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Ganigumo

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Posts posted by Ganigumo

  1. 19 hours ago, OnTheSideOfCaution said:

    Excuse me for interjecting but do we know the continued status of the new orruk stuff as per the hints by @Whitefang? Was it just the Ironjawz pig or was there more?

    Just something orky alluded to, but I would be shocked if its just the big pig. I imagine it will at least be something for each of the armies if not a bit more, although I suspect the maw-grunta will be the only centerpiece. I don't expect much else from ironjawz unless they're refreshing 'ardboyz, but bonesplitterz has a ton of heroes they could refresh or add some new units to, and kruleboyz could do with a new unit or two. Maybe a cav/monstrous cav, an elite infantry unit, or some kind of beast/trogg for the breaka-boss to boss around.

  2. I don't see why they wouldn't update ironguts, all of the infantry ogors literally use the same bodies. If anything they'll just get rolled into a dual kit with the gluttons or leadbelchers.
    They're basically just gluttons with 2 handers and some shields strapped on.

    • Like 2
  3. 6 hours ago, Skreech Verminking said:

    Seems to me that skaven are incredible popular.

    next to the view thousands of people who play them there are about as many who seem to be interested in starting that army, if they could just get new models

    Skaven could do well in a starter set, but I think it would be a skyre, or maybe eshin box unless they introduce a new clan to the table.

  4. I'm sure there's plenty of starter boxes that would sell gangbusters too. Feels like SCE popularity gets propped up by starter boxes and easy access to the models, but stuff like StD, Seraphon, Gitz, Lumineth, Soulblight, and even ironjawz seem to be hugely popular, possibly even rivalling or beating out SCE. I'm sure a starter box with any of those armies would go over really well, and you can bank on old nostalgia with them as well. Seraphon vs FeC harkening back to the old lizardmen vs brettonia, Gitmob vs Lumineth, harkening back to the 4th ed eltharion vs grom. There's so many possibilities.

    • Like 3
  5. 6 hours ago, Duke of Mousillon said:

    Fair enough I suppose. 

    For those who have played Tzaangors. Do you bother with giving your unit champion a Greatblade? I am aware that paired blades are maximum damage for normal Tzaangors but as far as I can see the Savage Greatblade with the bonus attack from the champion theoretically outperforms giving him dual blades. But does it even matter really?

    I do because it looks cool. I think the damage maths out to be roughly the same though.
    Not taking it to have less profiles to manage is legitimate though.

  6. 1 hour ago, Vasshpit said:

    🤔 Or perhaps little, green, and riding more wolves...

    Would be fantastic to see Gitmob expanded upon even if only through RoR via 2-3 packs of Snarlfang and a tasty new warlord/shaman on chariot kit or something similar. 

     

     

     

    Some more Kruleboyz wouldn't hurt either.  😉

    As much as I want gitmob I doubt they'll show up in book 2 because Gitz are showing up in book 1.

    • Sad 1
  7. I've only played with it once so far, he failed a 5 inch charge and got destroyed by impact hits.

    I think the big drawback is needing him to be your general. Clammy Hand is super strong, and so is having a troggboss general to score the GS so its tough to justify taking anything other than those two things for your general.

    His output is pretty good though, its just a shame its pretty much the only hammer spiderfang have access to, and you need to give up a lot of power to take it.

    • Like 1
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  8. On 5/28/2023 at 11:52 AM, Gitzdee said:

    I miss Whitefang, its been a while since we had a good rumour.

    The thing i want to know most of all is if we are getting another army or complete rework of an older army at the end of this edition or not. Mostly because we already got seraphon and CoS is up next and those are some huge releases already.

    We know something Kurnoth is brewing somewhere and some mentions of Chorfs and Malerion have been thrown around. Its just hard to tell nowadays if a runour is AoS, Underworlds or Warcry (or old world).

    I did notice that some of the models rumoured to leave CoS are included in the old world. Could the Aelves be returning to Sylvaneth within a Kurnoth subfaction?

