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LordPrometheus

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Posts posted by LordPrometheus

  1. 41 minutes ago, Bayul said:

    So? What's the point of your argument? Empowering Excruciation negating wounds and mortal wounds was intended.

    The point of what I'm saying is that players disagree on "intent" all the time. I think Nagash getting Hexwraith bodyguards is absolutely intended in NH, just like I thought the Cruciator negating ALL wounds on 5s was intended. I was right about the Cruciator, but obviously some people disagreed at the time. I hope I'm also right about Nagash.

  2. 15 hours ago, Sception said:

    Nagash doesn't gain/use the ability, the hexwraiths do, and the ability itself isn't worded in a way that it cares whether your general is emerald host or not (though previously there was no possibility of non-EH generals, so such wording wouldn't have been necessary).  However, even if it's the hexwraiths who have and use the ability, imo nagash would still be benefitting from it if they used it to protect nagash from damage, and it's that benefit that isn't allowed.  That's just imo, though, this does obviously require further clarification.

    Here's the million dollar questions:

     

    1. Do the Hexwraiths gain the mandatory bodyguard ability in Emerald Host?

     

    2. Is Nagash always a general in NH armies, including Emerald Host?

     

    The answer to both is yes. It seems pretty clear cut to me. It doesn't matter who the general is, the Hexwraiths get to bodyguard them. In fact, it is a mandatory rule. You don't get the option.

  3. 30 minutes ago, Sception said:

    Spell lores are called out as an explicit exception to his inability to benefit from allegiance abilities.

    But if "benefit" means "profit in any way from" in this case, then if a different hero puts a debuff on an enemy, and Nagash attacks and kills it, that would not be allowed either, because he "benefited" from the debuff. 

  4. 7 minutes ago, Bayul said:

    This will be a Krulghast Cruciator-like debate again, right?

    Don't exploit the crappy wording and play RAI. It's probably not intended for Nagash to benefit from this ability.

    Funny you mention that, the Cruciator was FAQ'd to work the way we all understood it to work, ie, giving a 5+ Ward for everything, not just MWs. :)

    • Like 1
  5. Just now, Sception said:

    Doesn't matter how the emerald host ability is worded.  Nagash explicitly does not benefit from allegiance abilities, as part of his own rules.  No hexwraith bodyguard for him.

    He's not, it's the Hexwraiths that gain the ability, not Nagash.

  6. 19 minutes ago, darkdaysdawn said:

    "you can choose either the EMERALD HOST or REIKENOR’S CONDEMNED Procession keyword. All NIGHTHAUNT units in your army gain that keyword,"

    Nagash does not get the EMERALD HOST keyword because he is not a NIGHTHAUNT unit, however...

    " In addition, roll a dice before you allocate a wound or mortal wound to your general if they are within 3" of any friendly EMERALD HOST HEXWRAITHS units. On a 2+, you must allocate that wound or mortal wound to one of those units instead."

    ...Does not refer to an "EMERALD HOST general", just a "general", so Nagash would be able to offload damage to EMERALD HOST hexwraiths.

    I'm not sure how this could be read any other way?  What is the basis for arguing that Nagash cannot use Hexwraiths as bodyguards?  Was there any reason given by TOs or other people you've talked to?

     

    Holy ******, you're right! It affects the bodyguard keyword, NOT the general! NICE!

  7. 2 minutes ago, dmorley21 said:

    This was my thinking... but it will need an FAQ. A few TOs I've talked with say he does get the bodyguard ability because it's the Hexwraiths that are granted the ability to just bodyguard your "general." He does count as the general. 

    I expect that will be cleared up, as giving him Hexwraith bodyguard would be rather powerful. 

     

    Not gonna lie, this would make me thrilled if it happens. It's almost as good as a new tome! :)

    • Like 1
  8. 18 minutes ago, EnixLHQ said:

    He might be the hammer we were missing, but he'll also be the BIGGEST EFFING THING ON THE TABLE and will summarily be selected for hard deletion.

    Don't neglect your daggers. I'd argue that by including him, your standard rank-and-file death dealers will be all the more effective with less pressure on them.

     I agree, but the good news is, you can use Mystic Shield and AoD on him to negate rend, even in Nighthaunt! :D

    • Like 1
  9. I'm super happy about the change to Nagash. I immediately thought up an Emerald Host list to abuse his model return, but then I realized he gets no allegiance abilities and was sad XD

     

     It was always very strange that Nagash couldn't lead his own ghost army. It made no sense lore wise. Glad they finally made this change so I can brew some NH lists. He's the hammer that we were lacking. :)

  10. 15 minutes ago, CommissarRotke said:

    I definitely missed this discussion, but could I get a recap on why Translocation feels broken/like cheating? is it only because it allows you to move in the hero phase?

    Because the prayer rules don't say you can't move anymore in the movement phase. Some people say that's "broken", because SCE isn't allowed to have strong rules, apparently.

  11. 2 hours ago, PJetski said:

     

    • Yndrasta sadly isn't worth her points, even in this optimal castle setup

    I strongly disagree with this. She's a super tanky support hero with good but not great damage output. I'm sad she went up 20 points for no reason, but I'm still convinced her optimal place in our tome right now is in Knights Excelsior, reviving expensive Paladins every turn and being a huge pain in the butt for our opponents. She's still a useful piece in other hosts, but maybe not optimal.

