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LordPrometheus

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Posts posted by LordPrometheus

  1. 1 minute ago, NinthMusketeer said:

    Something very important to consider is the SCE monsters come in two varieties; with or without the Amulet of Destiny. That artifact is, in effect, a 50% increase in wounds and healing. That can easily bump a monster from UP to OP.

    Never take a Stardrake without the Amulet. A ward save on that bad boy is just amazing.

  2. 2 minutes ago, Champasaur said:

    It is defined as a ward here. Abilities that allow you to roll a dice to negate a wound before it is allocated to a model are wards. Which would encompass the Praetor Bodyguard ability. The rules are pretty clear imo, but it just doesn't feel or seem as intended. Again this subject has been beaten to death in previous posts and I'm pretty sure the general consensus is that it desperately needs a clear FAQ. 

    image.png

    I see what you're saying, but I think a bodyguard shrug off is different from a normal ward save. 

  3. 14 minutes ago, NauticalSoup said:

     

    And again, this argument has been hashed out in detail repeatedly. GW's intent remains ambiguous without clarification. Stop with these silly 'I'm a mind-reader I know how GW wants this to work' posts.

    This is much more of an "I can read English and it's not defined as a ward save anywhere" post. 

    • Confused 1
  4. 11 hours ago, mystycalchemy said:



    So the series i'd be following (if i'm understanding the intent correctly):

    Armor save failed -> wounds calculated -> Praetor Bodyguard ability -> Praetors make ward saves for whatever gets transferred to them & Yndrasta makes ward saves for whatever didn't.

    Mostly because as far as I can tell, Death gets to do this with Immortis Guard or Kosargi Nightguard + Radukar. Deathless Minions is a Ward, 100%. So if the bodyguard unit gets the ward save on any that get transferred, logically, the unit that originally got hit would get the ward save on any that didn't get transferred, no?

    This is correct. Bodyguard ability is NOT a ward and is never referenced as such in any rules. Yndrasta only checks to see if she passes them to bodyguards. If not, she gets her ward. That's ONE ward ability. Any wounds that DO go to bodyguards go through their special ability, which is not a ward, and even if it was, it would still work with Yndrasta because each unit is allowed ONE ward, and bodyguards haven't used one yet. 

     

  5. 17 minutes ago, stus67 said:

    Has anyone built any list with the dominion stuff yet or is everyone sort of in limbo and waiting for the book like me?

    I ran this in a friendly game the other day:

     

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators
    - Grand Strategy: Hold the Line
    - Triumphs: Bloodthirsty

    Leaders
    Yndrasta the Celestial Spear (300) in Vanguard
    Lord-Relictor (110) in Warlord
    - Prayer: Bless Weapons
    - Prayer: Translocation
    Knight-Incantor (130) in Warlord
    - Spell: Chain Lightning
    Lord Imperatant (160) in Warlord
    - General
    - Command Trait: Single-minded Fury
    - Artefact: Stormrage Blade

    Battleline
    5 x Liberators (95) in Warlord
    - Warhammer & Shield
    5 x Liberators (95) in Warlord
    - Warhammer & Shield
    10 x Judicators (300) in Warlord
    - Skybolt Bows
    - 2x Shockbolt Bows
    - 8x Thunderbolt Crossbows
    - Reinforced x 1

    Units
    5 x Evocators (225) in Hunters of the Heartlands
    5 x Decimators (185) in Vanguard
    2 x Concussors (235) in Vanguard
    3 x Praetors (155) in Hunters of the Heartlands

    Core Battalions
    Warlord
    Vanguard
    Hunters of the Heartlands

    Additional Enhancements
    Prayer

    Total: 1990 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 118

     

     Went up against a Soulblight Monster Mash list, that was basically all Tgheists and Zombie dragons. I lost the VERY CLOSE game 19-18 vp, but I managed to kill every single monster and left him with one model. It was a blast. If I had made a single charge or if my opponent had failed a couple of saves, I would have pulled off the victory.

    Granted, none of this is optimized, but I was very impressed with Yndrasta, the Praetors, and the Lord Imperitant. The 10 block of Judicators also put in some serious work. They are fantastic battleline. 

    I think once our book drops, SCE is going to be amazing. The new models by themselves almost push us up to competitive levels.

    • Like 1
  6. 3 hours ago, ThunderstruckTinCan said:

    Amazing, thank you! Really helpful! I hadn't appreciated that Praetors couldn't be used with the reserve ability :(

    Will have a think about the Lord Arcanum - you're probably right the list is lacking any sort of magic strength at the minute. It looks like sequitors might be unconditional battleline with the new tome if the leaks are right so may not be required in future...

    I'm most interested to see where Yndrasta has best value - sticking backfield and reviving/problem solving, or dropping in deep field and causing some havoc...

     

    I think Yndrasta is best on the field, in the middle of your army, with Praetors on her flank, and something tanky in front of her. This gives her maximum survivability, and lets you counter charge something with her flying. Save the Scions ability for Paladins and Dracoths/Dracolines. 

     

    Of course I haven't played with her yet, but that's my initial ideas after watching some early battle reports. :D

    • Like 1
  7. 15 minutes ago, Btimmy said:

    New hero confirmed to not negate mortal wounds with the new FAQ. Must state mortal wound, not just wound in order for it to be negated. In 1.6 of the FAQ. 