    My bet for an end of edition army is chaos dwarves.
    We will have had a few revamps over the edition, and there's a possibility of a FeC release as well.
    Chorfs could find their way into the starter box too, but I'm still putting my money on it being order vs order (Malerion vs Stormcast or Lumineth)

    • Like 1
  9. 7 hours ago, JackStreicher said:

    We‘ll see. :)

    In friendly games (not abusing LoB) the army was fine. Blood Knights performed okay. I hope units won’t get nerfed too much because of unrendable LoB builds.

    for once they actually targetted the thing most out of line instead of the whole army, whole game, or something else which seems like a first. (See Gitz nerfing rally while barely touching herds or jaws of mork)
    Doesn't seem like they jumped the gun like with ogors either.
    But yes hopefully they give it a little time to see where things land before hitting the nerfbat too hard.

    • Like 1
  10. 7 minutes ago, Vasshpit said:

    I'm out of the loop. What's so bad about Legions of Blood?

    Command trait that makes d3 units hit on unmodified 2s if within 3" of the general (bypassing modifier restrictions!)
    Artefact that gives ethereal (perfect for a VLOZD)
    Neferata is ridiculous at 390 pts, 14W 3+ save, double caster, Warmaster, aoe -1 to hit debuff, pre-game redeploy 3 units within your territory and a spell that lets you ignore only negative modifiers to save (so you can get a 2+ unrendable save on her, a VLOZD, or blood knights, or make a brick of infantry really tough to shift).
    Thats before getting to the subfaction ability that gives vampire heroes +1 attack if they're within 3" of an enemy, or +1 to cast/dispel/unbind if outside of 3", alongside heroic actions to turn off ward saves and one that turns off all out defense and inspiring presence.
    Also all those VLOZD and Neferata have the hunger, which lets the unit heal wounds after it fights equal to the damage it inflicted (up to a max of 6).

    So you get some super killy, super tanky, fast units with good healing running all over the board. Then ON TOP of that because of what SBGL has in the army you can still put tons of bodies and wounds on the table.

    It might be the case the whole book is cooked, but LoB is the worst offender.

    • Like 2
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    • Confused 1
  11. 1 hour ago, Marcvs said:

    You mean, as it was already the case per Core Rule 27.3? "artefacts of power and command traits that affect attacks made by friendly models do not affect attacks made by their mounts, unless noted otherwise"

    I kind of hate the ruling myself. Like I get it, but it isn't actually that intuitive. The rule feels like its only there to cover their mistake when they forget to say "but not their mount(s)", which is fine for stuff like "add 1 to the general's attacks", but is weird when we get to auras, because now we have to care about where the aura comes from. It also creates a precedent that applies to older abilities, I'm sure I won't find all of them, but from nurgle the command trait Gift of Febrile Frenzy is a once per game ability that gives +1 attack to nurgle units within 7", this dodged a FAQ but shouldn't apply to mounts based on this ruling, the skullfray gorehorn command trait is the same which means it won't affect tuskgor chariot mounts or disc tzaangors mounts.Gruesome Trophy rack doesn't affect the ironblaster mount. Gitz "Totem of the spider god" barely dodges this since it interacts with an ability on the scroll, which only affects mount attacks, instead of the attacks directly I guess?
    Its a reasonable nerf to the ability but I just hate the rules around it, and how every ability that works the same way somehow managed to dodge this FAQ. I'd much rather they just start specifying directly if it affects mounts.
    Edit: also its never clear where companions fall into this stuff, I'm still not sure if the grot companions in kruleboyz get VEW or not, I've always assumed no.

    1 hour ago, Kitsumy said:

    yup last 2death and daemons book were way over the top. and they even eclipsed the allready op goblin book.

    only hope next general fix it for good, not tipical +5 points on 1 or 2 units

    dont know why in contrast we got seraphon book, where only kroak is cloose to those levels

    I'm biased but I'm not sure gitz were even that OP, it seemed to mostly be squig herd and jaws of mork, which both somehow managed to dodge the targeted nerf to gitz when they nerfed rally for the entire game instead of just nerfing jawz/herds/hoppers

    1 hour ago, JackStreicher said:

    Some lists of said books (most LoB lists). Not the entire books - big difference which usually gets lost when people start to generalize.

