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Raptor_Jesues

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Posts posted by Raptor_Jesues

  1. 39 minutes ago, Beliman said:

    So, Azyr updated and it seems that Grave Guard has -2 Rend and Dmg 1 on their Great Wight Weapons.

    What do you think? Having an opciont for -2 rend and mortal wounds in the same unit  seems awesome. We lose a bit of dmg but we have a better source of anti-armor attacks.

    lets hope it is a typo, damage 2 is way better

    • Like 1
  2. 1 minute ago, BaylorCorvette said:

    I hope so! I'm really bummed about the VLoZD. I have always preferred generic heroes to named heroes. But now, especially based on points Prince Vhordrai is just so much better. Similar points, but the Prince has the D6 Chalice, a better spell, and a Command Ability. Before the VLoZD's Command Ability was really good IMO and it is a shame GW removed it. If they just removed the Chalice heal but kept the Command Ability then I would definitely be using the VLoZD in more lists.

    agreed, as of now Prince V is head and toes better than the vanilla lord, agreed. I would always take him instead

    1 minute ago, Verminlord said:

    Rumor is we are getting a +1 to hit CA. Haven't heard if we losing any current ones or of any other new ones besides +1 to hit.

    lets hope so, it would be amazing in my army

  3. Funny trick: a 6" radius circle has roughly a 94cm circumference. 10 wolves with a 4,5cm base can cover almost exactly half of the circle circumference preventing enemies from getting models on the objective while the wolves will be in.
    Profit 

    ps. this is going to be tricky unless you use obj markers that include the radius, WICH YOU SHOULD

    • LOVE IT! 1
  4. 6 minutes ago, Neil Arthur Hotep said:
      Effective Wounds Points per wound Rend -1 ppw Rend -2 ppw
    skeletons 15 5,67 13,33 6,38 10 8,50
    zombies 20 5,75 20 5,75 20 5,75
    doggos 30 4,50 26,66 5,06 20 6,75
    grave guard 20 7,00 15 9,33 13,33 10,50

     

    So this is the calculation for Skeletons, Zombies, Dire Wolves and Grave Guard with Shields. Grave Guard with Great Weapons are the same as skeletons.

    How to read this:

    Effective wounds is number of models*wounds*save multiplier, assuming no rend.

    Points per wound is points/effective wounds.

    Rend -1 is effective wounds assuming rend -1, rend -2 is the same assuming that. The associated points per wound are in the column next to those.

    Take aways:

    • Zombies are great points per wound, and stay so since they are immune to rend because of save '-'. This has a real effect. I have noticed that in my calculations frequently elite units with high rend do really bad damage to zombies.
    • Skeletons are decent points per wound against no rend, better than zombies and with a good amount of bodies. And this is not even taking their 4+ heal in the combat phase into consideration.
    • Dire Wolves have the best points per wound, but worse bodies than either zombies and skeletons.
    • Grave Guard are really just too expensive to consider for only objective camping. Say what you will about the Gravelords book, but our trash unit selection is great!

    For me, this strengthens my belief that if you just want to cover your battleline, you could do worse than take one unit of each of our unconditional battleline units.

    you are not wrong but i still cant help but despise skeletons, it is really hard for me to justify a unit that is there only to get killed

    • Haha 1
  5. 7 minutes ago, Erdemo86 said:

    Skeletons: 8.5 points per Wound

    Wolves: 6.75 points per Wound

    Zombies: 5.75 points per Wound

    Counting that Wolves have 5+ save and 2 attacks with 3+ 3+ on the charge and a move of 10, for me wolves are the winner.  (Without any support)

    you should factor in the save but yes, the results are similar. I was doing some "math" and it turns out that agaisnt rend - wolves are basically 4,5 points per wound (almost as good as bloodknights!) and 5,6 against rend -1. They are VERY convenient both as resistance and damage output

    • Like 1
  6. 16 minutes ago, Neil Arthur Hotep said:

    Definitely! I will probably put at least one unit of them in all my lists. But for camping on objectives, they are probably worse than either Zombies or Skeletons, mostly because they have fewer bodies and you are wasting their biggest asset, which is their speed.

    a thing that i like to do is to abuse the wolves bigger bases. I put them in a defensive semi circle right on top of the obj border (6" from it basically) so that as long as 1 is still living the objective is still mine. I need to make some calculations about actual points per hardyness though

     

  7. 4 minutes ago, Neil Arthur Hotep said:

    If unsupported (no pet Necromancer or anything), I think 30 skeletons are the best for sitting on an objective and being reasonably expected to hold it. My next go-to would be 2x20 Zombies, because while they will die if anything touches them, they can potentially hold two objectives and are the cheapest bodies per point.

