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W1tchhunter

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Posts posted by W1tchhunter

  1. 7 minutes ago, greg19190 said:

    That makes sense, I think it's the flexibility that I like about them, running them in msu so they can just chip at stuff and not overkill. 

    I have a game on Friday I plan on bringing a Verminlord warbringer, deciver and maybe up to 4 clawlords and some stormvermin to act as wound taker for them with the 15 Gutter Runner unit.

    I want to try the gutter runners your way to see if it workes for me (hopefully role more 6's) I also want to see if the warpstone charm can work and play arround with the clawlords switching command ability.

    On the off chance I get dreaded deathfrenzy off will be fun to see a super sayan suicidal clawlord from the new book as well :)

     

    Awesome post the list when you can! Let us know how Friday goes! The clawlord idea sounds very fun 😛

  2. 26 minutes ago, greg19190 said:

    Ok cool, you had them in your list and I have not thaught about running them as a 15, my thinking was they die so quickly and there leadership is... Skaven... But thinking about it they could be amazing (yours died to quickly) putting a unit of 15 with all the shooting and all the attacks +1 to hit and wound in to a big scary hard to kill hero combat monster with deathfrenzy (of corse)... Could be an Interesting concept 

    Yeah I definitely sent them after the wrong target for sure. I guess 1 drop is better than 3 would be an argument for it to. I was considering having a grey seer on foot to follow them around with death frenzy. 

    Wasn't sure what I'd swap it with but I think it would be the stormvermin. Which would leave you with another 145 points to play with, and another reinforcement point.

    • Like 1
  3. 5 hours ago, greg19190 said:

    Based on that game how would you rate the stormvermin and gutter runners now? Glad the doomflayer did some work :)

    o and Slynk and the gang? 

    The stormvermin did nothing but die haha but I never got them into combat, I retreated them to help the deciever when Mr Krondy arrived but he'd killed him before they made it. I feel like they maybe should have a 4 up rally?

    The gutters I kinda whiffed with and they where annihilated by Krondys as they should have. I definitely expected more MW though.

    Sylnk was awesome, well worth the points. Very high chance of killing any foot hero when the gangs altogether.

     

    • Like 1
  4. Had a good game against my friend for my first time playing skaven. I was running a 2k Eshin list and He was running a Stormcast big Dragon list. The scenario was the one were if you own all 3 objectives you win.

    He took first turn, he deployed everything at the back except for the 3 Liberators which is left in the clouds. He summoned the comet which landed on pretty much my whole army dealing a good chunk of wounds to everything (minus the gutters and Slynk n co as they hadnt deployed) I had also moved my night runners pre game, they moved far enough for the star drake to shoot them off, sad times.
    My turn basically had me moving up the board, verminlord deciever miscast so couldnt teleport 😛 i deployed the 15 gutters and slynk at the back. Slynks contract was to kill Mr Gardus which after the shooting and combat phase he successfully assassinated him down to the wound and then retreated. The gutters threw their 45 stars at Krondy but only dealt like 3 wounds which was very feels bad. 

    He won 2nd turn priority, blasted Slynk off with the star drake, dropped 2 liberators to charge the gutters, using them and krondys the gutters died horribly, they did deal 4 MW to the first liberators that charged though killing 2 of them. 
    My turn was fairly boring here, verminlord failed the teleport but got mystic shield off. Continued just pushing up the board.

    He won 3rd turn priority and took it. He used the teleport prayer to teleport Krondy to my back left, i got giddy here knowing that my verminlord had the artefact allowing him to strike first however he failed his 9 inch charge. He also dropped the last liberators onto the 2nd objective. 
    My turn i charged Krondy with the Deciever taking him down to 3 wounds, krondy attacked back but only got 2 wounds through, rest of my army continued moving up taking the 2nd objective but i failed all my charges to the liberators. 

    4th turn I finally won a priority, the big ass shuriken finished of Krondy, he blew up dealing 8 MW to the deciever as he lucked out with his 6s. I charged the rest of my army and got everything in surrounding his 3 units of liberators. The doom-flayer came out and wiped out one unit doing something stupid like 18 wounds. The 40 clanrats killed 2 liberators in another group and the 20 killed 1 liberator in the other. The deathmaster that came out didnt do anything, i was kinda scared to place him next to the liberators as i was determined to use the doom flayer first :P (definitely feel like the Deathmaster should have strike first when coming out of hiding).
    His turn he moved his star drake and protectors into my swarm, he swallowed the doom flayer (should be an instant kill on the dragon in my eyes :P) and devestated the clanrats.

