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Jabbuk

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Posts posted by Jabbuk

  1. I'm an IJ player at heart. They are my first army. When I first saw the Kruleboyz I wasn't sure and was waiting for the battletome. After seeing the content, I think they're amazing. The fact that we can have such drastically different armies within the same battletome is a privilege to me. Kruleboyz are that army full of tricks and shenanigans that good players will be able to exploit and bend the game. The whole army has mortal wounds on 6s (something destruction has never had access to in the past, tbh..) and the tech to buff it up even more is so cool..

    I dunno, overall I think they will be my next army and I'll do Big Waaagh build with my IJ as well. It's a tome that's really deep and I feel like people who are not liking the army, are expecting a classic hard hitting melee army like the Ironjawz and that's just not what they are. You have to change your mindset to welcome their differences and embrace them. Count me in for that learning curve. People who want classic durable/hard hitting battlelines, etc. I suggest you go BW and you'll be pleased. Can't wait to get the battletome.

    • Like 3
  2. Hey everyone, 

    I'd like to get your opinions on how to finish my 2k list of Guild of Summoners (mainly arcanites). I know it's not a popular build but I'd still like to try to make it work and be good. I like the theme of it and the models. Right now I'm at 1710 points and I have basically 3 options to finish my list and I'm not sure how. I'd like to know what you guys think as it will also guide my final purchase.

    The list: 
     

    Spoiler

    Allegiance: Tzeentch
    - Grand Strategy: None Chosen
    - Triumphs:

    Leaders
    Gaunt Summoner of Tzeentch (255)
    Magister on Disc of Tzeentch (150)
    Ogroid Thaumaturge (165)
    Tzaangor Shaman (160)

    Battleline
    10 x Kairic Acolytes (125)
    10 x Kairic Acolytes (125)
    10 x Kairic Acolytes (125)
    10 x Tzaangors (195)

    Units
    3 x Tzaangor Enlightened on Disc (200)
    3 x Tzaangor Skyfires (210)

    Total: 1710 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 99
    Drops: 10

    Option #1:
    Finish my list with a Changeling and Endless Spells. This list is inspired by Ash McEwan's list from Cancon 2020 I believe. So the Changeling's role would be to provide 2 casts, bringing my total potential cast at 12 spells in turn 1, but also give the opportunity to steal an objective early game if my opponent deploys badly, or summon the Lord of Change on the other side of the board, as Ash was suggesting. Plus the model is really cool.

    Option #2:
    Finish the list with the Curseling and Endless Spells. Curseling is a 2 cast wizard as well, and also fairly strong anti-magic. An interesting choice.

    Option #3:
    Finish the list with The Blue Scribes and 10xAcolytes. Blue Scribes would certainly provide additional reliability to all of my cast, making me re-roll them. So this is really strong. Plus I add another unit of Acolytes to make up for the single cast of the Blue Scribes, still keeping my total cast potential at 12 spells. I don't have endless spells to help with mortal wounds, however, and I don't have the other side of the board LoC summon potential.

     

    So which option would you guys pick and why? I'd like to hear your opinions on that. Thanks!

  3. How do you guys feel about our Endless Spells? 

    I have 120pts left to fill up on my Guild of Summoners list and I'm not sure what to fill it up with. Right now I have the Umbral Spell Portal and Cogs for a total of 115pts, but I ordered the Tzeentch Endless Spells and I'm just not sure how to fit those in. What do you guys think?

    For example, I could take the Daemonic Simulacrum for 90pts and leave 30pts on the table but I'm not sure if it's worth it.

     

  4. Quick question guys. So with the new FAQ rules that non ward saves now stack with ward saves... Does this mean that Ardboys in Big Waaagh! are now going back to getting two 6++ after saves? (One for the shield + one for the BW ability)

  5. 3 hours ago, Boggler said:

    If it is the Gore Choppa then ok...

    If it is the Jagged Gore Hackas then OMG!

    Edit:IMG-20210902-WA0002.jpg?width=468&height

    Finally!! God I've been holding onto those last 2 boxes of Brutes, waiting to see if they would get a change like this. I was wondering if I would sell them. GUESS NOT!

    • LOVE IT! 1
  6. 24 minutes ago, jhamslam said:

    yeah my major gripe about AoS is terrain isnt given enough importance. AoS Terrain on tables tends to be so sparse, it may as well not be there and interaction with it hardly ever comes up in games

    Terrain SHOULD be more impactful, the center should have obscuring pieces your opponent cant just alpha shoot you.

     

    That's interesting. Fair point. At the same time, I can't help but feel like too much terrain obstructs the board for bigger bases. In my circle, we have some guys that like to do big terrain setups, more "thematic". In more than one occasion, I was playing IJ, and felt like I couldn't move my cav or my MK where I wanted and it kinda sucked the fun out of the game for me. While on his side, he didn't have big bases so it put him in an advantageous position. 

