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Roark

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Posts posted by Roark

  1. I'm not building the Darkfire Daemonrift Endless Spell into anything now because I think it's definitely going to be FAQ'd to be StD allegiance only.

    However, I feel that resurrecting 4d3 Bloodcrushers on a 3+ per command point is quite strong and may escape notice... 😉

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince
    Mortal Realm: Hysh
    Be'Lakor (240)
    - General
    - Spell: Echo of Hatred
    Bloodmaster, Herald of Khorne (80)
    - Artefact: Aetherquartz Brooch
    Bloodmaster, Herald of Khorne (80)
    - Artefact: Lens of Refraction
    Bloodmaster, Herald of Khorne (80)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    Host of Rage (160)
    Extra Command Point (50)
    Suffocating Gravetide (20)

    Total: 2000 / 2000
    Extra Command Points: 2
    Wounds: 149
     

  2. 2 hours ago, Hannibal said:

    1) Lets say my Daemon Prince is equipped with a Hellforged Sword and I use the artifact weapon on it. Do I gain both effects, ie on a 6+ I cuse d3 mortal wounds (artifact weapon) as well as 2 mortal wounds (from Hellforged Sword)?

    Yes, you gain both effects when they both activate. For the Hellforged Sword that's 6+ (5+ when charging) and for the Fourfold Blade that's 5+ (4+ when charging).

  3. 1 hour ago, readercolin said:

    As for the comparison with Blood Warriors...

    Good detailed post.

    RE: Blood Warriors, it's worth noting that 1 in 10 has a unit superweapon of Rend -1 Dmg 2. When you get them up to 4 attacks each (as Khorne can easily do) this is like having a solid combat hero within the unit, damage-wise.

    Anyway, back to StD.

  4. 34 minutes ago, PiotrW said:

    Coincidentally, I also think that Chaos Knights with lances make zero sense

    What do you mean specifically mate? IMO Rend -2 is very handy and not common at all, albeit that they really need to choose their targets carefully. M10 helps with this.

    If Chaos Knights were 160 I think I would take a unit of 10 every time. I know, it's kind of a pointless thing to say...

  5. Here's my trash list! One drop. Everyone rerolls charges. Virtually no magic defence. The Thirsters are very durable if they stay together and the Crushers deliver buckets of MWs after charging. 😛

    Allegiance: Legion of Chaos Ascendant
    Mortal Realm: Aqshy
    Wrath of Khorne Bloodthirster (300)
    - General
    - Command Trait: Ruinous Aura
    - Artefact: Ignax's Scales
    Bloodthirster of Insensate Rage (270)
    - Artefact: Armour of the Pact
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    Host of Rage (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Wounds: 150
     

  6. 10 hours ago, GeneralZero said:

    What is the loadout of those warriors?

    I'm am hesitating to buy the great blade kit to make them hit at rend -1. So, how to build the unit?

    For units of 15 or more, I would take halberds and shields to fight in two ranks - absolutely any day of the week.

  7. 33 minutes ago, Andelion said:

    Is the only way to do that through allies? I see a lot of stuff about tzeentch casually adding slaves to darkness stuff into forces but I'm honestly not sure how it works.

    If you go with a god-specific allegiance (Tzeentch, Khorne etc), anything with that mark/keyword can be in your army. If you go with Slaves to Darkness allegiance, anything that doesn't have the Slaves to Darkness keyword can only be added to your list as an ally. And you should check the allies list in your battletome (near where the points are listed I believe) to see which factions you can ally in.

  8. 10 hours ago, Mikeymajq said:

    Also I don't know what the artefact and command trait does so I feel like I don't have the entire picture 😄

    Artefact is +2 to charge. Command trait is Priests reroll 1s to pray wholly within 8" of the general.

    • Thanks 1
  9. 22 hours ago, ogarrah said:

    1. Should I A. take different artefacts or B. give the artefacts I currently have to different heroes? This list relies on getting my buffing heroes (Bloodsecrator and Dark Feast Slaughterpriest) up the table without getting them shot/casted off the table so I can maximize my aura radius, but I'm wondering if there is a more efficient/effective way to take artefacts to better do this.

    2. Should I cut anything out to add a block of 40 Marauders? I've heard good things about them, but I'm not sure what I would sacrifice to take them. The 6 Skullcrushers seem like a good option, but I've found them to be excellent fast tar pits, especially with Bronzed Flesh.

    3. Should I take any Judgements? In my experience the Wrath Axe is inconsistent at best, and I think the Bleeding Icon isn't really worth it, so the only Judgement I think I could take is Hex Gorger Skulls, although to take them I would probably have to cut out a unit of 'reavers, which I'm not sure is worth it.

    4. Is there any prayers that I should/shouldn't take? I've considered Brazen Fury to help my Bloodreavers not fold in Battleshock, but with the MSU approach I'm not convinced its useful.

    5. Does this list have any major flaws that I'm missing i.e. I'm not taking artefacts I should, I'm not taking a unit/ hero I should etc.? I'm hoping I can play well with this list in small local tournaments, but please tell me if this list is tactically inadequate.

    2. Nah, Marauders need support and investment to shine. Then your whole list would be different anyway. Plus you're going for super low drops and they would increase significantly.

    3. I agree with you about Judgements, though I have stronger feelings about the Hexgorger Skulls. I see them as pretty much essential. Your meta (and its prevalence of magic) may be different though.

