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Ganigumo

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Posts posted by Ganigumo

  1. Time for disappointing mathhammer.

    Krakeneater
    5.93 with club
    1.4 with stomp
    1.94 with grab
    total dams=9.27
    grabs d3 models, need to roll double the wounds

    1.33 with rocks

    Warstomper
    1.94 with grab
    2.96 with stomps
    .74 * number of attacks +4 maxes at 10.
    2.96-7.4
    total dams=  (max)12.3
    Grabs a model, need to roll double wounds but get +2

    Gatebreaker
    1.4 with stomp
    1.94 with grab
    10 with flail
    total dams=13.34
    2.22 with rocks

    Mancrusher
    eadbutt 1.33
    club 2.96
    0.74 damage
    total dams=5.03

    rocks ability .83 *3=2.4

    FLOSH
    3.56 frostspear
    .67 punches and kicks
    6 rock hard horns
    2.59 hooves
    total dams=12.82

    This is all against a 4+ save, and with the highest profile. The winner seems to be Mancrushers, as their charge ability can do 3d3 mortal wounds. The frostlord will do noticeably more damage if it gets a charge off, probably closer to 14-15, since the mount's damage increases by a flat 1.

    It looks like we can expect around 13 damage from each, but the Gatebreaker and Mancrushers are looking to be the most consistent damage dealers. 

    • Like 2
  2. 9 minutes ago, KingBrodd said:

    My heart goes out to my Aussie brothers back home, I only came back into the hobby because it was cheaper here in the UK then it is at home in Oz. I wouldnt be suprised to see the Megas be well over $230AUD.

    yeah I'm not sure what the exchange rate is, but its probably going to be around 230 canadian, Part of what makes australian prices so high is that they need to apply the tax to the display price, so I suspect it will be around 260 AUD? Thats around what it will be in canada after tax.

  3. @Gwendar I totally forgot each wizard can only cast 1 endless spell a turn, i might need to go over the list again to be sure. I should just suck it up and paint the shaman I guess.

    The enlightened are kind of like filler here too, I figure I can stick them right behind a units of gors so they can fight after I take a charge.

    I've been toying with the idea of cutting both the second shaman, and the enlightened, which would let me bring in curseling, alongside another unit of bodies, or maybe balefire taurus.

    • Like 1
  4. 17 minutes ago, Aelfric said:

    We might get one in the Broken Realms series coming up, if we're lucky.

    Model that is.

     

    3 hours ago, Vasshpit said:

    The teaser mentions "Sulpherbreath Troggoth"...

    New Troggs at some point, yes please!!!!!!!!


    I did a bit of lore digging, and it looks like the caverns of Fulminax, where the sulpherbreath Troggoths call their home, is the location of a huge bound flame elemental, whose heat makes the area nearly inhospitable.

    I thought it might be wierd that we'd get new troggoths (or spiderfang rip) stuff in Broken realms from a narrative perspective. The new warcry set Catacombs seems like a perfect fit for these guys. Trolls in deep ruined catacombs, and the board has visible lava, so the fire theme fits too. Rockguts and Fellwaters were beast options in one of the expansions too.

    • Like 2
  5. So I've been painting up this list:
    Allegiance: Tzeentch
    - Change Coven: Guild of Summoners
    Mortal Realm: Ghyran

    Leaders
    Tzaangor Shaman (150)
    - Artefact: Brimstone Familiar
    Tzaangor Shaman (150)
    - General
    - Command Trait: Prophet of the Ostensible
    - Artefact: Everspring Diadem
    Great Bray Shaman of Tzeentch (100)
    Great Bray Shaman of Tzeentch (100)
    The Blue Scribes (120)

    Battleline
    10 x Gors of Tzeentch (70)
    10 x Gors of Tzeentch (70)
    20 x Tzaangors (360)

    Units
    3 x Tzaangor Enlightened (100)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Skyfires (200)
    10 x Ungor Raiders of Tzeentch (80)

    Battalions
    Phantasmagoria of Fate (180)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Chronomantic Cogs (80)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 130

    And after finishing my first Tzaangor shaman I'm looking to swap out the other for something else 😅. The only things I have left to paint are the second Tzaangor shaman, and the two endless spells (and a second Lord of change to summon). The list has exactly 9 spells at the moment if both Tzaangor shaman's chug their energy drinks.