    Soulblight might be out of line even without LoB but we'll need to wait and see. LoB is just the obvious problem at the moment, but it may turn out the book behind it is also too good. Some of the stuff that book does really pushes the line like being able to deploy units within 9" and the healing combined with all the recycling, and zombies deleting hammers when they get destroyed. Like 40 zombies have a good shot at deleting things like maw-krushas just by taking the hit, and they only cost 230 points. 
    Its hard to tell unless LoB gets reigned in though.

    • Like 2
    • Haha 1
  12. 9 minutes ago, Doko said:

    Rip vampires with the new faq.

    Got many huge nerfs deleting every viable tournament build.

    Rigth now only legion of blood won tournaments and one tournament won by vyrkos spaming zombies and the xploit of revive corpse carts.

    Now the zombies build got deleted because cant revive corpsecarts(was obvious and cheaters who did it) and worse wr cant get in combat units with zombies revive if we wasnt in combat allready.

    And leguioj of blood.........only have been DELETED, everything that had have been deleted;

       -gimmick of neferata that lets us get in enemy face our cavalry or big unit was deleted

      -the neferata spell that wasnt changed for years,now have been deleted and useless in the 99% situations(only usefull against rend2 or more and a nerf against rend0)

      - the comand trait that let us hit at 2 with ours units now dont work to mounts, so is a nerf of 16% or even more to the damage of the vampire on zombie dragon and a nerf to bk also.

     

    Yes leguion of blood needed a nerf,but only the nerf to the teleport of neferata was enougth,now habe been overnerf and vampires wont be competitive.

    Meanwhile kharadrons,khorne,tzemth,slanesh have similar win rates and dont get balanced

    image-16.png?resize=474%2C489&ssl=1
    I personally have never seen anything as high as the new soulblight tome, although stuff may have been higher in aos1, but don't catastrophize it. Both legion of blood and neferata were way out of line, especially at neferata's point cost. I would be absolutely shocked if SBGL weren't still competitive after these changes, in fact I imagine they still need point increases.

    But yes, Khorne, slaanesh, and kharadron also need nerfs. Tzeentch is pretty safe in the middle at the moment, but those books didn't explode to this kind of winrate overnight. I'm sure they'll all get hit with the GHB.

    • Thanks 3
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  13. Just now, Kitsumy said:

    in fact it is a massive buff, and i really hope scaly get changed in our faq.

    -1wound always? or -1 dmg only on more than 1 dmg? no brainer for me. since most of game besides heros and monster are dmg 1.

    this change would shut up a bit of the seraphon haters and would rise the winrate( and coalesced will really need it lol)

    -1 to damage is very hard to balance.
    Against armies that pay a premium for 2 damage, like ironjawz and ogors, you can negate nearly half their value for little cost.
    against armies that have lots of damage 1 it does nothing.
    Its the equivalent of a 4+ ward vs damage 2, a 5+ ward vs damage 3/4 and a 6+ ward vs damage 5/6
    -1 to wound on the other hand has a pretty flat mathematical effect on the damage.

    With that said the reason petrifex was problematic was because those units were not at all priced for that kind of buff, and trying to price them for it would make them unplayable elsewhere.
    In the seraphon book it seems like coalesced were priced with that buff in mind, which is why the coalesced stuff is so overcosted.

    I do agree that they should change it in seraphon too though, with point decreases on coalesced units. We just shouldn't have -1 damage be something we can get armywide. Its fine if used in limited ways though, like the debuff spell from SBGL or the nighthaunt dude, because the players can play around those abilities.

    Also I think most of the seraphon hate is going to be directed at starborne and not coalesced, coalesced seem fair, maybe too fair.

