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Raptor_Jesues

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Posts posted by Raptor_Jesues

  1. 32 minutes ago, Gothmaug said:

    I'm not sure mawkrushas actually fly, have you seen the wing to body ratio on one?  I just think it uses those huge front arms and happens to be really good at jumping and falling with style 😁

    they cant but orcs belive they can because if it has wings it flies. They started to hang aroung whaaags because they noticed that they started to be able to fly when orrucs were close

    • Haha 1
  2. Just now, Tizianolol said:

    At this point i think its official, BK can chstge after riders of ruin. They said " they can make a normal move eaven if enemy within 3" then charge .." 

    that is the hope but it is widely known that warcom is 90% potatoes and usually says bulls*it like that when it is not true. Let us hope we got the 10% that is not potatoes because then bloodknights are going from nice to incredibly good

    • Like 4
    • Haha 1
  3. 42 minutes ago, BaylorCorvette said:

    I'm a bit concerned about the "Unleash Hell" ability. The unit doesn't even need to be charged to fire. Just within 9" of the enemy unit that completes the charge (not even wholly within 9"). You could technically have Bow Snakes shooting 3 times in a single turn. Hopefully ranged units, especially those that deal Mortal Wounds get a price hike in GHB 2021.

    and a big one too

    • Like 1
  4. 1 minute ago, Marcvs said:

    all the units that don't cause MW on hit rolls are at least hurt by the -1 to hit...

    alas almost all the strongest ones are not in this cathegory. Shooting is way too strong already and did not need another boost, quite the countrary in fact

    • Like 1
    • Thanks 1
  5. 13 hours ago, BaylorCorvette said:

    Deploy the flying V!

    FB_IMG_1623091602696.jpg

    that looks mighty cool but i think wolves are mostly fine, you can do something like this:
    00000000
    0             0

    all of them being separated by 1" or less and cohesion is respected. It is not great but it is fine, tha problem will start arising when they get killed in melee but luckily we the flying V ❤️

  6. Just now, AHexInScarletRed said:

    "I'll give it the brick" - you'll give it the Fragment Artefact against melee wounds, or you won't use it? Not sure if that's a saying that means "I'll ignore it", haha. 

    yes, i meant the artifact, the brick from crimson keep in fact xD

    • Like 1
  7. 1 hour ago, AHexInScarletRed said:

    How are y'all going to protect your Coven Thrones? With Kastelai, I think Standard of the Crimson Keep to survive shooting better and some Wolves to keep it from getting charged. Other plans? 

    in kastelai ill give it the brick but in aos3 i would not worry about is surviving, cover is a thing, mystic shield is probably going back to being +1 save and we regen like motherfu***rs in the hero phases. I think it could be pretty fine

  8. 1 minute ago, BaylorCorvette said:

    Well this is definitely the nail in the coffin for taking more than 5 man Blood Knight units. Unit coherency is seeing a fairly significant change for units with more than 5 models, needing to be within 1" of at least two other models from their unit.

    https://www.warhammer-community.com/2021/06/07/stormcast-eternals-in-the-new-edition-elite-versatile-champions-of-order/?utm_source=Facebook&utm_medium=Facebook&utm_campaign=AoSFFStormcast7June21&utm_content=AoSFFStormcast7June21&fbclid=IwAR16ydj4ZVWjT86heOnJFOr9STbmXcrafL14vK965Xk4ZTEd1Sn2GkDiuPg

    i was about to say the same thing. Oh well, not too much of a problem, with more CPs we can still support them quite nicely

     

  9. 1 hour ago, Neil Arthur Hotep said:

    A few more takes to add now that I have had some time to think about things:

    Finest Hour is another way to get +1 to saves. Good for us, since a lot of our heroes are on 3s. Between this, coven throne, mystic shield and other possible sources, a lot of our army will sit on 2+ or 3+ when it matters. yeah, that is dope and makes me feel a bit better about the CT loosing look out sir

    Any general dying should count for the +2 to the roll for Heroic Leadership. We might easily be getting 3 command points per round just normally, without doing anything. Possibly more depending on how battalions work out. this also low key makes hunter's snare better

    Heroic Recovery looks nice in a pinch, especially since you potentially get it in the opponent's hero phase, too. Again, Gravelords benefit from having heroes on high base saves, whose wounds are worth more. yes that is what i meant, we regen pretty hard

