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Sinfullyvannila

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Posts posted by Sinfullyvannila

  1. 2 hours ago, Duke of Mousillon said:

    I would like to start buying miniatures and converting stuff but I am afraid of the coming errata. When does the first errata for a new book usually drop? 

    If its the Tzaangors youre concerned about you may as well buy them and wait on building the ones in the kit that would have the savage Greatblades until the faq comes out. 

    • Thanks 1
  2. Also I forgot to mention, but IIRC their advice for the GS was too use everything you can to shut down range or flying melee threats with Burning Sigil/Magister chaos spawn summoning into melee, screamers/enlightened high mobility, shutting down a lane with your first ES and range superiority with layering buffs onto Skyfires. And then you can get good play into there by putting Flamers down for damage or Elightened on foot to shut down most of the Command Abilities.

  3. 1 hour ago, Ganigumo said:

    Dual weapons do outdamage the greatweapons now don't they...

    Definitely bad scroll design there.

    Ehh they used to depend on having the extra attack active to outdamage them. I kinda got sick of the 2H swords snapping off at the same fault in transit. Also now I can use them as foot enlightened.

  4. Warhammer Weekly did their BT review some highlights:

    Big wins are both chickens, Magisters, most of the Tzaangors with some caveats*, burning sigil, screamers and horrors.

    Losers are Acolytes, Tzaangor Shamans and the other Endless Spells.

    Vince was cold on Magisters and lukewarm on standard Tzaangors at first but his big tourney winning guests gassed him up to both.

    They all more or less felt the skill floor went up quite a bit, especially with the Gaunt Summoner changes but we have everything we need to succeed even against hard counters.

     

    *Enlightened role shifted to utility, and Tzaangors need dual weapons and fully leveraging their banner

  5. 7 hours ago, Jabbuk said:

    Thanks guys for the input. In a magic focused list like this that is hero heavy, where does the damage come from? 

    I'm used to see two kinds of list, a daemon ranged list and a heavy caster list but I always wonder how do those lists kill units, etc. I'm sorry if this is an obvious question, I'm used to play melee oriented lists.

    They don't do massive damage, but it does enough so that they lose models while we gain them from our splits. 

    • Like 1
  6. 21 hours ago, Paniere said:

    A couple of rules question that arose during yesterday's game: 

    1) Kairos used his once in a game skill to turn a successful opponent's charge roll of 3-1 into 1-1. Opponent wanted to use a command point to reroll the charge but I argued that that dice couldn't be rerolled. Could he have rerolled only the other dice anyway? We thought he couldn't since , in order to reroll a charge , he should have rerolled both dices and one wasn't rerollable.

    2) The changecaster used his once in a game skill to cast a spell with 3 dices, but he failed. I had the chance to reroll. Should I have rerolled 3D6 or 2D6 only?

    Thanks for the help!

    1) It explicitly stats that Kairos ability cannot ve rerolled or modified

    2) A casting roll is all the dice unless its an explicit exception.

    • Thanks 1
  7. 5 hours ago, El_Dicko said:

    So, longtime lurker and trogg collector here, thinking of throwing together a thousand points for a “get to know the new edition in a casual yet brutal way” tournament. Mostly new players all new to this edition. Here’s what I came up with and I think it would be hilarious. 
     

    Dankhold Troggboss

    1. Tough as Rocks, General - Troggboss 
    . Arcane Tome

    Aleguzzler Gargant

    3 Fellwater Troggoths, Reinforced

    3 Rockgut Troggoths

    Malevolent Moon

    Scrapskuttle's Arachnacauldron 

    ++ Total: [1,000pts] ++

    You can only bring 1 endless spell per wizard, so take the Cauldron.

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  8. 14 minutes ago, NinthMusketeer said:

    Ok, let me be more blunt.

    Just because you do not understand the tactical use, does not mean it does not exist.

    It's primarily useful on getting extra damage out of a unit that already needs to be in combat. It gets less useful the more you want the unit out of combat, and the more expensive the unit is. LoC is a particularly bad candidate for it because its an expensive unit that you don't need to have in Melee to do damage, and don't want to have in there because they are very fragile. Even that aside, it loses value because almost everything in that army has the ability to do D3 mortal wounds.

    It's only practical if you can wipe out a hero, but the edge cases where it's going to be safe to do that makes me reluctant to even bring that up since it's a good chance your opponent is going to try to bait you out with that.

  9. 44 minutes ago, NinthMusketeer said:

    When you play as much AoS as I have you lose count of the number of matches decided by d3 points of damage.

    Ok Senpai, but you're robbing Peter to pay Paul. You're cutting into your Infernal Gateway when something breathes on the LoC. 

  10. 1 hour ago, NinthMusketeer said:

    Healing d3 every turn from heroic recovery and stomping for d3 MWs every turn helps considerably, enough that a LoC can do fine if he avoids dedicated combat units. But it's always going to be a secondary role. Probably more useful is simply roaring to prevent command use, and/or flying around to break faction terrain.

    LoC loses out on MWs when he gets bracketed so why would you put him in Melee to deal a measly D3 mortals?

  11. 4 hours ago, Acrozatarim said:

    What are peoples' thoughts about Lord of Change load-outs?

    I initially gravitated towards the Rod of Sorcery since the idea of getting my expensive caster lord into melee felt like too much of a risk, but now I'm wondering if the high Rend on the Baleful Sword might actually be worth wading in to combat with, especially with the new heroic and monster actions.

    I wouldn't pay points for a Lord of Change anymore unless they got another cast; and if they get summoned in you take the one that's right for the job(Sword if your target's save is characteristic is 4 or higher).

