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KibaWildFang

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Everything posted by KibaWildFang

  1. Wait what about CA capping? So we can basically use Frenzy once a turn now? With coherency, are we going with smaller units of flayers? Also, I did see the changed to Endless Spells, particularly Predatory ones. I feel that’s going to bring a lot of good use to Corpsemare Stampede, which is good, because it’s one of my favorite models in our entire lineup. I think that’s worth having the Archregent take back the general slot in a Feast Day list, to benefit from that +2 like you said.
  2. So the rumor is, all units are going up in points by about 15%. Think we can come out alright?
  3. In other news, fellow regents, I have been hard at work today. Not done, obviously, but making a lot of progress.
  4. I’ll fiddle around with it for sure. I really want to see the points changes before I do too much.
  5. Well its pretty good in that case, but also pretty niche you know? I’m also a guy who prefers his traits to be generally all around good, like Hellish Orator or Dark Acolyte. Once you deal with an artefact holder, or worse, your opponent kites your Varg and makes sure it never sees combat with its intended target, that trait is kind of useless. I personally find that scenario pretty frustrating. I’d rather take an extra free wizard or an extra CP on a 4+ over that, those will statistically see at least some use. Again I’m not calling it bad, I’m just saying there are other traits I’d prefer.
  6. Well the trait is kind of eh, but the artifact is really nice on him. But the trait may as well go to the Varg because it does little on an AAR
  7. Oh are we supposed to run this as Hollowmourne? Because I was building for Feast Day! I wouldnt mind running them Hollowmourne, though, because that’s the first court I ever read about that got me interested in the army in the first place!
  8. ....How did I... miss that? I must have been really tired! If that’s the case I really hope we don’t have to pay points to take battalions since most things are going up. Also for Smashbat, do you just... send the Varg up the board with the ability, or the flayers? Also this doesn’t mean they’re gonna be legal in matched play 😛
  9. This doesn’t say anything about the old battalions staying, though. Even if we did keep it, unless they removed the points cost tax from old battalions, we couldn’t really run the tried-and-true because everyone is seeing a points hike. If we keep battalions, great! I’ll keep Mordants. But I’m prepared for that to not be the case.
  10. How are Mordants still a thing? I thought those battalions were going, and being replaced with the new generic ones.
  11. So I hear points are going up for all factions. Seems that they are really trying to tone down the amount of models on the board this edition.
  12. Could someone help refresh my memory? I was reading an article on the army and it talked about the Medal of Madness relic for courtiers. Mustering doesn’t use a command point does it? I’ve always been under the impression that didn’t, but summoning did. Edit: nevermind I checked the tome. Summoning is a Command Ability, Mustering is just an ability. So no command point needed there.
  13. I sure hope we don’t become useless. I never got to experience how good we were, lol. I’ll make the army regardless, but I really hope we don’t get screwed. I doubt we’ll be completely de-fanged... er, disarmed, to be honest. Everyone will be getting new Tomes in 3, so we can look forward to ours. I can’t wait to see the new points when it launches.
  14. Jeez, they’re hard capped to 30 now? Ouch... but I will say, the idea of paying 160 per 20 ghouls is kind of nice. Myself, I was musing on having an Infernal Courtier general to keep Feast Day. Been having loose concepts because, again, we don’t know everything yet. I was wanting to keep at least one unit of 6 flayers. If ghouls get that price drop, then I can run 2 units of 6 we battleline, and still keep a few squads of 20 around for last battleline/objective holder/whatever the thing ghouls want to do. Screening I guess. I just know I want some of the little buggers.
  15. So I just heard about “reinforcement points”. - Pitched battle Profiles and Unit Size: Unit Maximums have now been removed but Reinforced Units have been introduced, as well as a limit of Reinforced Units in Matched Play. "Single" has been introduced as a keyword for Pitched Battle Profiles. "Single" Units cannot be Reinforced. I do hope this doesn’t spell a dark time for our flayers... or an even darker time for our horrors! I heard something about battleline being pretty untouched by this though. I can’t find the original source so, uh, grain of salt I guess? Just interesting to hear. Oh yeah, also monsters counting as 5 models for holding objectives and heroes (models with 5+ wounds) counting for 2 seems pretty neat
  16. Yeah, unfortunately I can see that. I hope they do something to make second ranks attacking in easier. We need it. I was debating that if I ended up cutting a squad of flayers from the list. Maybe add this guy and *potentially* some horrors because I like the models. I’d cut the Varghulf for it, but the Varghulf is really nice for mustering anything. Also it’s a lot deadlier in combat, so I’d probably try to take both. Also with Dark Acolyte I believe he gets the AGK’s Black Hunger extra attack spell yeah? He could give the flayers an extra attack a piece... not sure if that’s worth it haha. With the new rules and such (that we’ve seen so far), it does make me wonder of bricks of 40 ghouls will be worth it. I never got to play with a squad of 40 this current, ending edition so I’m not experienced with how they play next to minimum or 20-man units. Some people say that 40 is really clunky. Others swear by it.
