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Rhetoric

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Posts posted by Rhetoric

  1. 2 minutes ago, madmac said:

    Unfortunately, I think overhauling the subfactions will likely only hurt the less used units, just as removing battalions did, because it was the fluffy stuff like the Temple Units that was leaning more on those bonus rules, the Vanari side of the range doesn't need anything but the core allegiance rules to shine.

    That said, I'm not expecting a big shakeup in general, I'm expecting a DoK level revision, but we'll see.

    Exactly, ever since the battalions were removed from matched play Alarith/Hurakan in general suffered.  But if the temple subfactions become playable again there will be a lot of new lists.  

  2. 1 hour ago, Enoby said:

    Regardless of what people think of a new Lumineth tome, I think the worst thing about it is that the tome itself won't bring a lot of new stuff for Lumineth players because the designers won't have had the time for any proper re-thinks of the faction. Warscrolls and allegiance abilities are likely to be very similar to before and just neatened up. 

    I think one of the worst omen for a new book is that it had a previous book come out only a year before - it means the writer of the new book wouldn't have known the likes and dislikes of the players when writing the book, and some 'obvious' changes won't have been made. 

    While waiting longer is a pain, I'd rather have a Sylvaneth 2 to Sylvaneth 3 glow up, than a Slaanesh 1 to Slaanesh 2 mish-mash book. I'm hoping this Lumineth book isn't just a plain copy and paste deal.

    This is 100% not true haha, id expect like all 3.0 tomes there will be a complete overhaul of the subfactions, which is a very big deal for LRL.  Because it is a big range with very specific units (Alarith, Hurakan) the 3.0 will have a lot of consequences for LRL.  That’s why right not you basically only see Teclis/Sentinels or Fox lists.  

  3. 4 hours ago, CommissarRotke said:

    Not a rumor but AOS won the Golden Daemon!!!

    Gavin Garza won with a 'simple' model! Hopefully heralding a new skink spear unit

    GD2022 Mar29 Winners SlayerSwordWinner

    It’s an astounding paint job on a great sculpt. Before the awards went out I saw pictures of that mini in the case on social media and you can tell how perfect the work is.  Congrats to Gavin and a solid win for US of A painters.  Although my favorite painter in the world isn’t American :)

  4. 43 minutes ago, That Guy said:

    Looking good bud! A nice variety of units. You could consider to bring the thralls together as 20, since you have a nice amount of range on their melee weapons(2") now and if you hit the strike first for 2 units on the king, you can affect the entire 20 of them. You have a decent amount of units to cap points already and contest. Your turtle will be battleline, so you don't need to run 3 seperate namarti units. I highly suggest going with Unstoppable Fury on the King, with Voidchill Darkness for trait and mount trait, for a massive first striking king that has a lot of attacks, and is -1 to hit in combat. You could go further and give him the potion artefact or an Arcane tome with flaming weapons to amplify this massive smash king. You can also consider going for the scroll on the Tidecaster instead and summon a second boat, only your namarti will benefit though, but it does allow you to drop 1 further up the board. It also depends if you even have a second boat... 

    thanks for the advice!  After the initial review of the new book one thing that just now stuck out to me is we did not play the objective game well in the transition into 3.0.  We have no objective shenanigans, and I think that change hits the Akhelian Guard really hard in 3.0, and more so in the new tome with the scrolls/points of Ishlaen/Morrsarr.  
     

    this list has some footslogging bodies and a few heavy hitters , King, Sharks, Turtle to do be mobile and do work on enemy territory.  
     

    I’ll check out those artifacts, I guess Unstoppable Fury does make sense on the King now when you can double dip High Tide.  So good haha. 

  5. Moving on from the silly combat sequencing argument… the new warscrolls are up on the WH AoS app so list build away my friends. 
     

    I think I may be copying a list earlier, but I’m thinking of my first build for game one with the new book… 

     

    I’m not really sure on Command Traits/Artefact but I’ll wait till I get the book in hand on Saturday to decide.  

    Nautilar

    Tidecaster 

    Akhelian King

     

    10 Thralls

    10 Thralls 

    10 Reavers 

    2 Sharks w/Harpoons

    2 Sharks w/Harpoons

    Leviadon

    • Like 1
  6. 5 hours ago, DocKeule said:

    Very much not. 

    First there ist rule 12.0


    The exception is that units that have a "fight first" ability can resolve all their attacks before any other unit can fight. But the rules state nowhere that the player who's turn it is automatically gets the first pick once the fight first" attacks are done.

    There are some rules that allow you to immediately activate another unit (like "Smashing and Bashing" from the Ironjaws) but this is not the case here.

    Sorry homie, that is not how activations work.  

  7. On first glance my major dissapointment is Ishlaen Guard.  They were an MVP unit for most of the first tome and then going up to the same cost as Morrsarr seems not right at the high cost.  
     

    Also, there is no sub faction that is clearly the Akhelian Guard build.  This book is clear that we are paying for the sins of the past of eel spam lists.  
     

    that being said there is so much to this book. It is DEEP.  So many Once Per Game shenanigans and ways to boost the rituals.  The Dhom-Hain allegiance ability is nuts.  People are going to be terrified to play this army because of how much variability there will be instead of watching out for High Tide on Turn 3.  
     

    it’s going to take a lot of games to find the right build.  

    • Like 2
  8. Super cool with the new rituals.  Army wide +1 to Run and Charge is so, so good.  I’m very excited to see the whole book.  As long as Forgotten Nightmares stays the same I think I will be happy.  I think the Allegiance ability has kept the IDK 1.0 tome so viable for so long. 

