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yowsaman14

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Posts posted by yowsaman14

  1. 8 minutes ago, Malakree said:

    @yowsaman14 again I'd say, ask your group if they will let you do a minor proxy. You definitely want to build the second mangler as a loonboss on mangler.

    Again though, both these lists seem reasonable. I'm guessing at this point you are after trying as many of the different units as possible? 

    they wont mind if i proxy models.

     

    the thing is i like alot of units from the army. but i know you cant use them all if you wanna be a little competetive at one point. i learned that playing 40k tournaments alot :)

     

    that's why i switched to age of sigmar (after playing warhammer orc's and goblins for a long time, untill they blew up the world). i just want to be able to play most units and still be semi competitive and have fun.

  2. 20 hours ago, Malakree said:

    For the Flying Cav with MW output you want bounders.
    For wounds to screen you want Squig Herd or Grots.

    As a request, when writing a list if you use https://www.warhammer-community.com/warscroll-builder/ then click the ? at the top and copy from there it makes it way more readable. 

    I easily prefer this list because you aren't running the redundant troggboss. His power comes from buffing Troggs and you just don't have enough of them to be worth the sink. On the other hand this list gives you Skragrott at full potential with a better magic phase because of it. My only comment would be that 3 Rockguts are really mediocre, they are just to unreliable with both low attacks and only a 50/50 on their throw. You run rockguts in 6s or you run 3 fellwaters instead.

    Given that you have the 20 points spare you could either spend the 10 points to go 2 sets of 3 Fellwaters or make a single unit of 6 and save yourself 10 points. Your final option would be to drop the Troggs altogether giving you 310 points spare for something else but I sense that you really just want to try them out. If you group is cool with it I'd ask them if you can proxy the troggs over a few games to understand why we say 3s for Fellwaters and 6s for rockguts ;) 

    well i could also leave the loonboss on his giant squig and take another mangler. chace the fungoid for a mad cap shaman

    swap them with another 3 rockgut throlls and go for an endless spell.

    the cauldron or the moon. wich one would be best?

    would that be a good idea?

    that would give me this list

     

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur
    Skragrott, The Loonking (220)
    - General
    - Lore of the Moonclans: Itchy Nuisance
    Madcap Shaman (80)
    - Lore of the Moonclans: Squig Lure
    Webspinner Shaman on Arachnarok Spider (280)
    - Lore of the Spiderfangs: Curse of da Spider God
    6 x Squig Herd (70)
    6 x Squig Herd (70)
    20 x Stabbas (130)
    - Stabbas & Moon Shields
    - 4x Barbed Nets
    - 1x Moonclan Flag Bearers
    6 x Rockgut Troggoths (280)
    3 x Fellwater Troggoths (150)
    10 x Boingrot Bounderz (200)
    Mangler Squigs (240)
    Mangler Squigs (240)
    Malevolent Moon (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 148

     

  3. after the info i goth i was thinking of these two list

    list 1

    - dankhold troghboss (general) 270p

    - webspinner shaman on arachnorak 280p

    spell: curse of the spider god

    - loonboss on mangler squig 280p

    - fungoid cave shaman 90p

    spell: itchy nuansive

    - madcap shaman 80p

    spell: squig lure

    - stabba's 130p

    - squig herd 70p

    - squig herd 70p

    - mangler squig 240p

    - 10 boungrot bounderz 200p

    - rokgutt troggoths 140p

    - fell water troggoths 150p

    total 2000 points

    wound total: 144

     

    list 2

     

    - skagrott (general) 220p

    spell: itchy naunsive

    - fungoid cave shaman 90p

    spell: squig lure

    - webspinner shaman on arachnorak 280p

    spell: curse of the spider god

    - loonboss on mangler squig 280p

    - loonboss on giant cave squig 110p (or 5 boungrot bounderz 100p)

    -stabba's 130p

    - squig herd 70p

    - squig herd 70p

    - mangler squig 240p

    - 10 boungrot bounderz 200p

    - rokgutt troggoths 140p

    - fell water troggoths 150p

    total 1980 points

    wound total: 140 

  4. 44 minutes ago, Malakree said:

    Fungoids and Skragrott (If he's not the general) fill two slightly different roles.
    Skragrott gets +1 to cast on his 2 spells/unbinds which is really important in the current meta.
    He has a really solid Unique spell, unlike the garbage Fungoid one. 
    His shooting attack is basically a artillery piece.