    GW put a minimum # of 8 terrain pieces and I think it's alright for me. The people you play with can always put more if they want. It's a minimum. I guess it's up to the TO, huh.

     

  7. 2 hours ago, Zappgrot said:

    The warscroll changed completely whit the FAQ.  Horror's are no longer wizards, The standard does not bring back models. You can no longer give wounds to brims before blues.  You need to replace models intermediately when they are slain (instead afther all the wounds are aplied)  This pretty much makes bringing back pink back impossible until the moment your running out of brims.  Altough i gues rally is going to be really good for them in that case.  

    I believe his comment was posted 3 days ago, before the FAQ release :)

  8. 12 minutes ago, Domize said:

    I'm surprised they weren't compensated more for losing Channeled Pink Fire. We got the Fate points it provided from the new Icon Bearer, but sad that they only hit on 5+ now. Forces us to use All-Out-Attack to get them to a 4+ to hit - and they're hitting on 6+ instead of 5+ if you Unleash Hell. Not that the pinks were ever much of a damage dealer anyways.

    I feel like this change is really good for everyone. I mean they lose their stupid value but it also raises the interest in including Acolytes if you want wizards in your battleline, instead of pinks being strictly better. It's good for internal balance in my mind.

  9. 2 hours ago, AaronWilson said:

    https://www.warhammer-community.com/wp-content/uploads/2018/07/NDfZvDmleBpbUiD6.pdf

    New errata is up, Horrors of Tzeentch have a new warscroll.

    When Pinks / Blues die they no longer count as being slain, very nicely nips in the bud the Rally/Icon Bearer (which has changed)/Fold Reality/Lifeswarm debate. 

    On the brightside as they don't count as being slain, the unit is essentially battleshock immune until you get down to brims dying. 

    Really cool changes! So as for the Musician and the Icon Bearer, it says 1 in every 10. Does this mean that the unit of 5 summoned but the Gaunt Summoner can't have either in their unit? 

  10. On 8/20/2021 at 4:19 AM, AaronWilson said:

    I'm attending 5 weekenders 100+ players events in September - October. They have all ruled that you can't return models to a unit of Horrors (Icon, Fold Reality, Rally, Emerald Lifeswarm) until you are below the maximum starting unit size. So essentially no returning a pink until you're down to 9 brims if you start with a unit of 10 Pinks.

    I can understand why and to be honest I can see a FAQ going this way as well. 215 points for 50 wounds is still amazing value. 

    What about the unit summoned by the Gaunt Summoner? (5pinks) Could you use a return mechanism to bring back some since the minimal unit size is usually 10?

  11. 3 hours ago, Neil Arthur Hotep said:

    Arrowboys kind of bill themselves as anti-monster, but it seems like they can't really get there on their own. 60 attacks or not, 4+/4+ is bad (just about the worst attacking profile you actually get in the game). Literally 25% chance to get damage through, and you still need to make it through their save. For a big monster-hero, you are probably looking at a 3+, so if you get rend -1 it's a 4+. That means an expected damage of 7.5 in the best case.

    In the worst case, that hero will have +1 to saves and ignore rend -1, so will be sitting on a 2+, in which case you can expect only 2.5 damage to make it through per shooting phase.

    Still, I like Arrowboys as a support piece. If nothing else, they will put pressure on monster heroes to actually pop those two +1 to save abilites all the time. Plus, they are a bunch of semi-cheap 2 wound bodies to sit on an objective. I think you could probably do worse than bring them, but I would definitely not expect them to "counter" any tough monsters on their own.

    True, true. Against the Great Unclean One, I guess they fared pretty good. I did something like 8 wounds. It was the 2nd time I played the MawKrusha (the first time was 3 years ago) and it was such a beast. The damage ramp up with Violent Fury and Mean'Un was just absurd. He did all the work in the army and cleaned everything.

    Though, when the 2nd Great Unclean One charged him, he took so many mortals that he was really crippled. I had a 2up save w/Mystic + Best Day Ever. Still the Mortals really got him, even with the 6up shrug. I know mortal wounds have always been the most reliable damage but I think this edition specifically, it's our salvation. That's why I'm hoping for mw on 6s in BW :)

    • Like 1
  12. 10 hours ago, Boggler said:

    Its a good list. I think its the way a lot of people will play BW. You've got points to spare so you're good.

    We're waiting on the pts of the Turkey riding Shaman. Hopefully he fits nicely in to a BW and provides some kind of bonus Waaagh Points.

    If I can somehow fit 10 Brutes with Jagged Gore hackas AND the Turkey, I'll be super happy.

