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Roark

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Posts posted by Roark

  1. The Slaughterbrute's never really been properly acknowledged in any Khorne book (I think there's a bit of art somewhere), and the warscroll is quite bland and unsupported. It's a real missed opportunity by GW for such an awesome model that is also (I think) very thematic for Khorne. Wouldn't take much to make him a decent pick. At one point the Khornate Slaughterbrute was 10 points cheaper than the Monsters of Chaos Slaughterbrute, but other than that, he's just suffered from almost total indifference by the rules writers.

    • Like 2
  2. So, straight-up: I am not a fan of the GW Enchantress mini. In Australia, our tournaments are almost all independent, so third party minis are definitely an option. I've been combing for alternatives - preferably in plastic or resin - and it's actually really hard to find decent 28mm non-metal minis of ladies on steeds! There's hardly any out there...

    The best alternative I've found thus far is Tam Lin, by Darksword, but of course she's metal. :-(

    https://www.darkswordminiatures.com/shop/index.php/miniatures/stephanie-law-masterworks/tam-lin-mounted-fairy.html

    Has anyone seen any decent alternatives out there?? Any suggestions would be greatly appreciated.

     

  3. On 7/30/2019 at 10:54 AM, Troll.exe said:

    Just wondering if anyone uses a temple of skull? Is it just far too big to fit with the 3” clearance? Can you take a temple of skulls aswell as a skull alter?

    Cheers

    It's not faction-specific scenery mate so, if you're playing Matched Play, you don't really get to choose to specifically place it (let alone in or near your home turf) unless there's agreement from your opponent. It therefore can't be used or relied upon universally. 

    If things were otherwise, I'd obviously take it every game (and Secrator and Warshrine of course).

  4. Does anyone here have a lot of experience with Skyborne Slayers? I thought I was a bit clever-pants with this list, which only deploys an Azyros and Aetherwings on the actual field of battle. But it seems to me that any army with a decent number of bodies can just spread throughout the field and prevent key Heroes/Monsters from being 5"-charged and assassinated (don't even want to think about Total Commitment...) Thoughts/experiences?

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Lord-Veritant (120)
    - General
    - Trait: Deathly Aura 
    - Prayer: Translocation
    Lord-Celestant (100)
    - Artefact: Sword of Judgement 
    Knight-Azyros (100)
    - Artefact: Soulthief 
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows
    5 x Protectors (180)
    - 2x Starsoul Maces
    5 x Decimators (180)
    - 2x Starsoul Maces
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    3 x Aetherwings (50)
    Skyborne Slayers (190)

    Total: 2000 / 2000
    Extra Command Points: 2
    Wounds: 110

    18 hours ago, GlanceOnASix said:

    Astral Templars
    Castellant - General
    Veritant - Bless Weapons
    Ordinator
    Azyros - Godbeast Plate
    Incantor - Halo Spell

    3x5 Libs
    4xListas
    1x6 Desolators
    
    Dias Arcanum

    That's really cool. The Desolators unit is a great recipient of Bless Weapons.

  5. I like your list a lot. The Bloodsecrator has that little bit of protection and just stays vaguely near the 3 shredgangs of Skullreapers. And I assume you would toss Blood Warriors up the field to die a little and keep the enemy off objectives.  I was curious about this though:

    18 hours ago, Impa said:

    I also like going first

    Don't you find you have less choice in this without a battalion?

    In any case, I used to love packing the field back in AOS1.0 with 165+ wounds and no battalion.

  6. This is the latest Astral Templars list I've been toying with. Although it doesn't focus purely in one direction, I think the Raptors are a good recipient for the Templars command, hitting and wounding their preferred targets on 2s. They also unlock the awesome Aetherwings ability. Thanks to advice from this thread, my usual Templars lists contain an Enchantress and Cogs to give the Evobomb great reach, but obviously I'm sacrificing that (and a Ballista) to have this (hopefully) triple threat list. What do people think? Am I being too greedy and diverse?

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars
    Knight-Heraldor (100)
    - General
    - Trait: Dauntless Hunters 
    Knight-Azyros (100)
    - Artefact: Godbeast Plate 
    Lord-Ordinator (140)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    10 x Evocators (440)
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    6 x Vanguard-Raptors with Longstrike Crossbows (340)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Total: 1990 / 2000
    Wounds: 125
     

  7. 1 hour ago, KhorgusCool said:

    2: how would you consider filling the list out . I am thinking a pair of bloodsecrators and a Warshrine, all of which I have painted. Any other thoughts?

    I think you definitely need Brazen Fury on that Warshrine, as well as an Exalted Deathbringer, both of which will be necessary to mitigate battleshock.

    Slaughterpriests are awesome in any Khorne list.

  8. On 6/23/2019 at 10:09 AM, Battlefury said:

    Could we agree, that different people have different experience, and just because someone might have a use of stuf, others don't see any benefit in, it doesn't mean, that because of that one the others are all wrong?

    Can we also agree, that pying money is no authorization at all, to judge any opinion and experience?

    Totally agree on the first point.

    Regarding the second point, the people who own the website set the rules. 

    • Like 1
  9. On 6/23/2019 at 12:16 AM, Sneeto said:

    Reapers will do work, but what would you have doing damage when they are chaffed up or slugging it out? 