    So yeah he's worth it if not the general, if you can use him as the general I'd say he jumps up a tier but again that's situational.

    EDIT: I always view those two abilities as his command traits.

    Problem is they compete with the Boingrots, Stabbas/Shootas and Squig Herds all of which are in higher tiers. So they are overcosted because they compete negatively against units which are really solid in their own rights.

    I didn't list them because they really are personal choice, meta, and list dependent. In addition they are in the broader endless spell category which is basically a faction of it's own atm. They are all reasonable though.

    Not necessarily that's probably the default setup. I'd say Loonskin is pretty much mandatory at this point although the artefact isn't as long as you have a good reason and it's a defensive artefact.

    There are also a few more wacky builds on him which can be hilarious but are much more risky. Ghyrstrike+Mighty Blow is a great example of that turning him into a wrecking ball, you probably do need a second Troggboss for that though.

    The Squig Rider Stampede is solid, most of the others are slightly overcosted and very situational.

    Exceptions are the Skitterstrand Nest, which sucks because Skitterstrands are bad for their cost, and the Troggherd which just plain sucks.

    what makes the squigherd so much better then the hoppers?

    the cost vs almost the same output damage? or do you use them differently?

     

    using the cauldron on the arachnorak spider shaman sounds like a solid plan cause he's faster and giving more threat range to the offensive spells i think. if you give him then blessing of the spider god. you can heal him from the damage he gets from the cauldron. or is that a bad plan? and can you spend your points better?

     

     

  5. 9 minutes ago, Malakree said:

    Ok so semi-competitive.

    Gloomspite as an army plays what we call Keyword bingo, you're essentially trying to pull off various synergies in order to make the army more powerful. While this is true at some level for most armies Gloomspite is probably the most extreme example you will find. The result of this is that a lot of our units are mediocre on their own and really only become good (or in some cases usable) when you're hitting bingo. I'll give a quick run down of the units rather than going into the specifics of lists since at this stage I'd say list building needs to be personal experimentation rather than us just dropping cookie cutter lists.

    Core Units - Any/most lists
    Webspinner Shaman on Arachnarok
    Webspinner Shaman
    Fungoid Cave Shaman
    Stabbas
    Shootas

    Great Units - Doesn't need the Bingo
    Skragrott
    Zarbag
    Troggoth Hag
    Loonsmasha Fanatics
    Boingrot Bounders
    Mollog
    Madcap Shaman

    Solid Units - Good but better in Bingo
    6 x Rockgut Troggoths
    3 x Fellwater Troggoths
    Squig Herd
    Sporesplatta Fanatics
    Mangler Squig

    Bingo!
    Dankhold Troggboss
    Loonboss
    Loonboss on Mangler Squig
    Loonboss on Giant Cave Squig
    Sneaky Snufflers
    Spider Riders
    Scuttleboss
    Arachnarok with Warparty
    Arachnarok with Flinger

    Overcosted/There's just better
    Dankhold Troggoth
    Gobbapalooza
    Squig Hoppers
    Skitterstrand Arachnarok

    Aleguzzler Garbage Tier - Just Sucks
    Aleguzzler Gargant

    I believe that covers everything and hopefully it helps a lot for list building. If I missed anything or you have any extra questions just ask and I'll give a more indepth answer.

    well verry much tnx for the reply.

     

    it is kinda what i had in mind and learned from playing allready.

    to me the strongest units on the board has to be the manglers but i never run them without some bounders and a loonboss on a mangler for the +1 to hit.

    some questions i do have:

    - do you use skagrott as a general alway's? or is he his points worth as a normal leader. wich dont give acces then to the loon ability and his crown. would it not be better to just take a fungoid cave shaman then?

