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Raptor_Jesues

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Posts posted by Raptor_Jesues

  1. 1 minute ago, Aren73 said:

    The Stole Vitality trait does not heal. 

    Our healing abilities like Invigorating Aura "heal wounds allocated". Stolen Vitality doesn't do that. 

    The Wounds Characteristic of a unit is entirely different from "wounds allocated" to a unit. 

    Wounds allocated is like a counter, next to the model. You can only allocate as many wounds as the wounds characteristic but wounds allocated doesn't change the wounds characteristic and changing the wounds characteristic doesn't change the allocated wounds. 

    A Blood Knight that has 2 wounds allocated at a wounds char. of 3, still has 2 wounds allocated at a wounds char of 4.

    A Blood Knight that has 3 wounds allocated at a wounds char. of 4, still has 3 wounds allocated at a wounds char of 3. 

     

    Yes, Blood Knights can die when they lose Stolen Vitality. 

    well they would have died anyway, like this there is a chance they can still fight and smash some face

    • Like 1
  2. anyway if the vargeirsts get the double explosion very cool indeed, otherwhise it is still fine, i am more interested on seing it work on my kastelai bloodknights xD
    i think this is my list now

    KASTELAI DYNASTY
    vengorian lord (warlord: Rousing Commander, artifact: fragment of the keep) 280pts

    Vengorian lord 280pts
    Belladama Volga 200pts
    5x Bloodknights 195pts
    5x Bloodknights 195pts
    5x Bloodknights 195pts
    5x Bloodknights 195pts
    10x Direwolves 135pts
    6x Vargheists 310pts
    tot 1985pts

    ps. vengorian lord confirmed with 80mm base

  3. 3 minutes ago, Sception said:

    You sure it's not enemy units within 12"?  That's how it currently works.

    I'm not hearing anything to make her more survivable.

    well, she is 3+ save now so it is a bit better. Also the CA says roughly "untill your next hero phase subtract 1 from rolls to hit from enemy melee weapons that have as a target soulblight gravelords units within 12" of this model".
    This plus her spell and how durable skellies are tell me that LoB is the defensive faction

    • Like 2
  4. so skeletons do very little damage but are an absoulte donkey to kill entirely. Interesting, definetly objective holders more than anything but they can have a place.

    Neferata is fairly interesting. Hits rather hard, the dagger now murders on 5+ (ouch) and she gets d6 wound back by killing stuff, very nice. The spell was slightly nerfed but is still very good anyway. The real banger here is the CA, it is amazing. Every friendly unit within (not wholly unless i am failing at spanish) 12" gets -1 to be hit in general! This can make your army very tough when combined with other buffs so i would say that she is nice within expectations,

    Those changes makes me think that LoB went from being the aggressive faction to be the defensive one? Very interesting

  5. 1 minute ago, Gothmaug said:

    So... Did I miss something? Is there a way to make a deathrattle unit fight in the hero phase (simmilar to Ironjawz Mighty Destroyers)? Because reading the Wight King's command ability, it activates in the hero phase and lasts until the end of that phase only, making it useless under the current rules. SO I guess its a typo OR its referencing a new game mechanic from upcoming third edition?

    99% typo, it was probably meant to be used in the combat phase

  6.   

    4 minutes ago, FeralMulan said:

    You sure about those 20 points?

     

    Kastelai bloodline
    2x vengorian lords 2*280 =560
    coven throne 310 +560=870
    4x5 bloodknights 4*195= 790+870=1650
    3 vargheists 155+1650=1805
    10 dire wolves 135+1805=1940
    extra CP 50+1940= 1990
    prismatic palisade

     

    That is 2185 even without the palisade :D

    or is it

  7. So here's my first list attempt, this is mostly a fun one more than anything else

    Kastelai bloodline
    2x vengorian lords
    coven throne
    4x5 bloodknights
    3 vargheists
    10 dire wolves
    extra CP
    prismatic palisade
    2k points total

    i am a bit undecided for relics (the sword, fragment and the shard are very cool, very undecided, opinions?) but the trait is going to be rousing commander

  8. 30 minutes ago, FeralMulan said:

    Maybe, but which ones do I want going off twice?