    How unrealistic would it be to pimp out a Magister instead? I'd need to roll a double, but I could have the Magister attempt to cast balewind, cogs, and his warscroll/Lore spell. Plus I could take an extra endless spell (maybe tome of eyes) or a command point.

  6. Does anyone have any experience with yhetees? I'm thinking about picking up a few but I don't know how good they are. Just from reading the warscroll they seem like they can hit pretty hard for their cost, but they're frail and dont have ogor charge or count as 2 models for controlling objectives.

  7. 20 hours ago, SleeperAgent said:

    This might sound like an odd question, but what all can you realistically build out of the Burning Chariot sprue? I mean is it possible to build it as an exalted flamer, herald on foot, and 2 screamers? (assuming we buy the needed bases)  Essentially thinking about getting 3 start collectings as a jumping off point for someone.

    Basically could I build all this with 3 SC boxes: 30x pinks, 9x flamers, 3x Herald on foot, 3x exalted flamer, and 15x screamers (9 regular from the boxes, and 2 extra from each of the 3 chariots)?

    the main platform of the chariot is essentially a disc of tzeentch, you could use it to kitbash some characters like the fatemaster or magister on disc, or put the herald on it.

  8. 1 hour ago, Enoby said:

    RE the topic of pricing and getting friends into the hobby. It's strange, while I don't like the Lumineth prices, on the whole I would say that playing Warhammer is about as expensive as most other hobbies overall, and cheaper than others - it just depends on how you buy into the hobby.

    Comparing it to YuGiOh, you can spend £100-300 on a good deck, and will probably have to change it once every 6 months - 1 year depending on ban lists and meta. In addition to this, most decks go out of meta and become unfun to play after a while to the point where there most expensive cards are just costly bits of cardboard that might look nice. It's a massive investment to play and continue to play at even a local level unless you're okay with losing a lot - far more expensive than Warhammer where you only have to buy one £500 army for non-perishable entertainment; army power cycles but even the weakest AoS army stands a better chance than the weakest deck.

    The big difference is it costs about £10 to buy a beginner YGO deck and try out the game in its entirety;  while you won't stand a chance against strangers, you can have a fun time against another person playing a beginner deck and you get a full sense of the game. With WH, both players need to buy in a sizable amount (£50 start collecting at least) to get even a small sense of what a full game is like. 

    I think this is what makes it so difficult for new players. You can get a great game out of one of the starting boxes, and the easy build stuff is cheap for us, but it's still a big investment for someone who isn't 100% sure about starting. If they don't like the starting armies, this is even harder. 

    Yeah the cost of entry is higher, even if the cost to continue playing isn't higher (you can get by with one army).
    Some armies are particularly cheap to get into, even more so than the starter set ones, in particular Beastclaw Raiders, Fyreslayers, and Flesh Eater Courts can make a 2000 point list out of 3 start collecting boxes, I'm not sure anymore, but I think seraphon can also do 2000 points with 3 boxes and a slann too.

    Edit: A great way to get players into the game is if you have enough models to make two smallish (1k?) armies and play a starter game with them, that way they can try it out before buying it.

    • Like 2
  9. 46 minutes ago, Gwendar said:

    I don't mean to undersell them, rather I don't find it worth the cost as you stated. I don't know that units of 15 would do enough to fix anything and all-in-all I would like them to go down to 160 at least.. but yeah, the lack of a Tzaangor coven that buffs them in some way is just really perplexing to me and instead they gave Acolytes 2 Covens?

