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Tizianolol

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Posts posted by Tizianolol

  1. Guys yestorday i played against a guy on tts . That was his list

    Belakor

    Ch lord kardarak 

    Sorc lord

    Sorc lord

    Chaos lord

    Demon prince nurgle 

    20 marauders

    10 knights

    5 ch warriors

    9 untamed beast 

    Warshrine

    Plaguetouch

    Tot 2000

    I found that list pretty powerful, he put kardarak hero in cover with warshrine buff its 1+ rerollable saves with artifact that decrease rend by 1 . All of that on nurgle battalion. Is this legal ?:) he letterally cant die:(

  2. At the end i changed with that

    Stardrake 

    Lord Castellant 

    Incantor 

    Haraldor 

    Relictor

    Vexillor

    3x5 liberators 

    4 fulminators

    2x 10 shadow warriors

    Tot 1980

    Relictor  prayer are within 12" i think its not so hard keep stardrake in range to prey. Vexillor give me 1 free teleport that I  an use to save my drake or my fuminators or keep relicor in range for a important heal or for debuff prey to hit. I think this list is very well rounded.  Guys what do you think to add balistas from limineth as ally in a list like that?:)

     

     

  3. Guys I have played sunday a game on tts. I have 2 rules questions :

    - when I summon with ravagers ability 10 marauders, can I give them nurgle mark?

    - in plaguetouch battalion, the slaves to darkness hero can benefit from the rules of the battalion? Or its only for 7 mortal nurlge units?:) 

    As alweys thx a lot guys!

  4. Guys I have played today a game on tts. I have 2 rules questions :

    - when I summon with ravagers ability 10 marauders, can I give them nurgle mark?

    - in plaguetouch battalion, the slaves to darkness hero can benefit from the rules of the battalion? Or its only for 7 mortal nurlge units?:) thx a lot guys

  5. What ypu suggest for a better chance to cast cogs? You roght about that, against seraphon is impossible to cast for example? Feel like i need cogs so mutch because if I fail charge with fulminators im in a bad spot! 

    About shadowstalkers the 6" missile range  is very bad for what im planning, with warriors i can shoot the same turn I pop! 

     

  6. hi all guys im working on stardrake list for like 1 month atm. this is what i wanna play on tts saturday

    Lord Celestand on Stardrake 

    - mirrorshield

    -general

    - struch defender

     

    Lord castellant

     

    incantor

     

    -azyrite halo

    heraldor

     

    relictor

     

    - teleport prey

     

    vexillor

    -teleport once per battle pennant

     

    2x5 liberators

     

    5 judicators

     

    4 fulminators

     

    10 shadow warriors 

    allies

     

    chronomatic cogs

    tot 2000

     

    what do you think about that? there is a classic combo to make stardrake super tanky , i wanna add relictor for healing preyer plus another possible teleport. heraldor is good for retreat and charge , expecially on fulminaotrs and eventually on stardrake. i wanna play cogs because when i pop fulminators they have to charge. another option is play 4 concussors but i think this list need fulminators so mutch, we need a good hammer to kill something. shadow war are best ally for SCTE when u wanna play stardrake imo. we need them to steal objectives or kill little buffer units. 

     

     

  7. Guys today i played a friendly game , during combat phase my brutes charged 40 stormvermins with death frenzy up. I attacked with normal brutes with choppas and killed 28 rats.  They pile in and they killed all my unit. I had to use my boss attacks and my gore choppas attacks. The question is: i have to attack with all weapons and after death frenzy proc? Or I have to use 1 weapon, after death frenzy , and after other weapons? I hope you understood my poor english! Thx all :)

  8. On 3/5/2021 at 2:09 PM, Gwendar said:

    Well, I think I've had enough of a break away from AoS and with Nashcon currently a go for this year and with NOVA making an announcement in a couple weeks... I figure it's time to get back into practice with a group of locals (maybe some TTS but I've mostly been burnt out on it) that are ready to play comp again. Now of course we may be looking at AoS 3.0 before Fall when these tournaments take place, but for now these are 2 lists I'm looking at running and polishing:

    Balance

      Hide contents

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Command Trait: Deranged Inventor
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus

    Battleline 
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    40 x Plague Monks (280)
    - Woe-stave
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 190


    12 Fiends

      Hide contents

    Allegiance: Skaventide

    Leaders
    Warlock Bombardier (120)
    - General
    - Command Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (120)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets

    Endless Spells / Terrain / CPs
    Bell of Doom (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 175

     

    I love your first list . I wanna try something similar on tts. What about play only 6 jezail for some ratling ? I think they are underrated,  expecially with sparks 

  9. Guys I have seen a similar discussion on this forum time ago . Exemple : if i reroll a charge with archaon in tzeentch army. Can i use kairos ability to modify a dice from the reroll? 

    Second question : can i use destiny dice to reroll a charge? Thx a lot!!

  10. Thx a lot @Salyx. I found your artifact and trait suggestion very useful. My plan with the list is warshrine buff on kardarak and 10 knights , and reroll saves from  sorcer on foot amd manticore on same units.  They are super tanky with all buffs stacked and battalion helps a lot for Mw output. I agree about marouder part of battalion . Maybe insted of 1 shrine. About idea of 40 marouder i found hard to teleport them because they are simply too mutch. They are amazing once they fight but with ravager i dont need so many bodyes because i can summon Easy marauder to charge and block enemy threat . My usage for 20 marauder is screen my important units. At the begin i planned to play pretty mutch same list without manticore and with belakor. He is just amazing. With ravager i wanna test manticore because i can have another turn of free summon and i think his reroll save ability can fit better with the list. Thank you for your opinions,  feel of free to comment! :)

  11. Saturday i have a tts friendly tourny. Thats what i wanna bring.

    Ravagers

    Chaos lord kardarak 

    -Trait 6, artif 1

    Chaos lord 

    -trait 5

    Chaos sorcerer lord 

    -trait 3 , spell 4

    Sorcerer lord on manticore 

    - trait 1 , artif 6 , spell 1

    20 marauders nurgle

    10 knights  nurgle 

    5 marauder horseman nurgle

    5 knights nurgle

    Chaos warshrine nurgle 

    Chaos warshrine nurgle

    Plaguetouch battalion ( everythimg exept 20 maraud)

    What do you think about that?

     

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