    From the shooting update: I think Radukar the Beast and the Coven Throne lose Look Out, Sir. Oh well. then again it still sucks, good thing we get improved save wich i think is mathematically better against low rend

    Monstrous Rampages are fun, potentially quite good for Avengorii builds. Roar is nice since it turns off Inspiring Presence, the first sign that battleshock might become more important. alas the roar only works in the combat  phase so unless something changes fo battleshock no one runs :(

    Since Monstrous Rampages happen at the end of the charge phase, it might be difficult to make use of the terrain destroying one. However, a defensive monster like the Vengorian Lord might not mind not charging in order to destroy some important terrain piece. faction terrains are very worth smashing

    Only two of our units don't have champions: Zombies and Fell Bats. So even Direwolves can issue themselves commands. Thank you, pupper! BARK

     

    56 minutes ago, AHexInScarletRed said:

    I also think that the Unit Champion thingy will be a big deal with Skellies. Makes me wait with the block of Zombies I wanted to get initially till we have full rules and a bit more opinions. Zombies are featured in two of the Kastelai descriptions in the tome, so apparently, Kastelai Vampires rather summon Zombies, lore-wise. 

    feels weird, imma keep using wolves for my kastelai

    • Thanks 1
  10. 54 minutes ago, Honk said:

    With the limiter to +\-1 Neffi and Manni are a bit stuck, but the throne should be able to command two units, same way the vamp lord could only CA a unit once, but multiple units were possible.

    ...

    just consider this: a unit of bloodknights buffed with rousing commander and the throne CA deal on avarage 25 wounds to a 4+ save unit. Now lets immagine that you manage to slap this on 2-3 units per turn. Why did the opponent's army turn into red mist? 

  11. Just now, AHexInScarletRed said:

    Prince V now has a way higher chance to use his CA too 👀 e.g. Mortarchs, a General VLoZD. 

    not to mention that if there are better generic CA (someone said +1 to hit) VLoZD and prince V have a rather nice generic use CA that makes them that much better

  12. yeah, regardless of the multiple generals thing we got a serious boost for the sole reason that the coven throne exists. You can easily spam its CA on 2-3 units per turn  wich i do not need to tell how strong could be. VLoZD, prince V, all the mortarchs, bloodknights, vargheists, grave guards, dire wolves, terrorgeese, zombie dragons, vengorian lords and potentially (but i would not recomend it) even the throne itself are potentially way scarier now. For sure, enemy armies are stronger as well but there are not many CAs as strong as the throne's. Now it would really suck if they also put a limitation of once per turn only on all CAs xD 

  13. 23 minutes ago, AHexInScarletRed said:

    As long as I get 2 CPs per round, I'm good. Either 1 per General (without 1 anyway) or 1 anyway + 1 if any general both give at least double the amount of before.

    pkus the eventual ones you get with hero actions

  14. 1 minute ago, Scruf said:

    I'm guessing this'll be the case, but remember that you can't trust ANYTHING  you read on WarCom that isn't in a rules screenshot. They've been wrong about things before (looking at you Metawatch article with 3 2010 point lists).

    even rules screenshots are wrong sometimes xD

    • Like 1
  15. 13 minutes ago, Neil Arthur Hotep said:

    Thanks first edition jank! Finally it's working out in our favour 😎

    precisely. I am particulary horny about the coven throne. Thanks to regen (and hopefully new mystic shield) he will have some good survivability and the multi command points are going to be huge on it. Alas the palanquin still sucks some very bloody balls and i am at a loss for words on why they keep making it being so damn bad :P

    • Haha 1
  16. some hot takes regarding us from what we got:
    -coven throne is amazing now
    -vrykos is even stronger as expected but also is everyone taking named characters in their dynasty for several reasons
    -avengorii is pretty damn fun
    -we have basically guaranteed D3 wounds regen in the hero phase unless we want more CP or we need to smash some faces
    -all our big heroes are going to like smashing stuff
    -grave sites are not terrains so we are good there

     

    • Like 2
  17. 12 minutes ago, acr0ssth3p0nd said:

    On one hand, my Sylvaneth are costed to take my faction terrain into account - without it, we're done!

    On the other hand, that does mean that high-level play now forces enemy monsters to make tough decisions - do they boost their monster or try to take out my terrain?

    it depends on the situation, unless you got 4+ monsters (in wich case you have the number disadvantage for objectives) you will be pretty hard pressed to use the others too 

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