    • Like 1
  9. 7 hours ago, Doko said:

    Yes you are  rigth.

    But hard  be positive when every single leak are only nerfs for every single unit of a army that was allready a middle\bottom tier.

    Vulkites nerfed

    Heqrthguards nerfed

    Auric nerfed

    Magmadroth breaths nerfed

    Grimwrath in broken realm nerfed

    Now battlesmith nerfed again

    And also we know we gonna loose every unique lodge enhacement and cp as every 3.0 tome

     

    So,so far we know every single unit have been nerfed and now also some heroes nerfed too,only for a sligth buff to runes.

    Yes im too much negative but so far we (fyreslayers players) havent nothing to be positive

    The fires of Grimnir burn within you my guy

  10. 8 minutes ago, vinnyt said:

    If there's no additional benefit to taking that formation beyond the exploding bites, I'm not a huge fan, especially since Fuethan unlocks all sharks as battleline and not just the shiver. 

    But, as usual, we're gonna have to see a TON more of the rules to get a complete picture.

     

    I will say, I'm super excited that this isn't just an auto-take obviously busted formation and that there might be *gasp* actual choices to make when constructing lists. 

    Right there with you, there was a time I was wishing there was a way to build a tide flip Fuethan list with no Namarti.  After playing with the Fury of the Deep Thralls/Reavers scrolls I think they have a significant place in a list.  
     

    the new tome can’t come out soon enough so we see the full picture!

  11. The Bloodthirsty Shiver rule isn’t as enticing as the Allopex Alpha hitting on 2’s while re-rolling 1’s  to hit in Flood Tide in Fuethan right now while getting rerolling ones to wound on the bites all the time. Just need to see the new tome at this point. 

  12. I played a game versus SCE Annihilator heavy build to test some of the new scrolls that were updated in Fury of the Deep.  And I have to say the MVP were the two units of Thralls, list below.  
     

    Fuethan

    Tidecaster - General, Master of Magic, Steed of Tides

    Eidolon of the Storm - Arcane Tome, Flaming Weapon

     

    10 Thralls 

    10 Thralls 

    10 Reavers

    3 Ishlaen 

    3 Morrsarr 

    2 Allopex

    Leviadon

     

    First Blood

     

    he takes top of one, moves his whole army toward the center and drops one unit of annihilators to the bottom right objective. In my turn I get mystic shield and flaming weapon up on my Eidolon and move up in a loose castle, pushing the reavers to my top left objective.  He wins priority and throws Stormdrake Guard into my Ishlaen screen and drops two units of annihilators near the top right objective, and makes one charge of annihilators into my eidolon.  The SDG kill the Ishlaen after spiking MW shots.  Eidolon fails one save, piles in and whiffs on all 2’s.  Thralls pile in and wipe the annihilators!  Huge difference with 2” reach.  
     

    in my turn 2, i get the Morrsarr/Allopex in position to charge and kill a unit of shield annihilators on the bottom right objective.  The turtle, Thralls, and Eidolon go in on the SDG and wipe them, and the Reavers managed to plink off an annihilator that failed their charge in the top of 2.  I get my Aggresive Expansion off the outer objectives and have killed the SDG and annihilators.

     

    he wins prio again but gives me the turn and burns the bottom right objective.  which I call broken ranks on a unit of Retirbutors, by his turn he’s got his Knight-Imperatant and Praetors left in the center.  The Eidolon, Thralls, Leviadon, and Allopex were each putting out 8-12 wounds a piece in each combat.  Five Thralls managed to merk a Knight Judicator on their own, 2” reach is a MASSIVE change.  As long as Thralls can make it in combat, when they are hitting on 2’s and 2’s they are Stormcast murderers. 
     

    Thralls and Allopexes impressed me, I did not run the Thrallmaster, but in a list like this, I think he’d be useful.  Reavers were interesting, I was using their decent shooting to bait all out defense so I could then change targets and snipe with Allopexes, D3 damage is nice off the harpoons, but I was rolling a lot of 1’s on the D3. 
     

    He conceded after my T3 and it was an absolute blowout.  Every unit was a hammer, the only disappointment was the Morrsarr since AoA was getting used by the Eidolon.  
     

    overall, I loved the feel of the list, playing with mostly different lists feels a lot better than Eel spam.  

     

     

    • Like 1
    • Thanks 1
  13. 1 hour ago, Marcvs said:

    who knows with the new BT...

    It says they can 20 damage without the rider attacks, which is actually less than right now. 
     

    4 fin attacks at 4 damage per and 2 bites at 3 damage per is 22 damage without the rider attacks. 
     

    assuming top bracket. 

  14. 2 hours ago, HollowHills said:

    I'm hoping we see the tides table and some news on forgotten nightmares for Idoneth. High tide is one of the most powerful allegiance abilities that they've ever made. Forgotten nightmares is niche, but with the number of shooting units in the meta also has potential to be very potent.

    Im fully expecting an A or S tier tome based on playtesters and competitive teams preparing for summer events.

    Forgotten Nightmares niche? In this meta?

  15. 2 hours ago, HollowHills said:

    I'm hoping we see the tides table and some news on forgotten nightmares for Idoneth. High tide is one of the most powerful allegiance abilities that they've ever made. Forgotten nightmares is niche, but with the number of shooting units in the meta also has potential to be very potent.

    Im fully expecting an A or S tier tome based on playtesters and competitive teams preparing for summer events.

    Forgotten Nightmares niche? In this meta?

    • Haha 2
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