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LordPrometheus

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Posts posted by LordPrometheus

  1. 8 hours ago, Joseph Mackay said:

    In all fairness, due to the larger player base of Stormcast, it’s actually very likely that any ‘reasonable improvements’ would *appear* to throw off the balance (not necessarily that it would, but due to player numbers it might look like the army is ‘stronger’ than it’s supposed to be)

    That's a terrible reason to not give Stormcast good rules. You don't balance factions based on playerbase, that's ridiculous.  That's like saying in MTG, Blue is the most popular color, so let's never give them any good cards.  

    I really hope GW doesn't "balance" like that. Imma sell out of Stormcast if that's true lol.

    • Like 1
  2. 2 minutes ago, PJetski said:

    I don't think Stormcast should become as relatively elite as the Custodes because there are scaling problems. If you make a Liberator as strong as a Custode then what about Paladins? What about Dracoth cavalry? Lord-Celstants? Would it be fun to have Stardrakes cost 800 points? How could you possibly make every unit useful if all our heroes cost 150+ points? 

     

    I agree, this is a problem with my idea, which is part of why it will never happen. The model range is just too ridiculous at this point to try to rebalance them all as super elite Custodes-like.

    However, I think we can both agree that they definitely need to be more elite than they currently are. I like your Liberator ideas, but I would tweak it to give them either a 3+ save or 3 wounds apiece. In fact, adding a minimum of one wound to all SCE units would be a good starting place for a more elite army.

  3. 33 minutes ago, Erdemo86 said:

    I think Stormcast warscrolls are in a good spot.

     

     

    Our warscrolls are some of the weakest in the game at this point, especially considering the lore of the faction. Immortal demigods clad in divine armor have a 4 up save, no FNP, 2 wounds, die to everything, hit like wet noodles, and are literally the worst battleline in the game (can't hold objectives against other horde battleline)?

    Please. They have all the drawbacks of being "elite" and NONE of the bonuses that are supposed to come with that. 

     I would love to see them become more like Custodes. Points increase across the board, sure. Give them all a 2-3+ save, 5+ FNP, minimum 3-4 wounds apiece, 8 wound heroes, Objective Secured, attacks hit like Mack trucks, factionwide bonuses against Chaos and maybe Death. Feel free to season to taste.

    They would actually feel like immortal demigods in that scenario. That's my vision for them, but I really doubt it will ever happen.
     

    • Like 1
  4. 3 minutes ago, Eldarain said:

    Both of those require the Mortal keyword unfortunately.

    Just went back to check and you are correct. Oops. Nobody caught that yesterday, but it honestly wouldn't have changed much I don't think. My Marauders and Warriors took almost all the opponent's attacks , since they were the ones holding objectives and dealing big damage.

    • Like 1
  5. 1 minute ago, Graywater said:

    Thanks for the input. I keep trying to fit any size unit of warriors over a min 5 for battleline into a list, but I always end up dropping them for marauders or Knights. Marauders double the bodies for cheaper and present a significantly more substantial offensive threat at the cost of 1 worse save, while Knights have the same defense but double speed and offense. 

    That's perfectly valid, honestly. The best part of STD is how flexible they are. There's very few obviously wrong choices with them, I feel. You can adapt them to your playstyle. It really is a toolbox army.

  6. 1 minute ago, Graywater said:

    Congrats. Both be'lakor and plaguetouched are indeed our standout components. What was the inspiration behind the 20 block of warriors, and how did they do for you? 

     I really wanted a tanky objective holder, and holy ****** did they deliver, especially in the last game against KO. 20 Chaos Warriors in cover, possibly with Nurgle prayer buff from Warshrine, rerolling saves, is REALLY hard for people to shift. I did get lucky with the objective landing right in/near cover a couple times, so I basically sent the warriors there to camp. They scored me a ton of points over the tourney by just sitting there and tanking, dealing MWs back to attackers. 

     

    Best part is, they're super cheap battleline and you don't care if they die. They're a fantastic tarpit in this list, which is exactly what I wanted them to be.

  7. Took the below list to a 16 man, 3 round tourney and came in first yesterday! My first win ever. :D

    Factions I faced were Lumineth, Ironjawz, and KO. The KO game was one of the most intense, closest games of AoS I've ever played. Turns out -1 to hit in shooting phase and Pitch Black rules are really good.  Belakor was the MVP. Shut down Teclis, a Mawcrusha, and the big KO gunboat effectively. Outstanding support piece. Plaguetouched battalion was the runner up MVP. Did somewhere around 30-40 MWs over the course of the tourney. My opponents rolled a lot of 6s lol.

