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Beastmaster

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Posts posted by Beastmaster

  1. Lots of ocean based ideas in this thread.  I have to say, my maritime (cthulhuan) itch has not really been scratched by the Idoneth alone. At some point I even pondered the idea of customizing Akhelians with the tails of their mounts to make some eel centaurs. But those elves are just too skinny to look convincing that way.

    Right now, my idea would be a band of mutant pirates, with all manner of sea creature mutations. Maybe a cult worshipping some long forgotten gods. With a ragged 18th century dock worker flair instead of the mutant barbarian look. Innsmouth, basically.

  2. I’d say the answer is Plague Monks. They are one of the cheapest boxes per model, and you can convert almost anything from them with some Cities/40k bits: Acolytes, weapon teams...

    Stormvermin are also great for conversions, but they are a bit more expensive.

    Example:

    image.jpg.18f835af286db03a19c72bbb45971b6d.jpg

    • Like 3
  3. Somewhat divided about a possible new dwarf look. I like traditional looks in general, but on the other hand those Lotr dwarves seem soooo bland. Another lotr trend I hate is to give them more humanlike proportions.


    If I had a wish, I’d love something in the line of the gun crews of the FW Azgorh legion: Babylonians, some heavily armored, some less so. Very dwarven, but with a slight cultural twist to set them apart from that little Viking look. 
    .

  4. 1 hour ago, Kadeton said:

     

    (The other mechanic that really ticks people off is summoning. Something in our monkey brains can accept that the opponent can remove models from my army, but not that they can add models to their army, for "free". Killing models is also free!) 

    I think that’s more to do with the overall structure of the game. Agreeing on a number of points, then setting up models up to that point limit is, on the surface, the only balancing mechanic with which the player actually interacts. Setting up some more points of models after the game begun feels like cheating, obviously. It’s not what was agreed upon. 

  5. 4 minutes ago, Jeremierty said:

    Really ? I mean what are you going to do turn 5 with 4 attacks with flat 5 damage ? 

    Usually the battle is decided turn 3 so I think that on paper it looks good but on the table it won't be that significant (unless there are other rules) 

    Currently 4 attacks damage 3 round 3 (which is the most important round) doesn't seem OP at all to me :/ I prefer to use a war cow with 6 attacks flat 5 damages on turn 1 :)

    So we got to kill them quickly. Shouldn’t be too hard. They are elves, after all. 😁

    • Haha 2
  6. But the tournament experiences do trickle down even to the most casual player I think. Even when I started out with a bit of list building and fantasizing about an army, my choices were formed in part by what I read on the internet about those units. And a big part of discussions about units is how they perform in a tournament environment.

    • Like 3
  7. 14 minutes ago, Fyrenn said:

      More factions are just going to make this worse over time, as everyone is vying for something new...

    ...and you have to assume part of it at least is dictated by popularity, so the cult of new is going to exacerbate this.  😐

    I don’t know. My own hype is mainly dependent on the question if and for what project I could use the minis. A new faction that I’m not going to collect anyway only interests me tangentially, just as single models that don’t really fit into anything I plan. No matter how „new“ they are. I see them, think „yeah, nice“ and that’s it. 
    And I see many here that already have similar invested interests.

  8. 9 hours ago, Saturmorn Carvilli said:

    Five) Age of Sigmar takes a step away from the cliché vanilla, generic fantasy world.  For me, sometimes the step isn't all that far from those clichés, but it is more than I saw much of the time when I was more active in D&D (which has also made strides since then with some of their newest settings).  

    Planescape already did this in 1994, just better. With more substance right from the start than AoS managed to accumulate in 6 years. 
    But, granted, they didn’t do miniatures.

    • Like 1
  9. A timeline for comparison: WFB was introduced in 1983. First edition Wfrp came in 1986. Literally the first Wfrp campaign was Enemy Within, which came out 1986-1989, and was (still is) widely acclaimed as a milestone in RPG campaign writing. 
    So, at least in RPG circles, the Warhammer world pretty much was an instant and lasting success. It didn’t take decades of world building to be acclaimed.

    • Like 3
  10. 1 hour ago, HollowHills said:

    AoS as a tabletop game has become extremely successful, but outside of that medium it has very little appeal.

    It’s been 6 years now, and it still hasn’t. No notable PC game, a few books, one RPG that’s all but unknown to anyone without a tabletop background. I’m beginning to think AoS will never get much traction outside the TT game before Oldworld comes around again.

    • Sad 1
  11. We know us humans for sure are quite happy to go to war with each other. Why should this be any different among orcs, dwarfs or skeletons? 😄

    There are also so many ways to build an army, play and paint and style it that optical and tactical diversity on the table should not suffer too much from some mirror-match once in a while. It may be a problem though if half the players would play one single distinct faction with limited competitive builds. But that’s not where we are in the current AoS.

    • Like 2
  12. 16 hours ago, KingBrodd said:

    What are everyones thoughts of Corpse Eater?

     

    He’d look too civilized for my army, as I envision it. But, yeah, he would fit Ogors in general as a new Maneater. 
    Personally, I prefer my Fisheaters for that role, keeping with my overall Ice Age/Winterbeast hunt theme:

     

    7E8F138B-AF68-45C5-8B8E-750834EE0995.jpeg

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