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Beastmaster

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Posts posted by Beastmaster

  1. 5 minutes ago, BaylorCorvette said:

    Maybe that is GW's new pricing strategy. Come out with something very expensive, make everyone upset that things are getting more and more expensive and then BOOM, a new set of releases that makes us thankful that GW prices now seem affordable 😂

    Doesn’t mean everyone buys Gargants now 😎

    • Like 1
  2. 58 minutes ago, Sigmarusvult said:

    Here the total price  if you buy the stuff that each box contains separatly and the saving you 'd make  from buying the BR box set :

    Idk : 109 euros , saving 39 euros.

    cities : 105 euros, saving 35 euros.

    Stormcast  : 109,50 euros saving 29,50 euros.

    Slaves to Darkness : 105 euros, saving 35 euros. 

    Looks like they heard us screaming 😄

    • Like 1
  3. Maybe for people who mainly enjoy the list building/tinkering/optimizing aspect of the game, a constantly changing meta that you have to be aware of and adapt actually helps keeping things fresh and moving. 
    At the very least, the ever changing Meta drives the majority of discussions about the game, it seems. Much more than actual tactics or narrative aspects.

    A bit like fashion trends for boys. Just as insane as buying a new winter jacket instead of wearing the completely serviceable one from last year, just because someone decided that this style won’t cut it any longer.

    And it really won’t. You won’t make the impression you want to make with the clothes from last year. Which is, let’s face it, just as important or unimportant as winning a miniature game. So you either go with the flow, enjoy the trend watching and keep on buying, or you are out.

    • Like 3
  4. 9 hours ago, Sabotage! said:

    Eh, I think they are fine. If you are going to argue that they are a waste of design space, I can definitely see that, but not from the things you pointed out. To me the glaring fault is that YET ANOTHER new AoS faction is elves. Now we have snake elves, sea elves, tree elves, light elves, satyr elves, shadow elves to come......and yet no new mortal humans? or unique races? or doing something different for GA Death other than ghosts/skeletons/ghouls?

    Seems like the AoS design team should have named the game Age of Elves......

    In most fantasy settings, elves have a tendency to explode into multiple subtypes. Moon, Sea, Wood, Dark, Night, Blood, Snow, Desert, Half, whatever. No idea why. Maybe elves are just generally all-time popular. 

    • Like 3
  5. 9 hours ago, Ogregut said:

    Absolutely, kids today don't know they born with their YouTubing, tweeps and tok tic!!! 😂😂😜

    I loved those books! Pringle orc huts, ice lolly stick watch towers and one shade green flock! 

    Just bought 200 ice sticks for building huts and towers. 
    Some kids never grow up. 😅

    • Like 3
    • Haha 1
  6. I think the main trick is converting. Making heroes from basic troops&bits works well for Ogors. Or making Skaven weapon teams or acolytes from Stormvermin or Plague Monks with 40k or Empire bits. If you want your hero to look larger and more imposing than the basic troops from which he was made,  or if he has to fill a large base, let him stand on a rock or a piece of ruin.
    Magnetizing weapon/rider/head options on big models is also great to have optional builds without needing extra models, especially with the ever-changing rules.

  7. 34 minutes ago, Greybeard86 said:

    Large corporations perform "business intelligence" analysis, either with internal teams / departments or hiring external help (or a combination). There is the proven belief that through data analysis and good planning one can make more money that "just not putting in the time and effort". I am sure many of us here can give you examples in our own professional life of such exercises for companies in many sectors (banks, phone companies, netflix, you name it).

    Honestly, thinking that GW doesn't do such things is what is "unfounded"; i'd be really weird.

    This is because you are looking for proof where you won't find any. Any rule change can be explained by "but they realized it was imbalanced and changed it", and any bad rule can be justified saying "they just didn't understand how good/bad it was".

    What I think we should be looking for is: what explanation is more appropriate given what we have seen regarding meta shifts and what we know regarding how large corporations work?

    I find this argument quite convincing. Yes, they all do it all the time, once they grew big enough to afford it. Especially when sales are mainly driven by hype and little changes in the gaming environment, it would be insane not to analyze every data point that you can get. I make sure I do in my work.

