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CrimsonKing

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Posts posted by CrimsonKing

  1. 49 minutes ago, Smooth criminal said:

    3ed makes me want to take lord on juggernaut just to be sturdy general to generate those CPs and promote crushers to battleline.

    That is my take, though aesthetically I'm planning on bringing tons of skullcrushers/Khorne Chaos Knights, uncertain on the loadout. I'd imagine the best Is getting maximum rend and going all bloodglaves/cursed lances, hopefully the skullcrushers can catch enemies so the knights can get their charges at -2 rend 2 dmg

    I can see the damage output on skullcrushers is low and forget about D3 MW Murderous charge. What would be the best way in this edition to buff their damage?
    Goretide ability/Juggerlord's Blood Stampede for reroll 1's to wound (juggerlord's only on charge)

    Killing Frenzy blessing/All out attack is +1 to hit. Lackluster on 10 attacks (or can they also affect the mount attacks?)

    Wraithmongers give +1 attack but wholly 8"  is pretty tight, only good for my sitting units

    Bloodstoker for movement and re-roll wounds

    Bloodsecrator +1 attacks hw16"

     

    I'd love to take a mounted-only list but really want to keep the priest/stoker/secrator. At 330pts that's just under 6 more juggernaughts/10 knights to flood the enemy with un-snipeable, sheer mass

     

     

  2. 3 hours ago, ledha said:

    What are all these talks about 2+ skullcrushers ? Did i miss something ?

    Decimator said it. also take note in the new core rules https://www.warhammer-community.com/wp-content/uploads/2021/06/fZD0X060Qn7ZO0EE.pdf page 7 starts discussing generating command points, next page is hero abilities (first) but then default commands avaliable are shown in the rules for the phase they are used in (end of movement rules describes movement command etc) page 15 describes Attack phase command abilities (All out Defense, All Out Attack)

    3 hours ago, Lior'Lec said:

    Do we have a good quality peak at what the new points costs and unit sizes are for Blades? Specifically I’m interested in the mortals but the wouldn’t be turned off from the faction as a whole. 

    Previous page of this thread (pg 283) has the blades/Std points and unit sizes screencapped

    • Like 1
  3. Thanks again for putting the time in; I will definitely check over all the new rules and take the new battalion structure into consideration. As for points definitely wont be playing before July so will see then how the points shake out. Ill leave the thread at that.

    Happy for the battalion changes, reminds me of 7th 40k where me and my friends had a gentleman's agreement not to use the formations, and glad those were dropped. but I digress.

    • Like 1
  4. 1 hour ago, TheOtherJosh said:

    It’s pretty awesome, are either the small or large templates the same size as the original cards?

    At this time saving to image I'm uncertain what dpi you'd need to to print accurate size. Someday when I get around to the list-printing feature I can work on accurate pdf sizing. Until then id try importing and arranging the images in a decent word processor with accurate margin/sizing and scale it there.

    • Thanks 1
  5. Thanks yes I'm still in the air as a new player about artefacts, command traits etc. Like you said Goretribe looks good for mortals and without battalions I'd be auto-taking the artefact that ignores mods to save rolls

    Yes I was considering that with brass stampede seeming lackluster I'd drop that, and thus the need for 3x3 skullcrushers. If all my personal deals go through I can get to 12 and run 2x6 units, then 1x10 knights for less drops. Besides Brass Stampede I don't see any battalions that don't significantly alter the army selection so might play without (can I pay for more artefacts otherwise)? If I'm feeling cheeky would drop the chariot for a Ghorgon ally (in my NIB pile)

    1970 pts Khorne Army, Goretide (1 behemoth, 3 leaders, 4 battleline)

    Lord of Khorne on Juggernaut (general, trait: Hew The Foe)

    6 Mighty Skullcrushers w/ Bloodglaves

    6 Mighty Skullcrushers w/ Bloodglaves

    Bloodthirster of Insensate Rage

    5 Flesh Hounds

    5 Flesh Hounds

    Lord on Karkadrak, Khorne, (artefact: Thronebreaker's Torc)

    10 Chaos Knights w/ Ensorcelled Weapons, Khorne

    1 Gorebeast Chariot , Khorne

     

  6. My apologies if soliciting vague help is not really kosher, I've gotten ahold of the rulebooks and with some generalized knowledge of Khorne/Beasts/Std have come up with a few possible lists, keeping strongly with the mounted aspect:

    2000 pts Khorne Army (1 behemoth, 3 leaders, 5 battleline, 1 artillery)

    Brass Stampede

    Lord of Khorne on Juggernaut (general)

    3 Mighty Skullcrushers w/ Bloodglaves

    3 Mighty Skullcrushers w/ Bloodglaves

    3 Mighty Skullcrushers w/ Bloodglaves

     

    Karanak

    5 Flesh Hounds

    5 Flesh Hounds

    Skull Cannon

     

    Lord on Karkadrak, Khorne

    5 Chaos Knights w/ Ensorcelled Weapons, Khorne

    5 Chaos Knights w/ Ensorcelled Weapons, Khorne

    1 Gorebeast Chariot , Khorne

    1 spawn, Khorne

    Alternatively could drop some chaff (cannon, brass stampede) to take Bloodthirster of Insensate Rage. Should I be worried there is no bloodsecrator or bloodstoker? What should I expect to do for relics, perhaps put rend+1 /+1 attack/reroll relic on bloodthirster?

