While i wont disagree after checking that out (also thanks for the correct wounds on the mega) I feel that mortals are more prevalent than you gave them credit for.
Opportunity cost aside, any mega can be given a 3+ save (which we will assume is always a 3+ cause AoD, Mystic Shield and Finest Hour), the comparison should really be between rerolling the 3+ save and a 3+ save 5+ ward.
Either way, we can make a tanky lad
As good as rerolling saves is, the amulet is a far better artifact. Without healing, and with 0 saves taken, it gives the 40w mega the equivalent of about 70ish wounds. And you cant get much tankier than a 3+ save, 40w 5+ ward model, thats healing.
Imo its more so access to the kracken eater artifacts and traits. Being able to take a trait and getting a wizard and 5+ ward on the gatebreaker. But it also means that youll never have to really worry about who controls the objective. If youre on it, its yours!
As it is now, taker is the go to, since there are a plethora of ways to get +1 to hit, and since they dont stack, the extra models on objectives are useful
Could someone confirm the Big Shouts with me. As my understanting of the rule is as follows.
Unless stated to otherwise, the big shout command abilities are used on the WARSTOMPER not the mancrushers. Meaning that another character could use a different command ability (all out defence) on the mancrusher unit as their buff for the phase.
Basically, use big shout (command ability used on Wastomper) followed by using AoD on the mancrushers (ability used on mancrushers) in order to give them +1 to save rolls, rerolling 1s.
Would someone be able to either confirm or deny this interaction.
So it seems like Warstomper is the pick for me. And this is an interesting way to fo subfactions, along with seeing that there is 3 artifacts for Stomper and Breaker while Eater has 6