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Gutlord

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Posts posted by Gutlord

  1. On 9/28/2020 at 8:27 PM, KingBrodd said:

    Cannot wait to see an alternate angle of the Gatebreakers flail to see just how large it is!! Also whatever is strapped to the Warstompers back, I think it's a Ghorgon/Cygor head.

    My guess is a stardrake head.....we'll be finding out soon enough  🍻

  2. It's on a much smaller scale but I eventually got my ogors a flesh tone I was happy with.....I'll be trying the same method on my gargants when they turn up

    So basically I....

    spray them chaos black

    base coat the skin with 2 coats of rat skin flesh

    Agrax earthshade the skin in one go only ( I used to get loads of pooling because I took too long on this stage and kept applying over dried areas)

    Layer all the raised muscles with cadian flesh leaving a 1mm gap where the recesses are (2 watered down coats again for smoothness)

    Kislev flesh the most protruding edges and I put a fine line of the stuff next to the dark recesses (this adds depth to the recesses and makes the muscles stand out more)

    Finally I use gorthor brown to repair any smudges i get in the recesses and sharpen any recesses that blend into the muscles.

    Again these mega gargants will have much bigger areas to deal with but I bet theres gonna be loads of accessories we can use to break up the areas....or as someone mentioned earlier, theres always free hand tattoos 

     

     

    20201003_171449.jpg

    20201003_171528.jpg

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  3. Finished my first brute......absolutely love these models now! I had only done ard boyz up until I started this beast. Might have to do some lists with lots of brutes.

    How is the brute fist battalion, incidentally? Anyone tried any lists?

    20200929_193052.jpg

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  4. 2 hours ago, Moogypies said:

    There's been one in my local store for 3 weeks i've been umming and aaa'ing about, do I need another. Todays trip i bit the bullet and said, yes, yes I do.

    Cyberpunk theme went out the window already, making a mini kraken eater instead.20200930_185513.jpg

     

    That looks mint mate....great sculpting with the green stuff 👏

  5. 42 minutes ago, Lord Krungharr said:

    I thought they were 490 or 480?  I recall seeing those points somewhere, and it allows for 3 single little gargants and one of each mega version at 2000 points.  

    Yeah your right mate.....dont know where I got 590 from (maybe a preminition of king brodd from the 2021 GHB 😄)

    Still 90 points more than a bone grinder..... will be interesting to see those stats

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  6. Well I imagine we're going to be seeing a mega gargant  warscroll pretty soon.....ive been looking at the bone grinder warscroll and for 400 pts you get quite a powerful unit......cant wait to see what these 590 pt monsters bring to the party. I mean we gotta be talking at least 20 wounds each with some serious hitting power.....I'm saying damage 6 on club attacks when taken 0-4 wounds 💪

  7. 27 minutes ago, Nezzhil said:

    120294710_1513244105539044_6365099378585628087_o.jpg.fd6fcd0e79e55262ad888f67e5670e5d.jpg

    And theres the last of the mercenaries....very nice (bet you can get a lot of skaven around that big ****** base)

    So when it was announced that mega gargants can ally with all armies in AOS, dose that mean that the only way for, let's say bonereapers for example, to have a mega gargant is to have big drogg fort kicka in thier lists......as in only sons of behemat and possibly other destruction forces can use a default mega gargant in thier lists?

  8. 7 minutes ago, Gareth 🍄 said:

    120215863_15108340324msjyt.jpg

    Jump up and down attacks :D 

    So the megas have "jump up and down".....brings back 8th edition memories. Starting to get excited now.

    Also love the paint scheme on that warstompa gargant....I'm gonna be giving mine a ginger beard for sure

    • Like 2
  9. 2 hours ago, Magnus The Blue said:

    Obviously followed by wave 3, Mega'est Gargants :D

    On a slightly more serious note, I'm considering converting my Sons of B into 'Sons of Gorka-morka' mega Orruks.  The main problem being I'm not confident I have the skill to re-sculpt the heads into something more Orruky.  Can anyone think of something (GW or not) that has an Orky head that would be big enough to not look silly on a mega gargant body?

    I'm thinking of kit bashing a mega gargant to fit in with my ironjawz and I've been looking at some 40k ork stuff to use....there are some models called "tin canz" and I think you may get a nice helmet for a mega.....like an ard boy type look. I'm just checking the sprues out on gw website to get ideas at the moment mate

  10. 4 hours ago, Ulfast said:

    So i just got the armybook, one Tyrant, one unit of 6 gutbusters and 4 leadbelchers to start with my AoS army. Do you have any advice what to buy next to reach 1000p? I´m thinking to get our get started box and one butcher but should I get something else or more?  

