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Boar

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Posts posted by Boar

  1. 12 hours ago, Drib said:

    I think Beliman is partly right. As it says "0-4 Reinforced Units", you could include  four trippled battleline units. At least as far as I know, there is no such thing as "Reinforcement Points".

    Now with pics/videos around we now that in fact that those are "reinforcment points" for all intents and purposes. So battleleine unit doubly reinforced will deduct 2 points/slots from Reinforced units allowance.

  2. 43 minutes ago, Neil Arthur Hotep said:

    Do we know how rend interacts with the save bonus/modification cap? Did they just make it so that you can only get +1 to saves at max, but with no cap on negative modifiers?

    It is cap after summing up all modifiers. It's elaboreted in note next to point about modifiers at beginning of core rules.

    So yes only increased defense is capped, rend is not

    • Thanks 2
  3. 1 hour ago, Kurrilino said:

    It somehow reads as there are more rules than 2 max reinforcements involved.

    One rule is max for all army (4 for 2000pts), and second limit at unit level where battleline unit could be reinforced 2 times, and non-battleline only one time. There was rest of that particular page on teh internetz somewhere

    However what @Enoby just posted would mean that Chaos Warriors in particular will be available in sizes of 10/20/30. Which if true will still allow @drcraterto run his duded as he likes them.

  4. 1 minute ago, Ganigumo said:

    Fanatics run into trouble if there is a shooting unit behind the thing they want to charge, because then you'd need to charge the shooting unit instead of the intended target of the charge because the shooting unit could wait to shoot at the fanatics. Unless unleash hell gets errata'd of course.

    Yeah right. There is strange thing about this CA tough as in rumors it was 9" at the start of charge or something. And one playtester few deays ago talked as if that's actually the case. So maybe WarCom article didn't get rule right?

  5. 14 minutes ago, Ganigumo said:

    Grot's horde bonus no longer works past the initial bonus, since the bonus to wound caps at +1, the shields also give +1 to save and that won't stack with the banner for +1 to save against shooting, or all out defense

    It appears so far that there is no limit on stacking save, only to hit/wound

     

    15 minutes ago, Ganigumo said:

    Unleash hell makes fanatics nearly unplayable into any kind of shooting

    Interesting point,  it's certainly harder to use them. That means if you want to use Fanatics you need sacrificial 5 Hoppers f.e.x.

    OTOH +1 to hit benefits them massively

  6. 8 minutes ago, Neil Arthur Hotep said:

    I don't understand the implications of this. Can anyone provide some insight?

    I am not sure, is that really that different to what we have now? Will depend on exact wording but maybe units that lose f.ex. armor save below certain treshoold like some grots and rats will lose it later? Tough it's still kinda worked that way before hmm...

    Unless it means all attacks from all enemy units, in such way it would impact everyone

    So strange, need more data

  7. 19 minutes ago, JackStreicher said:

    Who knows maybe the Unleash Hell ability costs 3 CP?

    It's at -1 to hit, and it uses up resource. It will be really painful only on handful of units/situations and those should probably be addressed at level of warscroll/points. And if points go up and max size of units will go down than you will get much less for this CP than people are thinking right now. So like wrote it's bit too early for getting depressed after looking into Palanthir.

     

    51 minutes ago, Mcthew said:

    Awful.

    Slain is slain. It's not 'boss, I've sprained my ankle.'

    What are GW thinking??? 

    I like that rule, this is something new and I hope it will be good addition to game in long run.

    And slain is just game state of model, you who are reading too much into that and that leads to dissapointment.
     

  8. 37 minutes ago, Kurrilino said:

    Still not confirming obsolescence,

    but it looks like they rewrote warscrolls or whatever this will be in the future.

    Pitched Battle Profiles is table at the end of Battletomes with points, battle roles etc.. It was that way ie. separate booklet last year.

  9. 33 minutes ago, Neverchosen said:

    I feel Cavalry, Ogors, Trogoths and Bullgors are going to particularly feel the sting.

    Throggoths have 2" range, and bases slightly smaller than 2" so they should be mostely fine. Gluttons less so

     

    24 minutes ago, Mutton said:

    They did the impossible and made 25mm infantry even more valuable than they are now--and every other base size lament their existence.

    It certainly looks that way right now, maybe there will be something else, that will influence that?

    EDIT: like point increases perhaps?

    If not it's time to stock on Marauders and Phoenix Guard

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  10. 37 minutes ago, Scurvydog said:

    It is still a big deal it is the end of the turn and not the end of the phase anymore, so small screening units can still serve their purpose to some extent.

    It was in battleshock phase not any phase so similar.

  11. 13 hours ago, Doko said:

    Btw i dont know if any is wrong with the mold,or bad design.

    But in the bloodk nigth kit that i got,the captain wings in the neck of the body bit,both wings are white(plastic stress) and one is close to broken and bent.

    I spoke with friends and all got 100% the same problem,and in youtuve i have seen 2 unboxings and both have the same problem

    Two sets, in both those parts are OK, tough one base was damaged. Perhaps kit is vulnerable to bad transport as it's pretty tight packaging.

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