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Mirbeau

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Posts posted by Mirbeau

  1. On 10/30/2020 at 11:50 AM, silverstu said:

    Ha! Warseer.. I miss those days and that gang- Harry, Hastings and the rest ! Really like what you're doing with the glazes - they look great and the warpaint around the eyes is perfect- it really sets off the paleness of the eyes. I like doing something similar in my elves/eldar/lady vamps. . The sorceress on foot is excellent - reminds me I have to finish a Kurnothi conversion I did with her but I didn't get my skin tones as good as yours!

    You were saying about the bases and maybe tufts? they could work - maybe as dead grass- the little light patches act to contrast and lift the bases. I think your bases work perfectly with your scheme, a contrasting element could make them pop a little more. I use Army painter tufts for extra variety. 

    I should get back to posting pics and painting myself.. its been a while..

    Bless the pieman, not sure where he's at nowadays, have seen hastings post a little on warofsigmar. Thanks again mate, will look at the army painter tufts - do think it could work.  Aye painting's been good, hard to fit in but it looks like we all might have more time at home again this winter now.

  2. On 10/27/2020 at 3:01 PM, InSaint said:

    The most reliable combo is to alpha strike Morathi.

    Army Building

    1. You need to use Khailebron Temple
    2. Pick a Battalion to lower your deployment count to seize the first turn
    3. Battalion will also give you an additional CP and Artefact
    4. Field a Medusa with Mirror Dance and Shadow Stone
    5. Field another Hero besides Morathi and the Medusa to allow for Mirror Dance

    Realm

    • Roll for the Realm of Beast
    • The Realm's Command Ability Feral Roar is the most potent for Morathi to keep her damage output at top tier. It will make a huge difference especially when she is at lower wound count.
    • The Realm spell Wildform also helps with charging +2" run and charge

    Deployment

    1. Deploy all your units before your opponent to seize the T1
    2. Deploy your Medusa more than 30" from any enemy Wizards (if you play against Seraphons this strategy will not work because they have Global Dispel)
    3. Deploy Morathi more than 8" away from ANY units  and within 24" of your Medusa - This will ensure her large base is more than 6" from any units for Mirror Dance to work

    TURN 1A - Your turn

    Start of Hero Phase

    1. Khailebron teleport a hero forward but still within 24" of your Medusa with Mirror Dance
    2. Bankai Morathi - she should be more than 6" from any units

    Hero Phase

    1. Use Morathi to cast Wildform on herself for +2" to charge (chances are she is more than 30" away from enemy, cast value of 5 is pretty easy)
    2. Use Medusa with Shadow Stone to cast Mirror Dance (this will almost always work unless you are extremely unlucky or playing against Seraphons)
    3. Swap Morathi and Hero using Mirror Dance
    4. Spend 1 CP to activate Feral Roar on Morathi - This is also an insurance against double turn, I'll explain later

    Movement Phase

    1. Since you didn't teleport Morathi, she technically still can move
    2. Fly her  within 3" of your enemy

    Shooting Phase

    • If your opponent is careless with positioning, Morathi can snipe off enemy Heros with 5 wounds and below
    • Otherwise, ask if your opponent has any special buff giving model in his units - i.e sniping off an Icon Bearer in a Pink Horror unit makes a HUGE difference as he cannot bring back models w/o his Icon Bearer

    Charging Phase

    • If you got Wildform off for the +2" charge, she cannot fail charge unless your opponent has some special rule
    • IMPORTANT: Morathi MUST engage a MINIMUM of 3 enemy units to make her a valuable tarpit
    • When I mean engage, I mean to use her thicc base to be within 3" of as many unique enemy units as possible to force them into combat with her

    Fight Phase

    • Attack priority - (High) Units w Low Saves > Units w High Saves >  Heros w Low Saves > Heros w High Saves > Anything that Ignores Rend (Low)
    • If an enemy unit has poor leadership and is more than 6" from a friendly Hero or 12" from the General, they make excellent target as well!
    • Try not to split attacks, pump all attacks into a unit or hero to achieve as much damage as possible
    • Overkilling a unit/hero or taking out as many models as possible is important

    Morale Phase

    • Since you went first, if your opponent didn't bring a battalion or buy a CP,  he will not have any CP to activate inspiring presence
    • If you killed enough models, you can potentially wipe units from battleshock alone!

