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Django

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Posts posted by Django

  1. 9 hours ago, DragonRider said:

    Hello guys! Been hopping between possible armies, even started Idoneth Deepkin (passed them on in the end) and now I'm keen on starting both Sylvaneth and  perhaps Stormcast Eternals. I've been digging through youtube, reddit and here for armylists and builds but still for some reason, feel kind of lost. From what I have gathered Stormcasts are in an awkward position at the moment but I think it will be a long time before I find myself in an tournament.
    What should I get for 1000 points to start? I like playstyles that are clever, so preferably variations in strategy so the answer is not always to dash and smash. :D I enjoy wide variety in an army of hammer & anvil, magic, ranged...
    Would Stormcast Eternals Exorcism Soulstrike -box be a good place to start? I would not like to go through the hassle of selling soul wars nighthaunt halves and the unit sizes are annoying. How about the Vanguard Start collecting? 

    My post above was ment to quote this post. 

     

  2. I started SCE myself not to long ago so I know what you mean. It can be very difficult to get started with them because you can take about 10 differents paths with them. 

    What I did was I bought the Thunderstrike Brotherhood starter box. In hindsight this was good choice because of two things: 10 liberators (and you can use 2 of the retributors as liberators primes with grandhammers), and Lord Relictor. The rest is meh on the table, but Lord Celestant on Dracoth was a lot of fun to paint and is a lot of fun to use in games - and I find it annoying that he lacks the shield that the model should have - but he is very easy to kill and cost a lot of points.  

    I’ve got quite a few models now and my 50 cents are that when you are starting SCE you need to think ahead, at least a little bit. What models do you like? What heroes (because there a lot of them) do you think have cool abilities? Do you like the endless spells? From there you will probably be able to get very good advice here. 

    The Soulstrike box is a very good start but if you go down that route you need a Lord Arcanum (preferably on dracoline since you have 6 evocators on dracolines). Without her your sequitors are not battle line. That would give you a very solid start. From there you can extend with more heroes, I would probably say Lord Castellant (gives a nice +1 to save with potential to heal if your the attacks targeting the unit doesn’t have rend) and/or Knight Heraldor are very good additions. 

    But like I said, it very much depends. If you for example love the shooting lists, then you should absoutely not get the battleforce box. In that case the vanguard starting set is quite okay (mostly because you get Lord Aquilor), but then you are gonna want to get some Longstrike crossbows and liberators.

    It is also a lot about what kind of armies you are going to be playing against. Sure SCE isnt the best faction out there, but some units could be very mean if you’re playing against a complete beginner who have a below-par army. In the end it is all about having fun, and personally I find the variety of heroes that SCE offer makes for a really fun army that can play any number of ways with quite little adjustment. Want to snipe something in your opponents backline? Pick translocation as your prayer for your Lord Relictor. Want to force your opponent to reroll some very strong 6’s to hit? Pick Divine Light as the prayer, and build a wall of unkillable sequitors. There is just so many ways to play. 

    Are there any heroes or playstyles you prefer? And who are you going to play against? 🙂 

     

     

  3. 21 minutes ago, Marcvs said:

    Not at all, it IS slightly confusing at first. Beyond those in the core rules, there are 3 extra command abilities in the General's Hanbook 2019 (p. 57)

    All-out Attack: You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly unit wholly within 12" of a friendly HERO, or wholly within 18" of a friendly HERO that is a general. You can re-roll hit rolls of 1 for attacks made by that unit until the end of that phase.


    All-out Defence: You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly unit that is wholly within 12" of a friendly HERO, or wholly within 18" of a friendly HERO that is a general. You can re-roll save rolls of 1 for attacks that target that unit until the end of that phase.


    Volley Fire: You can use this command ability at the start of your shooting phase. If you do so, pick 1 friendly unit that is wholly within 12" of a friendly HERO, or wholly within 18" of a friendly HERO that is a general. You can re-roll hit rolls of 1 for attacks made by that unit until the end of that phase.
     

    Thanks a lot, didn't realize there were more command abitilies that everyone can use in the Generals Handbook. It' s a bit annoying that the rules are spread out over a lot of different source (Core rule book, Generals handbook, battletome, erratas, FAQs..) but I guess that's just how it is.