    Mathhammer shows that just those 12 models in combat with +1 attack can pump out ~22 wounds vs a 4+ save which is pretty nice since they don't need any specific heroes to buff them. Bestigors are a good comparison, but you can do more with StD units I think. Chaos Knights, Warriors, Marauders and Chosen can all do far more for the same cost or cheaper, but that's not including the Sorcerer Lord and Chaos Lord\Mounted Chaos Lord needed to make them work. I dunno, I may get around to trying out a unit of 20 at some point in the Hosts Arcanum list.. I've just never been impressed with them in general.

    Honestly I don't think Tzaangors can go down much in cost without being a broken level of efficiency, they're already 9 points a wound, which is pretty efficient especially given how hard they can hit. Units of 15 would make a difference because 10 man units of Tzaangor are little more than overcosted chaff, and 20 man units are blenders (their damage falls off super hard once they go under 9 models). 15 man units, at the current cost, would be 270 points, and still effectively hit nearly as hard as the 20 man unit (6 greatblades, 3 mutants), since it can be hard to fit 12 models in at times anyways. 270 points is much more palatable for taking multiple units of as well, but 360 points is very hard to fit into a list, especially in multiples. 5 man chaff Tzanngors for 90 points would be fine as well, although there is a lot that can do that job better.

  10. 9 hours ago, Arkahn said:

    About that, there is some question if you can play a MBoMK within the 2 required MB, since now it was clear to me, only MB on foot was allowed... 

    Unless it specifically states on foot, you can take one on maw krusha.
    Per the rules under battalions "If an entry is the title of a unit, any unit with that title can be used (you can ignore sub-headers under the title unless they are included in the entry for the unit)."
    The on Maw Krusha section is a sub-header.

  11. 11 hours ago, Gwendar said:

    It's odd really... there isn't really a Coven that does much for purely Tzaangors as Transient Form is still Acolyte focused with the added side effect of "oh and when one dies you can maybe add a Tzaangor to a unit on a 6! That's cool, right?" and that's it. There really needed to be a combat focused Coven that buffs up Tzaangors, Skyfires and Enlightened while Pyrofane was left to the Acolytes for an alternate shooty build. I think the faction has a solid ability to make something focused like that as a mini-BoC with more wizards, but it's missing the Coven to do so. You can run them in BoC but I mean... why would you when you could just run cheap Ungors and Bestigors instead? 

    I'm not sure if I ever shared my Pyrofane list, but it's probably one that I enjoy the most next to the Hosts Duplicitous stuff. 2x30 and 1x10 Acolytes (and the Enlightened for the Witchfyre tax which aren't bad for 100 points) along with my standard Kairos + Spellportal and Changecaster + Balewind to sit back and sling spells. I run it with a Fatemaster, Curseling and Magister on Disc as well, but been looking at a Changeling and\or Blue Scribes to swap in.. only ran the list twice so far but it's been interesting. I always keep a CP ready for BS but I think that's a holdover from playing Skaven the last 3 1/2 years that I can't shake 🤣. I don't think it's great all in all, but it's a way to get a shooting heavy list that isn't "I'm going to delete 2-3 units per turn in a 1-drop" in the form of Conflag Flamers.

    Yeah, but I guess StD is meant to be mortals all in all so I don't know if we'll see unmarked daemons. I've looked at StD a bit recently but I just prefer inserting Chosen into lists and that's about it. Tzeentch is getting you DD which is a big reason you always see Tzeentch Archaon lists.. but aside from that I don't know how useful it is outside charge rolls. That said, 40 Marauders (who don't really need DD charge rolls to be honest), 10 Chosen or 10 Knights backed up by a Chaos Lord and Sorcerer Lord can put out pretty incredible numbers if you include the +1 attack Agenda. Having any of those units fight twice and RR all saves, hits and wounds is nuts, especially when you can use DD to just make the Sorcerer Lords spell go off and ensure you get that 9+ charge.