    I have a feeling that what the Kruelboyz will bring to BW might be mortal wounds on 6s. I mean every Orruk side brings their signature features and poison-tipped weapons seems to be one of theirs. Mortals on 6s would be so good. Then those Arrowboys could really do some work. Crossing fingers.

  13. Had a game last night at 1500pts against a Nurgle list with 2 Great Unclean One. This was my list:

    Spoiler

    Allegiance: Big Waaagh!
    - Grand Strategy: Hold the Line
    - Triumphs:
    Megaboss on Maw-Krusha (495)*
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Brutish Cunning
    - Artefact: Metalrippa's Klaw
    - Mount Trait: Mean 'Un
    Orruk Warchanter (120)*
    - Warbeat: Killa Beat
    Wurrgog Prophet (170)*
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Wardokk (85)*
    - Lore of the Savage Beast: Brutal Beast Spirits
    - Universal Prayer Scripture: Curse
    10 x Orruk Ardboys (190)**
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    - Reinforced x 1
    20 x Savage Orruk Arrowboys (260)**
    - Reinforced x 1
    3 x Orruk Gore-gruntas (170)*
    - Pig-iron Choppas
    *Warlord
    **Hunters of the Heartlands

    Total: 1490 / 1500
    Reinforced Units: 2 / 3
    Allies: 0 / 300
    Wounds: 108
    Drops: 7


    I ended up winning the game and I gotta say I loved how the MK performed and also the Arrowboys block and the Wurgogg with Wardok synergy. Wurgogg is +2 to cast all the time; Arrowboys provide a ton of bodies and chip damage; and I got 10 Waagh Points turn 1 and hit 20 turn two.

    I'm wondering why we don't see lists with a block of Arrowboys around here. I mean, with the current meta full of monsters, 60 attacks at 4+ 4+ -1 Rend (with Brutal Beast Spirit buff) is nothing to scoff at. It's a ton of medium attacks and a good portion makes it through on those monsters.

    Anyways, thought I'd share my experience. I really like the feel of the list. Brutish Cunning on the MK was invaluable to deliver the pain. I think in BW it's a must have. I do think that the Warchanter is really the linchpin of all of our list because he makes us able to actually kill stuff, otherwise the damage isn't really there.

    I'd like to take this list to 2000 points adding 3 GGs for a unit of 6, a unit of Brutes, a Warchanter and Emerald Lifeswarm for 1990.

    • Like 1
  14. 22 hours ago, Aelfric said:

    Because you charged earlier in the turn before you retreated, which means you can still pile in in the combat phase.

    Is this the rule you're referring to? 

    "A unit is eligible to fight if it is within 3" of an enemy unit and it has not fought in that phase, or if it made a charge move in the same turn and it has not fought in that phase."

    So if I understand correctly, you can charge in the hero phase, retreat to be out of combat in the move phase, but can then pile in later, even if you're outside of 3", because you made a charge move in the same turn. That's some next level sh--. 

    In which scenario would you want to do that exactly? Could you elaborate a bit on your strategy?

  15. 12 hours ago, Aelfric said:

    Because you charged earlier in the turn before you retreated, which means you can still pile in in the combat phase.

    Wow,  I gotta reread the rules carefully because I don't compute how this works,  haha. I thought you could only pile in and fight if you were within 3in.

    • Like 1
  16. 7 hours ago, mrteige said:

    I killed him once by using the Mighty destroyers trick.

    Charge him in the hero phase, retreat in the movement phase (3,1" away) then pile in and smack him in the face at some point in the combat phase. ;)

    But how can you pile in if you're 3.1in away?

  17. Good day everyone,

    I'm having a 1500pts match next week and I want to run BW. I can't make up my mind between two lists and I was wondering what you guys thought about it. Basically, the dilemma for me is: Do I take 20 Arrowboys to synergize with my Wardokk and Wurgogg or I just fill up with IJ units instead? Would appreciate if some guys who have run those in the past could share their thoughts. Here are the lists:

    Arrowboys version

    Spoiler

    Allegiance: Big Waaagh!
    - Grand Strategy:
    - Triumphs:
    Megaboss on Maw-Krusha (495)
    - General
    - Boss Choppa and Rip-tooth fist
    - Command Trait: Ironclad
    - Artefact: Metalrippa's Klaw
    - Mount Trait: Weird 'Un
    Orruk Warchanter (120)
    Wurrgog Prophet (170)
    Wardokk (85)
    20 x Savage Orruk Arrowboys (260)
    - Reinforced x 1
    10 x Orruk Ardboys (190)
    - Reinforced x 1
    3 x Orruk Gore-gruntas (170)
    - Pig-iron Choppas