    Also turns out a Daemon Prince General with the Nurgle Prayer buff, in cover, with the Oracular Visions ability is pretty stupid and basically unkillable. :D

    Allegiance: Slaves to Darkness
    - Damned Legion: Despoilers

    Leaders
    Be'Lakor (240)
    - Spell: Binding Damnation
    Slaves to Darkness Daemon Prince (210)
    - General
    - Sword
    - Mark of Chaos: Nurgle
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Whispers of Chaos
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Mark of Chaos: Nurgle

    Battleline
    20 x Chaos Warriors (360)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    40 x Chaos Marauders (320)
    - Axes & Shields
    - Mark of Chaos: Nurgle

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Nurgle

    Battalions
    Plaguetouched Warband (180)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 145
     

  8. 2 hours ago, Graywater said:

    . Be'lakor is potentially the best unit in our book. Losing him would be a big blow.

    Agreed. Maybe he will be similar to Morathi and have two "forms" or versions we can use. Regardless, I hope he keeps his "shut up" ability. That is one of the best abilities in the entire game. 

     

     

  9. 14 minutes ago, dmorley21 said:

    Yeah, my comment didn't come out the way I wanted. I need to clarify what I’m saying:

    Some armies have heroes that they revolve around. If those heroes die, the game is lost. I’m thinking of the likes of Lumineth, Legions of Nagash, Hallowheart, Ossiarch, Seraphon, Archaon lists, etc. 

    Some armies have heroes that are simply the bulk of their army. Lists running multiple greater daemons are examples. 

    Then there’s other armies where the heroes aren’t the essential component of the army, they’re there for support. That’s how I view Nighthaunt heroes. They’re not the only army like that either. Kharadron Overlords and Tempest Eye are two examples that jump to mind that are fairly competitive. 

    I never want my Nighthaunt heroes to die, and I never think their purpose is to die. I just go into my games knowing most or all of my heroes won’t make it until the end of turn 5, and knowing that that’s okay and that I can still win if my heroes get deleted. Almost all of the Nighthaunt heroes have great utility, and their deathless spirits bubble and ability to fish for WoT by burning command points are great. But if they get targeted and deleted, the game is not lost for me. 

    Nighthaunt’s best abilities are great movement, Ethereal, Fly, Wave of Terror, and From the Underworlds They Come. None of those are hero reliant, though some are certainly boosted by heroes. 

    So I just want to say that if you have a hero get shot on turn one or deleted by something like a Bloodthirster, you can still certainly win! The trick is to take 4-6 heroes so you have some redundancy and to know that your troops are the core of your army, not your heroes. 

    Bottom line though is the army overall needs help.

    Gotcha! That makes much more sense 🙂

  10. On 2/28/2021 at 8:04 AM, dmorley21 said:

    I think the thing to know about Nighthaunt, and this goes for everyone that is complaining about their heroes getting sniped, is that your heroes aren't meant to survive. And really, that's fine. Heroes are support units for the army, not the main threat that your gameplan should be based around. If it's your heroes getting blown up, then it's not your units, which are what will win you the game. 

     

     That's ridiculous. Heroes are an incredibly important support piece, and NH in particular simply doesn't do much of anything without their heroes. Their heroes are the glue that hold the fragile army together. They don't even get their death save without them. 5 wounds and a 4 up save is pretty pathetic these days.

    Seraphon doesn't say that about their heroes.

    Slaanesh doesn't say that about their heroes.

    OBR doesn't say that about their heroes.

    Etc, etc, etc.

     Very few armies have "disposable" heroes" where you don't really care if they die. 

    • Like 3
  11. On 2/19/2021 at 9:11 AM, jhamslam said:

    Buy Gardus Steelsoul! The Lord Celestant, a literal demigod who hammers foes into submission in the name of SIgmar and brings light to the realm of Death.

     

    4 attacks 4+ 3+ no rend 1 damage

    The absolute state of Stormcast right now. This isn't even satire.

    • Sad 2
  12. On 2/9/2021 at 1:08 AM, mojojojo101 said:

    I know people want an option to play anti-Nagash ghost-bois I hope we can also get an option to also play Nagash in Nighthaunt as well.

    Completely agree. They are his ghosts that he commands, but he has no rules for leading them? Absurd. 

    • Like 1
  13. 14 hours ago, Nizrah said:

    I feel the same. 

    But rejoice guys, i have news that new stormcast rules are coming with aos 3.0 around July. And my sources are telling me that they are juicy. 