    2 hours ago, Requizen said:

    But I disagree that she's not worth her points - ignoring Battleshock, bringing back units, and then being a fast, reasonably damaging hero isn't bad. She's not amazing at either being a support or a true hammer, but she splits the difference pretty nicely imo. I'd at least like to try her out, haven't even gotten a single game since Dominion 😫

    Agreed. People are sleeping on her, I think. The points increase is a big part of why, but she's also not supposed to be deleting monsters in one shot like the Prime is, and I think that disappointed a lot of people. She's good in combat, lives forever, brings back models for free, and makes her friends ignore battleshock. That's worth it to me!

  12. 16 minutes ago, Sleepa said:

    I don't think the consensus is that it's weak. It's just not complicated. It seems a bit narrow in complexity and opportunity to create tactical synergy. Of course we'll have to see how the new Cities of Sigmar tome affects the Stormkeep builds, but for now the issue with book from my perspective is lack of depth and SEVERE lack of internal balance.

    I agree. Maybe the reason we're less complicated than other factions is: 

    A.  The power level/complexity of the game is designed to go down in 3.0

     

    and/or 

     

    B. If/when Cities gets a new book, we're designed to mix with them for extra complexity/power.

    • Like 2
  13. 6 minutes ago, PJetski said:

    Anvilstrike is dead

    Long live Hallowedstrike

    Gardus
    Yndrasta
    Knight-Incantor (Azyrite Halo)
    Lord-Relictor (General: High Priest, Translocation, Arcane Tome: Celestial Blades)
    6x Longstrike Raptors
    10x Protectors (4x Starsoul)
    5x Vindictors
    5x Liberators
    5x Liberators

    2000/2000

    Need a Warlord battalion to get both Unleash Thy Hatred and Thunderbolt Volley holy commands

    Not 100% sure about Yndrasta but her revive seems really good

    Looks like fun to me! Some people have been hating on Yndrasta, but I think she's been misunderstood. She's not a melee beatstick like Prime is, and I made that mistake at first too. She's a support piece who has the ability to counterpunch pretty hard. In the right list I definitely think she's worth it.  

     

    Bo Jackson (Bastian) is our new 300 point melee beatstick/anti Garg/anti Archy tech. Drop some Praetors with him and go ham.

  14. 2 hours ago, W1tchhunter said:

     

    Also cultists are all absolutely ass, having access to marks won't change that imo. Pretty much our whole army barring Archaon has no good rend and no good MW output, so if everything goes the new stormcast route giving things 3 saves we won't kill anything,

    I think the trend is going towards "normal" saves being 4+ and 5+. 3+ is for elites like SCE and heroes only.  At least that's what the scuttlebutt is. 

  15. 45 minutes ago, TheGrayKing said:

    So after finally getting a chance to watch one of the battletome videos this is going to be the core of my list, I just don't know what to add to fill it out to 2000 points. Any suggestions on what to add are welcome, I know Vanguard aren't competitive and I'm probably not going to win a ton of games but the movement shenanigans seems like a ton of fun and will hopefully catch some of my opponents off guard.

    Astral Templars

    Yndrasta

    Knight-Incantor

    Knight-Vexillor w/Banner

    Lord-Veritant

    5 Vanguard-Hunters

    5 Vanguard-Hunters

    3 Vanguard-Palladors

    6 Vanguard-Raptors w/Longstrike

    1705 points

    Maybe reinforce the Hunter battlelines for more shooting power? Or a unit of Paladins/Evocators for some extra damages?

  16. 1 minute ago, Nizrah said:

    From the oldest models I think everything except Azyros (gutted), Venator (not touched lol), Heraldor (gutted) is better. Even a lord celestant on food is better because he can deal some dmg xD. 

    Well my expectations were more on the "fantasy Custodes revamp" side LOL, That's totally my fault, I know. But overall I'm happy with the book now. I hope we don't get power crept into oblivion this edition like happened last time.

    • Thanks 1
  17.  So on first blush, I was really disappointed in the Oldcast rules, minus the Paladins. They really took a nerf bat to a lot of things for no reason (I'm looking at you, Heraldor).

    But on further review, Liberators (and Redeemers in general) are really really good in Stormkeeps. Even the poster boy for Ridiculously Overpointed Models, Vandus, got a points reduction and seems like he would be a lot of fun to build a Redeemer spam list around. Something like:

    Stormkeep

    Hammers of Sigmar

    Relictor

    Vandus

    Yndrasta

    10x Judicators

    10x Libs

    15x Vindictors

    10x Sequitors

    1985 points

    You can have your entire army basically BS immune, counting as a zillion models on objectives,  Yndrasta returning models, with Vandus giving extra attacks, everybody has Ward on objectives and dealing MWs to chargers.
     
    Seems really fun to play if nothing else. :)

    • Like 2
  18. 1 hour ago, readercolin said:

     

    List 1 - The big dragons:

    Lord-Celestant on Stardrake (general) - 500pts
    Krondys or Karazai - 600pts
    2x Stormdrake - 285pts
    2x Stormdrake - 285pts
    2x Stormdrake - 285pts
    1955 points

     

    This is what I want to build towards. I'm going full Dadhammer with the dragons lol :D

     

    1 hour ago, readercolin said:

     

    however you will have to keep in mind that damagewise, Stormdrake Guard aren't all that great.

    I disagree. You're forgetting that they're Monsters as well, which means extra MWs in the combat phase. I didn't realize this myself until this morning, which makes them absolutely insane.

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