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Lord_of_theRavenspire

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Posts posted by Lord_of_theRavenspire

  1. Battle tactics still feel weird to me too
    like, the benefit for outflanking the enemy should be that you've outflanked them, not that you get points for it (ofc the current ruleset arguably doesn't best suit that versus a more trad rnf game)
    I feel like it requires you to rethink victory points as being a sort of 'battle resolution' score where if you gain enough points by the end of the game, your opponent is outmaneuvered or routed, as opposed to more tangible material objectives, like realmstone deposits or communications towers

    • Like 2
  2. 7 minutes ago, Luperci said:

    Outside of the discount, local stores always just have a nicer atmosphere imo, official GW store staff feel very overbearing at times. For some reason the local GW store for me stopped hosting gaming and painting sessions for non beginners which sucks. Also as a mtg player it's nice to have one store/community to deal with for everything, I imagine it's the same for people who play other games too.

    Ye, stopping non-beginner games seems to be company policy now : (

    Even in my old local where I really got on with the manager, it's just sorta like what's the point anymore; I could justify the extra costs for getting free tables etc, but now I'll just take the 20% off ta

    • Like 1
  3. Also IG because Orcs and Gobs technically have a bunch of new plastics that can be ported over from AOS
    Stone trolls, squig herds, squig hoppers, (extortionately priced) wolf riders, fanatics...
    It's a bit boring but as they go they're one of the better looking factions rn

    • Like 2
  4. https://www.warhammer-community.com/2024/01/09/daggoks-stab-ladz-headhunt-across-the-mortal-realms-with-free-rules-for-warhammer-age-of-sigmar/

    AOS rules for Daggok et all have dropped; sadly seem kinda mid. If they just generated cps that'd be good, but I can't think that they're valuable enough to be worth caring about the benefits of command abilities on them
    also kinda surprised that Daggok isn't a hero tbh

     

    EDIT: Just realised they're only 70 pts, so that could make them worthwhile

    EDIT 2: Wait heck that debuff is good, I just got distracted by the not-cp ability

  5. I think some things translate better than others. Look at the thousand sons codex, for exampleCodex: Thousand Sons | Games Workshop Webstore

    All the greebling and little flame designs on the armour trim looks cool in the art, but IMO, it would look horrible being translated to miniature form. You can see this with a lot of other chaos art inn particular, but general IMO some things, particularly very sharp, deep, details don't translate well into miniature form. One good example is hair and fur, where often a simplified design can look more visually pleasing than a very realistic one. Another example is GW vs FW nurgle- OTOH I prefer the GW offerings just because FW designs tend to have too much 'sharp' detailing. Personally, I never worried too much about models being too dynamic, but I find being too 'noisy' is a big turn off

    • Like 3
  6. https://www.warhammer-community.com/2021/10/07/discover-warhammer-the-old-worlds-ultimate-getaway-for-exiled-lords-and-rotten-princes/

    OWMapBorderPrinces Oct07 Zoomed

    New article up on warcom about the border princes. Some interesting tidbits, but for a tl:dr, started off as the 'your dudes' faction, the environment is constantly changing as new lords and ladies are made and deposed. The map just represents some such factions at a moment in time. Seems cool!

  7. 35 minutes ago, Neil Arthur Hotep said:

    Maybe it's just me, but it kind of seems like Middle Earth has run it's course to a degree. They have definitely started to pull out some really obscure characters lately. I would not be surprised if GW want another fantasy core game with more room for new releases and view The Old World as a good option, since it's their own IP, has crossover potential with AoS and targets a different player base at the same time. That would certainly be an explanation of how they plan to serve The Old World with the huge amount of kits that game would require to meet the expectations of former Fantasy players.

    That makes sense, but IMO this would be a really weird time to drop it(Middle-Earth), with the new series coming out you'd think that would lead to a massive popularity spike

    • Like 1
  8. 5 hours ago, Liquidsteel said:

    I think unbind range should be reduced to 18".

    We now have a much smaller board to play with, it's time to let people actually play and enjoy the magic side of their armies.

    This 100% - another way that could help the current problem is by making it so that after a single model cast or unbinds multiple times, say more than 2 or 3 would be good IMO, it becomes harder with each successive cast or unbind. It also might not be to bad an idea to re-add dispel/destroy scrolls in again also to help give an easy dispel regardless of power level

  9. 29 minutes ago, Maogrim said:

    I'm thinking about switching all the black cloth on the Kruleboyz to off-Whites and sand- or cream colored. Then go for sand dune bases. I think going for desert instead of swamps would be a great fit for the bandit- or raider theme they"ve got going on.

     

    Cool idea! I'm thinking about going Hyshian- pale green skin, yellow shields with glowing electric blue eyes and maybe slightly blue tinted robes. Oh, and lots of retro checkers ofc

    • Like 1
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