    TURN 1B - Opponent

    This is where it gets tricky for the opponent. Since Morathi is always at top tier, her damage output can be frightening and they will be tempted to fall back. But they also know if they fall back everything (i.e disengage combat from Morathi), if they lose the initiative for T2, Morathi will practically just have free reign in their backyard!

    Smarter opponents will disengage hard hitters/squishes and feed Morathi a sacrificial tarpit.

    Opponent Double Turn

    Feral Roar makes taking a Double Turn not so attractive for your opponent because Morathi will remain at her top tier despite doing more damage to her. The ability last until your next Hero Phase. You can always remind your opponent about Feral Roar and ask them to think twice before taking the double turn :) 

     

    Awesome, incredible detail - thanks for this!

  3. I'm really hoping the seeming betrayal of Sigmar is a red herring and Morathi instead just sweeps the rug from Malerion and makes a play to be the Ulgu supremo, doesn't seem likely at all but let's see though... exciting times either way!

    • Like 1
  4. 6 hours ago, Honk said:

    And thereby ignoring all other objectives ...

    tough play would have been to disengage from the vamp with the ogors and stay within 6“ of the objective (if they then still hold it...sometimes you can’t score after retreating). That would have left him stranded one more round 😂

     sometimes it‘s best to view him as a distraction carnifex, my Ghoulking on Terrorgheist does not really hope for melee anymore... but he messes up the deployment and forces the opponent to take care of him

    Oh for sure, I could have won the game partially because of that  because they were in no position to do anything else- would have disengaged but he got the double and I'd gone first so he had two rounds to close the gap.

  5. 6 hours ago, Graywater said:

    There are a couple ways to do it. Are you looking for the method requiring you to be in the khailebron temple, or the one that revolves around pushing her a few inches forward when she transforms due to unit placement and then using her base 14 movement to strike?

    More the latter if poss  (the bonus move through transformation and not having space to place her).

  6. 1 hour ago, Honk said:

    With Dreadknight and the lance you should be able to kill two or three... 🤔 they only have a 5+ save,
    but without I can see unbuffed bad rolls can make him hit like a soft pillow.
    If you round down the averages for bad rolling, the Lance, claws and the maw score only one wounding hit each, that’s only 5+d6 dmg 

    on the other hand he does have a 3+ save against the gluttons 😅👍

    Yep, operative word being should! I've been using the sword rather than the lance for consistency but yeah, some bad luck and play. They didn't do much back, but he got a turn (in which one got and a bit got eaten) and then won a roll-off so some ironguts proceeded to munch some dragon.

    • Haha 1
  7. 5 hours ago, Saxon said:

    My group hasn't played much warcry yet but we have had a bit of a go at it and really enjoyed the game using the starter set models which seem fairly balanced. Im curious, what are peoples thoughts on the specific warcry warbands vs. The ones adapted from existing AoS armies? 

    We have only played a couple of games with models from AoS armies and probably need far more to form an opinion but they seem very strong. What are others experiences with this? 

     

    Basically that, some of the AOS armies with cards are just better (on paper) than the warcry-specific cults in some scenarios. The new grand alliance books/abilities in the catacombs book might rebalance that for some scenarios at least, I haven't looked at the stats./abilities yet but they have been leaked so others may know if there have been changes made.

  8. On 10/22/2020 at 3:09 PM, Izotzuhure said:

    My Mega Gargants have a slightly, just slightly, different aspect to what you could expect from them. Still a wip, as I might add some more details to the body and base. 

    These Colossi are what's left of the Agloraxi Empire after Khorne destroyed their great city. They managed to survive the impact and lay dormant for several millenniums until a Wise King found the Eternal Flame when he was being cornered by Hallowheart soldiers. He know believes to be in control of this gargantuan nightmares. 

    IMG_20201020_135042_303.jpg.994094c28d579dfb7dbcbba47d3fe8fe.jpg

    EkxfWXiWAAANSPv?format=jpg

    EkxfXjYW0AESEP7?format=jpg

    This is so alien, amazing

    • Like 1
    • Thanks 1
  9. On 10/23/2020 at 11:03 AM, Thamalys said:

    Wow, really?! Considering the extra attacks from our Allegiance Abilities, with Dread Knight on a VLoZD is usually quite effective!