     

    "Q: If an ability says it negates a wound, will it also negate a mortal wound?

    A: No, unless the ability specifically says it negates mortal wounds. By the same token, an ability that negates only mortal wounds will not negate wounds."

    Garbage

    • Like 1
  8. 2 hours ago, Kodos der Henker said:

     

    and the rules for colour shemes, GW tries now for 2 and a half Editions to enforce it for Space Marines and no one cares

    Because it's literally the most greedy "rule" imaginable. What's next, "did you get that army on eBay?? Disqualified!!"

    Thankfully TOs and players can just ignore this rubbish.

    • Like 2
  9. 1 hour ago, EnixLHQ said:

    I'm convinced there's something about Nighthaunt that the devs know that we as a community don't. I have no clue what it is, but this is so common for us now you can set your watch for it.

    The only thing I can think of is that there's something about our allegiance abilities that if they were overtuned just a bit too much we'd break the game. Or that by changing some aspect of our abilities there would be a ripple effect that would get out of hand, like an ethereal rules change that would affect any army with access to that condition. A buff or change that would be minor to us could be devastatingly OP to someone else.

    Or, it could be, that they just don't play Nighthaunt. Other than showing them off when they first came out, the devs moved on and just don't care, or have the capacity to care with everything else they have to do. The NH project is done, have to move on until they design the new tome.

     

    I don't think it's our abilities. I think you were right the second time and they just don't play Nighthaunt, like, at all. Or maybe we're getting a new tome soonish and they couldn't be bothered to fix anything until then.

     

    It's a real shame though, because NH is one of the most gorgeous model ranges in the game. 

    • Like 2
  10. 6 minutes ago, stus67 said:

    Bit of an overreaction to a gentlemen's agreement that's been around since forever, don't y'all think? Literally nobody is going to cry over silver painted anvils or green hammers. That being said I wonder how much of these FAQ changes are going to be present in the new battletome. If oldcast are going to a 3+ save AND get -1 Rend shields then that's pretty sweet. I'm not sure how I feel about charged sequitor shields being a 5+ ward in combat though.

    I think the 5+ ward is really good, because that works against mortal wounds, whereas re-rolling saves does not.

    • Like 1
  11. 1 minute ago, dmorley21 said:

    Very few models got this ability from what I'm seeing. I don't think Lady Olynder is quite in the same tier as Morathi, Nagash, Alarielle, Teclis, etc; still it would have been nice, especially for The Emerald Host

     

    I haven't had the chance to view all the FAQs. Did any other Mortarchs get this ability? Or was it just the God characters?

  12. 11 minutes ago, mystycalchemy said:

    To be fair, they do say all you have to do is get your opponent's permission. So if you tell your opponent (or the tournament organizer) "This is my army (painted like the Hammers) and it's Anvils of the Heldenhammer," and they say ok, then thats it. I'm pretty sure they had this rule last edition.

     

    Edit: yeah, this commentary question is, word for word, just copied from the last edition core rules faq. Nothing's changed since then about that so no need to worry. :)

    I didn't realize that. Then we're good lol. 

  13. 59 minutes ago, Ranzou said:

    While all other main named characters gain Warmaster keyword to be "always generals in addition" Olinder doesn't.

    That's a shame.

    Nagash is the weakest Warmaster, lol.

    NH keep getting screwed for literally no reason

  14. 1 hour ago, Marcvs said:

    FAQs are up.

    The first I have read and I already hate it 🤷‍♂️
    image.png.c66f37c7ed6c745a120fe695e4953d9a.png

     

    8 minutes ago, schwabbele said:

    Complete BS and GW can go f**k themselves with their greedy attitude. Yeah sure I am gonna buy 4 armies and paint them differently...


    Stupid nonsensical garbage. I'm not buying/painting 14 different Stormcast armies just so I can swap stormhosts LOL

    Anybody who tries to enforce this nonsense is going to get laughed at and nobody should participate in their tournaments. Nothing but sheer greed. 

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  15. Yeah I'm gonna have to shelve my NH until they get a new tome. The current rules just don't work with what we want to be doing, and we don't get to benefit from a lot of the new fun stuff. It's ok for me though, because the new Stormcast tome is coming next month. :)

    • Like 1
  16. 9 minutes ago, Scurvydog said:

    I get your meaning, Stormcast pays a premium for their armor saves, just look at Concussors right now sitting at 235 for 10 wounds and no defence against mortal wounds. They simply evaporate points the second anything with MW output looks at them wrong. Armorsaves have become a lot less reliable and having an army with half the wounds due to paying for high saves is not all that great lately.

    Lets see what happens, maybe we get something like 40k Custodes, with a 6+ ward or something similar army wide.

    You nailed the biggest problem with Stormcast for the last 3 years. They were pointed for a game that no longer exists. We pay a premium for "elite" models that evaporate to everything good, because they all spew mortal wounds like it's Christmas, and because we bring 1/2 or less of the models of other armies, we struggle to claim and keep objectives. 

    I've been saying they should be AoS Custodes for awhile now. A faction wide ward ability would go a very long way for us. I'm hopeful that GW has heard our cries and given us an update worthy of the immortal demigods of Sigmar.

    • Like 1
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