    Ironguts are phenomenal mate, I always field 8 (although that's for 2k battles)......the damage output is ridicules. Are you sticking with gutbusters or would you consider throwing some beastclaw raiders in there? If so a frostlord on stonehorn has always done me proud. But if it's just 1k you are interested in I would say you cant go wrong with a butcher or slaughtermaster......same points for both, you have access to magic and dispel which is always useful, they are great fun to kit bash if you dont like the original GW model, they are pretty hard in combat and are cheap at 140pts. 

  11. 7 hours ago, PlasticCraic said:

    Bonesplitterz are money against Fyreslayers, check out this article for how I set up to one-shot a unit of Hearthguard with Big Stabbas:

    https://plasticcraic.blog/2020/02/27/summer-smash-tournament-review-big-wins-for-the-big-waaagh/

    Note that this list is no longer tournament legal (Warboss is now Compendium) but you could easily adapt it.  Your bigger issue will be fitting Gordrakk and Big Stabbas in the same list from a points perspective.

    Nah Brutes are ok since the points got shuffled around.  I can see myself putting them in lists now, maybe one unit of 5 or 10.  The biggest thing for me is the +2" to charge on Ardboyz, which Brutes really miss.  But you could definitely work them into a list.

    Read through your tournament mate.....that whole event sounds epic! Sounds like big stabbas are the way to go.....40 wounds on archaon!

    I'll try my ironjawz against my new opponents and if after a few games I'm getting slaughtered I'll pick up some bonesplitters and have a read through the big waaagh section of my battletome 

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  12. 7 hours ago, PlasticCraic said:

    You kinda want a mixture of unit sizes for S&B, because you do need that big hammer to crack something and guarantee a cascade.  But you already have that here in Gordrakk / MBMK and your 6 pigs.  The reason you've got a few medium sized Ardboyz in these lists is more to allow you to contest objectives in different areas of the board, and also because you only have so many points!

    Ironfist is also a very good Battalion, I'm leaning Ardfist here because I think it gives you a win condition against FS (lose your units and pop up again to contest an objective miles away from their HGB).  But never rule Ironfist out.

    I built those lists around Ironsunz as you can see from the CT and artefact, because I think it's the most fun (the countercharge is always interesting tool to use), the artefact is useful, plus it gets you an extra CP to fuel your Ardfist and absence of Ironfist. 

    You certainly could go no Clan, but at that point I would look closely at Big Waaagh, maybe even with Gordrakk as general for the 6 Waaagh points and an Ironfist for back door access to Mighty Waaagh

     

    Again mate thanks for the advice there. I do actually have 5 brutes that I forgot to mention about....is thier a place in the ranks for those hulks or are they a bit meh when you can use ardboyz?

    Big waaagh huh?.....never considered that. Do you think some bonesplitters would be useful against fyreslayers and slaanesh?

     

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  13. 6 hours ago, PlasticCraic said:

    Yeah I'd have to agree with @Magnus The Blue I'm afraid, especially if you're set on running Gordrakk which I see as sub-optimal.

    IJ have some neat tricks against Slaanesh, specifically:

    - Smashing and Bashing circumvents Locus.  So if you charge multiple units and kill something soft first, you'll get to hit their Keeper

    - You can Hero phase charge with Mighty Destroyers, retreat back out in the movement phase, then pile in (because you completed a charge earlier that turn)

     You still have to be super careful because they're summoning can get out of hand quickly against multi-wound models.  In practice that means killing their Heroes at the first opportunity, and having models around their Heroes to close down the 9" summoning zones.

    Against Fyreslayers you're going to be banging your head against the wall a lot of the time.  They Mighty D retreat thing will still work around Hermdar fight first.  Without any way to snipe out their Heroes, you're looking at playing the scenario, but if your opponent is good he will be favoured in the matchup.

    The good news is, they don't have much in the way of shooting, which means your Warchanters will be safe; and they don't have dominant magic, so a Shaman will be usable.

      Hide contents

    Allegiance: Ironjawz

    Leaders
    Gordrakk the Fist of Gork (540)
    - Mount Trait: Mean 'Un
    Orruk Megaboss (140)
    - General
    - Command Trait: Right Fist of Dakkbad
    - Artefact: Sunzblessed Armour
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Weirdnob Shaman (120)
    - Artefact: Shamanic Skullcape
    - Lore of the Weird: Da Great Big Green Hand of Gork

    Battleline
    10 x Orruk Ardboys (200)
    10 x Orruk Ardboys (200)
    10 x Orruk Ardboys (200)
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas

    Battalions
    Ardfist (120)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 125

    I do think this list would be a lot tighter if you ran a Maw Krusha instead of Gordrakk and a Megaboss:

      Hide contents

    Allegiance: Ironjawz

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Right Fist of Dakkbad
    - Artefact: Sunzblessed Armour
    - Mount Trait: Mean 'Un
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Weirdnob Shaman (120)
    - Artefact: Shamanic Skullcape
    - Lore of the Weird: Da Great Big Green Hand of Gork

    Battleline
    15 x Orruk Ardboys (300)
    10 x Orruk Ardboys (200)
    10 x Orruk Ardboys (200)
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas

    Battalions
    Ardfist (120)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 133

    Maybe with a BWV instead of the extra CP, so you can have some fun teleporting the Shaman to where your summoned Boyz come on the table and double-banging Green Puke with extended range.

