Hey, first post here and before my list I'd like to thank everyone who has contributed to this thread! Been a long read but very educational for a new player like me.
I currently have only the SC box and Sylvaneth half of the Looncurse, and I've been trying to come up with list(s) that I could work towards from the minis I have. This first ones explores the less popular Oakenbrow glade and Lords of the Clan batallion, both providing buffs to our big guys.
Oakenlords 1.0
Allegiance: Sylvaneth - Mortal Realm: Ghyran - Glade: Oakenbrow
LEADERS
Arch-Revenant (100)
Arch-Revenant (100)
Treelord Ancient (260) - General - Command Trait : Regal Old-growth - Deepwood Spell : Regrowth
Treelord Ancient (260) - Artefact : Dawnflask - Deepwood Spell : Regrowth
Branchwraith (80) - Artefact : Acorn of the Ages - Deepwood Spell : Verdurous Harmony
UNITS
20 x Dryads (200)
5 x Tree-Revenants (80)
5 x Tree-Revenants (80)
3 x Kurnoth Hunters (190) - Greatswords
3 x Kurnoth Hunters (190) - Greatswords
BEHEMOTHS
Treelord (180)
Treelord (180)
BATTALIONS
Lords of the Clan (60)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS Gladewyrm (30)
TOTAL: 1990/2000 WOUNDS: 123
The theorycrafting behind this is to have three forests on the table (one backfield and two in offensive positions), and two "battlegroups" of AR+TLA+TL+3xKH with the tree revs to capture and dryads to hold objectives, with Branchwraith starting in the backfield with summoning duties and possibly moving in to support the offence in later turns. I feel like this list has some hopefully viable synergies in the "battlegroups", doesn't rely too heavily on magic and isn't lean too heavily on a single unit like Alarielle.
The main buff from Oakenbrow is improving the bracketing of the big trees, and the batallion bonus is D3 mortal wounds on all units within 6" that goes off on a 2.
Now as I've never played AoS, please roast my idea! :D