    20 Grave Guard are too expensive to just sit around, in my opinion. And they might actually be less survivable than Skeletons even with their 4+ save, since they are much harder to heal.

    wolves could be good obj nabbers, they seem suprisingly hardy for their points

    • Like 2
  8. 6 minutes ago, Aren73 said:

    Also smaller unit footprint on Vargheists than Blood Knights. More Vargheists will get in range to attack/fit in tight spaces. 

    this could be it. In the game i had last day i felt like vargeists boxed really well but it probably was because i managed to get all 6 into combat twice (i wiped a stormcast unit, got the speed buff and then charged a ballista wiping that too xD)

    • Like 1
  9. 14 minutes ago, Neil Arthur Hotep said:

    Do you mean off the charge? Blood Knights definitely hit way harder on the charge:

    Save Blood Knights (charge) Blood Knights (normal) Vargheits
    2+ 5.37 3 3.7
    3+ 8.36 4.81 5.56
    4+ 11.36 6.62 7.41
    5+ 14.35 8.43 9.26
    6+ 17.35 10.24 11.11
    - 17.97 10.86 11.11

    i meant with the same points but i think i was wrong with that too, ill rectify

    • Like 1
  10. 1 hour ago, Ferrus65 said:

    Dear undead friends, 

    need advice. I'd like a Kastelai Dinasty themed army. What I have right now is:

    Prince Vhordrai (mandatory) 455 pts very good

    Vengorian Lord (I like the model, but we can talk about it) 280 pts also very good, i would suggest to make him the warlord and give him rousing commander and fragment of blood keep

    Coven Throne (we also can talk about this, I don't even like the model.. or better, I'd like to build something more Kastelai themed, but no ideas at all) 310 pts Mannfred, Neferata, Radukar and another vengorian lord could be nice too but i would suggest to get Volga instead, she is very good for a nice price

    3 x 5 blood knights (mandatory) 585 pts. of course

    Total 1.630 pts. I'd like to arrive to a 2000 pts list, question is: anything to modify? And what else? More blood knights? Dire wolves? Fell Bats? 

    Any suggestion would be really appreciated

     

     

    i would suggest you both dire wolves and vargheists.
    The wolves are a good screen, summonable and you can get them back with the gravesites, also they hit rather hard, expecially when supported by volga.
    Vargheists are a very nice hammer unit with a similar damage per point to bloodknights while being way less tanky and a bit cheaper, in my opinion the two units complement each other very well. Also they are vampires and will benefit from the traits of kastelai.
    Both units are also fast wich is what you want in a kastelai army, i would suggest to get both

  11. 3 minutes ago, Televiper11 said:

    Is Templar Lance 1” range a typo? 

    good point, it is very weird. Also if lances are 2" we can strike on two lines if the first line is turned sideways wich looks rather silly but is still good.
    Maybe it is because they are both lance and sword combined in one profile

  12. 12 minutes ago, Neil Arthur Hotep said:

    Just remember ABC: Always be charging.

    That's why the VloZD lost his Chalice of Blood. You don't get blood. Blood is for chargers.

    Prince V: "you will get your blood chalice back when you learn to charge properly"

    • Like 1
    • Haha 1
  13. 24 minutes ago, Frowny said:

    I think with 1inch reach and the big cavalry bases,  you will really struggle to get 10 blood knights into combat. You also don't have any command abilities that actually buff them in a targeted way so there is basically no downside to splitting them up.

    At minimum I would go 4x5 knights instead. But moreso, I would probably drop 5 and get even more chaff. You may want to have a smaller, more elite army, but I think even more wolves or some zombies will do you every well. 

    agreed, bloodknights need to be taken in 5

  14. 1 hour ago, warhammernerd said:

    First list.

    Kinda old skool, mixed arms and a lotta fun. 65pt hike on previous build, BUT, black knights as battleline is win win win. 

    5C3468B1-1343-4C25-B407-9B976876A6C3.jpeg

    ...

    alas black knights suck really hard as kinda of does the wight king. If i were to deathrattle i would just pick skellies as an anvil and grave guard as the hammer 

    50 minutes ago, Erdemo86 said:

    Here is my try on 2000 points Kastelei:

    ...

    what do you guys think?

    Love it. It is very similar to mine, difference being i swap vhordrai and 10 wolves for 6 vargheists and another vengorian but this looks amazing too. Prince V is gonna slap some pee-pees

    • Like 2
  15. 3 hours ago, Siphon said:

    So I’ve got ten black knights I never built when I was looking to jump into Nighthaunt a while back.  What does everyone think about building them as Hexwraiths and allying them in now that we have seen the Black Knight warscroll.  
     

    I’ve also got a Black Coach (because it’s gorgeous) and am having trouble deciding between using it as a Black Coach ally or doing some conversion work with the new Vampire Lord and turning it into a Coven Throne.  
     

    Opinions?

    paint em red and use them as bloodknights

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