    Total: 1490 / 1500
    Reinforced Units: 2 / 3
    Allies: 0 / 300
    Wounds: 108
    Drops: 7

    Ironjawz version
     

    Spoiler

    Allegiance: Big Waaagh!
    - Grand Strategy:
    - Triumphs:
    Megaboss on Maw-Krusha (495)
    - General
    - Boss Choppa and Rip-tooth fist
    - Command Trait: Ironclad
    - Artefact: Metalrippa's Klaw
    - Mount Trait: Weird 'Un
    Orruk Warchanter (120)
    Wurrgog Prophet (170)
    Wardokk (85)
    10 x Orruk Ardboys (190)
    - Reinforced x 1
    10 x Orruk Ardboys (190)
    - Reinforced x 1
    5 x Orruk Brutes (150)
    - Pair of Brute Choppas
    5 x Orruk Ardboys (95)

    Total: 1495 / 1500
    Reinforced Units: 2 / 3
    Allies: 0 / 300
    Wounds: 98
    Drops: 8

    Thanks!
     

  18. So, I have a strange question about Chainghasts. They're a unit of two models.. how does it work for movement? Do they need to be in coherency of each other at all times? Can I simply move one one way and the other the other way? 

  19. 5 hours ago, Hellberg said:

    In General's Handbook Pitched Battles 2021 only allowed points for Matched Play are 1000 and 2000 points. 

    Edit: found out that we are referring to different Battlepacks. GHB 2021 / Contest of Generals Battlepack. My bad. 

     

    Wait, so this brings up a question I had when I received my GHB 2021. The Core Rules has 750, 1000, 1500 and 2000 (even 3000) but the GHB 2021 only shows 1000 and 2000. Could someone clarify what happened in-between? As for the number of battlelines, I use Warscroll Builder and everything seems legit.

  20. Hi again Ossiarch generals,

    Ive been trying to figure out the models I should buy for my 1.5k list of Mortis Preatorians. Here's my sample list:

    Allegiance: Ossiarch Bonereapers
    - Legion: Mortis Praetorians
    - Grand Strategy:
    - Triumphs:
    Arch-Kavalos Zandtos (205)
    Katakros, Mortarch of the Necropolis (470)
    - General
    Mortisan Soulmason (140)
    20 x Mortek Guard (280)
    - Nadirite Blade and Shield
    - Reinforced x 1
    5 x Kavalos Deathriders (190)
    - Nadirite Blade and Shield
    Mortek Crawler (215)

    Total: 1500 / 1500
    Reinforced Units: 1 / 3
    Allies: 0 / 300
    Wounds: 80
    Drops: 6
     

    Do you have any advice on if I should take a Mortek Crawler or a Gothizzar Harvester? I had the Gothizzar in first for the healing and monster keyword but with Katakros in, maybe it's overkill for healing? What do you guys think?

     

     

  21. 3 hours ago, Btimmy said:

    He now always counts as your general, even if you select another one due to the most recent faq. 

    So, I've read the FAQ and it says that Katakros counts as A general and not THE general of your army. It says "even if it's not the one chosen to be a general." Does this mean that we get 2 generals in the army or it means that it overrules your general choice and become the only general?

  22. 8 hours ago, Honk said:

     - - - Disclaimer - - - 

    I don’t play OBR, I don’t play competitively…

     

    Ask again if you’re working on a Nagash list at 1,5k 🤣

    450-500 point centerpiece is not throwing off all balance and composition within your list. My FEC court always sports a 450pts Ghoulking on Terrorgheist beyond 1k, just to keep the opponent busy. usually the same for Soulblight with a Lord on Dragon, although they have a lot of very good intermediate options at 200-350 points.

    And back in the old days of LoN I played 800point Nagash in a 1k list, was great fun, great wins and terrible losses 🥳

    You just have to think about your plan, who is supposed to deal damage, who is supposed to be fast and who gets to be the anvil…

    but Katakros makes a very solid centerpiece with the big buff/heal and support aura, finest hour and all out defense giving him 20hp at 2+ with healing and recovery 

    he doesn’t do damage, but if he sits on the Centre objective, your opponent is going to hate you 😆

     

    So when you run Mortis Preatorians with Katakros, do you make him your General by default? I'm guessing yes because he has a special CA that can only be used if he's the general, but at the same time I'm not sure because we're losing on the artefact and command trait? Anyways, just curious if he should always be the general in MP.

  23. Greetings Boneshapers,

    I'm building a small OBR project, a 1.5k list and I was thinking of including Katakros because I absolutely love the model. Should he be played at that level or only be reserved for 2k games?  I would run morteks, a harvester, deathriders, a soulmason and the man himself. I mean is it too much points for 1.5k to put on a single model? I hope that makes sense :)

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