    You're never going to get efficient out of a LoC in Melee Combat. He's got the output of 1 Rockguts Troggoths model and less than 2 Fellwaters at almost triple the price without any sort of durability.

  12. 6 hours ago, AaronWilson said:

    Hi guys, I've made a thread in regards to Horrors of Tzeentch units and the interactions with rally, icon bearer & fold reality. Would appreciate your input. 

    The more I think about it, the more I think there are no interactions. SaSA is the only exception to the size limit, and the only point in using the other rules is to recover models from edge cases like auto-slay mechanics, if you choose to use Petty Vengeance, or in the case of the Icon Bearer just to autopass battle shock with DD.

  13. On 7/6/2021 at 4:53 PM, Carnelian said:

    i have a game on saturday and i just have no idea what to run anymore! everything is so expensive!

    I think what I would try would be:

    Kairos 435

    Blue Scribes 135

    Fatemaster 135

    20 pinks 430

    10 Pinks 215

    10 Tzaangors 195

    Geminis 80

    Lifeswarm 60

    That puts you at 1685

    And I would either go:

    3 Flamers

    1 Exalted

    Or

    2 Exalted Flamer

    Sub Ogroid for Scribes

    Or

    3 Tzaangors Skyfires

    Minstealer Spyranx or Cockatrice

     

    EDIT: I actually dont think Emerald lifeswarm has much use so its probably better to just brink a second 10 of pinks rather than the Tzaangors.

    • Like 1
  14. 6 hours ago, Azog Thraka said:

    Where do we see tzeentch demons in the competitive rankings after the FAQ?  Mid-tier?  If someone were just getting started with tzeentch, would the start collecting box be a good place to start?

    You're better off with the Broken Realms box since it comes with Blues and Brims.

    Tzeentch is going to be top tier unless they push Horrors up to like 400 points for 10. Destiny Dice are always going to be powerful too.

  15. 3 hours ago, Beliman said:

    My 3.0 experience is a bit low (I'm still learning and doing a lot of stupid mistakes).

    I would add that KOs don't have high number of good attacks, and mostly, our main gimmick is -1/-2 rend. This edition has a lot of +1 saves that counters rend so expect to do a lot less dmg.

    We could turn our average profiles (3+/4+ and 4+/3+) because we had some sources of rerolls (mainly CA and Triumphs), and we lost both of them to flat +1hit/+1wound (one use). Not as good as before but it's something. Btw, we still have one-time big dmg buff, but remember that can be countered if the opponent see that incoming.

    We still have one of the best movement phases (mainly High Fly) but we don't have the main 3.0 new toys: monsters, wizards (to make any other unit a monsters or just mystic shield) and priests nor any combination of that (Hero+Monster seems awesome). We have Unleash Hell as one of the best features of this edition, so use it as best you can (it's awesome!).

    I think that KOs are a really fun and strong, we just need to play a lot better versus our real counters (mainly Giants, Sylvaneth, IDK and any other army that can take points with monsters or units with a reliable source of +2 or +3 saves).

    That is some good info, but i am going to point out that save stacking hurts armies that dont have wide access to -1 rend than an army that does.

    • Like 1
  16. Probably wait until the Stormcast and new Warclans book comes out.

    Now, when you say competitive do you mean you plan on bringing your armies to tournaments; or are you just playing meta chase with your buddies? Because if you're bringing your army to tournaments, you get the best results over time by sticking with one army. If youre just trying playing meta chase with your buddies, you probably already lost because they picked the armies that GW have consistently had the hardest time keeping their power reigned in.

    Personally I think your best bet is to do something with big bench like CoS and sticking with it.

    • Like 1
  17. 1 hour ago, Doko said:

    Kharadrons seems continue being top and better than 2.0 as they avoided every nerf of 3.0  and almost 0 nerfs in points

    Their Aethergold got substantially nerfed and they don't have access to monsters so they wont be able to deny command abilities unless they use Spell-in-a-bottle Geminids.

  18. 6 hours ago, mmimzie said:

    These are problem with this stubbornness to stick with a physical product first mind set. If they embraced digital more a lot of these confusions and frustrations over rules clarity wouldn't be so bad if you knew they would patch it over the weekend it. 

     

    But they are alittle afraid of being too aggressive with FAQs because they make the physical product less reliable to customers and hurts future sells or books. 

    Those are literally Frequently Asked Questions though. That's one of the reasons they send content creators books to leak a week in advance. Part of the deal is the content creators compile questions the audience ask to have a basis for the the FAQ.

    You can't expect something like that to be ready on release day.

  19. 17 minutes ago, Blitzd said:

    Where in the rules does it say that? If that's what they meant, they would have said starting size

    It doesn't say anywhere what it is. I believe they made similar rules in the past based on starting size. Now it seems like they wanted to formalize "Maximum size", but completely failed to define it. Its their typical technical writing malfeasance. They really need a technical editor.

  20. 5 hours ago, Chronos said:

    How is this possible? Wouldn't they be hitting on 5+ if it's against units less than 10 models?

    Nevermind I missed the "delete" part. I assumed Capricious Warpflame would have had its own entry.

     

  21. 6 hours ago, Domize said:

    Seems flamers were hit yet again. Lost the +2 to 20 models which is fine and expected. But losing the +1 from the exalted flamer feels like a punch to the gut, considering together they went up by 75 points. 

    Ill think they'll do ok hitting with Unleash Hell on a 3+.

  22. 5 hours ago, Paniere said:

    Correct, they succeded in faqing up a ruleset before its official launch. Anyway this means that every pink that flees can still take petty vengeance , even though I'd rather remove a blue

    No they can't, because Petty Vengeances trigger is Split and Split activates and you opt out of adding models. Split and Split again doesn't trigger off models that flee; so Petty Vengeance can't trigger.

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