    Hey dude, thanks so much for wapping up those lists for me.....so the best way to go is ard boy heavy, in smaller units so as to take advantage of smashing and bashing? 

    I'm happy with that, I'll probably consider a shaman too......like you said fyreslayers are gonna be my biggest problem and they struggle with magic right?

    You think I need a warclan?

  14. 46 minutes ago, Moogypies said:

    I wonder how many there are, since Mr Whalebiter is Order/Destruction only well probably have a chaos only guy, a dead giant? and a few inbetween. Make me wonder if the sprue has spare parts to help differentiate them too 

    That's just what I was thinking mate, not everyone enjoys hacking thier models to bits and chucking green stuff all over them so it would make sense to have additional parts.....or....wait a minute.......ok, what about if the 3 mega gargants we've seen are destruction/order models, then last minute they show us a chaos/death box set allowing 3 additional models! 

  15. 6 hours ago, Magnus The Blue said:

    Ohh, your going to have a hard time.  Slaanesh and Fyre slayers are both really good combat armies that you can't just smash into and expect to win.  With both you need to avoid their heavy hitters (Keepers/Hearthguard Bezerkers) until you can completely overwhelm them.

    You're not far off having what I'd consider a 'standard' competitive list, generally 15-20 Ardboy units (to be buffed and telaported turn one), 2 warchanters, 1 shaman (unless your doing bloodtooth) and 1-2 Mawcrushers.   Our battalions are so good they are almost mandatory, Ard Fist or Iron First being the best ones (unless your feeling rich and splash the cash on 15+ Gore Gruntas).  

    So with what you have, I'd say you have three options: go for a second Mawcrusher, except a life of poverty and build a Gorefist, or invest in more infantry for more of a traditional Orruk feel. 

    Thanks for that advice mate, looks like I have a tough job ahead then 😄 I'd say I quite like the bloodtoofs warclan idea so I get the free alpha strike and can eliminate the need for a shaman (although against slaanesh I may need that dispel it seems) wonder if hand of gorking gordrakk would be a good shout🤔

    I think I want the best ironjawz army build around gordrakk......if that's gore gruntas then so be it.....I'll have to get my wallet out😄

  16. 7 hours ago, PlasticCraic said:

    Hey @Gutlord what are your goals?  Is this meant to be a tournament army, or something for casual games with mates?

    Just want to understand your expectations before I chime in!

    More with friends at the moment but we are quite competitive and one day I would like to take part in tournaments.

    My mates have just brought two new armies to the table (mine is ironjawz), and it looks like I'm going up against slaanesh and fyreslayers so if you could advise what list and tactics I could take to deal with those two specifically that would be great. Thanks mate

  17. Alright guys, just started an ironjawz army.....I have a start collecting set, ironskulls boyz, a megaboss on foot and gordrakk ( I know lots of people say he isnt worth the points compared to the megaboss on maw krusha but I have a soft spot for legendary heros)...oh and grimgor ironhide but I'll be using him as ard boy boss probably.

    Wondered if you might be able to advise some lists for me....I normally use mawtribes but fancied going back to my 1st army from the 1990s, orcs.....my how they've grown!

    Cheers guys, appreciate any input 👍

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  18. 20 minutes ago, KingBrodd said:

    Looking at the Gargant has me so hyped just to see what artwork we are going to get!!

    The artwork on that poster looks amazing doesn't it......just imagine what we're going to see in our battletome!

    I've just bought gordrakk for my ironjawz because he has an ability that gives destruction units plus 1 to hit.....that armoured mega gargant of mine is gonna be one ard lad 💪

  19. 1 hour ago, KingBrodd said:

    Hahaha what can I say 20 years wait is a long time to keep quiet!!

    I also cannot tell if your being sarcastic or generally annoyed at my Gargant talk.

    This is the rumour thread.......this is the place for Gargant talk with the big lads just around the corner 💪

    Speaking of which, does anyone else think we'll see any new Sons of Behemat models before the release? I love the new upcoming models but an entire army with just two kits seems a little bit limited

     

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