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OkayestDM

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Posts posted by OkayestDM

  1. 5 minutes ago, CommissarRotke said:

    Annihilators could replace Retributors because hammers, but there's still axes and glaives left.

    That's my assumption; there's no need for redundant greathammer wielding Paladins, and Annihilators are obviously going to be the choice. It's a sensible move for a variety of reasons, and I approve of it, I'm just gonna miss my Retributors (and by miss, I mean proxy as Annihilators ;) ).

    3 minutes ago, CommissarRotke said:

    i am just excited that they seem to have leaned Prosecutors into the Valkyrie vibe and I can FINALLY not feel bad about building them with javelins!!!!!!!!!!!!!!!!!!!

    Same! The javelins always looked better anyway! 

    • Like 3
  2. Part of me will be sad if Paladins are gone for good. They were easily my favorite Stormcast units.

    That said, I wouldn't be surprised if they're departure is meant to make room for the new Ruination models. Given the heavy armor and overall theme and tone of the units from the trailer, that would make sense to me.

    Also, I am desperately hoping that the updated Prosecutors will finally have an elite warscroll rather than the lackluster ones they've had to contend with over the last few editions. Love the models, and the Thunderstrike redesign looks very promising, but I hope they're treated as a proper heavyweight unit going forward.

  3. 42 minutes ago, Morglum StormBasha said:

    I can’t believe they killed the whole sacrosanct range as well. 

    This one genuinely surprised me too. Maybe part of it is meant to tighten up and balance the range, and there's still a chance some of them will return as Thunderstrike. Pity though, they were some of my favorite designs.

     

    I'm also sad that the BoC rumors are true. I liked my beastly boys. Still, I have plenty of unopened BoC boxes that I can work on. After all, beastmen are a pretty universal fantasy concept.

    I'm also holding out Hope that there will be a Lumineth-style refresh of the BoC concept. The crazy fun chaos things they could do with that!

    • Like 1
  4. 7 minutes ago, Grungnisson said:

    My preference would be:

    1. Combine the crossbows and bows into a single profile.

    2. Combine Judicators and Vigilors into a single warscroll.

    3. Have:

    3a) Raptors as long range snipers.

    3b) Judicators/Vigilors as standard mid-range shooters

    3c) Hunters as short range strike-and-fade rangers, with half decent melee profile.

    My only addendum to this would be to buff up Hunters into a slightly more elite unit, definitely more powerful than the rank and files like Liberators and Vigilors.

    Hunters are/were (new edition, new warscroll, yadda-yadda) a unit designed to walk off the edge of the map into enemy territory, far away from any supporting units. They need to be tough enough and deadly enough to stand on their own and represent a credible threat. 3rd edition Hunters just never quite made the cut for me, which was dissapointing because I love the models and concept for the unit.

     

    • Like 1
  5. 5 minutes ago, Clan's Cynic said:

    but the one-handed hammers feel ridiculously big

    They're definitely big, but they don't hold a candle to the old liberators hammers. Those things are monsters! The new ones only look worse because the rest of the model is less chonky. They're actually smaller.

    • Like 1
  6. 1 hour ago, Grungnisson said:

    In all fariness though, it's still probably possible to write enough warscroll variants for the units SCE have. But the gazillion options for a foot hero with a sword, that needs addressing. Please, GW, I beg of you.

    Last I checked, there were more heros than actual units in the SCE roster. Slash out the excess heroes and the Stormcast range becomes significantly more reasonable.

    • Like 3
  7. 7 hours ago, Ejecutor said:

    About SoB. We always think they won't have a Warcry/ UW warband. What if GW surprises us with a warband with a big minor giant and some smaller minis of a bigger version of the little creatures that King Brodd carries with him?

    I've been wondering the same thing.

    Of course, what I would love is a band of the afore-mentioned little creatures, plus two massive mega-gargant feet as "units" that can stomp around the battlefield.

    Utterly impractical for many reasons, but good gosh it'd be a laugh!

    • Haha 3
    • LOVE IT! 1
  8. 11 hours ago, DoctorPerils said:

    I'm imagining/hoping that:

    - wizards will have some "weapon" spell profiles and some auras on their datacards that functionally work no differently to other weapons and auras (like 10e 40k);

    - and then the magic module brings in spell lores with more wacky effects, as well as Endless Spells + Incarnates. Also with any special effects like Perils of the Warp, or how to counter spells, etc.

    This actually makes sense and ties in with the 'Declare and Effect' nature of how abilities work now.

