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zilberfrid

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Posts posted by zilberfrid

  1. 21 minutes ago, Kyriakin said:

    I am trying to port across everything from Kislev into a counts as Cities of Sigmar army, but am stuck on Horse Archers.

    I am not too familiar with some of the Order factions. Is there bow cavalry anywhere? (if not, I can still just make them Outriders/Pistoliers).

    Also, what is there in the way of mounted wizards (Katarin/horse) and mounted warlords (Boris/bear) remaining within Order? I believe the Freeguild General can still be taken on a Warhorse, but am worried about basing.

    I think your best bet for horse archers may be Sisters of the Thorn.

    Keep a horse-mounted Katarin with a unit, and they look like wizards well enough (Sisters are a wizard), their bows are not perfect analogues of the javelins, but it's the best I could come up with. Actually, Katarin in a sled with four horses or deer pulling it that are mounted with her handmaidens sounds like an awesome representation for her, and an interesting way to portray Sisters of the Thorn.

    Others might be Outriders or Pistoleers, I would accept that without issue.

    I do not think the mounted General is going to go, it's displayed in the case where the Free Cities are. Otherwise just increase the size of the bear, give it wings, and use it as Freeguild General on Griffin (similarely, you could make Katarin a Battlemage on Griffin, Luminarch or Celestial Hurricanum) 

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  2. 36 minutes ago, Slackest_Dorf said:

    I'm thinking that the resin Empire Captain (Freeguild Generals on Foot) are going to go.

    Secretly though I would love a Freeguild Captain warscroll, a cheap buff character who can be outfitted to buff Freeguild Guard or our ranged units as a compliment to the Freeguild General.

    A lower point cost lower rank officer sure would make sense! I'd love one! Even if he's not going to be fielded, he'll be in display at home.

    Other rank options would be: Colonel, Major, Luitenant. Sergeant is already used in the Guard.

  3. I am exited about the new book, but also wary.

    There is a lot of factions to cover, and they put Stormcast in them as well for some reason.

    It might just be an extended reprint of the Firestorm things, which would give some new options in specific cities (which is quite a good idea), but I do not know what it gives to Freeguild Allegiance.

    Having them so prominently on the cover does give hope for a few new heroes.

    I really hope we'll get a few of the following without losing the Great Companies.

    • Battalions cheaper than our Regiment
    • Heroes, especially a healer/unbinder native to the faction
    • A way to increase the rather low range of our units (for instance with a hero)
    • Ways to increase movement
    • Faction terrain
    • More mustaches, poofy pants and feathered caps
  4. Cities of Sigmar, easily. It's conformation the older armies are not totally forgotten.

    Next would be Ghur themed Underworld, perhaps even without Stormcast in the core set.

    Then Warcry, though my girlfriend is more exited about that than I am.

  5. 7 minutes ago, Kamose said:

    That's my biggest concern too. It would be a shame since they're far better models in my opinion than the crossbowmen/handgunners. They have lots of character and come with a dying orc!

    Oh well...if they go then my archers will just become "crossbowmen cosplayers".  I hardly have any crossbowmen as it is and more than 30 archers!

    Still very excited about this new book! 😁

    I like the archers better than the crossbowmen and guards too, but there are a lot of archers in other races mentioned as Free cities.

  6. 16 minutes ago, soak314 said:

    I've played a dozen games of it at this point, and while it has lots of ruling issues in particular I'm pretty dead set in it being the better competitive format. Shorter play time, less model and painting investment, in a tighter tactical framework.

    What's my basis for this? It's pretty simple: I consider things for ME that I wouldn't even look at for 2k. (Also the fact that I've been beaten repeatedly in ME by players who I would regularly, effortlessly table in standard AoS.) 

    Issues with behemoths and morathi being in the spearhead etc. are overblown. I'd be more wary of Tzeentch Enlightened, Idoneth Eels, Troggoths, and similiarly moblie/punchy units than I would be of morathi or a gristlegore list with a bat in it.  See: the one batrep where I beat a list consisting of Alarielle and 2 treelords with nothing but fanatics and squigs.
     


