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zilberfrid

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Posts posted by zilberfrid

  1. 8 minutes ago, XReN said:

    Those armies also fall into cathegory of not ever having a battletome, or any support except crappy allegiance in GHB. And that is a problem for another discussion.

    Every Death army is about running Hordes (Except Gristlegore), DoK are hordes, many Chaos armies are hordes (plague monk spam, plague bearer spam, demonette spam, as i heard better BoC lists are also horde-oriented), any competetive destruction list is horde. Have you played or ever heard of Kunning Rukk stacking CA to generate more shoots on 6+ to hit? It tabled my FEC on turn 2 with mostly 1 unit doing all the work. 

    And still, destroying the weakest armies because some units in some armies overperform is not the answer, that GW did not give them enough love is no reason to dig their ditch even deeper. Just go for specifics, not generics.

    There are units with a very low model cost that have an ability to deal massive damage? Fix that unit, perhaps by removing discounts, or even making the unit more expensive when stacking, or higher base cost, or a changed warscroll, but general rules are not the solution.

  2. 1 minute ago, Eevika said:

    Im talking about fixing the meta. Meta is defined by whats the best armies. I DONT WANT ALL HORDE ARMIES TO BE BAD 

    But you are talking about a general nerf to high model count units. Not a specific nerf to the specific units that currently overperform.

    Why are you disagreeing that there are specific units in specific armies that need fixing, and instead come up with blanket nerfs to high model count units?

  3. 1 minute ago, Eevika said:

    You are talking about armies that have gotten almost no support from GW. looking at battletome armies the only thing that makes sense

    I vehemently disagree.

    High unit count advantage is the only thing keeping quite a few armies afloat. Some armies that happen to have high unit count, perform better than they should. If you break unit count advantage, you break a lot more armies than you fix. It's better to fix the broken armies than to destroy armies GW still sells.

    The main problem, is that you think 70+ is a horde. Lower than 70 is a low-model count/elite army, 25- is a monsters&heroes army, the lowest treshold that could defensibly be called a horde army would be 100 at 2000 points.

    • Like 2
  4. 1 minute ago, XReN said:

    Because it doesn't need to be done, the game should be balanced so many small units is as strong as few big units, which is clearly not what's happening atm. 

    Hordes are a universal thing now, they scale buffs, they reduce number of drops, they mince everything that is not -2/3 to hit or 2+ save. And If horde is the only way army runs comptetively it's a problem, not a feature. Which I suggest should be solved by buffing underperforming units, giving elites a specialisation in which it excells, instead of just throwing a bucket of dice into your opponent.

    And as FEC player I won 4 local tournaments, 2 before new book and 2 after and in every list after new book I had 2 monsters and 80+ ghouls. And I can imagine that Gristlegore, Slaanesh ( I don't know what elite lists they run) Bloodthirster spam requires much more skill to play than ton of dudes and have higher risk/reward ratio. 

    You may think so, but many horde armies are near the bottom of lists, Free People, Disposessed, Wanderers, Slaves to Darkness etc.

    Having some armies with a lot of people in it rank high does not mean there is a problem with all of them. I saw a high scoring Deepkin list with 20-odd units, for instance.

     

  5. 10 minutes ago, Eevika said:

    Yeah I keep the thresh hold quite low becouse armies I like are like are like 10-25 models. I do have a 60 grot unit every now and then becouse I have to do that to have a chance to be competitive. 

    I don't think you'll find me on your end of the argument. If you really don't like to construct or paint minis, that's fine, but why should that be inherently better than armies that look like, you know, armies?

    Now there may be cases where units receive a buff that is unbalanced, like Gristlegore or Skaven, or changing how objectives are claimed to wounds remaining, but that's a case by case thing instead of a horde "Let's destroy the game by making horde armies useless" like removing point reductions and large unit buffs. I did not hear any way of compensating that from the people saying horde armies are OP.

    • Like 2
  6. 2 minutes ago, Eevika said:

    I concider the army a horde army when it has like 70+ models. 

    70+ is quite a small amount for 2000 points.

