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KibaWildFang

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Everything posted by KibaWildFang

  1. That does sound pretty good. Yeah it only summons 10 ghouls, but that does make a decent hero to run with some of those battleline ghouls. Also not many people will see a regular ghoul king coming I feel.
  2. I’m so happy that I have some good ways to take care of that problem... should it ever really present itself. I hope my LGS won’t throw LRL at me while I’m still getting used to things, haha. They seem to be nicer than that. As for the Horrorghast... we’ll see. I really want to run a Zombie Dragon and I’d have to cut the big guy to fit in a ghast. ...Also isn’t there a rule now that subfaction stuff turns off your rules? Or did I read/hear that wrong? Edit: Nevermind, I got Horrorghast mixed up with Mourngul, haha!
  3. Wait whoa whoa, do LRL have Bravery 6? Im at least glad there’s hope that I can put up a surprising fight
  4. I’ve been reading this article on charge phase stuff and how to get around really shooty stuff, but it all seems to be skewed against melee armies. Is there any hope for a new player like me to actually win games against these shooty armies like Lumineth? Or should I just go as hard as I can and accept the L?
  5. I was talking to Honk about this, but I wanna get more input so I’ll put it here, too... So I have two lists I can make... Both have the same leader lineup of Archregent, GKoRTG, Varghulf. Both have throne and corpsemare. The difference is... One has 6 flayers/6 flayers/30 ghouls the other is 6 flayers/20 ghouls/20 ghouls with enough points leftover for a Zombie Dragon. which do you think is more potent? Is it worth losing one squad of 6 flayers and divvying up the ghouls into 2 units of 20 instead of 1 unit of 30 just for a non-mounted Zombie Dragon? Or is the second monster worth it?
  6. I’ve been doing thinking on this, and I feel that in Blisterskin with Lord of the Burning Skies, it can actually be pretty potent, strategically. Maybe not Smashbat levels of punchy, but even without relics it can hold its own better than the other courtiers. With the Blisterskin CA it can be wherever it really needs to be, either grabbing an objective, going to support flayers/ghouls, or getting out of a combat that suddenly turned unfavorable. True, if it blinks over to flayers or ghouls it has to wait a turn to muster, but its closer than where it was before.
  7. If I was reading correctly, that one lets you choose either or. The Warlord battalion gets you both
  8. In other news, I finally got my charnel throne completed!
  9. We got our points! I think its fairly balanced. Not nearly as bad as I thought it was going to be!
  10. Okay so, thought up an idea, like I usually do. This is the list I *hope* I’ll end up having enough points for. First thing’s first, its Blisterskin Warlord Battalion. Leaders are Regent (Hellish Orator, Dermal Robe, Deranged Transformation), GKoRTG (Gruesome Bite, Spectral Host, Eye of Hysh) and a Ghast Courtier. Battleline are 2 units of 6 flayers and a brick of 30 ghouls. (All reinforcement slots filled). Corpsemare, Throne. The Ghast is there to buff the ghouls, but more importantly be the last sub-commander for the battalion. Blisterskin for battleline flayers, redeploy strat and of course movement. Dermal Robe is to help cast Corpsemare easier. Regent probably will summon 20 more ghouls. Maybe a Varghulf once in a blue moon. I really like flayers, so this list feels pretty nice. I really, really hope there’s enough points here.
  11. To be fair, even last edition I saw tournament lists make use out of 20 ghouls. A guy in my local meta who is really good with all things Death prefers them in squads of 20. I do agree, Varghulfs have lost a lot of power with Mordants being gone, but I also never really liked the idea of them coming in from a board edge where they aren’t needed. If I want to keep the core battalion with a second sub-commander, I may go Feast Day and take an Infernal General. Not sure though. I’m trying to avoid taking a second archregent for a few reasons. The first is purely an aesthetic choice, I want to have one leading the army, having two felt kind of weird lorewise. The second is as you said, they can’t both summon in one turn. I already have intentions of having the first archregent sit on the throne for the first turn, I don’t need a second doing nothing for 2 turns. Though I suppose the Throne isn’t as mandatory as it was before. I could cut the Varg, cut one brick of ghouls and add in 6 more flayers. Or I could cut both ghouls down to 10 and try to squeeze in another mounted King. Ooh, I could instead go double 6-units of flayers, one brick of 30 ghouls and opt to take a cheap Ghast Courtier to keep the battalion bonus... and hope there’s enough points leftover to worm in Stampede.
