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Sinfullyvannila

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Posts posted by Sinfullyvannila

  1. 8 hours ago, Magnus The Blue said:

    Not sure how it can be seen as a nerf.  A minority of units got slightly worse in isolation but we got 3 new powerful alligence abilities: Locus of Change, Agendas and Cults. Tzaangor focus lists (Enlightened on Disks specifically) have arguably lost as much as they gained.

    Destiny dice got nerfed. Pinks got nerfed. Beacon of Sorcery got nerfed. We lost our 4+ horde clearing spell that could hit 90% of the table.

    Our buffs are mostly on units that were upgraded from “unusable” to useful.

    • Confused 1
  2. 12 minutes ago, simakover said:

    so, that you thoughts about new battletome? nerf or buff? that do you thinks is now would be better, that worst? 

    In theory it’s a nerf. But it’s ironically in practice  going to play much better in tournaments because Tzeentch’s biggest opponent is the time clock and paperwork errors. Our power units got nerfed but Changehost is going to be flamer heavy now so faster and less exhausting to run.

    I am pretty ecstatic about the book though. 

  3. 19 hours ago, rockmanko said:

    Oh no
    But is skyfires a good option?

    so maybe need play as proxy then

    3 are ok in just about any list because if you roll 3 6s on your destiny dice you have an excellent chance of deleting a 6 wound hero; but I wouldn’t run them if you’re running Lord of Change in the Pyrofane Cult because he’ll almost always have as many chances as 3 Skyfires to get the Mortal Wounds.
     

    Also, now the Reckless Abandon agenda on Enlightened or Tzaangors is probably a better use for high Destiny Dice.

  4. 1 hour ago, Asamu said:

    I'm not sure the scribes can learn the S2D lore spells, since they can only learn spells that are possible for them to cast. Needs an FAQ, because the clarification might just be for endless spells. The clarification probably shouldn't be there, or should be worded to specify what it actually means, because if a spell is impossible to cast it wouldn't matter if the model knows it or not (what the rule means by "possible to cast" is unclear).

    It’s pretty safe to assume(as in go ahead and run it if you have the model but don’t buy it until there is a clarification) that warscroll spells are kosher because warscrolls only say the wizards “know x, y, z spells” and don’t state anything about them being possible to cast.

  5. 51 minutes ago, AverageBoss said:

    And I think the extra models for emergency contesting and the dual role capability put marauders ahead or at least equal. Plus like you said, you can just summon screamers for cheap instead of spending points on them.

    Agree to disagree.

  6. 4 hours ago, AverageBoss said:

    I think we have better options for fast objective runners for the points though. Marauder Horsemen are only 10 points more. They are only speed 12" vs 16", but they bring 2 more models, an extra wound, and play a double role as a harassment unit (with ranged rend).

    Fly and summon make screamers a better option than Marauders.

  7. 1 hour ago, rockmanko said:

    So I am new to Chaos, may I ask for some suggestions / guide to build a 2000 points list with the half Aether-War Box?

    (relatively competitive is ok)

    Is lord-of-change a must-buy/must-include under the new Battletome?

    What about include some StD units? or just go straight Tzeentch 

     

    Magister on Disk- 140

    Screamers - 80

    Enlightened on Disk x6 - 360

     

    580 points so far

    Thank you!

    The Manticore Sorcerer Lord is really good, as is the Gaunt Summoner on Disc of Tzeentch(20 more points than the Gaunt Summoner on Foot and lacking the ARCANITE keyword, but gains 10” of move and is otherwise the same).

    The Darkfire Daemonrift is also excellent in our army.

  8. 10 hours ago, svnvaldez said:

    100%

    Most people know this on the forum but I wish the GW community team and GW store owners would be more open about this fact rather than pushing sales and generating hype for new products.

    I agree this is generally good advice, but this FAQ also took nearly a month after the book came out. I completely lost interest in building this army and moved on to painting my pre existing Tzeentch army.

    • Like 1
  9. 1 hour ago, whispersofblood said:

    Which means in an objective game since your allegiance forces you to take fewer models you have to push to either kill or models or lose so few models that you can grind out your opponent.

    I haven’t played any games with them so far, and now that the Tzeentch book(my main army) is out I’m not going to in the foreseeable. But I know a guy who is a new player, he lost 22 games in a row as Blades of Khorne, and now he’s winning games by flipping objectives with the Summons from Ravagers.

    • Like 1
  10. 4 hours ago, RoloMcFury said:

    How so? Just put the 2 Blues roughly in the same spot the dead Pink was in (smaller base), leaving a bit of space between each to make sure you have that wiggle room. You remove the slain THEN add the new models, within 1" of where the removed one was (which obviously includes the entire spot the original base was in). It's logistically annoying, but pretty simple in practice.

    25x2 > 32 

    impossible is an overstatement but it’s still a consideration.

  11. 4 hours ago, RoloMcFury said:

    How so? Just put the 2 Blues roughly in the same spot the dead Pink was in (smaller base), leaving a bit of space between each to make sure you have that wiggle room. You remove the slain THEN add the new models, within 1" of where the removed one was (which obviously includes the entire spot the original base was in). It's logistically annoying, but pretty simple in practice.

    25x2 > 32 

    impossible is an overstatement but it’s still a consideration.

  12. 3 hours ago, mmimzie said:
    4 hours ago, Grimrock said:

     

    I wouldn't tell anyone thinking of buy more model to build a list with this in mind. This is very liable to change with an FAQ, and change is what our god does.