    For Free peoples, many 1000 point armies will have over 70*, granted, that is a horde army, but your treshold is quite low. Their batallion has a minimum of 84 models.

    * 40 guards, 30 greatswords, 30 crossbows is 880 points and 100 models, then you have a general, and you have a nice great company army. Meeting Engagements break large model counts, but will also come quite close to 70

     

    I myself like armies of regular dudes, if everything  becomes larger than life, nothing is epic, you've just shifted the goalposts (see the human tag on 10 ft tall Sigmarines).

  7. What do you understand to be "horde"?

    Is it 200 models on the table?

    150?

    100?

    50?

    25?

    The maximum amount of models on the table at 2k points is 411, the minimum 10 (or 6 with summons to 11). One could say that an average army thus has 210 models. That would also be purely mathhammer, as noone would play a 411 model army.

    I think your definition may differ from mine. Anything under 100 for a 2000 points list is not horde, anything under 25 is elites to me.

    I do think wounds remaining would be better than models (speaking as Free People, who are a horde army) for objectives.

  8. 33 minutes ago, sandlemad said:

    It's not clear - $20 or possibly £20 was apparently mentioned at the Grand Clash - but we can expect it to be cheap. Word from the underworlds FB community is that a Q&A confirmed that this is only going to be released in the US and Germany, though presumably it'd be easy enough to import online. Some folks are saying that it'll be a Barnes & Noble exclusive but that could well be rumour reverb.

    Note as well the original preview said that "while both warbands will initially be exclusive to the set, we should see them available separately in the not too distant future" and apparently the Q&A confirmed that while the Dreadfane rules are streamlined, the ploy/objective/etc cards are all compatible with regular Underworlds.

    That's not too bad, I'll be able to get it from Germany easy enough, the banshees are nice enough and I can cut up the Sigmarines for basing and parts.

  9. 17 minutes ago, sandlemad said:

    Bear in mind everything that’s been said about this being a game targeted at ‘non-GW’ customers in bookshops and other locations outside of the usual GW/game stores. It’s not meant to be a replacement for the existing starter or even targeted at people who are already playing Underworlds, it’s closer to the Conquest magazine or 40k’s first strike.

    As an Underworlds player I’m going to get it because I need another board and like the banshee models - and also as an affordable gift for folks who aren’t into the game already - but it’s not meant to be a new starter and doesn’t come in lieu of the eventual season 3 stuff.

    I haven't read the price, is it significantly lower than Nightvault?

    I do need more boards though, I have an order, destruction, death and chaos army, and it would be nice to be able to play with more players. Together with the not terrible Nighthaunt, some 35-40 euros (instead of the 50 for Nighthaunt) would be low enough to consider it.

  10. Dreadfane if released as in the picture, is a big step back in Underworld quality.

    Apart from gripes that it's another SC vs NH starter, the sets they include are a lot cheaper than in previous editions. The Sigmarines are the ones that get tossed to your head every time you enter a GW shop or buy something online, and the banshees are a 12 euro set (though rather nice looking). 

    It probably will not be cheaper, because GW, there is just less value in it.

  11. Since you state example and use Free Peoples, I'll give my opinion:

    For Freeguild, a few things are needed.

    * More batallions

    * More heroes (with spell interaction preferably)

    *Some terrain

    This could be done with using Devoted, Ironweld or College as conditional includes (that would benefit allegiance bonusses and keywords with certain generals and/or batallions)

    Disposessed: just give them back their cannon and organ gun, and a Steam Tank while we're at it. Also better batallions and prayers, some terrain, and at least one good new unit, something that worked like heavy cav would give them more mobility to play objectives.

    Wanderers and aelves: Give them a way to include other aelves like the Archmage in certain batallion and/or general options, new endless spells and perhaps new terrain.

    • Like 1
  12. Former Freeguild soldier? Excelsior warpriest? Rules to play at the lowest levels? More info on Free Cities?

    Sold!

     

    Please, GW, bring at least the Excelsior Warpriest model back into production. I need a few of those.