    • Like 3
  14. My playgroup is probably gonna give old world a shot, we have old WFB armies lying around. I'm hoping the azhag wyvern gets re-released, IMO that model looks great and its super expensive second hand. I wouldn't mind using it as a vulcha in my kruleboyz.

    1 hour ago, Beliman said:

    Ossiarc Bonereapers and SOublight FAQs:
    https://www.warhammer-community.com/faqs/?=#warhammer-age-of-sigmar

    It seems that Ossiarc Bonereapers had a facelift in some abilities. Easier to understand and play with, with some changes like Petrifex reducing To Wound rolls instead of Damage.

     

     

    I like most of these changes.
    Targeted nerfs to neferata and Legion of Blood were definitely welcome, although I really don't like how they handled doomed minions. I disagree with the ruling, and now we might end up with other weird edge cases where a command trait gives an aura that won't apply to mounts. I wish they'd just properly errata'd it.

    OBR changes seem fair, maybe they watched the WH weekly bit on why -1 damage is a bad rule. The gothizzar change is pretty impactful since you can kill the unit outright now, but it also won't apply to shooting or hero phase damage.

    • Like 2
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  15. 23 minutes ago, Gothmaug said:

    Its possible they have warehouses of old stock left over from the end of Warhammer fantasy, and we may just see those older sculpts repackaged for 2024 warhammer fantasy battles. Its a dream come true for any company, who can sell old stock they paid to make in 1990 and sell it for 2024 prices. 

    But re-using old molds and reproducing old metal and resin fantasy units? seems like a terrible waste of resources, especially for a company that wants to sell little plastic soldiers. So you lure the old guard back with photos of old models, let everyone dust off their old models to play with, then slowly replace each faction with new spiffy plastic models, which people are tempted to buy to upgrade their existing "dated" sculpts. 

     

     

    I think its more of a design problem than an opportunity to sell old stock. All of those old kits were probably destroyed. You free up warehouse space and might get a tax write off.

    The real issue old world had to tackle was how to fill out multiple factions model-wise with a smaller budget/design team. The game needs multiple factions to work and capture the old world appeal, but launching 4-6 completely new models lines at the same time is completely unrealistic. 

    I suspect we'll see 1-2 of the armies get a bunch of new models, and the rest getting a few characters to tie into the narrative at the start, and if its successful they'll slowly release more.

    Heresy didn't really have this issue since its pretty much all space marines. There are some differences, but for the most part the armies tend to share the same core units.

    • Like 4
  16. 8 minutes ago, EntMan said:

    Iirc there's only one battletome on the roadmap and it's either confirmed or almost certainly FEC.

    I think it was also said the new Orks on Huge Pig with Sponsoons model is to go with one of the Dawnbringers narrative books.

    Yeah thats what GW has said definitively. The second book of the campaign will have a heavy destruction theme and the pig releases with that.

    Not sure if there are any other rumors, heard some folks mentioning it and I wasn't sure if they got mixed up or there were some other rumors.

    Warclans could certainly do with new rules.

    • Like 1
  17. Game 4 loss vs FEC. It was a close game, he got through the gutrippaz on t1, and I failed to take out his unit of 6 flayers despite shooting them with all 12 boltboyz, one survived. On turn 2 he retreated the flayers and i tanked his monsters with the other hobgrots and gutrippaz, I took out both monsters that turn with shooting and the waaagh!. Turn 3 he healed back 5 flayers and got did 11 mortals to the sludgeraker with their shooting, and crippled my boltboyz with their shooting so I couldn't really unleash hell. Normally I don't like to blame the dice, but getting a t2 or t3 double, or finishing those flayers would have really pushed the game in my favor.

    Game 5 was a win vs bonesplitterz, he came in hard, my sludgeraker did only 1 damage vs the rogue idol then died to laser eyes, but he couldn't threaten the boltboys so I pushed him back.

     

    Overall I really liked the 30 block of gutrippaz, it felt like I had way more options tactically and a good way to threaten objectives early game, but the list felt lacking in damage, and Gobsprakk was very disappointing. Everything he does is just so inconsistent, its like a slot machine, i like the arcane tome killaboss way more, but he can't take sneaky miasma anymore.