    4. I think you've absolutely taken the optimal prayers for your list.

    5. Look, I don't really rate the Juggerlord in general, but with the Cloak and Hew the Foe, he becomes more versatile. The thing that bugs me a little is the total redundancy between his command and the Goretide army trait.

    Would love to hear more about your experiences of this list as they happen.

    • Like 1
  10. 18 hours ago, Sleepa said:

    do you think it's worth it in your list just to buff your Marauders/Chaos Lord?

    And Reavers, as you've said. The Warshrine's favour of Undivided is pure gold. I take it mainly for that - to pour buffs into my Marauder swarms obviously. The ward save bubble, blessing and damage 2 attacks are great icing. It's a resilient Priest, so I can always try to keep Judgements on the table. I think it's crazy-good value if you use lots of Slaves.

  11. 18 hours ago, Smooth criminal said:

    1. Definitely.

    2. Yes. Having a host is always better than not having one.

    Not sure how they are more vulnerable. You have a battalion, slap scales on secrator.

    Chaos lord has 7 wounds and 6+ negate from shrine, he won't be very easy to snipe with mws.

    Thanks man. Unfortunately I can't do Scales in Goretide because I've found I really need the Thermalrider Cloak on the Lord to keep up with the Marauders and position correctly for the attack twice command.

  12. 10 minutes ago, Agent of Chaos said:

    As a thought, this might even be an opportunity to try out the new Flayed Host. The marauders would love the +1 to hit command ability, especially since you havnt taken killing frenzy, and wouldnt hate +1 save if they manage to bring down a hero/monster. Meanwhile the warshine will likely move away from the altar and so might benefit from the reroll 1 for prayers command trait. 

    That's a really good point. Funny thing is, I wasn't thinking about Flayed Men at all when I wrote it, but it compliments it rather well. Bloodstoker + awesome Marauder charge may even see me popping the army trait more than occasionally, which the swarms will love.

    Ideal combat scenario for me is activating Slaughter Triumphant with everything lined up and a Marauder swarm reasonably intact. The damage is just ridiculous... even against Mortek lines.

  13. 4 minutes ago, Agent of Chaos said:

    Is this a take all comers list or for a specific opponent? i.e. do you know how likely you are to suffer mortal wounds? 

    Thinking of taking it to a tourney, but I don't get enough games in to even worry about taking podium. I guess I'm pretty paranoid about losing key support pieces in general.

    5 minutes ago, Agent of Chaos said:

    I've not used the Wraith Axe but with so many bodies already you can probably afford to swap out reavers for it.  Pretty annoying to have 20 points left over though...

    Agreed! I'm pretty OCD about it. My main mental argument for the Axe is the reach element.

    5 minutes ago, Agent of Chaos said:

    Its not just the artifacts to consider. The reroll wounds of 1 near objectives and command ability from Goretide are both pretty useful.

    Yeah, the command is great. I guess I just see myself pumping those precious CPs into the Chaos Lord for maximum Marauder carnage.

    Thanks heaps man. Appreciated.

    • Like 1
  14. Hey guys. Would appreciate some advice. With all other things being equal:

    1. Do you think I'd be better off scrapping one of the Bloodreaver units for a Wrath-Axe?

    2. Do you think it's worth making the Chaos Lord and Secrator more vulnerable to MWs in exchange for the Goretide Host and army bonus? 

    Allegiance: Khorne
    Mortal Realm: Aqshy
    Chaos Lord (110)
    - General
    - Reaperblade & Daemonbound Steel
    - Trait: Berzerker Lord
    - Artefact: Thermalrider Cloak
    Bloodsecrator (120)
    - Artefact: Ignax's Scales
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    40 x Chaos Marauders (300)
    - Axes & Shields
    40 x Chaos Marauders (300)
    - Axes & Shields
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)
    Chaos Warshrine (170)
    - Blood Blessing: Brazen Fury
    Dark Feast (110)
    Hexgorger Skulls (40)

    Total: 1990 / 2000
    Extra Command Points: 1
    Wounds: 190
     

  15. 5 hours ago, KoalaSnok said:

    10 Chosen cost nearly twice the points of 10 Grimghast, twice those of Graveguard, and more than twice the points of bestigors. All of which get horde discounts.

    FYI, I gave the Grims two ranks. They were the only ones with 2" weapons.

    The main reason I posted the calcs was in response to the talk about poor StD damage-dealing. I confess I'm coming at it from a Khorne perspective (which  isn't super helpful for your context), but Chosen have become like discounted Skullreapers for me, and easily my main damage dealers, way ahead of anything else...

    And yeah, mine are converted. And it was painful. 😞

  16. My $0.02 on Flayed: The artefact seems truly naff, and I never write lists with more than one battalion, so that hurts. The command trait might be useful in some few circumstances, but not many (and we kinda need to make a mid-field support character our general to benefit). The command ability is a great utility, but spends precious CPs on something we can do for free with a character we're always taking in an army that's a bit MSU-ish (eg: would you often spend a CP on 10 Bloodreavers?). The army trait is very good, but can be guarded against or mitigated unless we focus on Skullcrushers or Chaos Knights.

    Overall, I feel that the Flayed may constrict rather than add options and flexibility, but I'm still trying to write some lists. My problem is that the lists tend to become all about chasing Heroes or Monsters around the board for that juicy +1 to save. Still trying though. 🙂

    • Like 3
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