    - i find the squig hoppers kinda usefull if you can hop over units :) they mostly distract the enemy from other units as they insanly quick if you roll well.

    - how do our endless spells fair? can you use the cauldron for a webspinner shamen on a arachnorak? does it give him acces to the moonclan spells?

    - i suppose you have to run a dankhold troggboss with the loonskin and the glowy howitz best?

    - our bettalions are kinda overcosted i think. i like the squigelanche but at 140 points you have a troll unit.

  6. 11 hours ago, Malakree said:

    The issue with the normal Dankhold Troggoth, as opposed to the Troggboss, is that it's damage is incredibly unreliable, it's support is already provided by the Troggboss and it's survivability is pretty bad all for a ridiculous points cost. At 60 points more than 3 Rockguts you get 2 less wounds, +1 save but lose the 5++. The Troggboss at least brings the RR1's CA and can be given artefacts, best example for that would be Ghyrstrike on a Troggboss making his 4 club attacks 2+/2+/-2/d6.

    If you're looking at bring a normal dankhold you're better off saving 50 points and getting 3 fellwaters or stumping up the extra 80 to get 6 rockguts. The exception is if it's your first dankhold in which case it should be a Troggboss not a normal one.

    Can I ask, what exactly is it you want out of your list and how competitive is the Meta you're going into. This heavily impacts how I'm going to end up critiquing the lists. 

    well i will play mainly against friends for the moment. who do have some semi competetive lists. there a couple of them that do tournament. i myself wont be going to tournemants for the moment. but that can be an option later on if i geth some more experience with my army. so i would also like to know if the list could hold his own in a tournament enviroment. (it does not need to win it :) )

  7. 23 hours ago, Malakree said:

    @yowsaman14 totally agree with@Malakithe  on this. You could drop him and 3 fellwaters to get 6 rockguts instead and still have 80 points float. 

    wy is he not worth his points? is a troghboss better solo?

     

    i was thinking of these two lists then:

     

    - skagrott (general) 220p

    - webspinner shaman on arachnorak 280p

    - loonboss on mangler squig 280p

    -stabba's 130p

    - squig herd 70p

    - squig herd 70p

    - mangler squig 240p

    - 10 boungrot bounderz 200p

    - rokgutt troggoths 140p

    - 10 squig hoppers 180

    - fell water troggoths 150p

     

    endless spell:

    - arachnorak cauldron 40p

    total 2000 points

    OR

    - dankhold troghboss (general) 270p

    - webspinner shaman on arachnorak 280p

    - loonboss on mangler squig 280p

    - fungoind cave shaman 90p

    -stabba's 130p

    - mangler squig 240p

    - 10 boungrot bounderz 200p

    - rokgutt troggoths 140p

    - fell water troggoths 150p

    - 10 squig hoppers 180

    endless spell:

    - arachnorak cauldron 40p

    total 2000 points

     

    what do you guy's think?

  8. i would like you guy's advice on my list i'm building as i dont know how to optimise it.

    leaders:

    - skagrott  220 points -> would you guy's take him as a general for his moon ability and wand  or just leave it?

    - loonboss on mangler squig 280p -> if not skagrott he would be my general with (fight another day and clammy cowl)

    - webspinner shamen on arachnorak spider 280p -> gift of the spider god spell

    battleline (with loonboss as a general):

    - 20 stabba's 130p

    - 5 squig hoppers 90p

    - 5 squig hoppers 90p

    other:

    - 10 boingrotz bounders 200p

    - 3 rockgut troggoths 140p

    - dankhold troggoth 200p

    behemoth :

    - mangler squig 240 p

    endless spell:

    - scrapskuttle's arachnacauldron 40p (is it true that the webspinner can cast it and geth's acces to the lore of the moonclan, or am i overseeing something?)

     

    total 1910 points

    this leaves me 90 points to spend on some troops or endless spell (a spellportal maybe for the nikkit nikkit spell of skagrott)

     

    tnx for the feedback

     

     

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