     

     

    8 hours ago, woolf said:

    thx for sharing and gratz on the victory game! 💪💪 what was your take vs the OBR? on paper feels like we should be decent against them being elite and susceptible to MW, although obv the general power lvl of that book greatly supersedes our own

    The player wasn't that experienced with them yet, and didn't have katakros. The battleplan didn't help but I think the power level difference is just too big. They get ward saves they can bump up to 5+s and access to tons of healing, so they're pretty resilient even against MW and shooting.

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  18. Game 1 I lost to new OBR. It was battlelines drawn, so the alpha pin wasn't as effective although it seemed to work well. I got the t2 double and couldn't cripple him enough and got smashed on the t3 double.

     

    Game 2 I won vs big waaagh!. He threw away his gruntas early for a BT and my boltboyz thrashed them. Then I got the t2 double and pushed hard with the waaagh! And he couldnt recover.

     

    Game 3 I gio thrashed by skaven. The list was basically a hard counter. I took the first turn, so I could alpha his stormvermin and between supa sneaky and fastun I got gobsprakk, the gutrippaz, and the sludgeraker within charge range on t1. The sludgeraker charged and took THANQUOL's unleash hell, the gutrippaz got in, but gobsprakk failed on a reroll. I ended up not even killing half of the 30 strong stormvermin and got thrashed on the counter. Also he had ravenak's jaws, which is nigh impossible to zone out but he had it on teleporting wizards. The only spell I unbound all game was arcane bolt on t4, and the only spell I cast was mystic shield on t1. It took me 2 attempts to dispel the jaws, and each of the first two hits did 8 mortals to the boltboyz.

    • Thanks 2
  19. I've got a 2 day event on the weekend and after a bit of agonizing I decided to bring the kruleboyz. I wanted to play orruks and couldn't make a big waaagh lisylt I felt comfortable with, and I don't vibe with the new gitz book for some reason, not sure why.

    That said I had a dumb idea come to me while trying to listbuild. What if I just supa sneaky 30 gutrippaz? It'll be like dollar store Tzeentch, and its not like the standard KB lists have been doing well.

    I wasn't too fond of supa sneaky when I first tried it, i always used to go MoM/arcane tome on a vulture, but supa sneaky's value goes way down when you have more drops, since it triggers before turn order is decided.

    But with a unit of 30 gutrippaz you can just alpha pin. 60 wounds that are sometimes -1 to hit, and are -1 to wound (thanks to noisy racket) can pin my opponent in and maybe let me get an early game lead. Plus if I'm lucky with dissapearin' act I could potentially get in to something juicy.

    Here's the list.

    Allegiance: Kruleboyz
    - Warclan: Grinnin' Blades
    - Grand Strategy: Krump 'Em All
    - Triumphs: Indomitable

    Leaders
    Gobsprakk, The Mouth of Mork (260)**
    Swampcalla Shaman with Pot-grot (100)*
    - Lore of the Swamp: Nasty Hex
    - Aspect of the Champion: Tunnel Master
    Swampcalla Shaman with Pot-grot (100)*
    - Lore of the Swamp: Da Black Pit
    Snatchaboss on Sludgeraker Beast (290)*
    - General
    - Command Trait: Supa Sneaky
    - Artefact: Arcane Tome (Universal Artefact)
    - Mount Trait: Fast 'Un

    Battleline
    30 x Gutrippaz (450)**
    - Reinforced x 2
    10 x Gutrippaz (150)*
    10 x Hobgrot Slittaz (80)*
    10 x Hobgrot Slittaz (80)**

    Units
    6 x Man-skewer Boltboyz (240)*
    - Reinforced x 1
    6 x Man-skewer Boltboyz (240)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment
    **Battle Regiment

    Total: 1990 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 164
    Drops: 2
     

    Gobsprakk gives access to spells, and access to krump em all. Not sure how that'll work out but most grand strategies are a struggle for us.