    Only reason that's the way it is, is because GW hasn't flat out stated "this is the new way to play competitive AoS". People cling to what they know, because they have a vested amount of time and money's worth of models in that format.

    And even if they DID point at ME and say "this is how you tryhard now", you'd still get detractors!

    Consider the case of KT Arena. Arena is objectively, hilariously more tight and balanced a system. But unlike Meeting Engagements it was actually packaged as a bloody literal official *kit for running tournaments with*. But to this day people still cling to the 3D terrain of standard KT for competitive play, for some reason or other. Some think the Arena format doesn't suit their factions, others don't like the boardgame feel. But IMO the main reason is that people can't let go of the broken combos that let them reliably win in standard KT. It's the same reason you see fervent tourneyheads drop meta armies entirely once they're made more reasonable: some people don't want a good, tight game, they want to win.

    I personally would LOVE a rewrite of the rules to be a bit more tight, especially when it comes to deployment, and especially with regards to the scary bogeyman units deploying in funny places and making people nervous. Biggest issue with the format so far is having a massive Main Body and trying to get it out in the Death Pass battleplan's MB deployment zone (12x3", good luck lol). The rules for reserve units will also typically need some more specifics, I've found those in particular required a bit of logic puzzling for certain deep-strike centric factions and units.

    For factions with limited warscrolls, or factions needing larger stacks of units, Meeting Engagements is a non-starter. I think it's a mistake to start it at this point, and GW should have waited until they made a battletome for every army.

  7. 2 hours ago, Zanzou said:

    The only part I agree with is the past faction garb doesn't currently make sense (like the hurricanum has "Karl Franz" literally written on the model).

    The difference is both of the chaos example you gave are models supported by GW, but you're advocating abandoning 1 old unique faction in favor of creating another faction similar to SCE.

    You can have new mortal human foot soldier sculpts in dynamic poses without having to give them super powers like SCE or SC-like breastplate armor. Again we already have the massive SC range for higher fantasy Sigmar soldiers.

    It's 100 percent ok if low-fantasy is "boring" to you, but I don't think that means we should remove the option for regular mortal human soldiers, for the people opposed to the SC style.

     

    I agree with you. Freeguild isn't doing badly in terms of sales (a lot of stuff temporarily out of stock, then available, then out of stock again), nor in units I see finished.

    While you may find something Stormcasty fit better, it would drive many of the people that choose this faction for a purpose will be left without that choice.

    I do not like Stormcast or Space marines, I think their shoulderpiece design is dumb, limiting vision and motion, their armour has random useless stuff on it, and I hate the female Stormcast wearing heels in armour. If GW changed my beloved Freeguild to resemble them more, I would find out what companies want to receive my money, because GW would not be worth it.

    Artwork for books resembles currently available models, with a minimal upgrade. A small upgrade to the Karl Franz embossing, more poofy sleeved guards and crossbowmen, more feathered hats, more dynamic posing and especially more heroes are what Freeguild needs (apart from a book and the inclusion of artillery).

    What it does not need is to resemble Stormcast, we have Stormcast for that, and they have enough models, especially in comparison to other factions.

  8. 1 hour ago, Infeston said:

    I have to disagree with the balance statement. Even though I haven't played many tournament matches etc. I would say that 2000 points battles also aren't that balanced. If they were, then most armies would be viable in some way. I would say "Meeting Engagements" have a different balance compared to big 2000 point battles. In this format different units become viable compared to 2000 points battles.

    I think the community is just used to playing 2000 points games and so most people say that this is more balanced. But when I look at the points of some models I would also question if they really are balanced around 2000 points games. 

    In "Meeting Engagements" some units are even more balanced or valuable compared to their point value. I don't think you can just say that "Meeting Engagements" aren't balanced in such a short time since the format was introduced. 