    Sounds like a great use for the command points in this list. As I understand it is very impotant that Celestant Prime kills whatever he charges into since he is quite vulnerable (maybe a bit less if close to the staunch defender but still). So rerolling those ones could be really imporant to get 5 or 7 wound rolls depending on when he enters the battle.

    What do you think about the Comet, how much support in terms on wizards is needed to make proper use of it? Im thinking about running 2 incantors (or 1 incantor + lord arcanum on foot), the downside obviously being that the model count goes even lower.

  4. On 5/26/2020 at 10:32 PM, Marcvs said:

    Yup, I understand your point about investing even more money. In this sense, you might also want to take a look at ballistas, they are quite a nice addition and hold their own at more "casual" level of playing and you can normally find them at half price or less on eBay.

    Concerning command points: my main uses are 1) to reroll 1s to hit with a Stardrake (in your list also the Celestant Prime is a great candidate for this); 2) to reroll 1s to save in melee with the Templar if I do not have a mystic shield on it (and in your list you don't have many wizards so this might be interesting); 3) to automatically roll 6 to run and get the Stadrakes (or liberators :D ) around

    Now I might be an idiot, but how do I spend a command point to reroll 1s to hit or reroll 1s to save? 

    13 hours ago, Turragor said:

    Me too! Well Stockholm. I'd offer to play and show you the ropes but as anyone who plays at my local knows, I barely get time to play other than tournaments :D

    Im down in Malmö so unfortunately no stardrake on stardrake action as of yet I guess ;) 

    13 hours ago, Maturin said:

    Though when you have only the comet + a drake, it's always good to know you can do 3MW for sure in a random radius! Tough choice.
    The psychological impact of a non yet arrived Prime is hilarious though. It makes people do mistakes!
    But as mine always disappoint me melee wise, I tend to play him as a mobile MW artillery.

    @Django I can have a pretty sweet deal for you for a Stardrake+Dracoths if you're interested. PM me.

     

    Yeah I love the Prime’s set of rules, seems to be able to do different things in different matchups which just makes him more fun and interesting to play with, compared to something that just is always good in the same way as every other game (my friend who started playing at the same time as me, meaning I’ve faced him quite a few times, choose Ossiarch as his army.. Very strong stuff indeed but just a bit meh rules wise, for me). 

    Unfortunately I’ve already ordered my stardrake, but I’d guess you’ve already painted your drake and I really want to paint it. But thanks anyway :) 

  5. 40 minutes ago, Marcvs said:

    Hi and welcome! :)

    So first of all about the investment: yes, both the Prime and the Stardrake are quite the heavyweights (and the latter is going up in price on 1 June :/ ). If you have other order armies or plan to expand into those in the future, the Prime can be an interesting ally in many lists so this makes it more interesting. Also, if you plan on playing in tournaments with "what you see is what you get", magnetizing the Stardrake knight is worth it to be able to swap between Celestant and Templar.

    Also, I feel I should mentioned what people around tell all the time to new Stormcast players these days: a new battletome might be coming somewhere in the future which might shake things a lot. However, no one really knows when this is coming so it's difficult to plan around it and it might still be 6 to 9 months away due to coronavirus delays. Plus, there will be probably some points adjustments in the new General's Handbook, although that should not change too much the situation in terms of viable lists.

    Now, coming to the list: my main suggestion without changing too many things would be to try and find a way to field a unit of 6 evocators on dracolines. The 5 evocators on foot won't do much on their own and you do not have many interesting targets for their buff spells. In order to find the missing 40 points for this I would try a version of the list with a Lord Exorcist instead of the knight incantor (you can just proxy one for the other as long as you are playing casually). You lose that wonderful auto-unbind but the kitties are a fair exchange. Those cats sure hit hard and you can hope to distract your opponent with the Stardrake while they get into position. It is surely worth a try!

    In terms of synerrgies you are losing, the main one is the absence of the second stardrake, which means one less rain of stars and a +1 to cast for the comet. A 5+ is still quite reliable but it makes it easier for opponents to unbind. Also, without a second wizard, you will find it hard to dispel your own comet if your opponent does not do it in your place. If you do not manage to cast the comet on your first turn, you might consider keeping the Prime in the air one more turn (and get the bonus attacks) as it will be difficult to snipe small heroes anyway.

