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hurben

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Everything posted by hurben

  1. Does it means I can stack it on the same unit ? 2 CPs for 2 touches and not 1 on a 6 ? etc ?
  2. Someone can explain me how a Bonesplitterz army can use a IJ batallion ?
  3. There's no obligation in using a Weirdnob as a General. You can use the general you want
  4. Drakkfoot clan with 3x20 Arrowboys in a kunnin' rukk batalion is a way to deal with the Maw-Krusha. Then you put a lot of savage orruks on the table with some magical stuff with the wurrgog prophet and a bunch of wardokks ^^
  5. So it would be the same for spells, right? Because it negates wounds but not mortal wounds?
  6. "In addition, any ability that negates wounds has no effect on wounds inflicted by a DRAKKFOOT unit." I would consider it counts. Endless spell is automatically casted by a DRAKKFOOT unit. Now it depends if we take the unit or the endless spell keywords ^^
  7. Would love to have a reply for this post too
  8. True. This is only in the case you have a weirdnob as the general.
  9. Sorry I think we are both a bit blind haha. I put the wardokk and also I wrote 360 pts for 20 arrowboys contrary to 240 ^^ Update for the points of the arrowboys
  10. That's interesting. I'de like to use a battalion because the deal is to hit from T1/T2...the end of the game is not a problem because my game partner will assure it. I'll be deeply focused on sniping heros and make as much MW as possible. I also have to reduce the number of poses as much as possible. My potential list : Allegiance: Bonesplitterz Warclan: Drakkfoot Leaders Savage Big Boss (100) - General - Artefact : Burnin' Tattooz Wurrgog Prophet (160) - Artefact : Big Wurrgog Mask - Lore of the Savage Beast : Brutal Beast Spirits Wardokk (80) - Lore of the Savage Beast : Kunnin' Beast Spirits Battleline 20 x Savage Orruk Arrowboys (240) 20 x Savage Orruk Arrowboys (240) Battalion Kunnin Rukk (140) Endless Spell Balewind Vortex (40) TOTAL: 1000/1000 EXTRA COMMAND POINTS: 1 WOUNDS: 98
  11. Ooooh OK nice, that's indeed a must to have.
  12. That's an idea, I would prefer a safest way to go but that's an idea 😅
  13. Do you know a good way to improve the hit of the arrowboys instead of Brutal Beast Spirits which gives them a +1 to hit. I'de like to play a really competitive list in 1k for a tournament 2x1000 and Kunnin' Rukk looks pretty cool with Drakkfoot. The idea to play against armies with a lot of possibilities to negate wounds is a charm 😛
  14. COMMAND TRAIT The general of a Drakkfoot army does not receive a command trait. Instead, all DRAKKFOOT WIZARDS know the Fireball spell instead of the Arcane Bolt spell. Fireball: The shaman conjures a ball of greenish flame that shoots forward and explodes amongst the foe. Fireball has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. If that enemy unit has 1 model, it suffers 1 mortal wound; if it has 2-9 models, it suffers D3 mortal wounds; and if it has 10 or more models, it suffers D6 mortal wounds. ARTEFACT OF POWER The first DRAKKFOOT HERO to receive an artefact of power must be given Burnin’ Tattooz. Burnin’ Tattooz: These tattoos blaze with a fiery red light when awakened, burning foes that draw too close. When you use the Warpaint battle trait to successfully negate a wound or mortal allocated to the bearer, you can inflict 1 mortal wound on 1 enemy unit within 1" of the bearer.
  15. basically if the opponent has no way to save MW a Prophet is auto include. MW with his Fists of Gork, add him the artefact Big Wurrgog Mask, give him a Balewind Vortrex to cast a 3rd spell like Fireball or other cool Brutal Beast Spirits spell .... Play tons of Arrowboys with Kunnin' Rukk battalion, boost them with Brutal Beast Spirits, Savage Attack, ... Play stabbas or the Brutal Rukk battalion also to block the units of your opponent and add some Savage Orruks to protect your Arrowboys from armies with a lot of moves.
  16. I agree 1000% with you. Drakfoot is over because for the rest of the armies we can manage them without bonuses about save or rend. I deeply have the same feeling than now BS can be interesting in a competitive way. Of course but if you play more than 1 hero this can be better than it sounds
  17. I'm looking for an extra competitive list of 1k points for a 2x2 battle in 2x1000 pts. I would like to use Kunnin' Rukk or Brutal Rukk. Kunnin' Rukk Savage Big Boss Wurrgog Prophet 20x Arrowboys 20x Arrowboys 10x Arrowboys Brutal Rukk Savage Big Boss Savage Big Boss 15x Boarboys (stikkas) 10x Boarboys (stikkas) Here the plan is a kick and run. 2 big boss to let the first one fight, and then uses his ability Let Me At ’Em to let the other one fight and use the second ability Let Me At ’Em to let the 15 boarboys fight (let me know if it's possible btw...). It means 3 units fight before the first one of my opponent....WTF 😅 If I play Drakkfoot the goal is to make as much as Mortal Wounds and Wounds T1. With the Strength of Purpose, I'm looking for a plan to have MW as much as possible with the Prophet and also the buff for the Arrowboys. Is Stabbas an interesting possibility with the run and charge ? I can switch 10 arrowboys and the prophet by 4 stabbas and a Wardokk. Or Balewind Vortex + Endless spells ?
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