    But I agree with your second statement. Everyone should play the way they want. I just fear that the mentality and playstyle of the community currently drives new players away, even when there are other fun options, where new players could also participate.

    Meeting Engagement's rules are quite punishing for Freeguild, so I am not really eager to purchase stuff for it. 1k and 2k armies do not limit unit sizes, do not break up great companies, do not nerf allies, and the latter even allows the battallion.

    Balanced they could be for Stormcast with a few dozen warscrolls, for others they are not.

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  9. 3 hours ago, Shankelton said:

    So much this.

     

    I want to model and have fun with my ogors without the impending fear that I'll wake up and they'll be just gone from the store. Off to legends like gitmob or greenskinz.

     

    Until I see them mentioned in the REAL, major fluff or they release a tome, I cant shake that worry. Just throw these armies anything. Squat them or get off the pot!!!

     

     

    Fluff is fickle, they could majorly feature Wanderers, only to have Sylvaneth kill them all in the sequal. Plastic or rulebook shows commitment.

  10. 33 minutes ago, Thiagoma said:

    Vince Venturella said that his sources on GW told him that Stormcasts are out of the Starter.

    There is about 4 or 5 rumor engines of what looks like Elvish and Ogors each

    There is the Elvish looking Lion on the preview to season 3.

    Old rumor droped here spoke about a box of Wanderers/Elves x Ogors

     

    I am just putting it togheter. Who knows? I really hope they show a new BT, specially for armies without one yet.

    Just exited for any box without Stormcast. Wanderers vs Ogors would be almost as good as Freeguild vs Ogors.

     

    At this point, any acknowledgement of the existence of Wanderers, High elves, Free peoples or Disposessed in plastic or tomes is good news.

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  11. It is a tradeoff, but leaders like the Marksman and Sergeant that lead Freeguild troops are a sraight upgrade, so it had never occurred to me not to bring the leader.

  12. 1 hour ago, Zedrenael said:

    For instance the Deathmask has a 8" gun with 4+/4+/-1/1 while the Fireglaives themselves have a 16" 4+/4+/-1/1. Why would I take a leader that halves the range of the long rifle with the exact same profile. I would just want another Fireglaive.

    You are correct. It seems leaders for chaos dwarves are not as competent as better mustached ones!

    Compared to their troops that is. Freeguild leaders are strictly better.

    Now that I read the warscroll better, the leader seems mandatory. You can probably just make that the first one to fall.

  13. 1 hour ago, Double Misfire said:

    Doing the rounds on WhatsApp, no idea if real:

    Ii5pvAy.png

    eSLdiIo.png

    So, using well-armoured guards with missile and melee as Vanguard Hunters, Gryph hounds as themselves and armoured Handgunner leaders (either with long guns or repeaters) should work as a replacement for SCE. 

    Alternatively, Brutes can be replaced by Greatswords and Ardboys by guard.

    Or Thralls by Guard, Reavers by militia, Akhalian guard by Demis or General on Horse (but they are too heavily armoured).

    I don't think DoK or Death units could be adequately represented by Free People.

    Squig hoppers could be some spare cav with melee weapons, but it's not brilliant, and squig herd has no Free Peoples counterpart.

    Savage Orruks could be guards, but it's not a very interesting list.

    All on the right bases, of course

    It should be possible to make a Free Peoples list from this.

    • Like 1
  14. 8 hours ago, RuneBrush said:

    +++ MOD HAT +++

    If we could avoid the Marine vs Stormcast discussion that would be good - firstly because this is the rumours (and related discussion thread) and secondly we don't have marines in AoS 😉

    It's 9pm EST - so 2am UK time - only a couple of hours to wait

    Yup. I'll stop replying in this thread. Still unconvinced the Stormcast are different enough from Space Marines, but that is another thread.

  15. 14 minutes ago, Whitefang said:

    Like, eh, SCE can fall in love with each other and be able to do sex?

    That is a difference. Until after a few reforgings, then their souls might be too damaged.