    Anyway... I can't think of anything solid, here, I am afraid. Some other Legions have artefacts that can give you +1 to hit and +1 to (not on the maws/claws, though, they don;t apply to the mount!) wound, namely:

    • Grand Host of Nagash, Amthyst Shard (artefact, once ber battle until your next hero phase, +1 hit, +1 wound)
    • Legion of Night, Vial of the Pure Blood (artefact, once ber battle until your next hero phase, +1 hit, +1 wound)
    • Soulblight, The Saccharine Goblet (artefact, once ber battle until your next hero phase, +1 hit, +1 wound)

    There's also a quirk Command Trait from GA Death:

    • GA Death, Predator of the Shadows (command trait, +1 to hit and wound if in cover - but a VLoZD is too big to benefit from cover in the first place, so...)

    Sticking with LoB, though, the only additional buffs I could think of are:

    • Ally Lady Olynder, she can cast Grief-Stricken (the target has a -1 to hit, whover attacks the target with a melee weapon gets +1 to hit against them)
    • Use a Vampire Lord (to give the VLoZD +1 attack, albeit that's 2 CPs spent there if using Dreadknight as well)
    • Use Vhordrai! His own spell gives him a +1 to hit and +1 to wound and if you give him the re-rolls (Dreadknight) as well it becomes an absolute wrecking ball

    As I said, though, I never found myself in a position where a VLoZD with Dreadkinght on did not deliver... re-roll eveyrthing is super-powerful, and with the amount of attacks we get in LoB, we can delete most things! Can you name a situation where your VLoZD under-performed? I mean, one where he was supposed to do well - say, getting rid of 40 Mortek Guard is not doable whatever the buffs...

     

     

    Thanks so much for taking the time to type that all up, a really comprehensive response.

    So since my games back from our lockdown, mine has not made a dent in a unit of 3-4 Ogor gluttons holding a backfield objective and a unit of three stormfiends (and then been nuked in the subsequent turn or so). I'm finding the rider's attacks are going through but bouncing, and the mount is mainly just missing and  wounding once i at all with the jaws, even with rerolls (with the claws doing a couple of wounds). I'll admit my luck has been terrible and I haven't played that well with the model (and the model has proved a good distraction piece either dragging combat threats towards it or attracting mass firepower).

    Going through your list I think Vhodrai is the way to go for now (and one day a double dragon list), shame he doesn't have the vampire lord keyword though, think he'd want a companion for +1 attack at minimum (and ideally one on a dragon for piling in fun).

    • Like 1
  10. Does anyone know of a guide to getting that turn one Mortathi transform  & alpha-strike combo online? Googling just brings up total-war stuff. Want to make sure I properly get the wording etc. right so I can explain to my opponent pre-game and make sure she's surrounded by enough models etc in different situations.

     

     

  11. Over the last year or so I've been slowly working through a DoK army (and I do mean slowly - I've been painting the same twenty sisters of slaughter since July...). Love the army, hoping to run a Draichi Ganeth  slaughter-troupe (30 witches, 20 sos, 10 sos,  2 units of heartrenders, a cauldron & Morathi for a brutal low drop list that likes bouncing in and out of combat) or a Khailebron list built around a temple nest, with doomfires, snakes, the new warcry minis and all sorts of teleporting tricks for more casual games. Hoping logging progress on here will speed up my painting a bit - hoping to get the remaining parts of the slaughter-troupe finished in the next couple of months.

    I've tried to level up my level of army painting for this force, while I'm still painting for an army/gaming standard I'm using more glazes and the like to tidy up highlights and transitions between hues - they're much less forgiving than a bunch of skeletons to paint.

    They're themed around an arid desert area of the realm of shadow (with crumbled Hellenistic ruins). Any plants have been dark, vine-like things that don't require sunlight - for that reason I've not used any tufts - I do feel the bases could potentially use them though (?) so would like to hear some advice there.