  8. 31 minutes ago, Kasper said:

    Having played almost 10 games already with my SoB army, it is awesome not having to spend 30 mins in your hero phase alone (hello Seraphon/Tzeentch). Honestly a lot of armies have meaningless ability bloat/abilities that in the grand scheme of things dont impact the game much imo which doesnt necessarily equal to the army requiring "more skill" to pilot. We had a 1 dayer at my club the other day where we were 10 mates playing all kinds of different armies. My games had usually reached turn 5 by the time the other games had gone to turn 2. It was refreshing not playing 3-3½ hours for a game of AoS.

    Maybe skirmish games would be more up your alley?

  9. 11 hours ago, hobgoblinclub said:

    Ha! I wasn't aiming at you, sorry. 😄 I was just spouting. 

    I think any direct comparison to another game, videogame or tabletop, is going to get stuck in minutiae and unreasonable comparisons. Regardless, it distracts from the point...

    The issue is not 'is AoS more or less balanced than X?'. Any discussion on balance should simply be 'is AoS becoming more balanced over time?'  Because, if it isn't, that suggests one of two things:

    a) it's accidental, therefore GW don't know how to balance things.

    b) it's deliberate, therefore GW aren't even searching for balance.

    Either option doesn't really leave us in a great place. 

    What do people think? Is it gradually progressing towards balance? From my perspective, it's in very much the same state every year, with GW manipulating the meta pretty effectively. I don't like it but that's what I'm seeing.

    I think balancing becomes more and more difficult to achieve with more complexity added. They may try, but the effect gets overridden by a growing number of possibilities to break balance. That’s why there is no true progress.

    Also, we see how little is actually necessary to make an army that’s too weak into one that’s too strong and vice versa. See Kharadron. A complex system is an unstable system.

  10. 2 minutes ago, Saxon said:

    Yeh im not going to wade into anything related to the disaster that is the USA. Nothing beneficial comes from discussing such a polarising and chaotic country.

    Its game lore and it's meant to be dark and confronting. The imperium is authoritarian and xenophobic because its the only way it survives. Getting upset by people seeing this in a way different to your own is the most concerning thing. 

    I do find it upsetting that more and more people in real life think being xenophobic and hoping for a well-meaning dictator is a completely unproblematic, even, considering the circumstances, necessary way of seeing things. Those are the people who don’t get the satire that 40k tries to be imo.

    • Like 3
  11. Ever tried to sell floppy disks in 2020?

    Physically, they are still the same as they were in the 80s. But if no one owns a device that can read them, they are completely worthless. 
    Same with models: I own an Aleguzzler that I got explicitly to use in my Mawtribes army. Now GW says that’s not possible any longer. For AoS gaming purposes, that model lost its worth completely for me. Just like a floppy disk I cannot use. 

    • Like 7
  12. 17 hours ago, Sleboda said:

    Not cheeseburgers, I know, but still a shift from toys to movies.

    Or it could end up like that World of Warcraft movie that even the hardcore fans didn’t see or want or need. Even less so the bigger crowd not invested into the Warcraft universe. 
    Superhero movies actually have a long history. Took decades and some serious development in storytelling and CGI to really lift off. Nothing that could be replicated in a heartbeat, and with a very real danger of flopping completely. The investors know that, too.

  13. 21 minutes ago, Sleboda said:

     

    They don't have to serve "that" market. They have to serve "a" market.

    Not sure it’s so simple to just change direction. GW worked for 45 years in the miniature game market to become the giant in that little niche that they now are. That’s where they have a name, that’s what they’re known for.  I don’t see them become a major player in a completely different niche (that’s already filled by others, with actually much more money to toss around) just by choosing so and throwing some money. Just not how the world works imo.

  14. BCR still work well as a „pure“ list, rules- and fluffwise. Many say even better than before or in mixed lists. 

    I’d go so far as to name the Mawtribes book a good example of how to (re)combine armies without losing their uniqueness in the process, but with gaining possibilities that can be explored.

    • Like 2
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