     

     - Blades of Shyish? Maybe, but I still have to roll a 5+ just to get a single MW
    yes, the spell is pretty damn bad, on average you need to be witin 6 units to get 2MW or 3 units if you get a double proc. If you get in the middle of a lot of MSU and get a double proc then nice but otherwishe meh 

     - Spirit Gale? Probably... except for anything above LD7, at which point it's most likely doing very little. Still, probably the best. it will hurt 7 or less bravery quite hard, there are quite a number of units like that


     - Soul Spike? I GUESS? Still need to roll a 4+ each time and if it is a short charge, it does laughably little.
    well yes but on two units it can get some value

     - Pinions? Expclicitly does nothing on the double cast. true but the spell is pretty good already

     - Vile Transference? I want to forget this spell exists. this spell is very weird, you are right

     - Orb? Now we cooking. Need to be a bit too close, but tasty as you said, this will hurt

     

    Honestly, I just don't care about these spells in the slightest.

    so 3 and good spells and an ok one out of 6, not good but not bad either. Personally i am not planning on using more than 3 vampire heroes so this is all i need really

    also invigorating aura is there, while not easy to pull off it usually will be a double proc wich is nice.

    Unrelated but not really, can we now get a Soulblight gravelord strategy thread since we mostly have rules?

  9. 10 minutes ago, FeralMulan said:

    Someone help me because I always mess this up. What buffs do or do not have an effect on the mounts?

     - Spells do
     - Command abilities... don't?
     - Relics don't
    - Do Command Traits? Do faction abilities?

    that ability is specifically not for mounts but usually only relics and command traits do not affect mounts. 

    On another note I also wish to point out that while yes, vampire spells are mostly a bit underhwelming, they will proc twice 30% of the times so we are not that bad in that regard. You may as well consider that something that deals D3MW actually deals D4 or something like that

  10. 8 minutes ago, Neil Arthur Hotep said:

    Most of our big heroes seem good, actually. That's an area where we have nothing to complain about, at least. It's just the small heroes who all seem kinda bad. I'm especially sad that Kritza and Annika have basically nothing to offer. Just bad-for-their-points damage.

    except the palanquin, that straight sucks (eh eh)

  11. 14 minutes ago, BaylorCorvette said:

    Wow, some of y'all think our book is like Beast of Chaos. I pretty much only play in tournaments and can tell you right now that this book has some play. Yes certain things got nerfted but other things got buffed. Soulblight Gravelords isn't S Tier, probably fat middle which is completely OK and I'm find with that. I get the desire to want to play Soulblight Gravelords like the old LoN book of just drowning your opponent in models that keep coming back, but honestly (in my opinion) that was a super boring way to play. Before you claim this is a trash book and isn't competitive just wait to play it. I personally have a game lined up with a buddy early next week now that we have the rules leaked I can play Gravelords, then the second Saturday in June I'll be taking Gravelords to a tournament. As of right now and having seen like 90% of the book, I am confident that this book can win and do decently well in tournaments, but it is going to take work to do so which is what I prefer. 

    Also, one last closing thought. Based on a lot of the rules and way things are written it is obvious that there are some things that are going to change in 3.0.

    i ran out of reactions so i wish to say that i compleatly agree with you and i wish to be your squire. 

    • Like 1
  12. 1 minute ago, El Syf said:

    The only things I find really strange is mounted vampire lord being gone and Grave guard staying with an old kit when the new skegs look more elite than they do.

    Everything else I'm pretty happy with, wich is weird as I spent most of my time before we had any info doom mongering, whereas now a lot of people who were optimistic beforehand are rubbishing it. I blame Tzeentch!

    DANG YOU TZEENTZCH YOU CHEATY WEENIE

    yeah i have gripes with that too, on the other hand shield GG are pretty cool now

     

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