    I won turn 5 priority and simply retreated my clanrats onto the 3rd objective, easily outmanning him with the clanrats and rat swarms due to expert conquerers on clanrats. 

    Overall was a really fun game, and picking off Gardus with Slynk just felt very Eshin. The deciever gutting Krondy also felt very good.

    My list was:

    Verminlord Deceiver General Devious Adversary and Shadow Magnet 

    Deathmaster

    Sylink n Co

    40 Clanrats

    20 Clanrats 

    20 Stormvermin

    15 Gutter Runners

    10 Night Runners

    Doom Flayer

    3 x 2 Rat Swarms 

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  5. 20 minutes ago, greg19190 said:

    This may be an easy one to answer but clanrats with spears have a 2 inch attack and Rusty weapons have 1 in a unit of 40 they get +3 to the weapon range... Would that make the spears have 5 inch and if so... Can you attack with them in combat if they don't charge and are still outside of 3? 

    No max range is 3 inches, spears are legit useless now.

    • Thanks 1
  6. Any new skaven players from the UK? Where have you guys got your Gnawholes from?  They've been outta stock since the book dropped (baring in mind apparently noone wants to start skaven and it's not profitable to update the range /s) 

  7. Morning peeps just a quick question about the Eshin Masters of Murder. If you have 3 heroes with the eshin keyword do you get both abilities? I noticed if you have 1 or 2 heroes you get to pick ONE enemy hero you get +1 to hit and wound with both range and melee weapons. But if you have 3 you get +1 to hit and wound on all heroes but only with melee weapons.

    So am I right if you bring 3 heroes, you pick one enemy hero for the +1 to hit and wound with all weapons and the other heroes you get +1 to hit and wound with melee only?

     

    Cheers!

    • Like 1
  8. 13 minutes ago, Riff_Raff_Rascal said:

    @Skreech Verminking What was the confusion surrounding the Redmaw? I don't believe it changed too much other than remaining for the rest of the game on an enemy hero.

     

    Yeah I don't get the confusion, basically use it as your own unit during the combat phase so can pile in, fight etc. Unless it's within 3 inches of your army.

  9. 3 hours ago, greg19190 said:

    Did 2 for assassins love them apart from the fat tails... 

    I thought that initially but I don't think they are fat, I think they have heavy wraps along the full length, at the very base of the tail it is much thinner. That's how it looks to me anyway 😛 swhy I did it purple like the rest of the upper wrapping.

    • Like 1
  10. Anyone needing gutter runners that aren't ape looking mutants. Ravenous Hordes look great, just finished my first one. Couldn't actually find any painted ones online before buying these to decide if they'd be worth it. But glad I did :D they also have night runners, painting the gutters first but will show off the nights when I paint one. 

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    • Like 2
  11. 2 hours ago, DocKeule said:

    Because there is no money in that. Skaven don't have many new players and there are tons of ratmen on ebay etc. 

    If they brought new Clanrats...who of us would replace the existing 100+ models with newer sculpts spending a couple of hundred bucks in the process? I wouldn't. 

     

     


    Yes that is pretty much the quintessential conclusion from the last couple of years. And it is getting worse.  

    It's not the clanrats that need changing though. The weapon teams need updates. Moulder needs updates on pretty much every single unit plus we are in a whole new setting now they could come up with all kinds of new grotesque abominations. Eshins range is absolutely dire in terms of model quality and number of models, I personally would love to see Deathrunners.

     

    There's 100% money to be made with the skaven dunno where that idea even comes from haha. 

     

    Edit* Forgot the Eshin Sorcerer! He would be a welcome addition also.

    • Like 4
  12. Personally I think those Emang prints are by far the best and the most accurate proxies to the skaven range. All the models are ripped from the Total War Warhammer series, which Games Workshop was involved in, meaning all the models in the game were approved by GW. 

     

    Why GW doesn't just do this themselves with all the outdated ranges is beyond me, but here we are. Makes it cheaper for us i guess 🤷 

  13. 2 hours ago, tupavko said:

    Tonight I'll try my new Skaven against my friends Ironjawz (mawkrusha and a lot of brutes).

