COMMAND TRAIT
The general of a Drakkfoot army does not receive a command trait. Instead, all DRAKKFOOT WIZARDS know the Fireball spell instead of the Arcane Bolt spell. Fireball: The shaman conjures a ball of greenish flame that shoots forward and explodes amongst the foe. Fireball has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. If that enemy unit has 1 model, it suffers 1 mortal wound; if it has 2-9 models, it suffers D3 mortal wounds; and if it has 10 or more models, it suffers D6 mortal wounds.
ARTEFACT OF POWER
The first DRAKKFOOT HERO to receive an artefact of power must be given Burnin’ Tattooz. Burnin’ Tattooz: These tattoos blaze with a fiery red light when awakened, burning foes that draw too close. When you use the Warpaint battle trait to successfully negate a wound or mortal allocated to the bearer, you can inflict 1 mortal wound on 1 enemy unit within 1" of the bearer.