    I agree, but I can really see it going either way. We burn through our destiny dice much more quickly now than we used to. Someone who plays OBR told me this and I had to roll my eyes.

    But it’s always a good idea to wait on buying models we may not need.

  13. 3 hours ago, SwashBuccaneer said:

    This is a list I've put together so far. No idea how it will play or if it's even remotely good. I want to avoid broken/annoying stuff to play against but not field a bad army either.

    Leaders:

    Lord of Change

    Tzaangor Shaman

    Battleline:

    10 x Kairic Acolytes 

    10 x Kairic Acolytes

    20 x Tzaangors

    10 x Pink Horrors

    Other:

    3 x Enlightened on Discs

    3 x Skyfires

    Exalted Flamer

    Exalted Flamer

    3 x Flamers

    1990/2000

     

    Since the Shaman is your only Arcanite leader in there I’d probably drop the Skyfires or Enlightened and an exalted Flamer to pump up your regular flamer numbers. I don’t have my book on me right now. If you do Pyrofane Cult and give the LoC the Artifact; the Skyfires aren’t really bringing anything to the table.

    EDIT: I’d say drop the Enlightened and an Exalted Flamer and put in 6 more flamers and buy a Command point.

  14. 52 minutes ago, SwashBuccaneer said:

    Good info so far about Tzaangors. What's the consensus on their weapon loadouts?  I'd built 10 a few months back when I was going to put them in a Thousand Sons list.

    They're built with the 2 great weapons, the instrument, the leader has a shield and the others have dual swords so I'm not sure of they're usable in this configuration with building out the other box I have or if I need to just ignore them and make 20 fresh ones.

    Max great weapons and max mutants. I like the shields better but I don’t think it’s enough of a difference to toss your old ones. If you really want to change them to shields, get some Kairic Acolyte Shield bits, they should make an easy conversion. 
     

    Your Banner Bearer and Musician can count as Great Weapons if you don’t have the weapon pieces from the old kit, and your leader can be one of the models with the Great Weapons.

    • Like 1
  15. 7 hours ago, Sumanye said:

    the point discount on a 30.  

    You don’t get the point discount on the 30 anymore. The 30 was a good buy when you could. The extra models in the 20 are to keep the unit up past 9 for probably a couple turns in combat, and to keep your special models around longer.

    And yeah, any 180 point battleline unit is going to have to be run as MSU in lower point games.

  16. 1 hour ago, Forrix said:

    On the Tzaangor note,  I haven't ran them yet but I'm building a unit of 20. With 2 in 5 having greatblades that 8 in the unit, then there are mutants and the twistbray. It almost feels pointless to give them dual swords as none of the front rank will actually consist of regular Tzaangors.

    Yep, that has been my experience. I’ve run 20 Tzaangors in all but about 3 of my Tzeentch games and I don’t believe I’ve ever been able to get more than 3 grunts into combat.

  17. 43 minutes ago, Kurrilino said:

    I don't have the new Tzeench book yet.

    Woudl you mind explaining the burning Icon and the Tome of Eyes?

    Tome of Eyes let you reroll casts and snake eyes or boxcars the spell auto casts and can’t be unbound but you take D3 damage.

    Burning Icon gives out random buffs or debuffs but it’s really easy to benefit from it.

  18. 13 hours ago, AverageBoss said:

    So lore wise, Disks of Tzeentch are bound Screamers. With all the streamlining that took place, I am baffled they did not give Screamers the disk attack profile. Would have gone a long way towards actually giving them a purpose (a glass cannon melee unit opposite flamers being a glass cannon ranged unit), and made the chariots more enticing as well.

    The purpose of Screamers is to fly around the board and go objective to objective late in the game. They can win the game for you if you know how to play them.

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  19. 3 hours ago, Xasto said:

    So, after reading the book a bit more, has anyone found some cool synergies with Archaon in a Tzeentch allegiance? Other than the obvious destiny diced 6s for the Slayer of Kings

    Reckless Abandon, Burning Icon of Tzeentch and Arcane Transformation giving him more attacks with slayer of kings.

  20. 3 hours ago, ArmyOfGrodd said:

    Hi guys I picked up an Aether War box for the KO but I’m weighing up whether or not to build a Tzeentch force too.

    it would bring me to 3 armies along side KO and BoK, so three nice and distinctive individual styles.

    The magister on disk doesn’t seem to be getting any love. Is he just considered garbage or has anyone any fun ideas for him?

    A full flying list with the Aether war units, flamers, heroes on disks could be fun?

    Tzeentch have such cool models I’m feeling hard pressed to sell that side. On the other hand being a beginner, collecting 3 armies is a bit daunting .

    To be fair though I’ve currently got more DoT kits than Khorne!

    It’s just that there is no compelling reason to buy him if you already have a regular magister. Other than Fun and if you just want to paint the model.

  21. 6 hours ago, Kurrilino said:

    I really like playing the StD as Tzeench lately.

    My little super hero is the Exalted Hero with the sword of Judgement. His -1 to hit against heroes let's it go off on 5+.

    Using the tzeench dice to give him 6 attacks reliable and charging let him attack twice which turns into 4x with a the Chaos Lord command ability plus he rerolls EVERY hit not just 1's with a wizard.

    Dishing out 35 to 50 mortal wounds per fight against Heroes or Monsters is super fun......... at least for me.

    The opponents didn't enjoy it much and they told me.

    But what can you do, we are still chaos

     

     

    I got good results out of the Burning Icon in my regular(non-slaves) Tzeentch list today and the Tome of Eyes should probably be an autoinclude if a you can take it.

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