    It would be very hard to properly points balance units that loose the thing that they do (magic, in this case) due to a modular rule set being taken out. However, if each wizard model is given a special ability (Boneshaper, Swampcaller, etc) that they always have access to, then magic really can become modular, provided none of the wizard abilities are treated as unique spells. The spell lore is simply tacked on, and only wizard-keyword units can cast them. For balance purposes, they may have to make a Swampcaller choice, where they can either use their ability or cast a spell, but not both. 

    How good this modular system actually is will depend a lot on how they've approached warscrolls and abilities for this edition. There's plenty of room for error, but they demonstrated in 3rd that they have the capacity to write goodvrules and keep things fairly well balanced. I'm willing to give them the benefit of the doubt until we have more than wild speculation and a defunct edition to go off of. 

    • Like 1
  9. It has been said that in the new edition, armies will pick a single spell lore and then every wizard will have access to those spells.

    Depending on how many "universal" spell loses they design, this might be how they restrict access to the universal endless spells while still making them free. The Orbs of Ulg-Hysh cannot be taken alongside the Pendulum because they come from different spell loses. 

    They may also parse out the generic endless spell to different factions, or else retire them and release a wave of Faction specific ones over the course of the edition.

     

    On an entirely different note, the replacement of Battleshock with Control  has a lot of potential. 

    It might just be a rebranding, like Health, but there's a lot of interesting possibilities here. They could go the 40k route and make it a roll off to see if the unit can contest an objective and receive commands.

    It might also become a stat that determines how well a unit holds an objective, possibly a more refined/granular version of what we have now (heroes, monsters, ogres, gargants, etc.) This option strikes me as the more interesting from the lore/immersion perspective, but also more likely to cause imbalance.

    • Like 1
  10. 59 minutes ago, cyrus said:

    My take on Stormcast :

    Lord-Ruinator on Azyrite steed 

    Knight-Ruination

    Knight Vexillor with banner of ruin 

    10 new liberators in thunderstrike armour 

    3 new Retributors in thunderstrike armour

    3 new prosecutors in thunderstrike armour

    5  brand new Ruinators  💀

     

     

    Let's do 4th edition box bingo ! 😉

    We also need to consider that there were quite a few SCE kits released after Dominion, and we may be getting a lot of the Oldcast updates and/or Ruination units that way.

  11. 42 minutes ago, Skreech Verminking said:

    the dawis barely fit i to the cities range amd as for the dark elves.

    I’m not certain how they aren’t part of Morathis range.

    My baseless theory regarding Darkling Covens is that they will remain in CoS until Malerion is released, at which point it will be revealed that they've been secretly working for him the whole time. If, as I hope, Malerion is no friend to the other Order Factions, this could result in uprisings thruought the CoS, with the possibility of another Anvilgard or two. Doubly so if Morathi comes to her son's aid.

    • Like 1
  12. 12 hours ago, CommissarRotke said:

    why-not-both.jpg.80926a50a985613a94e4667c7c395769.jpg

    evidence of Zenestra being somehow aligned with Death has been there since she was announced.

    and unless there's been other breadcrumbs elsewhere DB 3/4 seems to heavily suggest the Skaven are gnawing their way into Shyish en masse--to the point where Nagash's forces have to pull back offensives AND put aside infighting. Even if Skaven attack a different realm, there is no way they won't be in Shyish too.

    Death being put on the backfoot by Skaven could open up another alliance with Order, whether through Zenestra or not.

    Wouldn't it be interesting if GW went with the narrative that Nagash's defeat has weaken his grip over the death faction as a whole, allowing them to assert more individuality and deviate from his overpowering will?

    Imagine Bonereapers who no longer hold any particular enmity with the living? Cunning and duplicitous vampires who nevertheless see an alliance with Order to be in their best interests? Nighthaunt no longer trapped by the vindictive judgment of Nagash, able to embody more of their former personalities? 

    No need to change FEC, their lore is already perfect.

    I doubt GW would really go for it, but what a fun narrative twist it would be! Made all the more tragic by Nagash's inevitable return to power, when he would reassert dominance and strip the individuality and independence away from them again. (Though perhaps he never regains total control? Much more interesting that way.) 

    • Like 10
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  13. 1: Stormcast - the Greek/roman aesthetic coupled with the immortal demigod champions theme appealed to me greatly. A clear "goog guy" faction, all dressed in heavy armor.

    2: Ironjawz - look no further than the megaboss on foot. Brute strength coupled with bulky, rough-hewn armor and an overall theme of violent savagery made them a good counterpoint to the Stormcast I was collecting. 

    3: Tzeentch - I've always loved the "cunning, scheming, deceptive" factions in games (Romulans are my favorite Star Trek race), and the undertones of mutation and cosmic horror were icing on the cake.