     

    Edit: consider dropping 100 points of prayers and bringing in 5 hounds or 5 warriors, backed by priests. Hounds will be more killy but the warriors have good staying power. With good placement you can keep priests wholly within 8inch of your altar blasting with blood boil and reaching mid field objectives enemies with the warriors/etc holding the line 

    Hmmm.

    The whole point of my list is that I do the chaffing-up and choose my targets for the Reapers...

    And I think those Judgements are way deadlier than 5 dogs or Warriors.

  10. 6 minutes ago, Sneeto said:

    Biggest issue you’ll have is killing power. You will have a hard time taking and holding points. Seems kind of support heavy without punch or staying power.

    Cheers mate. What would you suggest has more killing power than, say, 10 Skullreapers with 6 attacks each rerolling everything?

    Edit: In terms of staying power, the intention is for the Marauders to stick with the Shrine for immunity to battleshock, as a kind of bulwark with the 6++ and maybe Bronzed Flesh.

  11. 2 hours ago, Duck1986 said:

    He's similar to this one

    He's a 7th edition Bloodthirster. He's fine. Just put him on a little pedestal to help him to shine. If someone cries about LOS, just give it to them. No tournament will reject him under those circumstances.

    1 hour ago, Louzi said:

    Wow! What he says is true and I find it very strange how censorship becomes more and more an issue on tga. Nobody wants to see flamers, but this is just...lol?

    What he says is unimaginative, broadbrushed whining and hyperbole. There is a post almost immediately after his that offers some ways to make Archaon quite scary via Khorne. I'm sure there are others who would be happy to elaborate or problem-solve. Nobody got censored at all.  The people who pay actual money to maintain this site don't want it to become Whineseer or 4chan. It's as simple as that. 

    So what are you working on at the moment mate?  Here is my latest list. I'd love to get your criticisms and suggestions for improvement:

    Allegiance: Khorne
    - Slaughterhost: The Goretide
    Mortal Realm: Chamon
    Daemon Prince of Khorne (160)
    - General
    - Trait: Hew the Foe 
    - Artefact: Rune Blade 
    Bloodsecrator (140)
    - Artefact: Thronebreaker's Torc 
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes
    40 x Chaos Marauders (200)
    - Axes & Shields
    1 x Chaos Warshrine (160)
    - Blood Blessing: Brazen Fury
    10 x Skullreapers (360)
    - Goreslick Blades
    5 x Wrathmongers (140)
    Gore Pilgrims (140)
    Bleeding Icon (40)
    Hexgorger Skulls (40)
    Wrath-Axe (60)

    Total: 1990 / 2000
    Extra Command Points: 1

    Wounds153

     

    • Like 2
    • Confused 1
  12. 15 minutes ago, pollo1126 said:

    Granted, any good opponent will just ignore him

    I don't think anyone with a big expensive centrepiece model can afford to let him run up and start whacking them with the reality-splitting axe, regardless of how good a player they are...

    • Like 1
  13. Yeah, the Tuskgor Chariot is a great little roving unit. M10 and a little self-buffing from rerolling charges is awesome. I actually really like Centigors too. Compare them to any other 80 point unit (Warhounds lol). They're a bargain.

    • Like 1
  14. 4 hours ago, FattBooM666 said:

    Looks cool, but how would you play the army?
    Im pretty new to the game (just started working on my gave list but as it sounds atm i might need to re think that)

    Depending on the enemy shootiness and range, Azyros and Aetherwings are deployed on the field, and the Veritant and Raptors are deployed in Azyr (or in reverse), and ALL of the Skyborne Slayers in Azyr. Then air-drop Raptors and Veritant into optimal positions and ALL Skyborne Slayers basically into the enemy's face against their specific preferred enemies (with a 5" charge hopefully).

  15. 11 minutes ago, Nizrah said:

    Hmmm with all these points reduction i will try now Skyborne Slayers with anvils longstrike :D

    I was thinking the same thing. ie, something like this, but it's too hungry for command points and the magic defence is pretty sad:

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Mortal Realm: Hysh
    Lord-Veritant (120)
    - General
    - Trait: Deathly Aura 
    - Artefact: Aetherquartz Brooch 
    - Prayer: Translocation
    Lord-Celestant (100)
    - Artefact: Sword of Judgement 
    Knight-Azyros (100)
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Shockbolt Bows
    5 x Protectors (180)
    - 2x Starsoul Maces
    5 x Decimators (180)
    - 2x Starsoul Maces
    9 x Vanguard-Raptors with Longstrike Crossbows (510)
    3 x Aetherwings (50)
    Skyborne Slayers (190)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 110

     

  16. Just now, HammerOfSigmar said:

    110*3+180+160+50*3+140*3+180+3*100+140=1980, this use the hurricane, if more points to drop for lonstrike, you can switch those hurricane to longstrike

    Yeah... but weren't you saying it's like free Anvils command? (ie: Longstrikes). And what's this additional drop to Longstrikes points? Do you mean in the future??

  17. 2 hours ago, HammerOfSigmar said:

    Well, I think GW design this point changes with an intention, if either longstrike drop 10 more points or some other vanguard unit drops more, we can start using the big vanguard battlion with 3-6 longstrike, and they are 2 attack each in this battlion, which is very very deadly. It is like we own the anvil strike command ability with no need to use CP and stick to anvil stormhost.

    I think a minimum Vanguard Auxillary Chamber with Longstrikes is still 2080pts, even with all the points drops to Vanguard units...

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