    Theres potential for a proper alpha strike too, supa sneaky gutrippaz, +fastun/sneaky miasma the vulture and sludgeraker.

    • Like 2
  20. 15 hours ago, Vasshpit said:

    I friggin hate limited edition... 

    Can I just buy the damn thing, Geedubs...

    Screenshot_20230510_163903_eBay.jpg.5ac5715b62673fcda19acef733924496.jpg

    to be fair this was wasn't supposed to be released yet, but I feel your pain.

    I doubt I'll be at any of the events where this guy is available so if I want one its scalper city for me. 

  21. 1 hour ago, RileyArlic said:

    in a weird way I think this is a good thing.

    AoS has a lot of room to grow and getting models in resin doesn't really help the game grow. All it does is put cool models behind a larger paywall. I'd rather see AoS continue to get nice plastic kits than dodgy FW resin ones. While some of those big monsters will be missed and there were some cool designs, my hope is that we'll see some of them in plastic in the future, much more accessible and without needing a whole separate book to use their rules. 

    Honestly the FW stuff wasn't that far out of line with GW's actual prices.
    When I bought a bonegrinder, 6 months-ish before gargants came out I paid like 200CAD IIRC, and when megas came out they were 230CAD.
    Colossal Squig and Hag were like 130-140 each, but plastic versions would probably be priced up there with bloodthirsters.
    Also the FW keeper was only like 10-20$ off the GW price.

    • Like 2
  22. 48 minutes ago, Tervindar said:

    My only complaint is that rules feel like they are all over the place unless there is somewhere that I'm not aware of or made a cheat sheet by the community. Like the grand strategies, heroic actions, monstrous abilities, battle tactics. Tbh, I wouldn't mind if some of those could be condensed down as it feel like its a lot more that needs to be kept track of besides the verbose army and unit rules. 

    I do wish the GHB was yearly again though, feels a bit bad buying a $50 book twice a year, especially if you don't get to play that often, but at that point could just omit that purchase.  I did find Rob's reaction to MIniac to be helpful, imo. Along with the deep dive that they did with Warhammer weekly. 

    Going to plug Wierdnobz AoS reference sheet, its fantastic.
    Its frequently updated, and while it has a lot of pages you generally only actually need 1-2, the page for the rules reference, and the current GHB's reference. Its also got a "printer friendly" version at the back that doesn't have the image in the background.

    • Like 2
  23. 7 minutes ago, Ferban said:

    I don't think soup tomes are necessarily a bad thing.  I think Orruk Warclans suffers from: (1) being the first tome of the new edition - before they really got a handle on things like unique heroic actions and monstrous rampages; and (2) trying to push/hype Kruleboyz as the new model range.  If a new tome came out now, I think we'd see much more flavor and more equal attention paid to each faction.  

    That said, I'd really like to see Big Waugh! amended to incorporate all destruction factions.  In the lore, you see grots, Ogors, and gargants along for the ride.  I'd love to see that in a rules form (whether contained in the OW tome or some other book) that allowed much freer ally options.  Maybe the general has to be an orruk, but then 1 in 4 units could be ogors, 1 in 4 gloomspite, and 1 in ... 6? gargants.  Or something like that.  You'd probably have to tweak the abilities and Waugh! energy so it didn't get too overpowered, but being able to field a multi-faction Waugh! like in the stories would be great. 

    Whats funny is that KB are the weakest part of the warclans book, with the worst written rules in terms of Quality, not just power. Bonesplitterz felt like they just got a bunch of rules removed, with most of the warscrolls feeling boring, and Ironjawz were pretty fantastic. Part of it is probably first book syndrome, but Stormcast made out far better (the internal balance problem in that book is eternal unless they drastically cut scrolls and/or heavily compartmentalize the different chambers). There was probably something else at play that made the warclans turn out that way, maybe time constraints with some poor design choices.

    The old grand alliance armies were basically what you're asking for, maybe they could come back in the future, but I think they're avoiding it for balance reasons.

    • Like 2
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