    4: Beasts of Chaos - I honestly got into BoC because of the models. Beastmen-type models have a place in most fantasy game systems, and though the community is often split on them, I quite like the Bullgors (minotaurs are my favorite fantasy monster.)

    5: Cities of Sigmar - I had started collecting Wanderers because classic eleven factions have always appealed to me, and I love hit-and-run fighting styles in games (though I'm also keenly aware that it often isn't fun for the other player.) When they were grouped into Cities, I saw it as an opportunity to have a respectable elf faction - as nothing else existed that appealed to me at the time. 

    6: Ossiarch Bonereapers - At this point, I had at least one of every Grand Alliance except for Death, but the available selection at the time did not appeal to me. When ossiarch were released and I saw the Necropolis Stalkers for the first time, I knew they were the faction for me. The lore bit of elite, specially crafted and assembled legions that served as a twisted Nagashian mockery of the Stormcast was icing on the cake.

    7: Lumineth Realmlords - Spiritual successor to High Elves, hailing from the realm of Light, crusading to burn chaos from the realms, sporting unique spirit temples? This faction was the Elves I had wanted, and better thanks Elves I already had at home. Some of the Aesthetics were a bit of a miss, but the themes were so good, as were the hinted at future releases. Wave 2 was everything I had hoped it would be, and with Foxes being my favorite canine, the Wind Temple was a solid win for me.

    • Like 4
  14. For 3rd edition, I counted 15 new Stormcast heroes and units released in combination. If the new/updated units for 4th edition total about the same, GW could still update an impressive number of units to thunderstrike while having plenty of space left over for a well-rounded Ruination chamber.

    • Like 1
  15. I'm of the mind that if something happens to BoC, it will be the current models shifting to TOW and a new range released for AoS. There's a lot of excellent design space for weird mutant beasties, but the "all goats" motif of current beasts does put a design limiter on how far they can stretch the envelope before the models don't look like they belong.

    An overhaul would allow them to add Pestigors, Khorngors, and updated or faction specific chaos spawn, and then release rank-and-file BoC who tie the disparite god-specific beasts together aesthetically. 

    There's a LOT of design space available if they overhaul BoC, I find it hard to believe that GW would pass up that kind of opportunity (especially since, as others have said, it allows them to create a copyrightable IP in the process.)

    • Like 5
    • Thanks 1
  16. On 1/5/2024 at 4:25 AM, Nezzhil said:

    I am not worried about the new image of Skaven or the future BoC.

    While they get a lot less fanfare than Whitefang, Nezzhil's hints, predictions, and rumors have been solid ever since they started dropping them. If they're not worried, I'm not worried.

    • Like 4
  17. I'm not sure which edition we'll see them in, but I'm fairly confident the release of "Umbraneth" will be closely preceded or followed by the Tyrion expansion to LRL. There's already been hints in the lore and battletomes that the two of them are squaring off. 

    I think there's equally fair arguments to be made the Malerion's army might be its own Battletome, or else paired with DoK. If GW is leaning into the symmetry/mirror image motif, they'll likely be paired with DoK. Tyrion and Teclis, the brother gods, vs Morathi and Malarion, the mother/son gods. 

    Alternatively, Umbraneth might be to DoK what Idoneth are to LRL, an independent faction with lore ties to the other, but with which there is a complicated history. Even if Order and Elves both already have plenty of battle tomes, I can absolutely see GW adding another if they feel confident it will net enough of a profit on its own. 

     

    I'm very curious what the shadow-aelf range will entail. We know shadow daemons are a thing based on some of the short stories about Ulgu. I wondered for a while of the rumor engines showing the poison bottles were Umbraneth related, but at this point it looks like those are Nighthaunt. 

    Lots of potential design room for the faction, looking forward to seeing what they come up with.

  18. 5 hours ago, Gothmaug said:

    Rumor Thread

    image.png.96091f0a64a309f2cdd059ed5862d13f.png

     

    I think the FEC players will be dissapointed. This spear may be nicked and scratched, but it doesnt shot the pitting that all the Death Faction weapons have. It also has a different base, where the blade attached to the ferule. Nor does it match any of the crude designs from ironjawz, Kruelboyz of Gitz. .

    The blades well made, but worn. and impales a skeleton. I'm guessing Chaos. Its also impaling the skeleton in a very ritualistic/torturous manner, which is in par for Chaos. Perhaps a scenic base piece, a spear on a chariot/war machine, or most likely, a Warcry band. 

     

    What about Mawtribes? The highlighting is pretty bright (frost?) and there's a wierd shape coming off the skeleton's shoulder that might be ice?

    • Like 1
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