    Ok, this is what I can think of right now :)

    Thanks a lot. Yeah they’re both going up in price, and since I had already decided I was going to buy the prime that was an easy choice - but now Im more and more leaning towards a stardrake aswell, ”to save money” (the things we tell ourselves, right..). 

    Problem is I don’t have 6 kitties, just the 3, and well as much as I understand 3 more would make the list better, I’m just not ready to buy another 40 euros roughtly more of models if I go down this route. I think I’d just live with the fact that it is a worse version, and work towards perfecting it at a later stage. But I get your point, 5 evos on foot or 3 on cats are a bit awkward because they kind of do decent damage but are pretty fragile. Maybe just put in a block of 15x sequitors instead and adding a Lord Relictor for some translocation shenanagans, giving the list a few more bodies aswell that are quite hard to punch through. Again, Im not saying I think it’s the best fit for the list, but maybe not terrible either..? 

    One thing Im wondering about is what to do with my command point(s) in this list, since I dont own any dracoth units (other than a single vandus hammerhand) I have no use for the Lord Celestant one, and since Im not taking a stormhost (or I guess I could but then is the LCoSD even worth given that I have to take a weak artefact?). I guess I could use it for battleshock but just seems a bit ”meh” to not even have a more fun use of it. Any ideas? 

     

    25 minutes ago, Maturin said:

    @DjangoI'll add that while 6 evocators on kittens are the best size when you take them, they hit hard in MELEE only. They have no range attacks.
    Meanwhile you could field 6 desolators for 600points, boasting a massive 3+ save, lots of attacks (hitting on 4 sadly but you could use a Cp to give them rerolls to hits), use a Cp for the Stardrake's ability giving them reroll to wounds. That's in MELEE. Because they can actually shoot a mini comet! range 12, hits on 4+, D3MW per model. They're not wizards but in my opinion, if you want to field a cavalry unit instead of a drake, Dracothian guards are the real deal. They're closer to the idea of blasting from afar before engaging.

    Where are you from mate ?

    I’d love to have another 150 euro to spend on desolators to fill out the list but I just can’t motivate myself to buy a stardrake, celestant prime, endless spells and 3 boxes of dracoth units at the same time. Maybe in the future, but at the moment im looking at a entry level list. If I ever compete in a tournament or something with it, i’d probably invest more to make it as good as it can be. But I want to play more and just try out these cool models. 

    I’m from Sweden, which is a blessing these days as my local junkie store.. I mean local gaming store is still open and I can go there and play 🙂

    Thanks for the feed back guys, it’s very useful to hear from people who have actually played the list and can give a bit of insight. I find it pretty hard to understand a list from just reading what models it contains and then read warscrolls and try to figure out what is good/what is fun. 

     

    • Like 1
  6. Hey guys!

    I've been playing AoS for a few months and have a pretty standard set of stormcast units, lots of sequitors and evocators from different starting boxes mostly.

    Now I've been thinking about the idea of getting into a more sophisticated list and some version of Starcast just seems absolutely lovely.

    I've read more or less the entire thread and havn't seem this particular list, and wanted your input before I go and buy the stardrake and celestant prime (I dont have either model - huge investment obviously in both time and money). Im not bothering with the artefacts etc as I am to new to fully understand the list yet, so I'd just be copying whatever you guys put there anyway.

     

    Leaders

    Lord Celestant on Stardrake (500)

    Celestant Prime (340)

    Lord Castellant (120)

    Knight Incantor (140)

    Units

    5x liberators

    5x liberators

    5x liberators

    3x evocators on dracolines(260)

    5x evocators (220)

    Endless spells

    Everblaze comet (100)

     

    Total: 1980p

     

    Now, I realize there are better list - but I'm not looking at getting the absolute best list out there for now. I really like the idea of the prime, stardrake and comet, and then it's really just a matter of support units/heroes and what to do with the remaining cirka 500 p that i decided to spend on evocators.

    What do you guys think of this as a starting point? Or am I missing some important synergy because I've compromised a bit with the list?

     

    Thanks in advance

     

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