    There are a few differences, Stormcast have bow bits glued to their guns. They have no functionality, but someone did glue stuff to the guns.

  16. 16 minutes ago, Whitefang said:

     

    Opinions may differ

    19 minutes ago, Nos said:

    Oho we got a live one here!

    Could you tell me the differences between them? Except for smaller boots, no backpack, slightly larger knives and females wearing heels. Down to the bolt pistols, Mary Sue status in lore, metabolism, shoulders, being created by the god-emperor/king and task, they are the same post-humans.

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  17. 2 hours ago, Nos said:

    I mean- yeah, exactly. 

    GW don't grow AOS and 40k Lore as some sort of charitable creative artistic gift to the universe. They do it to sell their product and get rich. 

    As I've said elsewhere the Space Marine-Stromcast comparison is facile and lazy, but the Stormcast have absolutely been designed as a protagonist for the AOS universe in the same way that the Space Marines have become that for 40k. Not only in respect to lore, but in respect to commerical and hobby aspects as well. 

    I absolutely agree that the Stormcast design is a lazy and facile offshoot of the Space marines.

    I mean, an upgraded version of humans made by the god-emperor, ehh, god-king to spearhead his demands. 10 ft tall superhumans with oversized shoulder pieces both of them. Different metabolism from humans, spearheading assaults, hogging all the spotlight.

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  18. 52 minutes ago, Overread said:

    I think even GW is feeling that they can't keep adding Stormcast. AoS has fewer divisions of unit types at present than 40K so you can only add so many units before you start tripping over each other in providing units of very similar performance. Also I hope GW is aware that whilst the marine marketing system works for them it can also work against them. 

    I also think its a sign of confidence form GW in AoS when they can step away from the poster-child of the game and focus on other armies. I really hope that they don't throw out a 3rd warband of them. Whilst they are central to much of the story I think it would be sore mistake to keep favouring them over and over again. 

     

    Heck the store page has 59 listings for Stormcast - no other army including the mess of Aelves has more than that and the Grand Alliance Death and Destruction only have just over 80 listings each! Stormcast have the lions share of models for a single army within AoS so yeah time to put them to the side and let others bulk up. 

    I don't mind more Stormcast warbands, but don't put them in the base Underworld set AGAIN. Three in a row with Stormcast and Nighthaunt is bad enough.

    Start to play, any freebie model from a store, Storm Strike, Tempest of Souls, Soul wars is all Nighthaunt and Stormcast. The easy to builds are Stormcast and Nighthaunt. That's all the site lists as "start here" and "next steps".

  19. 8 hours ago, PaniuBraniu said:

    We had evocators last time, so season 3 - no Stormcasts sadly. As for chaos gods Slanesh is more fitting to Shadespire setting. Previously, we had one Chaos god each time, however, there were two Chaos warbands released each season, so maybe we will get both?

    My bet on the starter set is new death (Katophranes) vs beasty elves.

    I hope you are right, no Stormcast in the new base set would be so much better than yet another Sigmarine set I can't avoid.

    But almost every set so far has had those things in it if it was more than one faction, so I don't think so.

  20. 5 hours ago, soak314 said:

    I'd say most of the time AoS doesn't really suit interpretation in the classical warfare context.

    I think units are pretty easily broken up into a few categories:

    MURDER:
    Monster
    Blob

    UTILITY:
    Screens
    Point Grabbers


    Murder may come in shooty or stabby forms, and there's a fair bit of overlap between the sections in plenty of cases. It looks oversimplified, but that's because I feel the game actually is oversimplified if you look at it as a strategic, combined arms war game. It's rarely ever a question of "is this unit of this role effective against the unit of THIS role". It's always "how fast can I get this/these thing/s into combat and how many wounds can it/they do before dying."

    You're missing things like healing, annoying enemies, buffing, and the like in utility.

    For murder, I think it would be wise to differentiate between long range, short range missile and melee, and maybe make a category for murderisers of specific targets (such as a deep strike unit taking out enemy wizards).

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