    1490 Khorne army (5 battleline, 1 character, 1 artillery)

    Lord of Khorne on Juggernaut (general)

    3 Mighty Skullcrushers w/ Bloodglaves

    3 Mighty Skullcrushers w/ Bloodglaves

    3 Mighty Skullcrushers w/ Bloodglaves

    5 Flesh Hounds

    5 Flesh Hounds

    2 Khorgoraths

    Skull Cannon

    5 Chaos Knights w/ Ensorcelled Weapons, Khorne

    5 Chaos Knights w/ Ensorcelled Weapons, Khorne

     

    Also considering points updates are coming, I suppose it throws it all into question so I get partly whats up is uncertainty. Typically the warscroll stats don't change so is there something role-wise I should add or drop? Do I need more chaff, monster killers, etc?

  7. Thanks for clicking this! Returning player asking advice on Khorne/Std Calvalry list going into 3.0

    Haven't played AoS since 1st ed. Have oldhammer khorne stuff. I've also stashed away new khornate stuff I imagined for a kickass mounted/fast AoS force, but never sounded viable: Khorne monsters/ bloodcrushers/ skullcrushers, Std chariots/chaos knights. Elements I have either completed or boxed awaiting the day its worth building:

    Bloodthister of insensate rage

    DP of khorne

    kharnak

    khorne herald on juggernaught

    Bloodsecrator & Slaughterpriest

    5 bloodcrushers

    5 skullcrushers

    5 fleshhounds

    2 khorgoraths

     

    Chaos Lord on Karkadrak

    10 knights (5/5 swords/lance) (still square bases)

    gorebeast chariot (still square base)

     

    Cygor/Ghorgon & 30 gors

    Models I'd entertain purchasing if they should be reinforced, guessing ill need at least 9 skullcrushers do do this properly for the formation.

    - more of any above cavalry/hounds

    - marauder horsemen

    - Skull Cannon of Khorne (or proxy my old metal hellcannon)

     

    Thinking about 1000/1500 lists; Are formations a must, decent selection for beer&pretzels without being steamrolled etc

    Thanks!

  8. Wanted to share improvements to the warcry card creator some of you are probably already aware of:

    https://stevrak.github.io/warcry_legions/

    Some of you might be aware of the former versions done by @rachelnertia and Hennirocks. I've taken it up and added a gallery, better implementation of the card code to allow for card galleries, formats, saving and sharing the full set of custom images/runemarks/cards made as a zip file.  I'd hope to complete it with a list builder and printer (but my time is tight so can't guarantee improvements will come at speed)

    In the refactoring process the abilities tab will need a similar re-work, along with hopefully a proper print option for selected groups of fighters etc. I have experience with pdf/file printing via my Titanicus project Reactorcount.com. just all this stuff needs time, also the reason for the poor ux is just time avaliable.

     

    The builder tab is a bit of a novelty at the moment. if you have a number of cards already made you can refresh, it will build some tabs for unit group selection, you can then select units you'd accept in a list and it will spit out all 1-2 leader lists within the points specified (give or take the leeway in 'under' input)

    If you don't get any lists generated you likely didn't choose 1+ leader or the 'under' value should be higher to accommodate for example, all possible lists going to 980 pts only and being invalidated (Also realized It should cap lists at 15 models)

    Older versions available (recent to earliest):

    https://stevrak.github.io/warcry-card-creator/

    https://hennirocks.github.io/warcry-card-creator/

    https://rachelnertia.github.io/warcry-card-creator/

     

    Anyways good luck, thanks for trying it and tell me what you think! Any responses get added to the queue of 'things that need attention'

    • Like 1
    • Thanks 3
  9. On 12/16/2017 at 8:37 PM, frogboy said:

    Anyone know what size base a Hell Cannon is meant to be on please?

    Also I have some Dragon Ogres made from Cold One bodys and Black Orcs, what size base for them?

    Thanks in advance

    Dude, right where im at at,. found a nice blog had hellcannon on 130 round, to account for the chains holding the thing back, and still not 100% on Dragon Ogors but GW email told me 75x46... I disagree with that. Though with cold one bottom halves they might be tad smaller than real dragon ogres.

     

     

    94373FE8-7896-4F97-9877-0AE7EC1625FE.jpeg.b869cc3fff9d070f7861aee10b23f8c5.jpeg

    • Thanks 1
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