. Hey guys, just wondering, but is it still possible to get the Chaos Marauders to hit and wound on a 2+? Or is that the old rules? It was mentioned to me by a GW staffer at my local warhammer store, and so I've searched high and low, and with what I found, the lowest I can get it, is hitting on 2's thanks to horde rule and a Slaanesh daemon prince's Command Ability (though not ideal as you have to lose models first and that isn't helpful when marauders die so easily), and wounding on 4's So I'm just wondering if I'm missing something? The most consistent I can make them is hitting on 3's, rerolling ones (due to khorne) and wounding on 3's. With possibly rerolling all hits and wounds due to Daemonic Power from a Sorcerer Lord.
  6. Is it still possible to get the Chaos Marauders to hit and wound on a 2+? Or is that the old stuff? Cause I've searched high and low, with the lowest I can get it, is hitting on 2's thanks to horde rule and a Slaanesh daemon prince CA (though not ideal as you have to lose models first and that isn't helpful when marauders die so easily), and wounding on 4's So I'm just wondering if I'm missing something? The most consistent I can make them is hitting on 3's, rerolling ones (due to khorne) and wounding on 3's. With possibly rerolling all things due to Daemonic Power from a Sorcerer Lord.
  7. Hey mate, Yeah I do feel they lost alot've what made the Wanderers, Wanderers... But that was mainly due to the Cities of Sigmar book coming out, do I think they're by any means bad? Nah, but I'd have to have a proper tinker with them to find a workable list. Something I've tinkered with for fun was the Viridian Pathfinders battalion, with some Sisters of the Watch, a Battlemage and some Evocators on Dracoline, along with a couple of endless spells as back up. But the problem I found was that I had almost no staying power, which hurt the army hard. (I was playing Living City as my city for the use of the old Wanderers bamfing trick) If I was to do it seriously? Probably wouldn't use the pathfinder battalion, unless perhaps in minimum units sizes so i could have extra relics etc, but at that point it just seems like a tax. I'd definitely look at running alot've Eternal guard for objective holding, some Sisters of the Watch for some shooting fire power, especially now that they do mortal wounds, and some form of Stormcast for that little something extra in terms of punching power. Though if you wanted to stay pure wanderer units, I'd consider Wild Riders, as they're finally semi usable again. Oh and at least one Nomad prince, and a couple other heroes, at least 1 mage, possibly 2. Hope that helps
  8. Niiice man, dig it, turned out well. I'd say the lost horn just adds character
  9. Thanks mate! 😄 More progress!! Made my first knights of Cydonia!!! well, at least started them 😅 Will be putting Melusai top halves on them 😮
  10. Thanks mate! Appreciate it If you do get around to it, please chuck a picture up here! 👍 Thanks
  11. G'day folks, I'm from Australia, play the 3 main systems that GW makes, but for Age of Sigmar, I've been building/painting/playing Dispossessed, Wanderers, Celestial Warbringers and recently finally got around to starting a Slaves to Darkness Barbarian army 😮 If you have any questions, or just want to chat, feel free to hit me up ^.^ Tauriel Black.
  12. Hey all, so this topic will be my progress blog for my Slaves to Darkness army which I plan on taking to Sydney Grand Tournament 2020. I'll be posting both construction pics and painting progress, so comments and suggestions/ critiques are most welcome First pictures are of my Female Chaos Lord on Karkadrak! I used the top half of a Darkoath Warqueen, with the legs and lizard of the original model, preeeetty damn happy with how she's turned out Will add more as I go along 😎🤘
  13. Updated list with more compacted units and no battalion for now, may add it back, not sure yet. may drop the shrine for the battalion :3 Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersDarkoath Warqueen (90)- General- Command Trait: Favoured of the PantheonChaos Lord on Karkadrak (250)- Artefact: Sword of Judgement- Mark of Chaos: Khorne- Ravagers Command Trait: Flames of SpiteSlaves to Darkness Daemon Prince (210)- Sword- Mark of Chaos: KhorneChaos Sorcerer Lord on Manticore (260)- Mark of Chaos: Undivided- Spell: Mask of Darkness- Ravagers Command Trait: Master of DeceptionBattleline40 x Chaos Marauders (300)- Axes & Shields- Mark of Chaos: Undivided10 x Chaos Knights (360)- Ensorcelled Weapons- Mark of Chaos: Khorne15 x Chaos Warriors (300)- Hand Weapon & Shield- Mark of Chaos: NurgleBehemothsChaos Warshrine (170)- Mark of Chaos: KhorneEndless Spells / Terrain / CPsEightfold Doom-sigil (40)Total: 1980 / 2000Extra Command Points: 0
  14. Thanks for the comprehensive reply I'm personally running the warqueen cause I love the model, so I'm reluctant to remove her >.< but I'll think on it some more. As to the marauders? I'm still not still not sure on how to boost the marauders properly, and I can see why folks think 40 is best, so any advice on that would be greatly appreciated >.<; I'm looking to condense the knight units to a unit of 10, cause I just love the models, and buffed right, can hit hard so I'll look at making them pretty good so I can surprise folks. was going to run the varanguard purely for theme/less models to paint plus i can kinda make them hit hard'ish I've been working on a conversion for the karkadrak lord, so kinda have to run her and yeah, she's going to hit hard, specially as on 6's to wound she'll be doing D6+1 mortal wounds to the target, plus 1 mortal wound for every 6 to hit and D3 on the turn she charges.... so just a few mortal wounds O.e , the warshrine I'll have to see, but I'm leaning toward using it cause I'm thinking of a pretty sweet conversion. The slaughterbrute literally was just cause it's cool, but a daemon prince could work, and can go in the battalion making him a lot scarier. The champions of ruin warband is so that the karkadrak can hit a ton of times in 1 turn, but if I add the daemon prince and give him a sneaky combat relic, could give me a couple of beaters to wail on the enemy more. It was also so I could essentially turn the army into a 1-2 drop, pending on what I take as extras. As to Ravagers? I'm liking them mainly due to being able to bring in free troopers to contest objectives etc, which could prove suuuper handy later in the game, when a lot is dead, that and I've always been a sucker for the human side of Slaves. I'll post an updated list once I've had time to mull it over.
  15. Hey all, new here, and hoping to take a relatively competitive list to a tourney in maybe june, definitely october, and so was looking for folks opinions on the below list: Allegiance: Slaves to Darkness- Damned Legion: RavagersMortal Realm: UlguLeadersDarkoath Warqueen (90)- General- Command Trait: Favoured of the PantheonChaos Lord on Karkadrak (250)- Artefact: Sword of Judgement- Mark of Chaos: Khorne- Ravagers Command Trait: Flames of SpiteChaos Sorcerer Lord (110)- Artefact: Mark of the High-favoured- Mark of Chaos: Undivided- Spell: Mask of Darkness- Ravagers Command Trait: Master of DeceptionBattleline20 x Chaos Marauders (150)- Flails- Mark of Chaos: Undivided20 x Chaos Marauders (150)- Flails- Mark of Chaos: Undivided5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: Khorne5 x Chaos Knights (180)- Ensorcelled Weapons- Mark of Chaos: KhorneUnits3 x Varanguard (300)- 3x Ensorcelled Weapons- Mark of Chaos: KhorneBehemothsChaos Warshrine (170)- Mark of Chaos: KhorneSlaughterbrute (170)- Mark of Chaos: KhorneBattalionsGodsworn Champions of Ruin (180)Endless Spells / Terrain / CPsEightfold Doom-sigil (40)Total: 1970 / 2000Extra Command Points: 1
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