    FMJU5213.jpg.63cb4673c547da74be9fc69731163774.jpgIMG_1307.jpg.6a983ab4b50a968a018a04dba74e2ae1.jpgIMG_1314.jpg.b8712ed5d5f7387126b42e944970dc2b.jpgIMG_1312.jpg.d62425cf972432d4eb3a35b5872a6b2f.jpgD_ocoKmX4AEIU-t.jpg.139d21694a2ff75be71b587000044256.jpg

    • Like 5
  12. Will echo that I want more depth given to things I can use on the table - it's genre fiction so while I'm not expecting a Magic Mountain or Brothers Karamazov there is space to flesh things out more. They've done a good job in some areas on this (City of Secrets etc) but I don't think there's much fiction for quite a few factions/realms - would definitely get a Daughters book etc.

    They don't promote super well either, even a regular monthly slot on WHTV wouldn't be difficult to negotiate you'd think and might help them.

  13. So, quite a bit done since I was last on. Here's the two characters and skullvane manse, all still WIP

    IMG_4058.jpg.1933553aaf6fac9438c6df7e3ad6fea9.jpg

     

    IMG_4057.jpg.718d964067811296833455ff3db9ef2e.jpg

    Here you can see where I plastered over the skull stuff carved into the rock. Note to anyone thinking similar, use filler instead, you'll be handling the kit a lot when painting and plaster is just too fragile.

    IMG_4059.jpg.0fcb6643d4a663c69df71870e1993156.jpg

    IMG_4060.jpg.71a4be5af64a60de3e0edd85cdc3d259.jpg

     

    Don't like these two too much, still a bit to go on each, just doing a rough n'ready on them because it's always better to slap some paint on.

    IMG_4069.jpg.3b286a173f0c76b9bea277a52c6758c5.jpg

     

    IMG_E4055.jpg.911188aceb57e79b12486a50df03bd8a.jpg

     

     

    • Like 2
  14. Quite a lot more done today, bad weather and lots of football on helps with that.

    A good deal more on the hexwraiths - they're not done mind

    IMG_4032.jpg.131771ae17bb3485a448a71d0ece306d.jpg

    They haven't had the highlight that will hopefully tie the transitions on the robes together - that's the biggest part and the lighting wasn't good enough today.

     The flames aren't done, lots of little things need touching up, wood needs finishing as does bone and basing. Probably only a couple of hours work mind.

    IMG_4033.jpg.da2f7a5bf64fb63310b2cb085a06045d.jpg

     

    I've got the brick and plasterwork done on the warscyrer/skullvane manse. Used plaster to cover up the skulls chipped into the rocks. For those on the fence about buying it - it was a pain to put together - the plastic is a bit springier and more pvc like than I expect from gw, the detail isn't too soft but there are (very rare) smooth smooshed parts, it's a pain to file, a real pain to assemble and there were a lot of gaps to fill. 

    IMG_4037.jpg.0ce3c4bf8bcda03a7ebc3ff04218eb6c.jpg

    A bit further with the second Wight King, not too happy with how he's looking

    IMG_4041.jpg.bf9513d49f08e2d93c658792df385788.jpg

     

    And  finally the Coven Throne has had a layer of bone (while I was waiting for the first layer to try on the terrain, this is going pretty smoothly so far (though was also a pest to assemble).

    IMG_4040.jpg.20d6d617a1ef748ca5b051683baa6096.jpg

     

     

    • Like 2
  15. Bit more done on the wraiths, they look a bit less like ice lollies. nice and quick to paint. But not near done yet.

    IMG_4028.jpg.4793a311f1b5117c374fad787d5c1790.jpg

    Thinning down incubi darkness has done 90% of this stage, have also done a couple of washes elsewhere (flesh-shade predominantly). Will be washing the the flames, metals/blades, woods and leathers next (along with deeper recesses on the bone like eye sockets).  Then going back to glazes/blends and transitions on the robes/barding, followed by kabalite green highlights. Then a light grey drybrush across robes and flames - if they're a bit stark will do further glazes. Doubt I'll make much effort highlighing elsewhere, my shades will be deep enough to make it moot.

    IMG_4029.jpg.26f6b68228f2855bd81ccf327537ccb6.jpg

    Thinning down incubi darkness has done 90% of this stage, have also done a couple of washes elsewhere (flesh-shade predominantly). Will be washing the the flames, blades, woods and leathers next (along with deeper recesses on the bone like eye sockets)

    WKing2 and Banshee a bit further behind progress-wise. Leaving the throne for now

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