    I'm bringing this list:

     - Army Faction: Skaven
         - Triumph: Indomitable
    LEADERS
    Thanquol (415)**
         - 2 x Warpfire Braziers
         - 2 x Warpfire Projectors
         - Spells: Flaming Weapon
    Warlock Engineer (105)**
         - Artefacts of Power: The Brass Orb
         - Spells: More-more-more Warp Power!
    Master Moulder (90)**
         - General
         - Command Traits: Moulder Supreme
         - Things-catcher
         - Artefacts of Power: Foulhide
    BATTLELINE
    Clanrats (100)
         - Clawleader
         -  Clanrat Bell-ringer
         - Clanrat Standard Bearer
         - Rusty Blade
    Giant Rats (60)
    Rat Ogors (280)*
         - 2 x Warpfire Gun
    OTHER
    Rat Ogors (280)*
         - 2 x Warpfire Gun
    Stormfiends (640)*
         - 2 x Windlaunchers and Clubbing Blows
         - 2 x Ratling Cannons and Clubbing Blows
         - 2 x Shock Gauntlets and Warpstone-laced Armour
    ENDLESS SPELLS & INVOCATIONS
    1 x Lauchon the Soulseeker (30)
    CORE BATTALIONS
    *Bounty Hunters
    **Command Entourage
         - Magnificent

    TOTAL POINTS: 2000/2000
    Created with Warhammer Age of Sigmar: The App

    That looks like alot of fun! Mind sharing a battle report when you get chance!

    Good luck!

    • Like 1
  14. Gosh I figured this thread would be drowning in lists by now! :P

    Got a 1K tournament coming up and came up with this (probably terrible) Eshin list. Got alot more to paint but finished the warband and Deathmaster last night! 

     - Army Faction: Skaven

      - Grand Strategy: Masters of Execution

      - Triumph: Indomitable

    LEADERS

    Deathmaster (165)*

      - General

      - Command Traits: Unrivalled Killer

      - Artefacts of Power: Gnawbomb

    Slynk Skittershank (225)*

    BATTLELINE

    Clanrats (100)*

      - Clanrat Standard Bearer

      - Clanrat Bell-ringer

      - Clawleader

      - Rusty Spear

    Gutter Runners (315)*

    Clanrats (100)*

      - Clanrat Bell-ringer

      - Clanrat Standard Bearer

      - Clawleader

      - Rusty Blade

    Night Runners (90)*

    OTHER

    Skittershank’s Clawpack (225)*

    TERRAIN

    1 x Gnawhole (0)

    CORE BATTALIONS

    *Battle Regiment

    TOTAL POINTS: 995/1000

     

     

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    • Like 3
  15. 1 hour ago, Thaliontil said:

    Thanks to Martin Orlando for spotting this in the PDF. It seems like we have the new cover for the LRL 3.0 Battletome

     

     

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    Some ****** that, why do the poncy disgusting elf-things get a new front cover 😮 

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  16. Just checking something, I noticed in the new GHB it states the broken realms expansions are still legal. With the rat ogors missing there mutations in the book, does that mean we can still use them from broken realms?

  17. Does it look like an Eshin army is going to be viable in anyway? The runners look kinda terrible, the traits and artefacts look pretty bad compared to the other clans also. I'm not good at list building whatsoever so I'm hoping there's a viable list as Eshin was gonna be my first army.

  18. Does anyone here have the build instructions for Skittershanks dudes? I cannot for the life of me figure out how these horrible push fit things go together. I bought the sprues online and they didn't send the instructions :P

  19. 8 minutes ago, AirbrushThreepwood said:

    Oh i see, good point. I'm glad I built my first 80 with blades then, although 2 weeks ago I thought maybe it might have been a mistake.

    Maybe you can snap the arms off? 

    Probably could but tbf my group is mega chill, I'll just say they are long blades 😛

    • Haha 1
  20. 15 minutes ago, AirbrushThreepwood said:

    Why? I think a unit of 20 with spears is pretty good with its 3" range, better than x20 with blades.

    Well 20 blades will be 3 inches also and still 2" inches below 20 that and at that point you're getting all of them in anyway due to 25mm bases. 

    • Thanks 1
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