    Big if true, but I suspect they will be A tier for a couple months before the whining babies come out of the woodwork again, just like our last big update. 

    Whiners: "Zomg muh Evocators do damage waaahhhhh no fair nerf plz"

    GW: "Oh ok also we'll nerf Sequitors for no discernable reason lulz"

    • Haha 1
  14. 4 hours ago, AverageBoss said:

     SC need a full rewrite, making them more on par with ogres and/or Custodes imo.

     

    THIS. I've been saying this for the past 6 months or so. Immortal demigods in suits of divine armor shouldn't have the worst battleline in the game, no mortal wound defenses, a highly rendable 4 up save, horrible melee damage,  and paper thin heroes.

    • Thanks 1
  15. 5 hours ago, Marcvs said:

    Luckily one of the games with the patrol battalion was indeed streamed by the Honest Wargamer, so you can watch it here

    https://www.youtube.com/watch?v=q-Sr5NJhdJE

    then here you can find the results for the tts event https://tabletop.to/hammertime-6

    Adam Mumford was using the 60 liberators list and went 0-3, while two others (Daniel Laatsch and Prince of Khemri) were using Stormkeep rules but no liberators spam and went 1-2

     

     

    Well I wasn't expecting much from the Stormkeep rules, but this is just abyssmal. SCE still gets eaten alive by basically any other army, especially ones with newer tomes. 

    "Maybe next year" is our mantra yet again...

    • Sad 2
  16. 22 hours ago, Marcvs said:

    lol that's depressing, the best SCE had the same result and points as my "I just want to relax this weekend" Gargant list. After pushing back for weeks against the hot takes on the new stuff I am kind of happy of this vindication :D

     

    Same here. I'm still recovering from laughing at the guy who was screaming that a blob of Liberators charging T1 was "broken". LOL 😂

    Clearly, that person had never played with Liberators before.

    • Like 6
  17. 13 hours ago, Lord Krungharr said:

    Who has a neat Despoilers army list to make the land work for us?  I saw a post where it paid off vs KO using Nurgle Marks somehow, but couldn't find an army list in the search engine.  Seems like we'd need at least 2 Daemon Princes, or maybe 3?  And then would any Fomoroid Crushers be good to put additional danger to the terrain?  Guess it depends on how much terrain is on the table though.

    For battleline, not sure what works well with Despoilers.  Perhaps a mixed variety for different tools?  Or are Marauders king of the StD battleline?  

    Seems like they are a very tricksy army actually.  I have 2 Sphiranxes already, and a Khorne Daemon Prince.  They have allied with my Beasts of Chaos before for good times.  Would be cool to have an army that plays very differently to others.  

     I think Belakor is a must in a Despoilers list, personally. He's just so freaking good, and since he's a Daemon Prince, he gets all the benefits of the subfaction.

    • Like 2
  18. On 11/26/2020 at 4:08 PM, Agent of Chaos said:

    Crushed my KO opponent by bottom of round 4 without losing a single unit.

    My knights were able to sit in terrain capping the middle objectives so I turned it all pitch black. Belakor turned off the Frigate bottom of round 1 so when he won priority into round 2 he gave me the turn. He wasted whole turns of shooting at my general as he had no other targets and failed to cause a single wound. Once he charged me on objectives I just wore him down and counter charged to finish him off. 

    Nurgle despoilers with Belakor is such a hard counter to KO I cant recommend it enough. 

    Love it when a plan comes together!

    I came up with a list for this exact reason. Shooting is really big in my local meta, and Despoilers with Belakor and the Nurgle debuffs are just amazing. i haven't had a chance to play it yet, but glad to hear it worked so well for you!

    • Like 2
  19. 7 minutes ago, schwabbele said:

    Sorry  had to fix that for you:

    I think a lot of the “panic” the battalion is generating is simply due to people being afraid of SCE maybe having something stronger/viable .

    /s  ;)

     

     You snark, but it's true, and so is what I said yesterday. This entire convo is living proof of why Stormcast players aren't allowed nice toys like every other army. The microsecond something MAYBE "B tier" comes out for SCE, the whining and crying starts. This is why Sequitors and Evocators got stupid points nerfs for no reason, and why our rules "updates" and White Dwarf battalions are mostly half-assed.

     The SCE Derangement Syndrome is ridiculously strong. I'm still just laughing my butt off that freaking LIBERATORS are being viewed as "op" now. 🤣If that's not proof of the Syndrome then I don't know what is.
     

    • Like 3
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