  17. Ah okay. Yeah, I think they may do the .5” rule 40k has, it makes sense since its the same unit coherency. So either way it feels like 6 flayers minimum might be the way to go. Which is good because I’ve decided they can pry my 6-man flayers from my bloodied, regal hands. If the muster is so important, then we definitely have to keep a Varghulf lying around the main list. Maybe an Infernal Courtier, who knows. Anyways, I’m excited to see more updates.
  18. Wait so how would fighting in two ranks work then? Well.. with what we know anyway. You’d only get the first 3 to swing into combat? Feast Day pile-ins feel like they’d be a lot more important with this in mind. Also, what’s this going to do to ghouls? If I do end up going to one 6-man unit of Flayers instead of 2, I wonder what I am gonna do with the points... maybe go Blisterskin, cut 10 ghouls and throw in another AGKoRTG/ZD. But again... too early to start list building.
  19. Right. Fair. I guess in the meantime I’ll keep building and painting. Been trying to fix my archregent recently. Once he’s closer to done I’ll post pics.
  20. Whoa, wait, what does this mean for 6-man units of flayers? Should I go down to 3? Or should I stay 6 and keep mustering? I want them all to be able to get attacks in.. I want to run units of 6 really badly.
  21. Flayer-heavy Feast Day is my kind of solid “take all comers” list I have going on right now. I’m gonna be taking: AAR AGKoRTG Varg 20/20/10 ghouls 2 units of 6 flayers Charnel throne Simple, yet effective.
  22. (GKoTG and GKoZD could be going up in points if all hero monsters are going up.) I don’t think ours will, they’re already really high up there. So since we’re losing Mordants, is it worth it to have Varg in the main list anymore? I’m also tempted to test out Completely Delusional. Either start with Defenders for the save reroll if we go second. Then either if we go first, or when we get our turn, we pop into Feast Day and have at it. Or play aggressively from the start, begin with Crusading Army and use it to get stuck in, then when we’ve moved up enough we swap to Feast Day. (messed up quote, oops..)
  23. So I looked over the new rules that were shown, as I’m sure most people have. It looks like with the coming ability for unit champions to use Command Abilities, the days of needing a hero to babysit all our blobs of ghouls/flayers/horrors are coming to an end. Personally, I’m excited that a blob of 40 ghouls can frenzy itself out of nowhere. Everything got a lot more threatening. It seems courtiers are going to be for Mustering and Feel No Pain now. We no longer have to truly lean on too many leaders! I’m curious to hear everyone’s thoughts, ideas, and plans. Anyone have any thought on their future lists?
  24. I’ve been doing more looking into Royal Mordants! I saw one list I really liked, and made a small variant of it to try out. To keep a long story short, it’s one of the lists from the Goonhammer article. I thought up a slight change; cut one squad of flayers, bump the Horrors to 6, add 20 more ghouls for an extra objective/speedbump. I know horrors aren’t the best, but I felt that it would be easier to guard the King if the unit wasn’t minimum. Someone in my local meta says he really enjoys them at 6, either going first and sending them up, or going second and having them hang back. The difference is he had a 40-man ghoul blob and a minimum 10-man. I divided them up evenly. In all honesty, it’s probably a better idea to go with the linked list. But its an option!
  25. On another note, I wish that the Muster ability worked a bit differently. I wish you got to roll for each Courtier, but only one of them need be near the blob of ghouls to muster all those models. For example, it would be awesome if two Varghulfs got to rampage around the battefield doing what they do best, but also contribute to the muster roll for the Crypt Ghast babysitting 40 ghouls. I fee it would make ghoul spam a little more reliable. It seems like nowadays people are ignoring the whole “muster lots of ghouls” playstyle. I routinely see lists running squads of 10-20 ghouls. Is that the way to go now? Then again, a Ghast along for the ride is still 6/40 ghouls potentially coming back so maybe my line of thinking would be too broken.
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