  12. So, I sort of calculated the projected points change on the models (about 15% if sources are to be believed), and I came up with a list I think I’m gonna pilot for the start of AoS3. Warlord Battalion (extra enhancement, that one extra cp ability), Blisterskin Archregent (Hellish Orator, the Dermal Robe, Deranged Transformation) GKoRTG (Gruesome Bite, Spectral Host) Varghulf (Eye of Hysh) 6 Flayers, 20 Ghouls, 20 Ghouls Corpsemare Stampede Free Bone Chair Blisterskin was chosen mainly to play with the redeploy strat in the new edition, but having Flayers battleline and moving 2” extra are really nice. Hellish Orator and Eye of Hysh aren’t bad either. Speaking of the +2 inches... Allegiance Abilities don’t apply to Endless Spells do they?
  13. So a board control type of army? Also if you can spare the points you should totally go for the Gheist
  14. Unfortunately its confirmed that warscroll battalions and matched play are no longer meshing. You can do them in narrative/open play, and I sorely hope they can be used in PtG, but for matched, no.
  15. This. While I enjoy the Death Scream/Unleash Hell combo, who in their right mind is not just gonna fish for more 6s on a Frenzy? If any of my units are Frenzying a turn, its the gkotg. Also, has the jury decided if flayers are better in squads of 6, or MSU now?
  16. Wait you can redeploy mid charge phase? What ****** is that? Edit: Okay its a d6” run on the enemy turn. Not a full blink to the other side of the board. Phew.
  17. So it has come to my attention that its not a bad move to use the new command ability Unleash Hell when it comes to crypt flayers. Shooting into units that charged you? With an autohitting attack that gets around the -1 drawback of the command ability? Sign me UP.
  18. It could be. Would be weird for them to use a stone looking throne on a swamp crocodile when they barely use leather saddles as is. Also, hard to plant a sword in the ground when you’re bracing to move your mount at any moment. At this point though, its anyones guess. One thing I’ve seen from rumor mills is how left-field they come!
  19. Maybe. I know we’re missing model range including single model “heroes” that don’t go in the leader slot (like Khorne/Sigmar have), and we’re missing priests. I’ll be shocked if we get a new monster type when ours already are pretty renowned.
  20. Oh wow. While I hesitate to think its Ushoran (the scale is too small imo), I think it may be a new footslogging AGK model, since the one on the rock doesn’t really feel as awe-inspiring as the same model on a gheist or dragon. To be fair, its about time. Though, I don’t see us using footslogging kings when we can take Archregents or mounted Kings. Though I am hopeful this means we will get our tome sooner rather than later. Also Ushoran fully returning would make his motives towards Nagash clear, and its left ambiguous so courts can choose to follow Nagash or abhor him, haha.. My votes are towards a new AGK model, a single model elite unit (since other armies have them... maybe a Sweetbread Princeling, or some Royal Guard for an Archregent?) or maybe even our own Priest model.
  21. Oh thank Nagash, I was about to be depressed. Though I feel sorrow for the Kingdoms of Ghur. But at least I have didn’t take as big of a blow to our great beasts as I thought we were about to. I can live with some of the other grievances, I really can. It’s when they try to neuter my cool monster, that’s where I begin to get sad.
  22. Am I reading this right? So if we roll, say, 3 6s, do we only inflict 6 mortals from one of them now?
  23. Wait... now our Gheist Kings don’t even explode 6s? That was like the last line of defense I was gonna lean on. Not gonna lie, it sort of feels like we’re being piled on, here. Coherency screws our true potential of flayers, ghoul blobs are limited to 30 max now, Gheist Kings don’t absolutely shred on 6s (even though 6 mortals is still really nice, though with how prevalent Wards are looking, how long is that gonna last?). Chalice can be dispelled twice as often... eh, that kinda sucks but its liveable. Don’t get me wrong, I’m not backing down now. I love the models and the lore too much. But we need a tome, stat. I know to some degree other armies are limited too, but we really took a blow, let’s not lie to ourselves. But you know what? We are Knights of the Realm. We are each of us shining nobles. We will overcome these dark times... somehow. Edit: where did you find the changes to the Gheist’s maw btw? Do you somehow have the new GHB? Tell us point costs, man!!
  24. At this point I’m trying to have fun, but I agree, I hope we don’t have to wait too long for a new tome. I’ll be using Feast Day to make my now one-a-turn Frenzy free, at least.
  25. So, fellow regents, I’ve been doing some thinking... Monsters turning off abilities is gonna be a problem, right? So.. why don’t we BE the problem? I’m thinking of bringing two Gheist Kings to the table, knocking down to minimum ghoul squads, as well as taking Corpsemare Stampede with the updated goodness. Jury’s still out for me on flayer unit size. By the way does new CA rule mean we can only summon once a turn now?
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