    Anyway, I've rambled too long and created another wall of text.

    Looks like you got me thinking again.. maybe at some point I'll expand on that Chosen idea but try out Knights and Marauders instead. Math isn't everything in a dice game.. but I like those numbers 😉. These are assuming each unit has the full RR's and +1 attack. The Knights I gave +1 to hit to via the CA from the mounted Lord\Karkadrak.. if you can get in a double-pile in (note the unit has to be within 3" of something per the CA wording) then you could easily delete 2 units, especially with the reach on the Knights.
    stdtzeentch.PNG.fa8a726fbf66a1e618a08ce5de43855e.PNG

    The lack of a tzaangor subfaction, or good battalions makes them an odd fit in Tzeentch, but don't undersell their damage. Larger units get more special weapons, so a unit of 20 gets 8 greatblades and 4 mutants, and given they're on 32s, it will be all you're attacking with. The issue is the cost/unit size, I really think they would see more play if they could be taken in units of 15, since you've got a buffer for the extra attack and still get a lot of special weapons.

    • Like 1
  12. 1 hour ago, Moogypies said:

    I originally had this pinned at a October 10th pre-order to go with the audiobook, do we think we're now possibly an october 3rd pre-order due to the step up in articles? 😮

    At least if it is, i can build the gargants and paint them whilst turning into the story :D

    Probably, I'd be surprised if it wasn't announced for preorder on sunday.

    • Like 1
  13. 10 minutes ago, novakai said:

    i guess for those who are concern about the legality of the Tome celestiant batallions  after the GHB publication, looks like GW made a clarification that they are now useable in Pitch battle 2020 and you don't need your opponents permission to use them.

    https://www.warhammer-community.com/2020/09/24/legendary-battalions-update/

    of course the Jawz of Mork is too recent so it isn't part of the current list but it is also in the same boat and be fully supported

    Finally! I'm glad the ironsunz stuff is in there, I only got a chance to try it out once.

  14. 1 hour ago, Ogregut said:

    It's the new 40k mission expansion pack - Battle zone Pariah going on pre order next week, I think warcry will be the end of October. 

    The announcement this week will be released on the 4th of october, it could be the first of the 40k codexes that were supposed to drop in october. Could also be Gargants but I bet they will be announced next sunday, since that will have them release alongside their audiobook.

  15. On 9/14/2020 at 4:49 PM, KingBrodd said:

    5EB587AB-46C9-47E0-862E-098D6AB0FC57.jpe

    Back to this Rumour Engine, could this be a Mawtribes Warcry Warband?

    The smaller shield on the plate IS an Ironbreaker shield, which is around the size of an ogor's gutplate. which scales this model up in size considerably. My first guess would be a bit in the new Gargant kit that we havent seen yet, but it seems appropriately sized for a stonehorn/thundertusk shoulder plate, so maybe it is a "Frost King" model?
    Its definitely destruction, doesn't look like ironjawz, bonesplitterz, or Gitz, and seems too big to be the gutplate to an ogor. That means either Gargants, or some kind of Ogor monster in my books.
    I suppose it could work as an actual shield for something big, like an Ogor or a Bullgor, but the aesthetic doesn't fit well with either (Ogors don't use shields).
    If it is something new it could be scrap on a gitmob/Grotbag contraption of some sort.

  16. 49 minutes ago, Kadeton said:

    I've been including the Huskard Priest in my lists, and honestly he's still pretty underwhelming at 300 points.

    Making a list without a Frostlord in it isn't totally crazy, but you are giving up by far the best unit in the book. As long as you're happy with a "softer" list and aren't trying to win any tournaments, you should totally be able to have fun with it.

    If you put a Huskard on Stonehorn in, you could also take a Eurlbad battalion - it's a significant upgrade for all your Mournfangs.