    • Like 1
  13. 5 hours ago, Dirtnaps said:

    *Screams in Sigmar*
    We just got away from the conversation of the price increase but honestly we don't really know. My guess though is they won't for now and there will be new kits (and sculpts for old kits) with a higher price point when they get their tome. But they could also pull a Skaven and they get nothing new (other than the new hero, spells and terrain), which would be a huge missed opportunity imo (just like the skaven realse) since the realms and the cultures that live in them are so different. 

    Sorry about raking it up, I only joined yesterday, so wasn't able to ask sooner.

    I mostly hope we get meaningfully different ways to play, with new sculpts and heroes second (thoigh these could tie into it). Then terrain, and spells a distant last.

    Perhaps batallions, generals or heroes that let you take Devoted, College OR Ironweld and give them Free Peoples keyword (and add Free Peoples keywords to their buffs).

    • Like 1
  14. 35 minutes ago, Fisherdwarf said:

    Loved the humans for a long time, but what really got me was when I tried playing Freeguild in a small narrative campaign at the local GW.

    The other factions fought for control of realmgates, ancient artefacts and the fate of the realms. My guys were caught in the middle, leaving me with objectives such as "keep the enemy out of the village until the people can evacuate" and "secure and defend this small caravan of refugees fleeing the khorne army". Hell, at one point I risked losing a game to save the last pistolier, who'd gotten stuck behind the Ironjawz lines.

    At the end, the remnants of the Salzunde Cityguard held a realmgate desperately, keeping it open for as long as possible, every second another soldier's child saved. The last to fall saw the realmgate flicker and close as the Change-magos corrupted it, but they died without regret. The city was already empty, their families looking down on them from Azyr.

    The Tzeentch player won the campaign, achieving his final objective. I, however, won what I'd been playing all along: the B-plot filled with all the heart you'd ever need. Stuck with the brave souls ever since.

    That sounds awesome! I hope I'll have a chance to do a narrative campaign soon

  15. Hi; new here.

    I started my Freeguild army just over a month ago, with some second hand Empire models, second hand Bretonnians and Karl Franz.

    I am a serial converter, and many Bretonnian bowmen have lost their heads, legs and arms on my slaughterblock. While I like the Freeguild models, I cannot help myself from thinking about adding things from other sources and do sometimes use stuff from other vendors. I have a semblance of the old Altdorf colours, blue, red and gold being primary.

    As of yet, I have just over 60 bretonnian bowmen in varying states of conversion to become archers, militia guard and in the future crossbowmen (I think about 15 painted), 5 Outriders and 5 Pistoleers (made from one set, with Glade Riders and Bretonnian Knights of the Realm forming the majority of the riders), one Karl Franz, 10 Greatswords of which half painted, 40 guards sword/shield painted, 20 gunners painted, a painted general and a few wizards painted. And then 6 gryph hounds that will become mounts for my Pistoleers by cutting off the front quarters and glueing them to part of a Wood elf horse (I want the gryph-animal theme to be quite a feature in my army).

    Then, I  of course went on and got distracted, and purchased some Nighthaunt stuff, I have the Sigmarine wizards stripped of their shoulderpads and painted to be more Freeguild (they might have to stand in for wizards that actually are able to survive anything), Zarbag's Gitz because Squigs are cute, and the Godsworn hunt which will become a metal band.

    As for non-GW additions, I have a set of Landsknecht missile troops (want to use the weapons to give different missile weapons to my militia guard, have more fancy hats, give swords to militia guards and give poofy pants to troops that may lack them), Frostgrave soldiers 2 (Bretonnians convert well to ladies, if you have enough heads, this set gives 40, as well as 20 bodies and a good amount of weapons).

    All in all, a good 200 bodies in just over a month, and not even half of them painted (most of them I purchased painted). Oh dear. 

    Future additions will be Demigryps, a few more pistoleers and perhaps some guards and crossbowmen and extra general, though the ME Dale warriors are also looking mighty tempting. No GW paints though, as I hate their pots.

    I have not yet started doing a lot of terrain, but am eager to start with that.

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