    Yeah thats what I was considering, but Eurlbad + Frostlord is basically 2000 points, if I took a Eurlbad with no Frostlord I would have points to fit in a few extras like a hunter with some cats, but then I wouldn't have the frostlord.

  17. 18 minutes ago, Nezzhil said:

    Glogg Megamob is the White Dwarf next month preview. And the image is a Troggoth artwork.

    Always the image of the backsheet cover is a reference of the next month preview.

    We are getting gargants, so maybe megamob is referring to mega gargants.

    If it is a Troll subfaction/supplement/rules I'll be worried about Gitz appearing in shattered realms

  18. So I've started thinking about painting up my beastclaw raiders, and the place I always start is listbuilding. I threw this together:

    Allegiance: Ogor Mawtribes
    - Mawtribe: Thunderbellies
    Icebrow Hunter (120)
    - Artefact: Shatterstone
    Frostlord on Stonehorn (400)
    - General
    - Command Trait: Storm Chaser
    - Artefact: Alvagr Rune-tokens
    - Mount Trait: Black Clatterhorn
    Huskard on Thundertusk (300)
    - Blood Vulture
    - Prayer: Keening Gale
    - Mount Trait: Rimefrost Hide
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    4 x Mournfang Pack (280)
    - Gargant Hackers
    2 x Frost Sabres (40)
    6 x Frost Sabres (120)
    Skal (100)
    Extra Command Point (50)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 120
     

    I want to run thunderbellies since I like the lore and paint scheme, and mournfang are cool, but the lack of realm artifacts seems to hit frostlords hard unless they're in boulderhead. Would it be crazy to make a list without a frostlord in it?

    is there anything else I should try to fit into the list? I know I want a hunter to take advantage of the shatterstone.

    Is the priest worth it at 300? Or is he still ineffective at that cost?

  19. AoS is a lot more free-form lorewise than 40k (although the idea of an Ork army having a "proper" version is a bit of a laugh)

    For many factions in AoS there is no "proper" or "lore friendly" versions of armies.

    A gitz army of just squigs is just as valid as one with hordes of grots. 

     

    To be honest I suspect the "core" keyword is more marine centric than the article is letting on, and that the purpose is to simplify chapter/supplement rules (i.e. Bikers gain the "core" keyword in white scars). This could stretch to other armies and subfactions, but marines suffer from having the most bloated range.

    • Like 1
  20. 3 hours ago, Kopfnussklopfer said:

    Im a 100% noob, just painting and building my first AoS army :)

    I already have alot of deamons (horrors, screamers, flamers and so on), but i wanted to add a Sorcerer Lord on Manticore
    First off all, what do you think about him in general? I thought his spell would be great together with Kairos.

    2. If i use the Sorcerer on Manticore, i thought about using his passive, so i need some Slaves to darkness
    The warscroll i liked the most are the Iron Golems. They have an Melee and a Ranged attack, which they can both use in Melee, right?
    Then, if they dont move, i can reroll 2 times their saves (together with the Manticore)? Sounds good to me, please tell me why I am wrong :D

    You can use the Sorcerer Lord on manticore's oracular visions ability on himself.

    Its pretty good with paradoxical shield actually, since paradoxical shield only forces rerolls on successful saves before modifiers (so it only forces a reroll on a 4, 5, or 6) and oracular visions lets you reroll anything else.

    • Like 1
  21. 1 minute ago, Lord Krungharr said:

    Rats, I should have picked up the Mawpot I saw yesterday at a store, don't have one yet.  Though in the few games I've played with Mawtribes so far I never had anyone left behind to unleash its magic healing anyways.  Maybe that's best done like turn 2 for early healing?

    It feels like you really need to dedicate a hero to directly sit on the pot all game, and depending on the battleplan it might not be in a useful spot.

    Bloodgullet butcher with balewind next to the pot can pump out some decent damage though, provided it is in a decent location.

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